SPSTEAMPULSELIVE ANALYTICS
The Portsmoor Abysm

The Portsmoor Abysm Steam metadata

Renons Studios | Mar 20, 2026 | game

Released

0players observed · 4 October 2026 - 12:57:56 UTC

ActionIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

The Portsmoor Abysm metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews5
  • Release dateMar 20, 2026
  • DeveloperRenons Studios
  • PublisherRenons Studios

Genres: Action, Indie, Strategy

Company pages: Developer: Renons StudiosPublisher: Renons Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Portsmoor Abysm Steam metadata

The Portsmoor Abysm metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4025180/metadata
Steam Storehttps://store.steampowered.com/app/4025180/
Steam Communityhttps://steamcommunity.com/app/4025180
PCGamingWiki search
IGDB searchSearch IGDB for The Portsmoor Abysm

Reviews, pricing, and metadata

Review summary

5 user reviews

80% positive, 4 positive, 1 negative

Price and discount

$8.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Full controller support, Camera Comfort, Color Alternatives, Custom Volume Controls

Achievements

32

Platform releases
  • Steam 20 March 2026

Latest Steam announcements

  • Update Notes for 2027.09.27 - 27 September 2026

    This update contains two minor adjustments related to the save point update:Restarting the level, once there is a save point, now requires two double-taps on the restart button. This change was made to make sure that you won't trigger a restart by mistake, when you only intend to reload the current save pointThe default controller binding of the hint button on game controllers has been fixedAs a special note, the default controller bindings were modified to better accommodate the the save point functionality, but only for new users to make sure custom bindings aren't destroyed. For existing users to get the intended bindings you will need to reset them in the settings.I hope you're enjoying the game!

  • The Save Point Update - 20 September 2026

    This release introduces save points, a feature which many have requested, and which is a major step forward for the game! Save points further improves the emphasis on puzzles by minimizing the need to repeat part of the level which you've already figured out.You can create a save point at any time that the game is settled (this mostly means that nothing is actively falling or exploding)If you die, or use the regular restart functionality, you go back to the save point rather than to the start of the chamberYou can updated the save point at any time, though only a single one is saved at a timeThe save point feature has been carefully designed and tested, and I think it works well, and really fits with the rest of the game. It is however a major feature with significant complexities, and if you find any problems, please report them to me!Besides this major new feature some other work has…

  • Update Notes for version 2026.08.26 - 26 August 2026

    This update contains a small feature and a fix:There is now a setting which enables you to postpone the final chamber of each episode. This was previously not possible as these chambers were intended as skill gates. It's still not enabled by default, but if you want, skipping these can be enabled.The gameplay settings menu has had a couple of minor fixes.I hope you're enjoying my game!

  • Polish Update 2026.08.23 - 23 August 2026

    This is a fairly small update, with one fixed chamber, one replaced bonus level, and some new details and polish.Fixed the episode 2 level RhizaReplaced the bonus level Szimmetria with a newly designed level called KathairóImproved the player idle animation with a small sound effect and a new animation variantImproved some story textSome minor visual improvementsI hope you're enjoying the game, and if you do and haven't left a review yet, please do! It really helps with the Steam algorithm.

  • End of Summer Discount - 10 August 2026

    The end of the summer is approaching, at least here in Sweden, and to celebrate the imminent arrival of shorter days, more rain, and lessened risk that people try to lure you away from the computer and drag you to the beach, I'm putting The Portsmoor Abysm on sale! The game will be discounted by 30%, the cheapest it has been, for one week, starting today!

  • Update Notes for version 2026.08.07 - 7 August 2026

    This is a small update, with one visual update and some minor tweaks.The boulder art was some of the oldest in the game, and some of the first I made using Aseprite. It has now been replaced with new boulders that better match the rest of the game, and my improved abilities, in particular the new dirt and background tiles that were introduced post-release.Some text snippets have been updated along with other minor tweaks.

  • Swedish Translation - 30 July 2026

    This update includes one major new feature, a chamber fix, and a couple of new bonus chambers.The Portsmoor Abysm now has a Swedish translation available. This may be significant for those who would prefer to play the game in Swedish, but also because it means the game is now ready for further translations if I can find people willing to perform the actual translation work. The episode 3 chamber Varkár has been updated to only have one known solution.Two new chambers have been added to the bonus episode, rounding the number of bonus chamber out to 18, the same as all other episodes. This means that the game now has a total of 90 chambers.A couple of very minor issues have been fixed.If you find issues with the language used in the game, please report to me and I'll try to fix it. I hope you're enjoying the game!

  • Update Notes for version 2026.07.13 - 13 July 2026

    This update introduced a new environmental detail, updates one chamber, and replaces another.The chamber Explosive in episode 1 (and the demo) has been reworked again, likely for the last time because I'm now fully happy with the result.The new puzzle-focused chamber Frango replaces Throng in episode 2. Throng has been moved to the bonus episode.The new chamber Limulus replaces Motsats in episode 3. Motsats has been moved to episode 2, and Kathegetēs has been moved to the bonus episode.Interacting with the storm drains in the catacombs will now present you with a small reference to a classic game. Do you know which one it is? Please comment!I hope you're enjoying the game! This update was updated on 2026-07-14.

  • Update Notes for version 2026.07.08 - 8 July 2026

    This update contains a small graphical improvement, a new bonus chamber, and a small bug fix:The floating dust particles now vary in speed when playing at fast forward or slow motion speed, to provide better feedbackA new bonus chamber was addedFixed a physics bug which only showed up in very specific circumstances, likely only ever in the newly added bonus chamberI hope you're enjoying the game!

  • Update Notes for version 2026.06.30 - 30 June 2026

    This update contains two small bug fixed, and a couple of content updates:Minor fix for the game run timerMinor fix for a detail in how the Stasis Seal works Fix for the episode 4 chamber called MuuriMinor change to the bonus chamber called MomentumIntroduced a new bonus chamber called SimulI hope you're enjoying the game!

  • Update Notes for version 2026.06.22 - 22 June 2026

    This update contains a bug fix, some new settings, and a couple of content updates:The timer in each level didn't handle the newly added fast forward functionality quite correctly, this has now been fixed.There are now settings to disable all story popups, as well as the tips that pop up in the early chambers.The final chamber in episode 2 has been updated to be more streamlined, and a completely new chamber has been added to the bonus content.I hope you're enjoying the game!

  • Update Notes for version 2026.06.17 - 17 June 2026

    This update contains one content update and a bug fix:The Episode 1 (demo) chamber Móshì has been replaced with Yosou, once again increasing the focus on puzzles.A bug has been fixed where a late game monster misbehaved when pushed under specific circumstances. Those circumstances got substantially more common with the latest content update. Thanks Ryz for helping me reproduce this issue!I hope you're enjoying the game!

  • Major Chamber Update - 14 June 2026

    This update replaces several chambers with newly constructed ones, and improves several existing chambers. The overarching goals were:More chambers with focus on puzzles, fewer with focus on physics, timing, and precise controlsShorter and tighter chambers with fewer distractions and unnecessary stepsGreater focus on making sure each chamber has a clear purpose, and brings something newMaking sure chambers aren't broken in the sense that the intended puzzle can be bypassedMost of the chambers that were removed from the main game will still be available to those that finish the main story line, along with two completely new chambers, and a couple of previously decommissioned ones. This new "episode" is not considered core content, but a rather a small bonus. The changes are as follows:Episode 1 - Updated Explosive and AvalancheEpisode 2 - Replaced Dans, updated RhizaEpisode 3 - Replaced…

  • Update with Fast Forward Functionality - 4 June 2026

    This update contains one new feature, along with some minor tweaks:The game now supports new fast forward functionality, which increases the rate at which it runs. This is intended for situations where you need to wait for e.g. a monster to line up just the way you want it.The sound playback has been updated in a way which might increase performance when many sounds are being played simultaneously.I hope you're enjoying the game!

  • Update Notes for version 2026.05.25 - 25 May 2026

    This update contains two new settings related to performance, and a minor UI update:The number of floating dust particles can now be pared down, all the way to zero if desired.Atmospheric effects such as fog and light shafts can now be disabledA new system for informing the player in the few cases where settings are not applied immediatelyNone of these are likely culprits, but can be tried if you run into performance problems. I hope you're enjoying the game!

  • Steam Deck Compatibility - 13 May 2026

    The Portsmoor Abysm started as a jam game, which I kept working on, and eventually decided to release on Steam. One of the primary reasons to put this game on Steam was to make it easily accessible on the machine where I personally prefer to play this kind of game: The Steam Deck.Thus, The Portsmoor Abysm was always designed to work well on the Deck. While I mostly play the game using a keyboard while developing, the first thing I do to test and prepare for any release is to get it onto the Deck and play it there. To work well on a handheld device the game:Is fully controllable with handheld controls, no exceptionsHas text sized to be legible on the Steam Deck screen by defaultHas graphics which are correctly scaled and clear on the smaller screen, without stretching Has levels designed to make sure can always see what you need at the same timePerforms well enough to be respectful of bo…

  • Demo/Episode 1 Chamber Update - 11 May 2026

    Hello! This update brings a number of updates to the chambers in the demo of The Portsmoor Abysm, which also make up the first episode of the full game. The goals of these chamber redesigns, along with some previous changes, are:To increase emphasis on the puzzle elements of the game, rather than the timing/action elementsTo make sure almost every chamber has some kind of puzzle element, with fewer purely dedicated to puzzle element introductionTo tighten up a number of chambers that were unnecessarily long, to provide a more focused experienceTo better the represent the full game, which is more puzzle oriented than the demo wasIn order to achieve this the chamber Szimmetria has been replaced by a new one called Gorogoro, and the chambers Abominations, Explosive, Veiled, Pale Brood, and The Pale Queen, have been updated. This is in addition to previous updates with the same goal, includ…

  • Atmospheric Effects Update - 7 May 2026

    Hello Everyone!Version 2026.05.07 contains a significant graphical update, along with a couple of minor bug fixes.New and varying atmospheric effects has been introduced across all four episodes, including fog and light shaft effects.A minor physics bug has been fixed, where boulders would not obey the rule that they should keep moving the same direction after falling when being pushed or sliding over an edge.The "Skip chamber" button has been renamed to "Postpone chamber" to emphasize that you can come back later, and a bug has been fixed where the button could not always be pushed on levels which had already been postponed.The default for number of allowed postpones per episode was raised from 2 to 3, it can be altered in the settings.I hope you enjoy the changes, and that you're enjoying the game. If you do, please leave a review, it will help more people find and play The Portsmoor…

  • Update Notes for version 2026.04.27 - 27 April 2026

    This update contains one content update, and an aesthetic enhancement.The chamber Quartet (formely Hex) in episode 1 is replaced by Metallassó, a more puzzle-focused level, to ensure that the demo better represents the puzzle focus of the complete game.Episode 2 now has fog.I hope you're enjoying the game!

  • Major Environment Art Update - 20 April 2026

    Hello! Version 2026.04.20 contains major updates of the environment art across all four episodes, resulting in a more consistent look for the entire game, including far less repetition for the dirt and the empty space behind it. See the included before/after screenshots from the first three episodes for examples. I hope you like the changes, and that you're enjoying the game If you do, please leave a review, it will help more people find and play The Portsmoor Abysm! Episode 1 before/afterEpisode 2 before/afterEpisode 3 before/after

Patch notes and updates

S.noRelease datePatch nameGID number
126 August 2026Update Notes for version 2026.08.261842212951298141
222 June 2026Update Notes for version 2026.06.221835871199312618
317 June 2026Update Notes for version 2026.06.171835871199301806
425 May 2026Update Notes for version 2026.05.251833334318577899
527 April 2026Update Notes for version 2026.04.271830797770243526
66 April 2026Update Notes for version 2026.04.061828894815565810
729 March 2026Update Notes for version 2026.03.291828441623108285
822 March 2026Update Notes for version 2026.03.221827626365761508
913 January 2026Abysm Demo updated to version 2026.01.131821288646588928
1018 November 2025Abysm Demo updated to version 2025.11.181816307528974727
1111 November 2025Abysm Demo updated to version 2025.11.111815580768435844

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4025180
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$8.99
Free to playNo
Discount0%
Original price USD$8.99
Current price USD$8.99
Release dateMar 20, 2026
DeveloperRenons Studios
PublisherRenons Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type5 user reviews
Positive review percent80%
Positive reviews4
Negative reviews1
Total reviews5
Steam recommendationsNot available
Achievements32
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4025180/

Short description

Explore the Catacombs of Portsmoor, push boulders, avoid deadly traps, face otherworldly monsters, and solve mind-bending puzzles. The Portsmoor Abysm is an atmospheric puzzle game with Sokoban-like mechanics, inspired by classics such as Boulder Dash, Supaplex, or Emerald Mine.

About this game

Push Boulders and Solve Puzzles The Catacombs of Portsmoor are dangerous to visit, filled with falling boulders, deadly miasma, ravenous plants, and many other environmental hazards. Every chamber challenges you in new ways, as you strive to open the exit by activating all the stone effigies. Do you have what is takes to solve the many puzzles that await you, and survive The Portsmoor Abysm? Face the Monsters Lurking in the Darkness There are many kinds of monster lurking in the dark chambers deep below the town. To have any hope of reaching your ultimate goal and escape, you will need to learn how each of them behaves, and how they can be used for your escape! Escape the Catacombs and Save the Town As you face down the challenges awaiting you in the depths below Portsmoor, you will uncover the secrets hiding in the catacombs: Who trapped you down here, and why? Who built these halls, and what is the source of the all the other-wordly horrors inhabiting them? Enjoy the Sights and Sounds The Portsmoor Abysm has hand-crafted pixels with a 16 bit vibe, coupled with atmospheric sounds and music. Escape the stylish catacombs! Four Episodes of Mind-Bending Puzzles, and Story The Portsmoor Abysm consist of four episode, each with 18 levels of increasingly challenging puzzles. Each chamber is fairly short, and the full first episode can be finished in under an hour, but depending on your skill level the full game will likely provide 6-12+ hours of puzzle solving. Throughout your journey down the Catacombs of Portsmoor is woven a story of ancient mysteries, and trying to get out alive.

Supported languages

English * , Swedish * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
78Adjustable Difficulty
75Keyboard Only Option
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Violência
steam germany16Gewalt
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $8.99
  • Highest observed: $8.99

The Portsmoor Abysm's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $8.99, the highest is $8.99, and the first visible tracked price is $8.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Portsmoor Abysm's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $8.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $8.99. The latest run records $8.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $8.99
  • Current list price: $8.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Portsmoor Abysm at $8.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$8.99$8.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $8.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$8.99$8.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $8.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$8.99$8.99No discountSteam Store

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Crusader Kings III35,7924 October 2026 - 14:57:46 UTC98,474138,767Paradox Development Studio

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