SPSTEAMPULSELIVE ANALYTICS
Slime Saga

Slime Saga Steam news

Octogames LLC | Nov 21, 2025 | game

Released

0players observed · 24 September 2026 - 06:55:56 UTC

ActionAdventureMassively MultiplayerFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score57% positive

Slime Saga news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score57% positive
  • Total reviews30
  • Release dateNov 21, 2025
  • DeveloperOctogames LLC
  • PublisherOctogames LLC

Genres: Action, Adventure, Massively Multiplayer, Free To Play, Early Access

Company pages: Developer: Octogames LLCPublisher: Octogames LLC

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Slime Saga Steam news

Slime Saga news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update #4! - 11 January 2026

    Hello Tamers!!! It's me, Dylan, here once again with a new update!-Added a NEW SONG! The Rolling Hills Junction 0 has a new track by yours truly!-Rebalanced 3v3 combat to improve the overly chaotic feel-Heavily reduced the frequency of team heal and AOE attack moves done by enemy slimes-Added a new feature at the beginning of 3v3 or 2v2 fights where you can decide which enemy monsters you and your team target at the start of battle, your team mates will automatically try and target the creatures you aren't targeting which they also have an elemental advantage against, this is to better organize which battler is targeting whom and overall add a feel to 3v3 fights that better resembles the fights near the beginning of the game -Fixed an LOD bias issue that was negatively impacting performance-Fixed a potential softlock when getting defeated during the tutorial phase of the game-Fixed a po…

  • Mega Update #1 - 4 January 2026

    Hi Tamers! Thanks to all who have been patient with us as we develop the game. Without further adieu, I'm here with MEGA UPDATE 1!-Global server connections and allocations have been fixed and are ready. You should now be able to see other players currently playing through the game!-Fixed critical issue where monster stats were not stacking when applying multiple cores of the same subtype-Added a brand new item that upon use, vastly increases the chance of you receiving the shapestone of the next monster defeated in battle-Finished the chest loot system. Chests now give much more than just items. Gold, Primeslime, Cores, and Shapestones, as well as a rarity system pertaining to the contents of the chest.-Added a new feature where you can get a preview of what NPCs have to say by walking near them.-Chests are now much less likely to contain human-only food/heal items-Did heavy refinement…

  • Update Notes for Hotpatch #2 - 28 November 2025

    Hey there tamers! Here I am again with a new set of fixes! Thanks again to everyone who has been providing feedback! Hotfix #2 is go! Fixed EXTREME critical issue that sprung up where no matter which type of monster you made, only a fire Bunshi would be given.*** Fixed an issue with the first battle being potentially softlocked Fixed issue with multiplayer co-op players not being able to use the train. Fixed many NPC-related issues with Canyon Adjusted some dialogue and visuals Fixed apartment being enterable on co-op (that will be available in the future but not yet!) Lowered price of extra inventory slots Fixed dark Canyon entrance and overly bright Canyon village. Fixed missing profile texts for Cal and Elise! Reduced DOF in city Fixed battle escape button being enabled in multiplayer (like the apartments, it should have been disabled, but just for now) Fixed another less common issu…

  • Update Notes for Hotpatch #1 - 26 November 2025

    Hey there tamers! First of all, thank you so much to everyone who is giving the game a try in these earlier stages! We appreciate all the comments no matter how kind or how harsh! We apologize for the buggy start some of you had, we're only two people publishing to multiple platforms, so there are definitely some bugs that got away. So huge thanks to the kind folks that are reporting them!We're diligently listening and taking in your feedback, and as such, we're here to present the first hotfix of many!Fixed critical issue with keyboard icons being displayed when using a controller.Fixed critical issue with mini-map location or quest goal icons either not showing up or in the wrong place.Fixed text input boxes for names, you were always able to name your character and creature whatever you like at any time during the game, but recent unity updates and weird bugs got in the way. But no l…

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