Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4044410 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Lykos |
| Publisher | lykos interaktif entertainment |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Face-first to the ground, wounded but not bleeding; in pain but not screaming. Dying, reborn, again and again... What is the cost of hidden truths, and what about the lies before your eyes? Bear the cost of your choices in this medieval rogue-like platformer. CLIMB, DIE, TRY. Isn't that life?
About this game
Climb Of Death is a climbing-focused rogue-like platformer set in a medieval atmosphere. As players ascend through dark structures filled with danger, they are tested by both their reflexes and their decisions. Gameplay & Mechanics The game is built on climbing mechanics that require precise timing and control. Movements such as jumping, grabbing, and balancing are vital. Narrow platforms, sudden traps, and unforgiving falls are a natural part of the progression. There are no saves. Death is permanent. However, with every attempt, the player learns a little more and gains mastery. Choices & Progression There is no single path in the game. The route you choose directly affects the challenges you face and your overall experience. Some paths are safer but longer, while others are shorter but much more dangerous. Progression is not achieved through a leveling system, but entirely through the player's skill. Story & Atmosphere The story is not told directly. It is presented to the player through environmental storytelling, dark locations, and obscure details. As you advance between hidden truths and obvious lies, the ending awaiting you remains unclear. Objectives & Difficulty The goal is simple: climb and survive. However, obstacles that push your reflexes to the limit, traps requiring full attention, and platforms that leave no room for error await you along the way. The game prioritizes the feeling of learning and mastery. Music & Experience Music and sound design that support the atmosphere keep the player constantly on edge. Even silence is a threat. Additional Content High replayability Different paths and different outcomes Multiplayer climbing paths to be added in the future CLIMB. DIE. RETRY. Because sometimes the greatest struggle is not going up; it is not giving up. Isn't that what life is?
Supported languages
English * , German, Spanish - Spain, Simplified Chinese, Bulgarian, Japanese, Polish, Portuguese - Portugal, Russian, Turkish * , Ukrainian * languages with full audio support
