- The Pages of Tomorrow demo just got a huge revamp! - 2 August 2026
My incredible artist and I are proud to present something we have been working on for a long time now: a huge update to the demo's visuals!The store page and graphical assets have been changed to reflect the overhaul. In addition to the visual stuff, there are also a few technical changes. Here's the full changelog.Changelog (Demo 2.0)ArtAll character sprites have been swapped to versions with better shading and body proportions.Some CGs have been swapped to versions with better shading and other (mostly small) changes.The art in the main menu has been changed to reflect the new key art.BugfixesFixed the scrollbar in the about screen.Misc.Speaking characters are now highlighted.The quick menu now hides when the choice screen is active.
- To give hope in a hopeless world. Why Pages of Tomorrow is being made - 18 April 2026
When creating something, whether it's a book, a game, or something else entirely, I like to have a purpose for it. Something I want to say with it, something more than just "once upon a time..." – it's not the law, but it is my preference. With Pages of Tomorrow, this purpose is very apparent. I thought I'd talk about it in more detail, as it is crucial to the game; perhaps overshadowing most, if not all, other aspects.When consuming media dealing with mental illness in a more serious manner, I noticed it often falls into extremes in its portrayal. On the one hand, sometimes it shows mentally ill people as so broken, so fundamentally unhappy, tragedy is the only possible outcome of their sorry lives. On the other, when attempting to give strength, it's not uncommon that it trivializes the struggles that come with this kind of illness, and the advice it gives feels shallow and naive. Pag…
- The literary and game inspirations behind Pages of Tomorrow – short a list - 28 March 2026
Every work of art (and I think of games as works of art) has its inspirations. Obviously, I do not mean outright imitation, as that can kill creative processes before they even begin. Instead, to me, inspiration is like a work you have in the back of your mind while creating, one you maybe use as a reference, and even one that made you think you could make something better than that.I do not intend to tear fellow creators down, so I will not be using any sources of the last type of inspiration as my examples. Instead, enjoy a list of literary and game works that I deeply admire and – loosely speaking – use in my creative process, in various ways.Milk Inside A Bag Of Milk Inside A Bag Of Milk as well as its sequel, Milk Outside a Bag of Milk Outside a Bag of Milk, are what I consider some of the best representations of mental illness this world has to offer, even outside of games and, mo…
- Pages of Tomorrow and diversity. A word on creating characters - 9 March 2026
Diversity is important. Creating all characters in a story to be the same wastes the potential of having them be different people, when showcasing different perspectives and outlooks on life is one of the things art does best. Pages of Tomorrow's characters are definitely a diverse bunch, and I'd like to explain why I think that. When we hear the word "diversity", we may, depending on our personal beliefs, associate it with sexuality, race, gender, and so on. That is undoubtedly part of the story. Historically, many previously heavily marginalized groups are now appearing in art of all kinds, as well as making their own. Pages of Tomorrow's characters are diverse in some of those regards, too, and to say that's not important would be, in my opinion, untrue. But to limit diversity to those labels wouldn't be fair, either. Humanity is diverse, and not just culturally or ethnically. While…
- Relationships in Pages of Tomorrow. Why no romance? - 22 February 2026
Social relationships are inherent to the human experience. Whether one wants it or not, true lone wolves do not exist – from the day we are born, we are all shaped by other people. At first, familial relations are most important (as well as most influential for our development). But as we grow, parents are replaced by peers, who we begin to excitedly call our friends. Friendships, massively important as they are, tend to be put aside in visual novels, replaced by romance. Pages of Tomorrow questions that. In the game, the player has three characters to choose from. The companion of their choice is not meant to be seduced, but befriended. Many would call this decision strange when viewed in context with what visual novels often are. And while romance-focused titles certainly do not deserve the eye rolls they often get, for Pages of Tomorrow, I wanted to do something different and highlig…
- Pages of Tomorrow demo available now! - 7 January 2026
The Pages of Tomorrow demo is officially here!It's official – you can now get to know Pages of Tomorrow's characters and setting for free! This little sneak peek into the story lets players get a feel of what the full visual novel will be like. Step into the unusual world of hospitalized teenagers and see for yourself what kind of mystery Alex will be forced to solve.And remember – not everything is as it seems.
- Meet Pages of Tomorrow's main characters! - 20 November 2025
All stories need characters. In Pages of Tomorrow, the player meets an array of them – but some, obviously, are more important than others. The three that I will very briefly introduce here are arguably the most crucial, as the player is constantly choosing between them, deciding on their companion for the playthrough. So, without further ado, here are the three people Alex can choose to befriend on her journey. Jolene Jolene is a kind, cheerful girl whom Alex – the game's protagonist – shares a room with. Her smile never seems to fade, much like her positive attitude. In fact, her positivity can get overwhelming in an environment mostly made up of depressed teens. Something must be hiding beneath that smile of hers... Just what could she be doing in a place like this? Nigel Nigel's demeanor is relaxed and jovial; he's always looking for ways to make people laugh. With his charisma and…
- Why I call Pages of Tomorrow a "psychological" visual novel. On genre - 2 November 2025
Genre, helpful as it can be for self-identification, is a commitment and a promise. With genre come certain expectations, tropes, and other things the writer must be aware of. Keeping that in mind, calling Pages of Tomorrow a "mystery" visual novel doesn't quite do it for me. I will try, to the best of my ability, to explain why that is – and why I settled on "psychological" instead.Pages of Tomorrow isn't a thriller. It's not a visual novel that has fight scenes or chase sequences; while it has its exciting moments, and the mystery itself is gripping, moments of superficial relaxation are just as important. In Pages of Tomorrow, showing the daily lives of the patients isn't just buildup for showing something out of the ordinary, but something that's valuable in itself.A psychological visual novel is one that gets deep into the characters' psyche; how they act, and especially how they t…
- To lie or not to lie. How Pages of Tomorrow approaches portraying a psych ward - 19 October 2025
As some of you may already know, Pages of Tomorrow aims to portray mental illness and psychiatric care as accurately as possible. The ward where the story takes place is the beating heart of the plot – it dictates what the characters can or cannot do, what they are like, and even how they think. Here's a little deep dive where I explain my process for portraying it the way I do.Any artist, upon choosing to show something that exists in real life in their work, has to answer a simple, but difficult question. How much do I lie? Whether it's because they are unable to show reality as it is or reluctant to do so (for various reasons), artists – and that includes writers – often rely on the audience's lack of knowledge to push something that just isn't factual. And it's a good thing they do – art isn't about imitating reality in all possible aspects. Pages of Tomorrow lies, too. But at the s…
- Pages of Tomorrow announced! - 22 September 2025
I am thrilled to announce my new psychological visual novel, Pages of Tomorrow. Are you ready to challenge fate?Take on the role of Alex, a teenager struggling with mental health, as she finds herself in the middle of a supernatural mystery. There are secrets to uncover in this ward, but putting the pieces together will not be easy. Forge your own destiny in this tale of recovery and finding happiness – is it true that fate cannot be changed? Wishlist Pages of Tomorrow on Steam right now.