SPSTEAMPULSELIVE ANALYTICS
Undertaker

Undertaker Steam news

Dobrx | Q4 2026 | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID4030360
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperDobrx

Undertaker news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4030360
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperDobrx
  • PublisherSplit Signal
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: DobrxPublisher: Split Signal

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Undertaker Steam news

Undertaker news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Undertaker is a part of the SoulSale event on Steam! - 17 September 2026

    Undertaker is a part of SoulSale, a digital showcase celebrating the best souls-like games on Steam, and the players who love the genre.The event is hosted on Steam and will run between 17th and 28th of September. Check it out here: https://store.steampowered.com/curator/46289745/sale/SoulSale2026

  • Undertaker - Dev Update #6 - 21 July 2026

    Hey everyone, development has been moving along steadily so here's where things are at.Level Design & WorldThree new biomes and their POIs are complete.Two-thirds of the full map is now done, including enemies, secrets, and loot.Adjusted the new post-processing settings.Currently working on another new biome.Gameplay & DevAdded a new weapon, new items, and new artifacts.Added two new enemies.Removed the waterfall due to performance issues.Optimized foliage assets.Improved scalability settings for lower-end PCs.Changed the main menu music and added a new musical theme.Improved ranged enemy idle sounds.Increased Rucar idle sound volume.Adjusted audio volume levels overall.Toned down the player's arm animation when taking damage.That's it for this one. Thanks for following the development and supporting the game, see you in the next update!-Dobrx and the Split Signal Team

  • Undertaker - Dev Update #5 - 17 June 2026

    Hey everyone, it's been a bit since the last update so here's what we've been working on.Level Design & WorldCurrently working on two new biomes.Added new level visual effects and hazards.Completed the transition between two major areas.Gameplay & DevAdded new melee and ranged weapons.Updated the spell book visuals.Rebalanced several weapons.Improved various materials across the game.Added LODs to enemy meshes for better performance.Fixed Japanese font support.Improved low-end scalability settings.Better water footstep sounds.That's it for this one. Thanks for following the development and supporting Undertaker, see you next time!-Dobrx and the Split Signal Team

  • New Official Demo Trailer +15,000 Wishlists! - 27 May 2026

    New Official Demo Trailer +15,000 Wishlists!Hey everyone!We’re excited to share a brand new UNDERTAKER Demo Trailer to celebrate 15,000+ wishlists and 7,000+ demo players.We want to thank everyone who has supported the project so far, your feedback have been really valuable during development.Here is the trailer link : Thanks for reading!

  • Undertaker – Dev Update #4 - 2 May 2026

    Hey everyone, here's what's been happening since the last update.Demo ImprovementsRemoved the small wall in the boss area.Fixed multiple enemy stuck issues.Fixed collision bugs.Fixed floating assets.Fixed save system issues.Level Design & WorldThird biome is complete (1/3 of the full map done).Easter eggs added across all completed biomes.Enemy placement finalized in all existing biomes.Collectibles added throughout all biomes.Gameplay & DevBalance pass on the spell book.Skeletons no longer bleed (they're skeletons, c'mon).Reworked barrels so explosive ones are easier to tell apart.Fixed multiple decapitated head-related issues.That's it for this one, more coming in the next dev update. See you soon!-Dobrx and the Split Signal Team

  • Undertaker – Demo Update! - 12 April 2026

    A new demo update is live! Here's everything we've been working on to polish up the demo:Improved enemy hearing system.Weapons now auto-re-equip after healing.Fixed artifact size issues.Replaced some copyrighted music tracks with our original soundtrack.Improved crouch visual, surroundings darken without affecting the center of the screen.Texture verification and adjustments across the game.Minor fixes to landscape, foliage, and loot.HUD improvements to stealth, health, stamina, and boss UI.Fixed overlap issues in the pause menu.Reworked enemy positions and density.Better enemy stealth sensitivity tuning.Improved pathfinding so enemies don't get stuck anymore (especially in the ruins).Additional ImprovementsUpdated weapon textures.Rebalanced pricing on some weapons.Large reduction in lag spikes when saving.Level Design (Full Game)Second biome is now complete.Third biome is currently in…

  • Undertaker - Dev Update #2 - 30 March 2026

    Hey everyone! Here's what we've been working on since the last update.Level Design & WorldSecond biome is almost done.Added details and easter eggs throughout the second biome.GameplayPrepping a new demo update with a bunch of improvements.Your last equipped weapon now auto-re-equips after healing.Working on improving enemy sound detection sensitivity.MarketingApplied for a few upcoming Steam events.Been posting content across YouTube, Instagram, TikTok, and Reddit.That's it for this dev update, thanks for reading!-Dobrx and the Split Signal Team

  • Undertaker - Dev Update #1 - 17 March 2026

    Hey everyone! Since the demo launch, I've brought on a couple of devs to help build out the full game. So going forward, it'll be "we" instead of "I" in most of these posts.Starting today, we will publish two dev updates each month to share the progress of development, new features, and the changes being made to the game. Since the release of the demo, a lot of things have been fixed, adjusted, and added. We currently have a very long list of improvements and new content in the works:Level Design & World● The full game will take place in a much larger section of The Vale, about 8 to 10x bigger than it was in the demo.● This new area will feature many different biomes to explore.● The spawn area has been fully designed and polished (currently without enemies or loot).● The first biome is complete in terms of level design and polish.● The frontier Outpost base has been created, which will…

  • Undertaker Demo Available Now! - 29 December 2025

    IT'S TIMEPlay it here:If you enjoy it, dropping a review is hugely appreciated :)Don't you want to go get beat up by this guy?

  • The Undertaker Playtest is now live! - 22 November 2025

    The wait is finally over...The Undertaker playtest is officially live!Please fill out this feedback form after you play(I'm not asking)You can find the playtest here:Don't end up like our skeleton friend here (he didn't join the playtest)

  • Undertaker Playtest Releasing November 21st! - 17 November 2025

    It's been a minute since I released Harbinger, but I am (surprisingly?) still alive.Have you ever wanted to be a Transylvanian monster hunter? Probably not, but that does sound pretty cool.And now you can! Set your calendar for this Friday, November 21st, when the Undertaker playtest is finally dropping.It's not small either.The playtest already has more content than the entirety of Harbinger and Cryptis combined.So come check it out this Friday!Thanks,-Dobrx My other games:

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.