Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4022170 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Apocrifa Labs Interactive |
| Publisher | Apocrifa Labs Interactive |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
No monsters. No jumpscares. Just a house on a hill that shouldn't exist, built by a man who wanted to protect the world from what lives beneath it. The doors are locked. The walls breathe. Every room tells you what happened here, if you're willing to listen. Enter. Descend. Remember.
About this game
ABOUT THIS GAME A devout man... discovered something beneath the hill that did not belong to this world. Something that whispered in a language older than scripture itself. He built his house directly on top of it. Not to worship it. To defeat it and imprison it. By studying its symbols, he learned how to break them. By reading its texts, he developed countermeasures. By listening to its whispers, he tried to understand the enemy. But he listened for too long. Today, the house still stands. Whatever is inside does not like the light outside. Salt lines rest at the threshold of every door; not to keep something out, but to keep something in. You are Elias in this story. You came looking for an adventure. This is your fate. HOW TO PLAY Non-Euclidean house architecture. The house may look small from the outside, but do not let that fool you. Listen to the doors before you enter. In the lower layers of the house, the wrong door means death. Walk toward it. Listen. Trust your instincts about which door is safe (or don't). Trust nothing. The house already knows you are there. Rooms shift when you are not looking. Hallways fold in on themselves. Once you go down the rabbit hole, God help you. THE DESCENT The house is a vertical journey into the work of a man who lost his war against the dark. Upper Floor: Dusty crosses. Prayer beads. Piles of holy books and occult texts. The fading warmth of a man who still believed. Ground Floor: No prayers here. Nature has reclaimed what belongs to it. Symbols are changing. Something seeps through the walls, and it is not paint. Below: Sulfur. Stagnant water. Flies. An atmosphere that bends even the light itself. A truly revolting and suffocating place. Vile abominations have been committed here. The End: What he tried to lock away is still there. FEATURES First-person atmospheric horror. Slow, deliberate, suffocating. If you hate jumpscares, this game was made for you. Physics-based interaction; grab, throw, push. The world has weight. Environmental storytelling; no cutscenes, no narrator. Every object in the house has a meaning. Diegetic interface; no HUD, no health bar. Only Elias's silent thoughts shown as s…
Supported languages
English, Turkish, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Russian, French, Italian, Arabic, Japanese, Korean, Spanish - Latin America, Polish, Portuguese - Portugal, Ukrainian, Czech
