- Conquest of Elysium 4.32 - 19 April 2024
About two years since the last update, so it's time for a new one. This update turns CoE4 into a 64-bit game and makes sure the game works nice on modern systems. There are also some bug fixes and performance improvements in this new version. On Mac you now need a new ARM Mac (M1+) to play the latest version. If you have an older computer and want to continue playing the old version, that is still possible by opting into the 'legacy' beta branch. General changes Performance improvements Units with planar immortality now heal afflictions on their home plane over time Demilich could deviate to other planes if teleporting close to a plane's edge Network stability fixes Added support for 1536*864 fullscreen resolution Fix for non-resizable window after using borderless fullscreen Fix for scrollbar on message screen resetting too often Can now press Home/End to jump to start/end of windows W…
- Conquest of Elysium 4.31 - 5 February 2022
Time for a new update, to make sure CoE4 remains playable on new computers. Also Conquest of Elysium 5 has been available for some time now and many bugs have been found that also applies to this version. So these fixes have now been ported to this older version as well. In addition to bug fixes there are also some new descriptions and performance improvements in this new version. General changes Message if a commander dies from disease Potential crash fix Fix for message scrollbar resetting after viewing a message Fix for independents showing wrong unit when moving Raven scouts were shown moving around even if they were stealthy Can now deselect insane units Fire Shield spells now only affects friendly units Network reliability fix shift+arrow keys for faster map scrolling Ctrl+up/down can be used for map zoom in/out Battle inconsistency fix Boots of the North now gives Snow Move Sleep…
- Conquest of Elysium 5 released now! - 17 August 2021
Illwinter Game Design's latest game Conquest of Elysium 5 has been released now! https://store.steampowered.com/app/1606340/Conquest_of_Elysium_5/
- Conquest of Elysium 5 under development - 10 May 2021
Conquest of Elysium 5 is the next game to be released by Illwinter Game Design. It has been in development for a long time now and finally it is nearing completion. If everything works out ok it will be released in August. The Steam page for CoE 5 is available now, check it out for more information and wishlist the game if you want to get notified when it is released. https://store.steampowered.com/app/1606340/Conquest_of_Elysium_5/
- Conquest of Elysium 4.30 - 6 January 2021
This update contains various fixes as well as some new commands for modders. General changes Fix for permanently killed plane immortals not staying dead Mindless units can no longer get the battle fright affliction Visible effect for shooting shard Fix for rituals not costing AP if done quickly during network play Network bug fixes Slightly increased chance of getting an essential commander after they have all died Centaurs can now use equipped weapons Various charm attacks no longer affect mindless Fixed bug when viewing special ability details. Added --glfinish switch (noglfinish is now default) Increased maximum number of simultaneous sound effects Improved text placement Modding changes New ritual commands: nonearby3req, nonearby5req, nonearby7req, noportalreq, portalroom
- Conquest of Elysium 4.29 - 15 January 2020
This new update for Conquest of Elysium 4 comes with a few improvments and bug fixes. General changes Fix for leaving network game after performing rituals Fix for cold blooded Fix for units/items with extra herb/weed/fungus income Missing Hoburgher descriptions added Fade map when viewing keyboard shortcuts (?) Recreate temp dir if it should be deleted during play Make sure render commands don't get queued up too much Fewer particles for Shade of Death spell Hoburghers created too large battlefields Modding changes Modding performance optimization broke "+class -3", fixed
- Conquest of Elysium 4.28 - 16 March 2019
This update has a variety of new features, improvements and bug fixes. General changes New Hoburgher commanders, the Markmann and the Burgmann The apocalypse is now more devastating Fix for uncentered view when summoning Faster turn times Slightly improved rituals for King of the Deep Water Warlock can no longer get winter wolves in the water Smooth text scaling for town names on map It was possible to steal units from inquisition Added some missing options to --help Soldiers of Gold got reduced area for dwarf magic 120 FPS setting on systems capped to 60 FPS resulted in severe slowdown Fix for duplicate resistances shown in unit info Network ritual fixes Iron Dragons could stop trampling Longer delay before opening gates for large fights Archers/Mages on walls also charge out of castle eventually Reduced chance of getting Temple Attendants for Priest King Lore of Dvalin greyed out when…
- Illwinter's Floorplan Generator released - 4 May 2018
IFG is a floorplan generator for role playing games that makes the creation of battle maps very fast and easy. The terrain drawing in IFG is based on the one in Conquest of Elysium 4, but has since become a bit more advanced. Illwinter's Floorplan Generator has previously been in early access, but it is now completed and the finished version can be bought on steam. https://store.steampowered.com/app/630900/Illwinters_Floorplan_Generator/
- Conquest of Elysium 4.27 - 15 April 2018
This update mainly fixes the very long AI turn times that could occur occasionally on large maps. There are also a variety of bug fixes and improvements for modders. General changes Gozu's magical shackles didn't work Faster turn processing New setting for 120 FPS Increased apprentice chance if player has no one with special powers left Could accidentally change recruit loc when long right clicking on citadel Wheels of ... no longer have eyes Exit from view square after new network turn Sacred Groves can burn down AI improvements AI pathfinding performance improvement Fix for crash due to overcrowded battlefield with many ballistas Sword of War is now a unique item Barbarian Warcamp is drawn smaller Stat & typo fixes Modding changes Terrain reset properly when changing mods alterterrain event sets up gems too loner (monster ability) -> alone Error message for missing endevent Terrain nu…
- Conquest of Elysium 4.26 - 27 January 2018
This update adds a couple of new monsters, but most importantly it fixes a problem where some Mac users only saw a black screen in fullscreen mode. General changes New monsters: Myrmekes & Angler Queen Mountain Giants -> Cyclopses Will o'the Wisp got poison resistance Some more animated things now have no eyes Mac OSX changes Fix for black fullscreen mode on macbook pro
- Conquest of Elysium 4.26 - 27 January 2018
This update adds a couple of new monsters, but most importantly it fixes a problem where some Mac users only saw a black screen in fullscreen mode. General changes New monsters: Myrmekes & Angler Queen Mountain Giants -> Cyclopses Will o'the Wisp got poison resistance Some more animated things now have no eyes Mac OSX changes Fix for black fullscreen mode on macbook pro
- Conquest of Elysium 4.25 - 5 January 2018
With this update the Windows and Mac versions get modernized and receive improved support for HiDPI displays and multiple monitors. There are also a number of new features like new magic items, a better Markgraf and AI improvements. General changes 3 new magic items Malefic Markmeisters can get to level 2 with mastery rituals AI tries to avoid getting too large armies Fix for no message when finding magic item Size 9 can move aside size 1 immobiles Turn port to ruined port when reduced Mages could target fliers with earthgrip and similar spells Larger maximum packet size for network New start option: --multisample Soul Scythe was not a unique item Dead trees should not sway in the wind Typos fixed More eyes for swamp god Harpies were not female More stat fixes New hint Modding changes New recruitment mod command "recxcost " Mac OSX changes Library update SDL -> SDL2 Improved support for…
- Conquest of Elysium 4.25 - 5 January 2018
With this update the Windows and Mac versions get modernized and receive improved support for HiDPI displays and multiple monitors. There are also a number of new features like new magic items, a better Markgraf and AI improvements. General changes 3 new magic items Malefic Markmeisters can get to level 2 with mastery rituals AI tries to avoid getting too large armies Fix for no message when finding magic item Size 9 can move aside size 1 immobiles Turn port to ruined port when reduced Mages could target fliers with earthgrip and similar spells Larger maximum packet size for network New start option: --multisample Soul Scythe was not a unique item Dead trees should not sway in the wind Typos fixed More eyes for swamp god Harpies were not female More stat fixes New hint Modding changes New recruitment mod command "recxcost " Mac OSX changes Library update SDL -> SDL2 Improved support for…
- Dominions 5 released! - 27 November 2017
After a few weeks delay Dominions 5 is now completed and released. Here is a video of Dominions 5 if you want to see it played: https://www.youtube.com/watch?v=nRImsuEu_dI
- Dominions 5 released! - 27 November 2017
After a few weeks delay Dominions 5 is now completed and released. Here is a video of Dominions 5 if you want to see it played: https://www.youtube.com/watch?v=nRImsuEu_dI
- Conquest of Elysium 4.24 - 1 August 2017
This update brings a few new magic items and makes the start a little easier for the Markgraf that now gets a small graveyard near his home. Certain exceptional event like hordes of inferno controlled demon being in Elysium, can now postpone a player victory until it has been dealt with. Also a bunch of bug fixes and modding improvements. General changes Inferno and other exceptional events can disallow player victory 3 new magic items Cursed scrolls New terrain: Small graveyard Markgraf starts with small graveyard Twiceborn can now get level 1 ghost necromancers AI Baron don't drain iron bogs Some High Cultist rituals never failed like they should Slightly increased chance for Frost Giants Iron Scorpion got poison for its stinger Walking through lava and dying didn't work properly in network games House ruins will now have living villages in Hades Enchanter Portals cannot be created on…
- Conquest of Elysium 4.24 - 1 August 2017
This update brings a few new magic items and makes the start a little easier for the Markgraf that now gets a small graveyard near his home. Certain exceptional event like hordes of inferno controlled demon being in Elysium, can now postpone a player victory until it has been dealt with. Also a bunch of bug fixes and modding improvements. General changes Inferno and other exceptional events can disallow player victory 3 new magic items Cursed scrolls New terrain: Small graveyard Markgraf starts with small graveyard Twiceborn can now get level 1 ghost necromancers AI Baron don't drain iron bogs Some High Cultist rituals never failed like they should Slightly increased chance for Frost Giants Iron Scorpion got poison for its stinger Walking through lava and dying didn't work properly in network games House ruins will now have living villages in Hades Enchanter Portals cannot be created on…
- Conquest of Elysium 4.23 - 27 April 2017
Unfortunately Carrions caused the game to crash after the last update, so this is a quick fix for that problem. General changes The on death explosion of Carrions caused the game to crash
- Conquest of Elysium 4.23 - 27 April 2017
Unfortunately Carrions caused the game to crash after the last update, so this is a quick fix for that problem. General changes The on death explosion of Carrions caused the game to crash
- Conquest of Elysium 4.22 - 25 April 2017
This is mostly a bug fix update and with it a few serious (but rare) bugs are fixed. General changes Fixed "out of space" bug with many many siege engines Fixed incorrect damage on ...explosion on death Prince of Death can no longer cast lichcraft Earth Mother can no longer get ritual to summon herself Captain Illusions/Phantasms were not ethereal Crash fix for Voice of El --nocitynames didn't disable all names Wrong popup for scoregraph button Attack info popups were cut off New monster description Typos fixed Modding changes Mod comments (#) can start anywhere on a line