SPSTEAMPULSELIVE ANALYTICS
Out of Time

Out of Time Steam news

Manticore Games | Dec 16, 2025 | game

Released

0players observed · 5 October 2026 - 21:09:22 UTC

ActionIndie

  • Latest observed playersNot available
  • SteamPulse tracked peak161
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive

Out of Time news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak161
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive
  • Total reviews233
  • Release dateDec 16, 2025
  • DeveloperManticore Games
  • PublisherManticore Games

Genres: Action, Indie

Company pages: Developer: Manticore GamesPublisher: Manticore Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Out of Time Steam news

Out of Time news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Out of Time Sunset - June 30, 2026 - 1 June 2026

    Today we’re sharing some difficult news. We’ve made the decision to sunset Out of Time. Servers will officially shut down on June 30, 2026, at 12:00 PM PT. We had big ambitions for Out of Time; a fractured world where the past, present, and future collide, where squads play together, fight against the tangle, and experiment with unique builds. Unfortunately, Out of Time did not find the commercial success needed for us to continue supporting it in the way it deserves. To everyone who jumped in, joined a squad, gave feedback, and spent time in Infinitopia, thank you. You helped bring Out of Time to life! The Manticore Games Team

  • Out of Time - Patch 3.1 - 2 April 2026

    Bug FixesFixed an issue where Gear Slimes and Mini Bosses were dropping items of incorrect rarity.Resolved a controller issue which prevented players from seeing the details of potential rewards while a Temporal Anomaly was active in that zone.Fixed an issue where gatherables in cleared areas would replay their destruction VFX when revisited.Boss Shockwave now works as intended. When a final boss spawns, any gatherables it destroys will drop and be collectible.Fixed an animation issue with Druid apples.

  • Out of Time 3.0 - Cyberspace Update - 24 March 2026

    New Gameplay Features Cyberspace Era AddedExplore the Cyberspace era and all four associated zones!Temporal AnomaliesIntroduces 3 new Temporal Anomalies. Temporal Anomalies are periodically active on different zones. They introduce new challenges but bring increased rewards, such as increased gold, increased resources, and increased legendary drop chance. They also bring a chance to get new Temporal Anomaly-unique trinkets.Nuclear RadiationCovers the map in a radioactive haze, with Decontamination Zones scattered around.Players will periodically take increasing amounts of Radiation damage.The amount of Radiation you have will be visible above your health bar.Radiation will be removed while standing in a Decontamination Zone.Heals are globally reduced by 90%, except when in a decontamination zone.Decontamination Zones heal players inside for 1.725% of their current health.Shield amounts…

  • Out of Time is 50% off. And the Cyberspace Era is coming next week. - 19 March 2026

    Out of Time is 50% off through March 26, $12.49 to jump into Infinitopia. Quick fun fact: there are 300+ million possible gear combinations in Out of Time right now. We counted. Anyway, if you've been on the fence, this is the window. Not just because of the price. Because next week we're dropping the Cyberspace Era update! New Era. Temporal Anomalies that will humble even Shattered veterans. A rotating store run by a guy named Marco Polo. A Titles system so you can make sure everyone in Infinitopia knows what you've done. And the ability to inspect any player's full build, because sometimes you need to know what that one person is running. We forgot to mention, but two new gear sets are making their appearance as well, The Mecha Pilot, and the Hacker.It lands next week. The sale ends March 26.

  • Patch 2.7.3 – Drop Rate Updates - 18 March 2026

    Hey, all!Ahead of the Cyberspace update, we've updated loot tables across all difficulties. NormalCommon: 30%Uncommon: 60%Rare: 10%HardUncommon: 35%Rare: 55%Epic: 10%Shattered 1Legendary: 1.76%Epic: 45.45%Rare: 52.79%Shattered 5Legendary: 7.02%Epic: 54.22%Rare: 38.76%Shattered 10Legendary: 12.66%Epic: 63.63%Rare: 23.71%Shattered 15Legendary: 17.49%Epic: 71.67%Rare: 10.84%Shattered 20Legendary: 21.60%Epic: 78.40% Please note: all Shattered difficulties have been updated.

  • Class Deep Dive: The Head of Hydroponic 🌿 - 18 March 2026

    Hey Timetravelers!We are back with another breakdown of the mechanics behind the frontlines. Today, we are analyzing the Head of Hydroponic. This is a high-utility support class that balances healing, area denial, and a unique "Nutrient" resource system to empower its abilities. Let's dig into the data!🧪 Weapon: Nutrient SprayThe Head of Hydroponic sweeps a chemical gun side-to-side, spraying a frontal cone that drains life from enemies and leaves a restorative mist for allies.Base AP Scaling: 0.125 (1.25/s) direct; 0.2/s for the mist.Core Mechanic: Nutrients. Direct hits have a "Nutrient Chance" (similar to Crit). At 175%, you are guaranteed 1 Nutrient per hit with a 75% chance for a second.Evolution Highlights: Range increases significantly from 400 to 800. Max Nutrient capacity jumps from 80 to 150, allowing for massive Ability scaling.💨 LMB: Agrochemical SprayA powerful, instant b…

  • Class Deep Dive: The Solar Sentinel☀️ - 18 March 2026

    Hey Timetravelers!We are back with another breakdown of the numbers behind your favorite classes. Today we are looking at the Solar Sentinel. This class is built around high-intensity light beams, tactical area denial with beacons, and massive orbital strikes. Let’s look at the Attack Power (AP) scaling and evolution milestones.🔫 Weapon: Solar Cannons Auto AttackThe Solar Sentinel fires alternating light beams from left and right cannons, acting like a heavy-duty version of the Wizard's core kit.Base AP Scaling: 3.5Cooldown: 1.2s drops to 0.8s (at max evolution).Evolution Highlights: While the range increases from 1000 to 1200, the real power spike hits at Evolution 4, which adds Piercing. This allows your basic attacks to melt through lines of enemies rather than stopping at the first target.☄️ LMB: Charged LaserThis ability fires dual lasers that sweep together to form a sustained hi…

  • Class Deep Dive: The Chemist 🧪 - 18 March 2026

    Hey Timetravelers!The Chemist brings serious Damage over Time and area denial to the squad. Here is exactly how the toxic abilities scale behind the scenes.⚔️ Weapon: Goop Gun Auto AttackThe Goop Gun creates a continuous stream of toxic waste on the floor.Base AP Scaling: 0.01 (Hits 10 times a second).Current HP% Damage: Translates to 2.4% up to 6% Current HP damage per second.Evolution Highlights: Evolutions drastically increase the range, the flat damage, and the duration of the Goop DoT from 8s up to 12s.💡 Behind the Scenes Secret: The visual might look like a cone, but the attack is actually shaped like a cylinder. Also, while the auto attack hits 10 times a second, the Goop DoT on the ground only ticks 4 times a second.💥 LMB: Activate IsotopesThis ability detonates the area and provides strong crowd control.Base AP Scaling: 2.25Cooldown: 9s drops to 5s (at max evolution).Evolutio…

  • Class Deep Dive: The Paladin 🛡️ - 17 March 2026

    Hey Timetravelers!The Paladin is a holy warrior focused on protecting allies, providing massive area heals, and smiting enemies. Let us take a closer look at the scaling behind this divine kit.⚔️ Weapon: Auto AttackThe Paladin Auto Attack fires explosive projectiles that deal area damage.Base AP Scaling: 0.4Cooldown: 1.3s drops to 0.8s (at max evolution).Evolution Highlights: You start with 3 projectiles and a small detonation radius of 75. At max level you fire 5 projectiles and the detonation radius expands massively to 350.💡 Pro-Tip: At Evolution 4, your projectile detonations actually heal allies who are standing within the blast radius.💥 LMB: Light OrbLight Orb fires a traveling sphere of light that pulses before detonating.Base AP Scaling: 0.4Heal Power Scaling: 0.4Evolution Highlights: The orb travels a total distance of 2000 units. The pulsing radius grows from 400 to 600. The…

  • Class Deep Dive: The Draconic Defender 🐉 - 16 March 2026

    Hey Timetravelers!The Draconic Defender is the ultimate frontline tank. By converting Armor into raw damage, this class can take a beating and dish it right back. Let us break down the stats.⚔️ Weapon: Immortal Halberd Auto AttackThe Immortal Halberd applies a minor launch and time dilation effect on every hit.Base AP Scaling: 1.15Cooldown: 1.1s drops to 0.7s (at max evolution).Evolution Highlights: Upgrading this weapon grants a permanent passive Armor bonus (+50 at Evo 1, up to +100 at Evo 4). It also starts granting a small shield based on your Max HP every time you attack.💡 Behind the Scenes Secret: A portion of the damage calculation for the Halberd scales directly off your total Armor stat (0.1% of your Armor is converted into damage).🎯 LMB: Piercing ThrustPiercing Thrust pulls enemies toward you and generates shields.Base AP Scaling: 0.1Max HP% Damage: Scales from 1% up to 2.5%…

  • Class Deep Dive: The Barbarian 🪓 - 16 March 2026

    Hey Timetravelers!We are back with another breakdown of the numbers behind your favorite classes. Today we are looking at the Barbarian. This class is built around brutal close combat and scaling damage based on how close you are to death. Let us look at the Attack Power (AP) scaling and evolution milestones.⚔️ Weapon: Fire Axe Auto AttackThe Fire Axe is a wide sweeping attack that applies a 5s bleed effect right from the start.Base AP Scaling: 1.0Cooldown: 1.2s drops to 0.8s (at max evolution).Evolution Highlights: The attack arc widens massively as you upgrade it. It goes from a 110 degree angle to a sweeping 220 degree angle. Evolution 4 adds bonus damage based on the current HP percentage of your target.🎯 LMB: Axe ThrowAxe Throw flings a returning weapon that applies a burn effect on any targets hit.Base AP Scaling: 1.6Cooldown: 10s drops to 6s (at max evolution).Evolution Highligh…

  • Class Deep Dive: The Archer 🏹 - 14 March 2026

    Hey Timetravelers!You have been asking for more details on how classes scale in the background. We are kicking off a new series to look at the raw numbers behind your favorite loadouts. First up is the Archer.The Archer relies heavily on mobility, crowd control, and huge critical hits. Let us look at the exact Attack Power (AP) scaling, cooldown reductions, and evolution milestones so you know exactly what happens under the hood when you pick up those upgrades. ⚔️ Weapon: Longbow (Ice) Auto AttackThe Longbow keeps enemies frozen so you can safely reposition. Unlike most weapons in the game, it does not use a standard flat cooldown. It relies on a dynamic distance to cooldown map instead.Base AP Scaling: 2.9Max HP% Damage: Scales from 0.2% up to 0.7% Max HP damage per hit.Evolution Highlights: You start with a passive 10% bonus Crit Chance called "Precision Shots". As you max this out, y…

  • Patch 2.0.7 - 25 February 2026

    Squad FinderAdded audio cues for squad events matchmaking complete, player join/leave, dequeue, disband, leader changeSquad Finder now shows the current number of players potentially in the current squad. Bug FixesFixed squad indicator colors not showing correctly on the mini map in InfinitopiaFixed Jeanne dialogs collapsing the chat window during tutorialFixed "Find Squad" button staying greyed out after returning to Infinitopia from End RunFixed incorrect hover tooltip showing on disabled Invite buttons while in matchmaking queueFixed new squad leader being unable to leave queue after the previous leader left mid-queueFixed Squad Finder widget enabling for the squad leader before all members returned to townChat preview now reopens if it was closed by a fullscreen window after it is closedFixed Chat Window would glitch out

  • Out of Time - ON SALE - 9 February 2026

    Out of Time is on sale for a limited time.Save 40% and pick it up for $14.99. If you’re jumping in now, Squad Finder is live.• Queue by difficulty • Form squads in Town • Choose when to start a run together More control over who you play with and how each run begins.

  • Hotfix 2.0.6 - 6 February 2026

    Hotfix 2.0.6Added support for rebinding the Difficulty Selector across all screensKeybinds available for both both keyboard and controller

  • Patch 2.0.5: Goodbye Quick Play, Hello Squad Finder! - 4 February 2026

    Patch 2.0.5: Saying Goodbye to Quick Play, Hello to Squad FinderHey everyone!We’re back with Patch 2.0.5, and this one is focused heavily on improving how you find people to play with.Let’s be real for a second: Quick Play wasn't working the way we wanted it to. We’ve read your feedback, and we know that matching was often frustrating, inconsistent, or just took too long to find a quality group. So, we tore it down and built something better. Introducing: Squad FinderSquad Finder replaces Quick Play entirely. The goal here is "intentionality." Instead of just hitting a button and hoping for the best, you now queue by difficulty. How it works:Quick Play and Public Queue have been fully removed and replaced by Squad FinderSquad Finder:Players now queue by difficulty instead of locationSquads now form in Town before a run startsOnce formed, squads can choose when and where to deploy togeth…

  • 🎲 WEEKLY STAT DEEP DIVE: ARMOR, DIMINISHING RETURNS, AND SQUAD MATH - 27 January 2026

    Hey Time Travelers!Welcome back to our weekly stat series! Last week we crunched the numbers on Crits, and this week we are looking at the other side of the coin: Armor.Armor works a bit differently than other stats because it follows a very specific Diminishing Return curve and uses a unique rule for multiplayer sharing. We wanted to clarify exactly how the formula works so you know when to stack more metal and when to rely on other forms of mitigation.Here is the official breakdown. 🛡️ THE ARMOR CURVE (THE MATH) 🛡️First, let's look at the raw numbers. Armor is one of the main attributes which reduces incoming damage from basic attacks.You can check your exact reduction by hovering over the Armor stat in your panel. The rating translates directly into a percentage reduction. The Formula The game calculates your damage reduction percentage using this specific formula:{Reduction Value}…

  • Feature Highlight: Introducing Squad Finder - 20 January 2026

    Hey Time Travelers, As we keep acting on your feedback and rolling out new improvements, we want to give you a heads up on a meaningful change to matchmaking in Out of Time. Quick Play (and location/difficulty specific queues) are being replaced by a new system called Squad Finder.Its goal is simple: help you find the right squad at the right difficulty. Why the Change?Quick Play is very good at one thing: getting players into runs fast. But that speed came with some tradeoffs:Squads with… let’s call them “creative” power level gapsDifficulty preferences aren’t respected strongly enough - we didn’t even ask!With individual location/difficulty queues, we spread players out too much, which made it harder to consistently match players together so players would frequently end up in runs soloWhat we’ve heard is pretty clear.Players are fine with randomness in location. They’re not fine with…

  • We've Reworked Loot Based On Your Feedback - 14 January 2026

    Hey Timetravelers,We've been diving deep into your feedback since launch, and one message came through loud and clear: the solo loot experience just wasn't cutting it.Our goal is to make co-op a blast, but we saw that the reward system was actively discouraging solo players. Reading your comments made it obvious we had to make a change."Running alone takes twice as long for half the reward... it doesn't seem logical at all to make solo players have to grind missions 4x as much.""If I can't get a group I just log off. Game isn't worth playing solo."You're right. Your time should be respected, no matter your group size. So, we're changing things.The Big Change: Four Loot Choices for EveryoneStarting today, the number of loot choices you get is no longer tied to your squad size.All players will now receive four reward cards to choose from.This applies to rewards from:Mini bossesGear Slimes…

  • Out Of Time Update 2.0.3 - 13 January 2026

    Patch Notes 2.0.3Bug FixesFixed an issue where the Overgrown Village was not displaying the proper loot table.Fixed a controller issue where the LT ability could stop casting during gameplay.Fixed a Steam Deck issue where the Era Rewards / Temporal Pack / Earned Rewards screen could not be dismissed using the A button.Fixed an issue where The Boss spawning would be delayed if large numbers of enemies were present when players completed the required Tangle clears.Gameplay UpdatesRiverlands now correctly scales for 4-player difficulty instead of defaulting to 3-player scaling.Fixed an issue where Solarpunk mini-bosses were all dropping the same ring and trinket rewards. Drops should now vary correctly.Fixed an issue where Era reward's could not be ascended.

Patch notes and updates

S.noRelease datePatch nameGID number
12 April 2026Out of Time - Patch 3.11828894815557619
218 March 2026Patch 2.7.3 – Drop Rate Updates1827626365751335
325 February 2026Patch 2.0.71825727806705081
46 February 2026Hotfix 2.0.61823825466500154
513 January 2026Out Of Time Update 2.0.31821288646588171
630 December 2025Out Of Time Update 2.0.21819386365114760
718 December 2025Quick Play Update + Patch Notes 2.0.11819386365090655

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