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For Humanity

For Humanity Steam news

Wildfire IGS | Nov 28, 2025 | game

Released

0players observed · 22 September 2026 - 12:30:58 UTC

ActionAdventureIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

For Humanity news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews12
  • Release dateNov 28, 2025
  • DeveloperWildfire IGS
  • PublisherWildfire IGS

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: Wildfire IGSPublisher: Wildfire IGS

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For Humanity Steam news

For Humanity news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • For Humanity 0.3.2.1 : QoL update for Steam Fest PVE Survival crafting 2026 - 31 August 2026

    Hello, good evening to all!Here’s a quick QoL update for the 2026 PvE Survival and Crafting Festival.For Humanity will be participating in the festival today, August 31, at 7 p.m. CEST! So come join us in Early Access—to celebrate, the game will be 50% off!Here are the patch notes for version 0.3.2.1:Features: - Add new footstep SFX. - Add in-game statistic (K/D, Raids, etc...) - Add Tutorial in Game Menu. - Add a feedback button on the main menu. - Add beta disclaimer.Fix: - Fix wrong weapon sway. - Fix footstep burst.QoL: - Improve Low, Mid, High quality settings. - Improve performance. - Equalize more SFX volume. - Reduce player's own footstep volume.Playtest (Only): - Add "Stop" signs inside camp to teleport the player in different area.Know issues: - some of the bug reports could not be reproduced, do not hesitate to send reports if necessary. (Several security features have nevert…

  • For Humanity 0.3.2 is out ! - 14 August 2026

    Hello, good evening to all!Update 0.3.2 is finally here, featuring —as expected— new weapons and calibers, animation reworks, sound effects, a few quality-of-life improvements, and several bug fixes. Voici le patch note : Features: - Add .12 Caliber with slug and buckshot shells. - Add 7.62x51 Caliber. - Add 7.62x54 Caliber. - Add .50 Bmg Caliber. - Add shotguns. - Add sniper rifles. - Add new SFX. - Add exit fence at South Tunnel. - Add more weapon spawn points.Fix: - Fix impact issues. - Fix few animations issues. - Fix optics not working after reloading. - Fix AR muffler not compatible with AR. - Fix melee weapon position. - Fix miscellaneous bugs.QoL: - Add scrollbar on traders menu. - Add missing trades.Know issues: - some of the bug reports could not be reproduced, do not hesitate to send reports if necessary. (Several security features have nevertheless been added to reduce the c…

  • Jully Update & Next Udpate - 1 August 2026

    Hello, good evening to all!It’s already early August, and it’s been a long time since I last spoke with you.As I mentioned in my last post, I’ve found a job, which allows me to continue working on ForHumanity, even though I have less time to develop the project. So I’ve updated the Roadmap to make my updates lighter and, if possible, more regular. I’ll also try to resume posting updates, but at a rate of one per month rather than two.So for July, I’ve made progress on the weapons update, which brings a host of new calibers and weapons—such as shotguns and sniper rifles—as well as more variations within existing calibers. I’m also taking this opportunity to polish the animations and weapon behavior; several animation and synchronization issues have already been fixed. After a few battles with Unity’s animation system, I’ve made enough progress to tell you that:The update should arrive in…

  • For Humanity 0.3.1 is out ! - 5 June 2026

    Hello, good evening to all!As announced last week, I had to review the roadmap because of the many changes in my personal life, so you will be entitled to smaller but more regular updates (in theory).Here is the first update of this new roadmap: The 0.3.1!This update focuses on the redesign of the PlayerView and character animation system that cause too much trouble due to some technical limitations in Unity. Thanks to this new version, the map of For Humanity will be expanded, which will offer a lot of gameplay opportunities, we’ll see all that in due time.I’ll leave you with the PatchNote of this new version:Features: - Rework PlayerView and animations system. - Add weapon scope with zoom. - Add new animations. - Add weapon sway. - Add weapon fire mod selection. Fix: - Fix missing "cancel" options on the delete world popup. QoL: - Reducing zombies quantity during day and night. - Add…

  • Great News ! - 25 May 2026

    Hello, good evening to all!It’s been a very long time since I last gave you any news, I’m sorry about that. I’ve been very busy these past few weeks and haven’t been able to move forward as much as I would have liked.Indeed, just a few weeks ago, my only source of income was the (few) sales I made; it was not viable.But good news! I was able to find a job, ensuring that I can continue developing the ForHumanity!!So of course, I don’t have as much time available as before, which will largely slow down production, but to minimize this effect, I will review the roadmap in order to produce smaller but more regular updates.I have actually made good progress on the next update regarding the change to "View Model," which will be more permissive, especially in connection with the constraints of an Open World FPS. This update will also include some fixes, QoL and the addition of new weapon moddi…

  • For Humanity 0.3 is out !! - 20 March 2026

    Hello, good evening to all!For Humanity 0.3 : Economy Update is now released !I draw your attention to the fact that there is a wipe with this update!!Indeed, given the changes in quests and gameplay, I can no longer guarantee the compatibility of saves with this new version. So to allow everyone to take full advantage of the new systems implemented with this update, a forced deletion will be carried out. That said, it won’t happen for every minor update, but probably for major updates (0.3, 0.4, 0.5 etc). I will keep you informed. Thank you for your understanding! Features: - Add Economy system. - Add multiple merchants. - Add merchants camp. - Add Buy/Sell system. - Add Dollars item. - Add merchant's quests. - Add new quests rewards on main's quests. - Add player health effects. - Add new consumables items. - Add new storage items. - Add new crafts. - Add securized containers. - Add l…

  • For Humanity 0.3 Comming Tomorrow ! - 19 March 2026

    Hello, good evening to all!Tomorrow, March 19, 2026, will release the 0.3 of For Humanity!No additional promotion given that the game is already at 50% off for Spring Sales.I draw your attention to the fact that there will be a wipe with this update!!Indeed, given the changes in quests and gameplay, I can no longer guarantee the compatibility of saves with this new version. So to allow everyone to take full advantage of the new systems implemented with this update, a forced deletion will be carried out. That said, it won’t happen for every minor update, but probably for major updates (0.3, 0.4, 0.5 etc). I will keep you informed. Thank you for your understanding!While waiting for the release, here is the PatchNote of the 0.3 (some last-minute changes could occur before the release) Features: - Add Economy system. - Add multiple merchants. - Add merchants camp. - Add Buy/Sell system. - A…

  • Bimonthly Dev Dispatch - 16 March 2026

    Hello, good evening to all!First Dev Dispatch of this month of March! We are on the final stretch of update 0.3 which concerns the addition of the economy with merchants and the purchase and sale of equipment.The update will therefore include a camp with NPCs where you will find the 4 merchants. Each merchant arrives with their quest line to discover it and discover some additional gameplay elements. Because health effects will come with this update too, including Light and Heavy bleed, as well as infections and others that will arrive later.This update will include a number of improvements to Quality Of Life, such as better management of the rotation of objects, an optimization of the synchro of chests, but also an improvement in the environment with a much more detailed forest. A complete overhaul of the South Mountain, several changes to SFX etc…There you go, for today, we will there…

  • Bimonthly Dev Dispatch : 0.3 ! - 3 March 2026

    Hello, good evening to all!It's already the end of February (March 1st at the time of dispatch), with only a few days left before the release of version 0.3, scheduled for March 19, 2026!For now, the update includes the economy system with the purchase and sale of items from merchants, as well as three new quests per merchant and four merchants, each with their own special characteristics. There are also new quest conditions.The update will also include new items to loot, quality of life improvements, and bug fixes.New items will also be introduced with "Marked Containers", which allow you to store certain types of items and are not deleted or emptied when the player dies. This will allow you to secure your stuff for more complicated outings!These containers can be obtained as rewards for each merchant's quest series, for a total of four containers available.There you go, for today, we…

  • Bimonthly Dev Dispatch - 16 February 2026

    Hello, good evening to all!Here we are already in February, the update 0.2 was a great success, thank you for your feedback! There are still many things to improve. The next update will focus on adding merchant NPCs that will allow you to buy and sell equipment, facilitating camp improvement and access to certain items.Each merchant will have the right to his questing framework related to his personality. The addition of merchants will bring its new batch of items and also the addition of effects such as hemorrhages, which can be treated thanks to certain items.For the moment, the savings system is being implemented and will be available for testing this week, for those interested it’s happening on Discord.There you go, for today, we will therefore meet again in late February. In the meantime, if you have any questions, don’t hesitate to create topics in the community hub, I would be de…

  • Hotfix 0.2.0.1 - 16 February 2026

    Fix: - Fix Zombies spawning near roadblock. - Fix knife being destroyed if player died with it in hand.

  • For Humanity 0.2 - 30 January 2026

    Hello, good evening to all!Here is the 2nd update of For Humanity and the first to add so much content!This update therefore integrates the day-night cycle which brings a whole new lighting and different AI behaviors depending on the times of the day.This system will most likely evolve into a more complete system including seasons, but it is still to be prototyped.I took the opportunity to add new equipment with the arrival of a new calibre, the 5.56x45, and the weapon that goes with it. It’s not much but it will allow me to add even more diversity on the next updates.Of course, this update also adds the new area of the Docks, an area very dense in zombies but brought a unique quality of loots. It is also the scene of the new grid of quests exclusively at night!By the way, I added QoL on several elements and obviously many fixes.I hope you will like all this, the game will be on sale at…

  • Bimonthly Dev Dispatch - 16 January 2026

    Hello, good evening to all!First of all, I would like to wish you a happy new year 2026! So, on the production side, I was able to resume full-time development. According to my schedule, update 0.2 will be released on Friday, January 30th at 5 PM CETIt will include the latest news:The new spawn system with zombies that appear all around the player, according to zones of density.The day-night cycle with the behavior modification of the zombies that goes with it, indeed they will appear more numerous, but have a worse vision.Melee weapons, which allow you to kill zombies without alerting others. The knife will not disappear at death, giving the possibility to the player to always have a means of defense.A new area to explore, with the addition of the "Docks", a very complete new area with industrial, medical and military spawn.Some QoL with the addition of weapon animation and new SFX on…

  • Bimonthly Dev Dispatch - 29 December 2025

    Hello, good evening to all!I hope you had a good end-of-year holiday, and that you will have a good New Year. For my part, I am happy to see you again for our 2nd bi-monthly of December!Obviously, with the parties and family reunions, I didn’t have time to fully advance on update 0.2, however I was still able to advance on the new area which is practically finished!This new zone will be divided into 3 sub-zones and therefore will have 3 different loot zones, with an industrial zone, a medical zone, and a military zone.The addition of this area will allow me to introduce new items, which I will not reveal right away because everything is not yet decided. That said, for these new items I added the knife!Indeed, while testing the new spawn system, I realized that without weapons, we quickly find ourselves unable to evolve without attracting all the zombies around us. As a result, I added t…

  • Bimonthly Dev Dispatch - 15 December 2025

    Hello, good evening to all!It is with pleasure that I meet you again in mid-December to talk a little about the production!First of all, I announce to you that I will start writing a 'bi-monthly' to keep you informed of the progress of production between the updates. This will allow me to share with you preview images of the game’s progress but also to collect reviews during production in order to refine the updates.And so, on the production side, the previous update made the game more reliable, allowing me to attack the production of version 0.2 of ForHumanity, an update that should contain: The day-night cycle.A new zombie spawn system.A new area "Docks".Several other minor additions and Quality Of Life.For now, the new entity spawn system has been implemented, it remains to be tested and I have attacked the new area which will probably be improved in future updates, I have quite a fe…

  • New Update : 0.1.1 - 6 December 2025

    Hello, good evening to all!Here is my first real update of For Humanity (apart from the patches)This update mainly focuses on Quality Of Life, because indeed, many of your feedback highlighted the lack of understanding around certain features.I have therefore remedied this and added numerous feedback, UI elements, and Gameplay to help you in getting started with the game.I also took the opportunity to make many fixes on the less blocking bugs encountered during the first week of the game, many of them have been fixed and for those whose I was not able to reproduce, I added more security to limit or avoid their reproduction. If however some of these bugs happen again, you can obviously send me an In-Game report via the Bug Report Menu, but also open a discussion in the community hub, or send it to me on Discord.I hope that all these modifications and additions will help you to better app…

  • Next Update : 0.1.1 - 3 December 2025

    Hello, good evening to all!Already 4 days since the release and thanks to your numerous feedbacks, several bugs have been identified and fixed in the last 2 patches!But many of your feedback also revealed inconsistencies or shortcomings during the gameplay. As a result, a first update will be released online on Saturday, November 6th at 10:00 AM (UTC).This update will bring many fixes but also a lot of quality of life.Here is a non-exhaustive list of the main changes,QoL:Added "Weapon Slot" to see weapon equipped in player's hand.Added tooltips on over items.Quick-move items target storage if possible, otherwise, first found based on compatibility.Fixes :Fix Storage T2 chests not interactable.Fix "Waiting for player..." loading infinite loop.Fix empty mag ammo bug.Several other elements will be added until the update is released.You can always send me your feedback by the time the updat…

  • Patch 0.1.0.3 - 29 November 2025

    Hello, good evening to all!Here is the PatchNote of the second patch! Thanks to your feedback, many problems have been raised.This patch should fix all the mains issues found today. Please report any issue in game.Features:NoneFix:Fix death loop !-> this fix should restore your backup, if not, send me a report through the game you will be contacted via steam to help you restore your save.Fix FoV reset after aiming with a gun.Fix quest First Contact - Part 3 not unlocked after First Contact - Part 2. QoL:NoneKnow issues:Player can be easily be stuck, I'm working on a fix, but in the meantime you can save and quit to restore player positionPlanning:Thanks to your reports, next week I'll release a QoL patch to help new player to understand what to do.

  • Patch 0.1.0.2 - 29 November 2025

    Hello, good evening to all!Here is the PatchNote of the first patches! Thanks to your feedback, many problems have been raised.I am working on a second fix to correct the most urgent bugsFeatures:Add save deletionFix:Fix report not sent cause of data overload.Fix "stuck in toilet door" issue.QoL:Remove wrong 3D message "Starting Stuff", there is no longer starting stuff. (This will maybe change in the future, but for now, looting is too easy to need starting stuff.)Add backpack as a reward for quest "First Contact - Part 3".Know issues:Player can be easily be stuck, I'm working on a fix, but in the meantime you can save and quit to restore player positionDeath loop may occur if player die in the camp, I'm working on a fix right now ! -> This bug can corrupt your backup! So be careful while waiting for the fix! I’m sorry! -> The fix should restore your backupPlanning:Thanks to your repor…

  • For Humanity Release - 28 November 2025

    Hello, good evening to all!It is with immense honor and unspeakable fear that I officially announce the release in Early Access of For Humanity! You can now explore Pleasant Valley and upgrade your camp to help the other survivors fight a zombie outbreak. Every death will cost you your equipment, so be careful at each exit of your camp! I wish you an excellent evening, don’t hesitate to join my networks so you can chat with me and give me feedback! I give you back the roadmap: Sincerely, the whole team of For Humanity (me).

Patch notes and updates

S.noRelease datePatch nameGID number
131 August 2026For Humanity 0.3.2.1 : QoL update for Steam Fest PVE Survival crafting 20261842212951309484
216 February 2026Hotfix 0.2.0.11824644522845892
329 November 2025Patch 0.1.0.31817483467042133
429 November 2025Patch 0.1.0.21817483467041892

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