- Changelog for Build v180 - 20 July 2026
New Features: New “Land W.O.A.H.” point of interest Change log can now be found in the Main Menu Added Graphic presets to the settings Added the ability to rebind your controls Changes: Various improvements to the settings system Improved the package placement in the suck-o-tron Fixes: Fixed the crane breaking and potentially causing disconnects Fixed the crane material appearing incorrectly for clients Fixed stashed items causing jittery/broken crane movement on clients Fixed the crane unintentionally rising above colliders surrounding it Fixed nearby pickupable items highlight being incorrectly and unsafely applied while in crane mode Fixed some grab handles not being interactable Fixed some enemies incorrectly taking damage Fixed some stats that were tracking incorrectly Various other quality of life fixes
- Changelog for Build 179 - 5 June 2026
New Features: Added a code system to allow non-friends to quickly play together by sharing a unique code Added a performance mode for the Steam Deck under Settings > Graphics Added gamepad vibration support Added the ability to pan and adjust zoom in the map menu Added the option to rotate mini map with player Added level transition UI when transitioning between levels Added the ability to equip newly collected customization items via an interact prompt Added extra tips for how to deal with enemies Added Contextual player death messages New Point of interest “The Desert Monster” New In-game achievement “Muddy Tires” More customize items Changes: Added lights to enemies during night levels Throwing items can now target your friends UI now distinguishes between visual monuments and puzzle points of interests Improved menu UI when playing on a Steam Deck Updated stash/unstash graphics for…
- WITHOUT A HITCH v.177 Changelog - 22 May 2026
Hey Apocazon Drivers,Thank you for your continued support and feedback for WITHOUT A HITCH! We couldn't have done it without you 🫡Today's changelog features new Points of Interest along with a variety of quality-of-life changes and bug fixes. The full list is included below. Stay safe out there, drivers!📣Changelog for Build v.177📣New Features:New points of interest with “The Square Hole”, “Massive”, “Let’s Go Gambling!”, and “Blocky’s Heart”Added more items to discover in the mountain regionsAdded brightness slider to the settings menuAdded a setting to toggle Chromatic Aberration Added Show Latency and Show FPS togglesAdded the in-game achievement “They’re Dead Jim”Changes:Updated the tutorial videos at the start baseCinematics at the homebase can now be skippedInitial height of range of the crane has been increasedRecharge time for boost is now fasterMap will now zoom in when withi…
- One More Week of Launch Discount + Start Your Engine Event - 12 May 2026
We’re not pulling into the garage just yet. WITHOUT A HITCH’s 10% launch discount is available for one more week, ending May 19th at 10AM PT. More time to grab your crew, secure the P.A.C.K.A.G.E., and attempt a successful delivery. We’re also excited to be part of the Start Your Engine event, kicking off May 12th at 10AM PT as part of a week-long event. This event celebrates games where vehicles take center stage, from convoy survival and simulation to racing and more. If it’s all about the drive, you’ll find it here. Now’s a great time to hit the road with your friends and prove you can complete your delivery without a hitch. BTW - Every good driver needs a signature look. Sign up for our newsletter and get a free in-game Dragon hat: https://www.codenameentertainment.com/woah/
- WITHOUT A HITCH v.174 Changelog - 8 May 2026
Hey Apocazon Drivers!Thank you for your support and feedback through the launch of WITHOUT A HITCH. We couldn't have done it without you!We've been hard at work fixing a few hitches that snuck in. Check out all the updates in the changelog below. We even had time to add a couple of new features... 👀Changelog for Build v.174New Features:New “Invasion” point of interestNew toy in the form of a flashlightChanges:Thrown items will now lock onto nearby enemies or throw targetsFlying drone enemies now spawn only on day 2 and higherAdded more audio SFX to various points of interestVarious adjustments to a variety of points of interestFixes:Hide the car during an explosion so it isn't visible afterward (looks funny)Will no longer see the 2nd level generate inside the 1st level end base anymoreFixed some cases where the crane grabber flow looked incorrect on clientsFixed pusher blocks on Monkey…
- WITHOUT A HITCH is Out Now! - 5 May 2026
The keys are in the ignition. Time to hit the road! WITHOUT A HITCH is officially out now, with a 10% launch discount available until May 19th at 10AM PT. What started as a reveal during our Extra Life charity fundraiser has grown through three playtests, a demo, and tens of thousands of players helping shape the experience. Your feedback, clips, and chaotic deliveries have all been part of the journey getting us here. Now it’s time to grab your crew, secure the P.A.C.K.A.G.E., and hit the road. Work together, or don’t. Keep the cargo safe, or don’t. Just remember, the destination is only part of the challenge. Want a little extra awesome on your deliveries? Sign up for our newsletter, and we’ll send you a free in-game Dragon hat: https://www.codenameentertainment.com/woah/ Thank you for being part of this with us. We can’t wait to see what kind of deliveries you make.
- WITHOUT A HITCH - The Stream! - 4 May 2026
Watch the developers play WITHOUT A HITCH!WITHOUT A HITCH is coming May 5th, 2026! WITHOUT A HITCH is available now with Crossplay! Grab your friends and explore the wasteland, where teamwork is messy, chaos wins, and every delivery is a new adventure!
- WITHOUT A HITCH Launches May 5th! - 28 April 2026
After many miles, a few questionable driving decisions, and more than a couple of dents, we’re almost ready to ship. The road opens on May 5th. We first revealed the game during our Extra Life charity fundraiser last November. Huge thanks to everyone who donated to support BC Children’s Hospital and helped us get this journey started on the right road. Since then, tens of thousands of players have jumped in through three playtests and our demo, hauling cargo, causing chaos, and completing deliveries. Your support, feedback, and chaotic adventures have helped shape the game every step of the way. We’re now in the final stretch, tightening a few bolts and making sure everything is ready to roll. Mark your calendars for May 5th. Load up your crew. Try not to drop the package. Wishlist WITHOUT A HITCH so you’re ready to set out across the chaotic wasteland. Want to roll out in style? Join o…
- Playtest #3 Complete! - 16 April 2026
That's a wrap on Playtest #3 for WITHOUT A HITCH! Thank you to the thousands of players who jumped in over the last week, especially those who shared feedback. You really helped us put the game through its paces. These playtests help us learn what works, what doesn’t, and where we can improve. We are taking everything we've gathered and using it to fine-tune the ride and smooth out a few bumps in the road. Stay tuned, we will be announcing the launch date soon. We are getting close to the finish line.
- 💥 It's time for the final WITHOUT A HITCH Playtest! 💥 - 11 April 2026
🚚 Welcome, Apocazon Drivers! 🚚 The third and final WITHOUT A HITCH Playtest is LIVE and FREE to all players until Thursday, April 16! Assemble a convoy of friends on Steam or using Crossplay, collect the Apocazon P.A.C.K.A.G.E., navigate the chaotic wasteland, and escape THEM to make your delivery! Expect significant changes since the second playtest, with updates to virtually every system in the game. Player feedback has been essential in helping us to get this far. Thank you all so much! Playtest #3 includes: 🕰️ 2 Delivery Missions: One daytime mission and one nighttime mission.🗺️ 6 Playtest Maps: Each mission pulls from a pool of three procedurallygenerated maps (3 daytime, 3 nighttime). The map pool is the same for all players, but the map you get each run is randomly selected; the final game features procedurally generated maps for all missions.🏠 New Home Base: New introductio…
- Over 10,000 Wishlists & Our First Steam Next Fest! - 2 March 2026
🎉There are over 10,000 Wishlists for WITHOUT A HITCH!🎉 Exceeding 10,000 wishlists is an incredible show of support. Thank you!!!Additionally, completing our first Steam Next Fest was a huge milestone for us, and seeing WITHOUT A HITCH in the hands of so many players was immensely rewarding. Every stream, every bug report, and every “why did you design it like THIS?” comment helps us to improve the game. We’ve been going through all of your feedback. As a result, we’re actively working on improvements, balance changes, and new content. If you played the demo and enjoyed it, wishlisting the game makes a huge difference for a small team like ours. And if you haven’t jumped in yet, the demo is still live. Gather your convoy and see if you can make it WITHOUT A HITCH.From all of us on the team, thank you.
- Demo Update #1 - 28 February 2026
Hi everyone! Huge thanks to the thousands of you who have played the WITHOUT A HITCH demo and shared your feedback. We’ve been digging through it all, and just released an updated demo built around your input to fuel your weekend adventures! Demo Version 138 Updates: Brand New Maps – Fresh procedurally generated day & night levels.Improved Camera – You can now see more of your surroundings.Signland Point of Interest – This puzzle now gives you a reward... if you can solve it. Destructible Tank & Turret Enemies – How many ways can you use your crane to take your revenge?Vehicle Handling Tweaks – Adjustments to traction and overall feel. Prettier Apocalypse – Updated textures and plant life. UI Improvements – Various updates and polish. Bug Fixes – A bunch of smaller fixes and improvements. In-Game Survey UpdatedIf you’ve already filled out the in-game survey, it’s now open again. We’d lo…
- WITHOUT A HITCH - The Stream! - 21 February 2026
Watch the developers play WITHOUT A HITCH! WITHOUT A HITCH is a co-op delivery game where you transport cargo across an apocalyptic landscape. Whether driving solo or in a convoy of 2 to 4 players, you must navigate chaotic hazards, scavenge vital parts, and escape from THEM. Can you survive WITHOUT A HITCH?
- 🎉🎉 WITHOUT A HITCH DEMO 🎉🎉 - 21 February 2026
📣 "End Times, On Time!" 📣 The WITHOUT A HITCH DEMO is available now in 15 languages and with Crossplay! WITHOUT A HITCH is a co-op delivery game where you transport cargo across an apocalyptic landscape. Whether driving solo or in a convoy of 2 to 4 players, you must navigate chaotic hazards, scavenge vital parts, and escape from THEM. Can you survive WITHOUT A HITCH? Demo Features🕰️ 2 Delivery Missions: One daytime mission and one nighttime mission.🗺️ 2 New Unique Maps: Each delivery mission features a procedurally-generated map created for the demo. Maps are the same for all players; the final game will feature procedurally-generated maps for all missions.🚚 Enjoy Ups and Downs with Your Crane! Pick up the package. Pick up your friends. Pick up friends picking up friends who are picking up friends that picked up a friend who picked up the package.💬 Proximity Chat! Perfect for yel…
- 🎉 Our second WITHOUT A HITCH playtest is complete! 🎉 - 3 February 2026
We are excited to wrap up Playtest #2 for WITHOUT A HITCH!Thank you to everyone who tried our game. Whether you played for a few minutes or dedicated hours to digging through everything the playtest had to offer, we appreciate you. Playtests help us to learn a lot about our players and our game, and we'll take everything we've learned over the last five days and use it to help make WITHOUT A HITCH even better.Stay tuned to learn more about what comes next!
- WITHOUT A HITCH Playtest #2 is LIVE! - 31 January 2026
WITHOUT A HITCH Playtest #2 is LIVE and FREE to all players until February 3rd! Assemble your convoy of friends on Steam (or using Crossplay), pick up the package, and navigate chaotic landscapes to make your deliveries across daytime and nighttime maps! We've been hard at work since the first playtest, fixing issues and updating the game based on player feedback. This new playtest includes: Two New Delivery Missions: One daylight mission and one nighttime mission. Two New Maps: Each delivery mission features a new procedurally-generated map. These maps are the same for all players during the playtest, while the final game will feature procedurally-generated maps for each delivery mission. Home Base: New introduction experience via a new home base. Vehicle Upgrades: New upgrades can be purchased. There's more, but we'll let you discover that for yourselves! Please remember to complete t…
- WITHOUT A HITCH - The Stream! - 31 January 2026
Watch the developers play WITHOUT A HITCH!The WITHOUT A HITCH Playtest is LIVE until February 3rd. Check it out and let us know what you think using the feedback form!
- The first WITHOUT A HITCH playtest is complete! - 15 January 2026
The first WITHOUT A HITCH playtest is now complete!Huge thanks to everyone who joined the first playtest for our new game. It really means a lot to us. We received a lot of feedback during this process, and we will be diligently reviewing the feedback and updating the game in preparation for another WITHOUT A HITCH playtest coming soon.Stay tuned!
- WITHOUT A HITCH - The Stream! - 12 January 2026
Watch the developers play WITHOUT A HITCH!WITHOUT A HITCH is coming May 5th, 2026! WITHOUT A HITCH is available now with Crossplay! Grab your friends and explore the wasteland, where teamwork is messy, chaos wins, and every delivery is a new adventure!
- WITHOUT A HITCH: Playtest Update #1 - 9 January 2026
Thank you to everyone who has played the first day of the playtest! We just pushed out a new update with some changes and fixed, which are detailed below. We've been keeping a keen eye out for any bugs, so please let us know here in the Steam Discussions or on our Discord! We'll do our best to address them ASAP! Fixes Fixed treasure car not spawning correctly on client, and sometimes being invisible Crane audio doesn't doubleplay on host Horn tester in customization window is mixed correctly now Shiny shader on car parts no longer uses world position to animate (caused strobe like effect when parts picked up and moving) Continue button on Thank You screen now on top of text, can press button in free aspect resolution Client now receives upgrades but still disabled in game for now Upgrades now cost money and are fully disabled when the team does not have enough money Client upgrades appl…