- Update 0.7.1 Projectiles and Collisions Rework - 10 September 2026
Balance Changes:-All projectile weapon's projectile speed was increased by 25%, and damage/peojectile lifetime was decreased by 20% to compensate. Enemy projectile speed and damage remains largely unchanged.-Salvage Nanobots materials drop rate +10%->+15%-Salvage Repair Unit item drop rate +10%->+15%-Upgrade Retrieval Unit upgrade item drop rate +10% -> +15%-Slightly updated UI to make materials more visible.All 3 of the drop rate increase upgrades had too small an impact for their rarity, so they had to be buffedGeneral Changes:-Reworked ship collision physics to be more natural.-Blueprints screen now says "CHOOSE YOUR FIGHTER" when selecting a ship to place inside a carrier instead of "SHIP BLUEPRINTS"-Updated hull sprites for better looking single pointy hulls-Slightly changed starter ship to have better turn rate and forward speed, and less sideways speedBug Fixes:-Fixed bug where t…
- Update 0.7.0 Blueprints And Carriers - 15 August 2026
Sorry for the limited updates, I have been caught up in mandatory military service business for these few months with little time to use for developing. Even these patch notes are written in a hurry. Anyway, here is an update drop that overhauls the entire game and unlocks its true potential, saving Ships, and carrier-type weapons.Saving Ships and placing them in Carriers:-Added the ability to save and load your Ships as long as you have the required materials to do so.-Added the ability to place those ships in Carrier-type weapons to summon them in battle.-Added a ton of bugs and ways to break the game I haven't found yet.-Added the ability of me to add pictures to update announcements-The Maximum size or number of the ship(s) that can be placed in the Carriers depend on the carrier's size and type.-Summoned Ships inherit your ship's item stats.-Summoned Ships can be commanded to leave…
- Update v0.6.0 - 23 February 2026
2 New Weapons:1) Heavy Torpedo Launcher:A Heavy Weapon that launches a single powerful torpedo that deals massive blast damage toany Ship that has its shields down.Base Damage: 1000Explosive Damage: 3500Explosion Radius: 184Overheat Cost: 750Reload Time: 10sProjectile Speed: 20002) Heavy Laser Burst Cannon:The Heavy Weapon version of the Laser Burst Cannon, dealing massive heat damage in a singleshot after a huge 4 second charge time.Damage: 4000Overheat Cost: 1200Charge Time: 4sBeam Range: 17507 New Upgrade Items:Introduction to Ally Ships:Ally Ships provide a lot of firepower and enemy distraction for the small cost of a single item.They spawn at the start of each Stage, or when you pick up their item, and their Weapon and Hull Level is always the same as the enemies'. They will move towards their closest enemy towards the Boss and fight them. They will also pick up any Items dropped…
- Update v0.5.6 balance changes and difficulty changes - 3 January 2026
-Changed difficulty descriptions since the multiplier didn't faithfully portray the challenge each difficulty provides, and wrongly suggested that the player was having much difficulty at a level that was supposed to be easy. For example I, who is the developer of the game with hundreds of hours of gameplay get a challenging experience on Nightmare difficulty which had a x1.0 modifier, which suggested it was akin to normal difficulty which is false. Now, if you hover over a difficulty, it will show a tooltip with all that changes along with how much exp you earn. -Boss Health now scales with the difficulty picked and slightly increases each Stage. -Bosses now spawn further away from the Player the faster they are, so that they reach the Player at somewhat imilar timing. -Enemies now level up slightly faster -Enemies will now start shooting at the Player after they get even closer (x0.8…
- Update v0.5.5 - 25 December 2025
Balance changes: -Made enemy level scaling a bit slower overall. -Removed a few Guided Missiles from a few early game enemies (too many Missiles!). -changed Rush Fighter AI to not try ramming the Player, but using a more fighter-like hit and run strategy with a Cannon on the back to shoot at the Player when they chase it. I found the whole ramming and spinning the Player a bit funny at first, but in terms of actual gameplay, this Ship type with rush AI isn't fun to fight against. Bug fixes: -fixed a bug where Enemies would sometimes not properly calculate their rotation to the Player.
- Small Update v0.5.4 - 21 December 2025
-Added Training Difficulty.-Reworked enemy Spawn System. Less time between waves.-Slightly increased Upgrade item drop rate.-increased missile explosion sound effect radius depending on the size of the explosion.-Made enemy level ups less dependent on difficulty (previous patch).-Improved enemy AIBug Fixes:-Fixed a bug where the game would crash if you closed the Level up notifier through the x,the game would crash.-Largely fixed a bug where all sounds would stop for a few seconds due to all enemies in a wavespawning at once, by making enemies not all spawn at the same frame.-Slight performance increase due to enemy changes.-Fixed a bug where the main menu starting sound would get interrupted by other sounds.
- Upgrade Item drop rate emergency fix - 20 December 2025
Accidentally added too high of an item drop rate so I fixed it -reworked Upgrade item drop rate, so that a somewhat similar amount of items will drop each Stage. Further changes for balance reasons will be made in later patches.
- Update v0.5.3 - 17 December 2025
-Added 2 New Bosses, one for early game and one for mid game (tier 1 and 6):1)The Asteroid Eater, a fast, large Ship with massive Jaws that sprints towards the Enemy trying totrap them between its teeth. Its jaws are wide enough to ensnare most small Ships, and if itcatches you, the chances of escape are slim. If it misses its charge, it will circle around its targetshooting it with its cannons and missiles, until it finds an opportunity to charge at its target again. It uses a non rotating Heavy Shotgun Cannon to blast all victims caught between its jaws, along with 4 Heavy Cannons, 2 pointing on each side to shoot at everyone it circles around. It also posseses 2 guided missile launchers, which will produce much faster moving missiles than normal,since they will inherit the Ships fast speed.2)The Moon Eater, is a much larger Ship of the same type as the Asteroid Eater. Its jaws can tr…
- Update v0.5.2 - 29 November 2025
-4 new mid game enemies were added:1) The Destroyer MK1, a fast and devastating ship that will use its smart targeting Heavy Autocannonalong with a couple of Autocannons to overwhelm the player with its forward speed.2) The Y Fighter, the normal enemy variant of the Heavy Y Fighter boss. It uses 4 cannons to pokeat the player from a long distance.3)The Galliot MK1, a slow turning but heavily armed small-medium ship that boasts 2 Heavy Autocannonscovering both its front and back. Due to its slow turn speed, it will have the player at one of its sides,where both Heavy Autocannons can fire at them along with a non rotating Cannon which exists at each side.4)The Interceptor Fighter, with large sideways move speed, it will circle the player, trying to predict their movement with its Heavy Plasma Cannon, while firing 2 non rotating dual autocannons forward,as a form of area denial.-All Weapon…
- Bug Fixes V0.5.1 - 24 November 2025
-Fixed a bug where Nuclear explosions would sometimes produce an invisible shockwave that annihilated everything in a 5km radius (allegedly, I can't reproduce it anymore).-Fixed a bug where using simple controls would cause the Player's Ship to not decelerate properly.-Fixed a bug where different types of volumes confused each other into swapping their volume.-Fixed a bug where the Player's Ship would repaint itself into its default colors if painted with acustom color.-Fixed a bug where the Tutorial crashed the game after entering the Hangar.-Added proper sound effects to collision and Thruster damage.-Increased sound range to Missile explosions depending on how big the explosion is.-Buffed tutorial Power Burst Mode dummy's hp in order for it to not die immediately after beinghit by the Ship's increased damage.-Missile impact damage now is calculated before its explosion damage effecti…
- Patch notes v0.5.0 - 17 November 2025
- When retrying after a Game Over, the player's Ship will now be reset as the one they started thefirst Stage with, in instead of the default one.-Fixed a bug where enemies spawned at the wrong position, giving the illusion that no enemies were spawning.-slightly modified rocket drone weapons and added 2 cannons on the back of Star Cruisers alongwith 1 extra cannon on the back of Heavy Star Cruisers.-Added a new early game Boss that will sometimes appear instead of the Heavy Cruiser.