- Beta for Mod Tool and New Update - 12 August 2016
Hey everyone, We are in the stages of releasing the Mod tool for World Ship Simulator that will allow players to add their own ships into the game. In order to activate this, you will need to enter into a new beta branch. - Right click on World Ship Simulator in your library and select properties - Select the Beta tab - Use the drop down menu to select the Mod Tool Beta. The Mod tool exe will download and will now be available in the game files. Along with documentation with a small walkthrough to help players start importing their ships. Players who are not interested in creating new ships can still download other ships from players from Steam Workshop by activating the mod tool beta. Included in the new update is a new ship! The Cruiser. Players will also be able to find another 3 new ships already on the Steam Workshop to test out as well. Just subscribe to any ship you want to try i…
- Beta for Mod Tool and New Update - 12 August 2016
Hey everyone, We are in the stages of releasing the Mod tool for World Ship Simulator that will allow players to add their own ships into the game. In order to activate this, you will need to enter into a new beta branch. - Right click on World Ship Simulator in your library and select properties - Select the Beta tab - Use the drop down menu to select the Mod Tool Beta. The Mod tool exe will download and will now be available in the game files. Along with documentation with a small walkthrough to help players start importing their ships. Players who are not interested in creating new ships can still download other ships from players from Steam Workshop by activating the mod tool beta. Included in the new update is a new ship! The Cruiser. Players will also be able to find another 3 new ships already on the Steam Workshop to test out as well. Just subscribe to any ship you want to try i…
- Changelog 21/03/2016 - 21 March 2016
Hey everyone, Today’s update brings a few fixes and tweaks. The way mooring is handled has also been improved a little, you will now have to be stationary when mooring to be able to finish a mission or enter a harbour. Currently the development team are working on a big content update for the game which will add four new ships to the game as well as Steam Workshop support and a modding tool, which will allow players to add and share their own ships. The full changelog can be found below. Changelog: Fixed an issue where fast travelling at 5x speed could cause parts of the UI to become unresponsive Fixed an issue where entering a harbour at 5x speed could cause the UI to become unresponsive Fixed an issue that could cause the ‘Cancel mission’ warning message to become stuck on screen after finishing a mission Fixed an issue that would cause the sea to disappear when setting the Ocean Qual…
- Changelog 21/03/2016 - 21 March 2016
Hey everyone, Today’s update brings a few fixes and tweaks. The way mooring is handled has also been improved a little, you will now have to be stationary when mooring to be able to finish a mission or enter a harbour. Currently the development team are working on a big content update for the game which will add four new ships to the game as well as Steam Workshop support and a modding tool, which will allow players to add and share their own ships. The full changelog can be found below. Changelog: Fixed an issue where fast travelling at 5x speed could cause parts of the UI to become unresponsive Fixed an issue where entering a harbour at 5x speed could cause the UI to become unresponsive Fixed an issue that could cause the ‘Cancel mission’ warning message to become stuck on screen after finishing a mission Fixed an issue that would cause the sea to disappear when setting the Ocean Qual…
- Changelog 09/02/2016 - 9 February 2016
Hi everyone, Today's update brings a lot of new fixes as well as more cutomisable graphics options for the visual effects. Over the next few weeks we will also be releasing more details about upcoming ships and the direction of future development. Fixes: Fixed an issue where right clicking on the engine or wheel UI would affect the controls while rotating the camera as well Fixed an issue where the sea depth would display as 0m Improved realism of carrier turning Fixed an issue where the bridge controls could be interacted with through the pause menu Fixed an issue where the mission UI would not properly clear after completing a mission Fixed an issue causing the bridge controls to shake for the first 30 seconds of loading up a game Fixed an issue where the tutorial could be abandoned Fixed an issue that could cause interacting with the world map to be difficult Renting ships now costs…
- Changelog 09/02/2016 - 9 February 2016
Hi everyone, Today's update brings a lot of new fixes as well as more cutomisable graphics options for the visual effects. Over the next few weeks we will also be releasing more details about upcoming ships and the direction of future development. Fixes: Fixed an issue where right clicking on the engine or wheel UI would affect the controls while rotating the camera as well Fixed an issue where the sea depth would display as 0m Improved realism of carrier turning Fixed an issue where the bridge controls could be interacted with through the pause menu Fixed an issue where the mission UI would not properly clear after completing a mission Fixed an issue causing the bridge controls to shake for the first 30 seconds of loading up a game Fixed an issue where the tutorial could be abandoned Fixed an issue that could cause interacting with the world map to be difficult Renting ships now costs…
- Update 0.10.0 - 15 January 2016
Hello everyone, We have a few fixes for todays update and a couple of new additions. We know that some of you have been wanting to drive any ship so what we have done is added a rental system which allows you to use the ship for 5 missions at a much lower cost than the purchase price. We have also improved the radar so all ships now appear on the radar. Full change log below along with some known issues Changes: Rental System - Ships can now be rented from the ship store for use on 5 missions at a time at a much lower cost than the purchase price Improved Radar Fixes Fixed the frequent stuttering issue Fixed an issue where graphics would create an issue when set to 'fast' quality Fixed an issue where missions could not be completed Fixed towing Fixed an issue where players might re spawn at an incorrect location There are also a few issues that we are aware of and are looking to fix and…
- Update 0.10.0 - 15 January 2016
Hello everyone, We have a few fixes for todays update and a couple of new additions. We know that some of you have been wanting to drive any ship so what we have done is added a rental system which allows you to use the ship for 5 missions at a much lower cost than the purchase price. We have also improved the radar so all ships now appear on the radar. Full change log below along with some known issues Changes: Rental System - Ships can now be rented from the ship store for use on 5 missions at a time at a much lower cost than the purchase price Improved Radar Fixes Fixed the frequent stuttering issue Fixed an issue where graphics would create an issue when set to 'fast' quality Fixed an issue where missions could not be completed Fixed towing Fixed an issue where players might re spawn at an incorrect location There are also a few issues that we are aware of and are looking to fix and…
- ChangeLog 09.19 - 16 December 2015
Hello everyone, We have a new build for World Ship Simulator today! It has been a while since we uploaded a build, as some may know in games development, as one thing is repaired, several other issues may be introduce in its place! This had happened for us, but what this means is that we now have a particularly large changelog! http://i.imgur.com/K6PzMZX.jpg Among the changes are some improvements to the internal bridge view, including new instruments and the ability to move the camera by holding the right mouse click. The full list is below: Additions: When in first person view, players can hit Q to bring up the virtual controls. This means that the player can manoeuvre the vessel while in FPS mode. The controls can only be operated using the mouse When in Bridge view, holding the right mouse button will allow you to look around Introduced a new Semi Lock control scheme that will allow…
- ChangeLog 09.19 - 16 December 2015
Hello everyone, We have a new build for World Ship Simulator today! It has been a while since we uploaded a build, as some may know in games development, as one thing is repaired, several other issues may be introduce in its place! This had happened for us, but what this means is that we now have a particularly large changelog! http://i.imgur.com/K6PzMZX.jpg Among the changes are some improvements to the internal bridge view, including new instruments and the ability to move the camera by holding the right mouse click. The full list is below: Additions: When in first person view, players can hit Q to bring up the virtual controls. This means that the player can manoeuvre the vessel while in FPS mode. The controls can only be operated using the mouse When in Bridge view, holding the right mouse button will allow you to look around Introduced a new Semi Lock control scheme that will allow…
- Progress Update - Internal View - 8 December 2015
Hi everyone, I wanted to share just a little bit of info on what we're working on. One of the things that the community has been after has been improved internals. We captured a screenshot this morning for one of our vessels, implementing a few extra graphic elements. Check out the image below: http://i.imgur.com/Lqt8GOb.jpg Additionally, while in the internal view, we have added a hold right mouse button so that you can look around in this view. We have quite a significant update planned, And an even bigger change log of fixes and changes due. I really am hoping to get a build uploaded this week. Will keep you posted on any news All the best, Chris
- Progress Update - Internal View - 8 December 2015
Hi everyone, I wanted to share just a little bit of info on what we're working on. One of the things that the community has been after has been improved internals. We captured a screenshot this morning for one of our vessels, implementing a few extra graphic elements. Check out the image below: http://i.imgur.com/Lqt8GOb.jpg Additionally, while in the internal view, we have added a hold right mouse button so that you can look around in this view. We have quite a significant update planned, And an even bigger change log of fixes and changes due. I really am hoping to get a build uploaded this week. Will keep you posted on any news All the best, Chris
- Progress Report - Radar Work In Progress - 27 November 2015
Hi everyone, I am afraid no new updates for this weekend. We are hoping to however release new patches early next week with a few fixes and suggestions. We're currently working on the bridge interiors and have designed a new Radar. The image is a work in progress and may change a little when it is put into the game. http://i.imgur.com/dOHHNl1.png More news to come soon All the best, Chris
- Progress Report - Radar Work In Progress - 27 November 2015
Hi everyone, I am afraid no new updates for this weekend. We are hoping to however release new patches early next week with a few fixes and suggestions. We're currently working on the bridge interiors and have designed a new Radar. The image is a work in progress and may change a little when it is put into the game. http://i.imgur.com/dOHHNl1.png More news to come soon All the best, Chris
- ChangeLog 09.12 - 25 November 2015
Hi everyone, We’ve made a few changes to World Ship Simulator today. The biggest changes in this update include some changes to the saturation of colours and increased damage resistance for all boats. Full Changelog below: ChangeLog 09.12 Changed the colour saturation levels of the game for more realistic visuals The ‘next mission’ and ‘previous mission’ arrows are now more prominently displayed within the mission select window Made it easier to talk to NPCs over desks in the harbours Increased the damage resistance of all boats - boats should now be capable of taking a few harsh knocks before breaking We are already working towards our next update with new fixes.
- ChangeLog 09.12 - 25 November 2015
Hi everyone, We’ve made a few changes to World Ship Simulator today. The biggest changes in this update include some changes to the saturation of colours and increased damage resistance for all boats. Full Changelog below: ChangeLog 09.12 Changed the colour saturation levels of the game for more realistic visuals The ‘next mission’ and ‘previous mission’ arrows are now more prominently displayed within the mission select window Made it easier to talk to NPCs over desks in the harbours Increased the damage resistance of all boats - boats should now be capable of taking a few harsh knocks before breaking We are already working towards our next update with new fixes.
- ChangeLog v09.11 - 20 November 2015
Hi everyone, A new update launched for World Ship Simulator. Includes the following fixes: ChangeLog v 09.11 Fixed an issue where the game would temporarily freeze when leaving the harbour. This happened more frequently in the tug and & fishing boat. Increased draw distance of stationary ships. Fixed an issue where if the player broke their ship but was able to moor, they could enter the harbour and the message “your ship is broke” would remain on screen. Fixed an issue where if you go to the last waypoint before completing all objectives the “pending objective” window pops up. If you then crash the ship, failing the mission the “pending objective” text remains on screen. Increased the distance that would allow you to talk over the desk of NPC’s instead of needing to walk round their desk. Fixed a bug where the player can get stuck in a door in the cargo harbour Fixed an issue where if…
- ChangeLog v09.11 - 20 November 2015
Hi everyone, A new update launched for World Ship Simulator. Includes the following fixes: ChangeLog v 09.11 Fixed an issue where the game would temporarily freeze when leaving the harbour. This happened more frequently in the tug and & fishing boat. Increased draw distance of stationary ships. Fixed an issue where if the player broke their ship but was able to moor, they could enter the harbour and the message “your ship is broke” would remain on screen. Fixed an issue where if you go to the last waypoint before completing all objectives the “pending objective” window pops up. If you then crash the ship, failing the mission the “pending objective” text remains on screen. Increased the distance that would allow you to talk over the desk of NPC’s instead of needing to walk round their desk. Fixed a bug where the player can get stuck in a door in the cargo harbour Fixed an issue where if…
- What Would You Like To Do In World Ship Simulator? - 20 November 2015
Hi everyone, One of the most difficult objectives we face is providing the player with fun and interesting things to do inside the game. Many operations involve a point A to Point B structure. however, what we'd like to do is work on new types of missions. Perhaps these are rescue missions, firefighting missions, more interactivity with a trawler boat to catch fish. Perhaps there is a firework display and you need to find the best spot to weigh anchor to watch it? Please let us know your ideas as to what you would like to do while playing World Ship Simulator and we can do our best to work on these. All the best, Chris
- What Would You Like To Do In World Ship Simulator? - 20 November 2015
Hi everyone, One of the most difficult objectives we face is providing the player with fun and interesting things to do inside the game. Many operations involve a point A to Point B structure. however, what we'd like to do is work on new types of missions. Perhaps these are rescue missions, firefighting missions, more interactivity with a trawler boat to catch fish. Perhaps there is a firework display and you need to find the best spot to weigh anchor to watch it? Please let us know your ideas as to what you would like to do while playing World Ship Simulator and we can do our best to work on these. All the best, Chris