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ModernFire

ModernFire Steam news

FireLineGames | Apr 13, 2026 | game

Released

1players observed · 5 October 2026 - 19:29:23 UTC

IndieSimulationStrategyEarly AccessSteam Store

  • Latest observed players1 · 5 October 2026 - 19:29:23 UTC
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive

ModernFire news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 5 October 2026 - 19:29:23 UTC
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive
  • Total reviews9
  • Release dateApr 13, 2026
  • DeveloperFireLineGames
  • PublisherFireLineGames

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: FireLineGamesPublisher: FireLineGames

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ModernFire Steam news

ModernFire news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Dev Blog #13 – Preparation of a new map - 4 October 2026

    Hello everyone!This week, we started preparing a new map and are wrapping up work on the mechanics for infantry entering buildings.We previously published photos of the new map on our social media. If you haven't seen the map screenshots yet, be sure to check out our Discord / Telegram/ TikTok.Little by little, the preparation for the major update is coming to an end.In parallel, we are fixing minor bugs, improving unit balance, and optimizing performance so that the update runs as smoothly as possible.Thank you all for your support!That's all for now!

  • Update 0.2.3.1v as stable - 28 September 2026

    What's New?Added unit supply replenishment radius visualization;Added a tutorial on how to supply units;Updated the UI for the room menu;Added new match economy settings options. Income generation can now be disabled completely;Added match ending upon capturing all sectors;Added player and team match statistics to the post-match menu.Bug Fixes & Other ImprovementsFixed a bug where a newly created unit could not be selected with the mouse;Fixed a bug where the UI of a newly created unit was not displayed.

  • Dev Blog #12 – UI updates and fixes for some gameplay issues - 27 September 2026

    Hello everyone!This week, I have prepared an update with some UI and gameplay improvements for matches.This will be a small intermediate update before the next major release.Main improvements:Added improved UI visualization for unit supply replenishment radius;Added a tutorial on how to supply units;Improved UI in the room menu;Added new match economy settings options.The update will be published in the near future.Regarding the major update.The graphics for the new map are already finished. Meanwhile, the new faction is 45% complete.That is all for now!

  • Dev Blog #11 – Porting the game to phones - 21 September 2026

    Hello everyone!Last week, I decided to finally test how realistic it is to port the game to mobile devices. I set up the project and implemented basic touchscreen controls.The game will eventually be released on phones. The release is expected around late winter or autumn. By that time, I should complete the main planned mechanics and, most importantly, add modding support.The mobile version is about 60% complete. There are still a few key tasks left to finish:Further optimize the game itself, as it is currently CPU-bound. Older phones might experience poor performance;The controls still do not cover all primary game mechanics.Overall, there is still plenty of work to do.Thank you all for your support. That's all for now!

  • Dev Blog #10 – We're preparing something interesting. - 12 September 2026

    Hello everyone!Looking at the title of this post, I think many of you have questions about what exactly we are cooking up. I think it's worth sharing a bit of what we're currently working on.I've already mentioned that we are working on a new faction — Germany, as well as the mechanics for infantry entering buildings. But that is far from everything planned for the near future.We are preparing the next major update. It is meant to bring significantly more variety to the game, and we are not talking about a new faction here. That is all I can say for now so as not to spoil the surprise. There is still a lot of work to be done before the major update, of course, but we are moving at a good pace and doing everything to make sure you'll love the result.That's all for now!

  • Dev Blog #9 – First vehicles and the first results of the new mechanics - 6 September 2026

    Hello everyone!We already have the first finished graphics for Germany and the first results of our work on new mechanics.Yesterday, the artist started working on the graphics, and you can already check out the first results on our Discord server (Link to post)Now infantry can enter buildings, the building UI has been developed, and controls have been configured. You can already see the results on our TikTok channel (Link to video)Also this week, there were many improvements and bug fixes in the game; I'd like to highlight fixes for unit network synchronization, bot freezing, and improved drone operator controls.Now our main focus will be directed toward working on new game content and developing new mechanics.That's all for now.

  • Update 0.2.1.2v as stable - 4 September 2026

    Bug Fixes and Other ImprovementsFixed an issue where using the chat during a match did not block keyboard game controls;Fixed a bug where the bot would freeze and fail to spawn new vehicles;Fixed unstable interaction between drone operators and drone deployment;Added the ability to deploy drones on the move by pressing the infantry deployment button a second time. The drone operator will stop and deploy the drone.

  • Update 0.2.1.0v as stable - 3 September 2026

    What's New?Improved unit network synchronization and added client-side lag compensation.Bug Fixes and ImprovementsFixed an issue where the sector capture animation would trigger simply by hovering the mouse cursor over it;Fixed game freezes upon reconnection or room join errors, as well as the exit button becoming unresponsive;Fixed a bug where supply vehicles failed to transfer ammunition and fuel to nearby units;Fixed incorrect gunshot sound playback on the client side;Fixed visual effect rendering issues for anti-tank guided missile flight and impacts on the client side.

  • Dev Blog #8 – New faction and new mechanics for buildings - 29 August 2026

    Hello everyone!This week we were preparing for the start of autumn. A new faction and an important mechanism for buildings, which I will discuss below. These are the last critical features whose completion will allow us to start working on modding support.The new faction was chosen via a poll on our Telegram channel (Link to the post). The next faction will be Germany. A list of units for the faction is already being prepared. Overall, the units will feature powerful and high-tech equipment. We plan to design a unit set suited for positional warfare and strong defense to hold key positions. another essential mechanic designed to strengthen infantry as an independent unit is the ability for infantry to enter buildings. This will increase infantry survivability and expand their potential tactical scenarios.Additionally, this week we finished fixing numerous bugs that were hindering gamepl…

  • Update 0.2.0.51v - 29 August 2026

    What's New?Improved camera zoom mechanics. Now, when zooming in or out, the mouse cursor always remains on the exact same point of the map.Bug Fixes and ImprovementsFixed an issue where drones returning to the operator would freeze at their arrival point if the drone operator was given a movement command to a specific location;Fixed a bug where the game would get stuck on an infinite loading screen after leaving a room;Fixed a bug where a client would be kicked from the room upon attempting to rejoin it.RebalancingIncreased match duration;Reduced the default victory points gained per tick from 1 to 0.

  • Update 0.2.0.44v - 23 August 2026

    What's New?Added the ability to reconnect to a match if connection to the server or host is lost.Bug Fixes and Other ImprovementsFixed a bug where the bot produced too many logistics vehicles;Fixed a bug where game difficulty options duplicated in the bot settings menu;Fixed a bug where the main menu opened again after exiting a room.This version may be unstable and contain bugs.If you encounter critical bugs that disrupt gameplay, you can always revert to the previous version of the game via Steam settings.We would appreciate it if you report any found bugs in the Steam Discussions or on our Discord server.

  • Dev Blog #7 – Working on network logic - 21 August 2026

    Hey everyone! This week we actively worked on the game's netcode and our community:Added reconnection logic and host waiting. Now the risk of getting disconnected from a room during a match is significantly lower. An update is coming soon. A new admin joined our team. We've already cleaned up the server, making its navigation more convenient and neat. That’s all for now, thanks for the support!

  • Update 0.2.0.38v as stable - 15 August 2026

    Bug fixes and other issuesFixed a bug where clicking the Create deck button in the deck editor did not create a new deck;Improved AI for wheeled vehicle movement.

  • Dev Blog #6 – First tournament on the game and demo version - 14 August 2026

    Hello everyone!It’s been two weeks since our last post, and we’re continuing to actively work on bug fixes and overall game improvements.One of the main barriers for newcomers was the lack of a demo build due to missing offline mode support. This turned away many potential players. Now, new players have the opportunity to try out the core game mechanics before purchasing the full version.Also, last Sunday, our community organized a small tournament! Unfortunately, a few technical difficulties arose that hindered the event, but those issues have already been resolved.Thank you to everyone helping us make the game better and driving the project forward!That’s all for now.

  • Update 0.2.0.36v as stable - 11 August 2026

    RebalanceIncreased vision range for all UAVs;Decreased damage for all ATGMs.Bug Fixes and Other ImprovementsFixed a bug where units could not be selected using the selection box;Fixed a bug where infantry squads were not spawning when playing as a client;Fixed a bug where the unit's HUD color was displayed incorrectly;Fixed FPS drops during matches for clients;Fixed a bug where squads with identical names were not displayed in the shop during gameplay;Fixed a bug where vehicle-mounted machine guns fired even when the target was out of range.

  • Update 0.2.0.17v as stable - 7 August 2026

    Bug Fixes and Other ImprovementsFixed a bug where the bot's deck or difficulty settings were not saved in the bot settings menu;Fixed a bug where units were not moving on the Ovruch map;Improved overall game performance.

  • Update 0.2.0.16v as stable - 5 August 2026

    RebalanceBMPT: increased armor, increased coaxial machine gun reload time to 120s, increased machine gun ammo capacity to 1200 rounds, and increased cost to 435.Bug Fixes & Other ImprovementsFixed incorrect behavior and erratic drone movement while following a target;Fixed a bug with missing grenade explosion audio when dropped from dropper drones;Fixed a bug where a drone following a target would not return to the operator when running out of fuel;Fixed a bug where UAV fuel was not consumed while flying in a straight line;Fixed a bug that allowed drones to enter any vehicle;Fixed a bug where artillery could damage or destroy drones and UAVs;Fixed map boundaries for unit movement on the Svitle map;Updated infantry names for the USA faction;Fixed artillery naming in the English localization.

  • Dev Blog #5 – Mobile port and an update with game optimization - 1 August 2026

    Hi everyone!This week I tested the build on a mobile device. I set up mobile controls so the camera can be moved.As for performance, I created the build to see how it looks and to estimate the workload.The phone maintained around 60 FPS. The main load was on the GPU. I haven't tweaked graphics settings yet. All visuals were set to high quality. Because of this, I wouldn't rely too heavily on these performance results just yet.I think after adding mod support, we can immediately start working on porting the game to mobile devices.Also this week, I worked on game performance optimization. In addition to fixing FPS drops during unit spawning, I optimized the overall build and certain game mechanics that could heavy-load weaker CPUs.That’s all for now.

  • Update 0.2.0.10v - 29 July 2026

    RebalancesChanged the rate of fire for IFV and APC vehicles.Bug fixes and other issuesFixed FPS drops during vehicle spawn;Reduced the size of the HMMWV.

  • Dev Blog #4 – Drone Update and Upcoming Plans - 27 July 2026

    Hello everyone!The 0.2.0.0v Drone Update turned out to be quite an exciting release. You can find the full list of changes here.Our project has now entered a new stage of development. Localization, in-game tutorials, improved gameplay, new maps, and a small but diverse roster of units already provide a solid and enjoyable gameplay experience.Before starting work on mod support, there are still several important tasks to complete, along with implementing the core gameplay mechanics that are still missing from the game.That's all for now.

Patch notes and updates

S.noRelease datePatch nameGID number
128 September 2026Update 0.2.3.1v as stable1844751498231406
24 September 2026Update 0.2.1.2v as stable1842846814446562
33 September 2026Update 0.2.1.0v as stable1842846814444482
429 August 2026Update 0.2.0.51v1842212951305998
523 August 2026Update 0.2.0.44v1841579228673362
615 August 2026Update 0.2.0.38v as stable1840944183782340
711 August 2026Update 0.2.0.36v as stable1840310314355005
87 August 2026Update 0.2.0.17v as stable1840310314345673
95 August 2026Update 0.2.0.16v as stable1840310314340159
1029 July 2026Update 0.2.0.10v1839676055882472
1124 June 2026Update 0.1.4.3v as stable1836506165547270
1229 April 2026Update 0.1.0.4v released as stable1831432155566082
1318 April 20260.1.0.1v released as stable1830163047261740

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