SPSTEAMPULSELIVE ANALYTICS
Project P.I.T.T.

Project P.I.T.T. Steam news

Froke | Aug 19, 2026 | game

Released

308players observed · 21 September 2026 - 23:37:52 UTC

ActionCasualIndieSimulationSteam Store

  • Latest observed players308 · 21 September 2026 - 23:37:52 UTC
  • SteamPulse tracked peak3,392
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Project P.I.T.T. news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players308 · 21 September 2026 - 23:37:52 UTC
  • SteamPulse tracked peak3,392
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateAug 19, 2026
  • DeveloperFroke
  • PublisherPretty Soon

Genres: Action, Casual, Indie, Simulation

Company pages: Developer: FrokePublisher: Pretty Soon

Top Steam chartsTop 100 gamesGame directorySteam Store page

Project P.I.T.T. Steam news

Project P.I.T.T. news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.0.8 - 4 September 2026

    Hello, interns.I'm still working to improve the global experience of the game, and fixing any issues. Here's the list of changes:The main loading should be a bit longer (especially the first one) but safer and should not crash entire machines nowThe Anomaly workbench (Cauldron) is now able to craft lessen quality anomalies with 3 of the same products, normal quality ones with 2 different products (3 total still) or enhanced quality with one of eachThe mining minigame now requires only 3 ores for each upgrade instead of all 5Spring pads should be a bit more reliable now and have more similar outcomesThe upgrade terminal UI should be less broken with wide textsThe pistons can now be moved and objects sticked to its head follow it (and they are now pickable again)Fixed the keypad keys interactionsThe update 1.0.8 is now live.After this update, I think I'll be able to focus a bit more on th…

  • Update 1.0.7 - 30 August 2026

    Hello, interns.Here's the small list of the latest changes:The Panel Rack can be rebind to the interact key also and an option to toggle auto dispense has been addedA small rework of the pistons has been made: Now you can stick tools on its head and it will follow the head of the piston. Also, the turning off a piston will lock its current position, turning it on again will continue the motion it was doing.The trading terminal can now wipe all placed tools to (long press on the tool lever)Markings on the ground have been added to show where future machines will appearThe trading terminal and the clear all option in pause menu now handle gambling crates tooTorch light control prompt now appear when it is unlockedFixed issues with pinatas and cushions (cushions should be more reliable now)Fixed an issue with the automatic duck workbench animation stoppingFixed the issue bricking saves aft…

  • Update 1.0.6 - 26 August 2026

    Hello, interns.Here's the list of the latest changes:The Panel Rack now have its own keybind and will not dispense another panel automatically (need to press again)The player can now crouch while in the air to get back to the ground fasterThe action key (default to Q) now change the grid and rotation finesseIt is now possible to recall some unique tools (when lost or stuck)Made the saving more reliable (possibly fixing some rare crashes and saving all values better)Fixing a visual bug on the antenna when using the remoteNow using Godot 4.7.2, fixing low fps issues with high polling rate mousePortals will no longer teleport fixed toolsWhen finishing the main ending the player should not be stuck when continuing the last saveThe fuses should get back to their spawn position when saving (unless placed)Fixed the shift scheduler inconsistenciesThe lava should now respawn tools lost in itThe…

  • Update 1.0.5 - 22 August 2026

    Hello, interns.I've been working hard to fix bugs and make the experience more enjoyable. Here's the list of what changed:A new upgrade has been added (with multiple levels) to carry more than one panel at a time: "Panel Rack"A new "Clear Items" button in the pause menu to remove annoying items that could make the game crash or unplayable (it will not give back any money)Now quitting prompt a "Are you sure?" message and a "Save and quit" option is availableNow double tapping quickly the "reset rotation" can put the object flat (easier to place panel flat)Fixed an invisible action to the rebind, making it impossible to rebind some key without a clear reasonIt is now possible to rebind every actions, even the scroll up and down individuallyThe Torch Light and UV Lamp now are collected when they should, and works as soon as they are collected (still need to press T by default to activate)T…

  • Phase 3 Fix Is Now Live - 20 August 2026

    Hello, interns.I’ve been reading your feedback around Phase 3, especially from players who spent hours building automation setups only to have their production lines heavily damaged by the scripted event.That was frustrating, and I get it.A fix is now live. The event has been removed.The Maw still hungers. The workplace is still unsafe. But your factory should no longer be punished for being a factory.Thank you to everyone who reported this, left feedback, or explained clearly where the frustration was coming from. It helped me identify the problem quickly and get a fix out.Please keep sharing your thoughts!Back to work.- Froke

  • Project P.I.T.T. IS OUT NOW! - 19 August 2026

    Hello, interns.The Maw is hungry, the ducks are ready, and the experiment can finally begin.Project P.I.T.T. is out now on Steam!After months of work, polish, testing, and feeding the Maw more ducks than anyone should reasonably count, the game is finally ready for everyone to play. If you’ve been following Project P.I.T.T., thank you for being here. Your support, wishlists, and feedback have meant a lot throughout development!To celebrate the launch, Project P.I.T.T. is teaming up with some great indie gems in a few special bundles, including, among others, Berry Bury Berry, Scale the Depths, and Sort Them Ducks 🧡Play the game, share your thoughts, and consider leaving a Steam review - it really helps a small indie game reach more players! - Froke and Pretty Soon

  • Project P.I.T.T. Launch FAQ - 12 August 2026

    Hello, interns.Project P.I.T.T. launches on August 19, so here are the most important details before the Maw opens.When?Project P.I.T.T. goes live on August 19, 2026 at:8:00 AM PDT (LA)11:00 AM EDT (NYC)4:00 PM BST (London)5:00 PM CEST (Paris)11:00 PM CST (Beijing)12:00 AM JST, August 20 (Tokyo)How much?The game will cost:$9.99 USD€9.99 EUR£9.09 GBP¥1,350 JPY¥36.00 CNY35.99 PLNThere will also be a 15% launch discount for the first two weeks.Can I play on Steam Deck?Yes! Project P.I.T.T. is Steam Deck Verified, so you’ll be able to feed the Maw wherever you go.What about the demo? The demo will stay available for now, so you can still see how you do as an intern before buying the full game.Thank you for following the game, wishlisting it, and supporting it along the way.I can’t wait for you to finally play the full game on August 19.The Maw is waiting. - Froke and Pretty Soon

  • Feed rubber ducks to a bottomless corporate void in Project P.I.T.T. on August 19 - 5 August 2026

    Throw ducks down a void, unlock helpful contraptions and keep on optimizing in the quirky Project P.I.T.T. with the release date announced for August 19th. Read the full article here: https://www.gamingonlinux.com/2026/08/feed-rubber-ducks-to-a-bottomless-corporate-void-in-project-p-i-t-t-on-august-19/

  • Project P.I.T.T. Launches August 19 - 23 July 2026

    Hello, interns.The Maw is ready. The Corporation needs you.Project P.I.T.T. launches on Steam on August 19.I want to thank everyone who played the demo, shared feedback, posted videos, or threw far too many ducks into the pit.Join the Project P.I.T.T. Discord and meet your fellow interns.

  • Project P.I.T.T. Joins Steam Next Fest + FAQ - 15 June 2026

    Hello, interns. Project P.I.T.T. is part of Steam Next Fest, which starts today! First of all, thank you for playing the demo, sharing your thoughts, and leaving your reviews. It means a lot. I hope Next Fest brings many new interns into the facility.FAQFor the more curious employees, here are answers to some of the most common questions. Q: When will the full game launch? A: There is no specific date for now, but it will most likely launch this summer. Q: How do I jump, crouch, sprint, interact, and use objects? A: Here are the basic controls: Space — jump C — crouch Shift — sprint F — interact Left Mouse Button — pick up an object Right Mouse Button — throw an object, once the throw upgrade is unlocked Middle Mouse Button — rotate an object (move the mouse up/down to rotate on x/z axis, left/right to the y axis) R — snap mode Q: Is there a way to disable the 5-second height countdown?…

  • Demo Update V1.0.1 - 13 June 2026

    Hello interns. I want to thank everyone playing and reviewing the demo, I read everything, everywhere (I SEE YOU) and I try to fix things as soon as I can. So here are few things I fixed:Fixed an issue with fuses that could not be retrieved if put in the holeChanged the player movements so it feels less floatyAdded an "Unstuck" button in the pause menu to respawn the playerAdded a "Scale menu" in the visuals menu to reduce the size of the BIG MENUSChanged the unlocking of the sticky tools so it's earlier and just after the panelsFixed the end demo sequence triggering again after loadingAdded more visual clues when resolving the fuse thingChanged the save file format (compatibility preserved, seamless)Changed the default font for Simplified Chinese (the previous one was too hard to read)I'll keep working to satisfy the maw (and you), so I encourage you to Wishlist, leave a review, join m…

  • Feed rubber ducks to a deep dark hole in the physics sandbox Project P.I.T.T. - 12 June 2026

    What a peculiar game this is. Project P.I.T.T. puts you in charge of sending as many rubber ducks down a deep dark hole as you can. Read the full article here: https://www.gamingonlinux.com/2026/06/feed-rubber-ducks-to-a-deep-dark-hole-in-the-physics-sandbox-project-p-i-t-t/

  • Project P.I.T.T. Demo Goes Live on June 10 - 3 June 2026

    Hello, interns.It’s almost time to feed the Maw.Project P.I.T.T. demo goes live on Steam on June 10, and will be part of the upcoming Steam Next Fest.This will be the first time the demo is shared publicly on Steam, and I can’t wait for more players to get their hands on it, build strange little contraptions, and start feeding rubber ducks to something that should probably not be fed.This version of the demo is also more polished than the one some of you may have seen before, with more improvements, extra polish, and a Maw that feels properly hungry.The demo will be available in English, French, Simplified Chinese, and Spanish.Wishlist Project P.I.T.T., tell your fellow interns, and get ready.

Patch notes and updates

S.noRelease datePatch nameGID number
113 June 2026Demo Update V1.0.11835236783566391

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.