- Forgotten Rabbits - 5 August 2018
It's been a while since the last update. Some of you may wonder what happened during that time. Fortunately for us, we had a big contract that allowed us to grow our studio. Unfortunately for the rabbit project, we didn't have much chance to move the game progress forward. We started developing a new prototype of the game featuring online multiplayer. It quickly turned out that it will require rewriting most of the game features. It will be a long process, and we won't be able to show a working demo anytime soon. However, this should be the last obstacle blocking the road to the release. Stay tuned!
- Mac OSX release build available (v0.88a) - 3 March 2017
First, a sincere Canadian-sorry for the silence. We have been focusing on contract work to catch up with the budget. Recently, we managed to improve our financial condition and find some time to work on the game. http://i.imgur.com/v54BEW3.png Thanks to this update, the rabbits conquered all three major platforms: Windows, OSX, and Linux. We also received XDK from Microsoft, so there are plans to release the game on Xbox One. However, before that happens, the game must leave Early Access first, which can take several months. In the next update, we will add the Multi-Input feature. It will allow the game to support multiple keyboards and mice. Each bunny will be able to play comfortably. We remember that online multiplayer is the most anticipated feature. It is hard to estimate how it will take, but we will inform you about the progress.
- Mac OSX release build available (v0.88a) - 3 March 2017
First, a sincere Canadian-sorry for the silence. We have been focusing on contract work to catch up with the budget. Recently, we managed to improve our financial condition and find some time to work on the game. http://i.imgur.com/v54BEW3.png Thanks to this update, the rabbits conquered all three major platforms: Windows, OSX, and Linux. We also received XDK from Microsoft, so there are plans to release the game on Xbox One. However, before that happens, the game must leave Early Access first, which can take several months. In the next update, we will add the Multi-Input feature. It will allow the game to support multiple keyboards and mice. Each bunny will be able to play comfortably. We remember that online multiplayer is the most anticipated feature. It is hard to estimate how it will take, but we will inform you about the progress.
- Super Critical Video - 18 April 2016
A hilarious split-screen gameplay video by Super Critical Gaming: https://youtu.be/TO8Xxuq3V_8
- Super Critical Video - 18 April 2016
A hilarious split-screen gameplay video by Super Critical Gaming: https://youtu.be/TO8Xxuq3V_8
- Trying to trickshot a rabbit!! - 11 April 2016
A nice video and giveaway from Born 2 Game: https://youtu.be/zJX5Auu0wJ0
- Trying to trickshot a rabbit!! - 11 April 2016
A nice video and giveaway from Born 2 Game: https://youtu.be/zJX5Auu0wJ0
- Bunny massacre continues - 3 April 2016
Another warm review of our gem: https://youtu.be/kbxWGBJvfU4
- Bunny massacre continues - 3 April 2016
Another warm review of our gem: https://youtu.be/kbxWGBJvfU4
- EASTER MASSACRE! - 30 March 2016
Here is a brutal video review of our game: https://youtu.be/zazDnQ3ekFo
- EASTER MASSACRE! - 30 March 2016
Here is a brutal video review of our game: https://youtu.be/zazDnQ3ekFo
- Faster Harder Stronger (v0.87a) - 24 March 2016
The overall pace of the game has been significantly accelerated. The bunnies now move about twice as fast as before. This has affected: gravity, water, jumping, the strength of physics-based weapons, recoil and explosion forces, missile and grenade launching strength, weapon mobility parameter, collision damage parameters. Minor improvements: precise laser guiding of the bazooka missile, more dynamic bullet trail, performance optimizations, small fixes.
- Faster Harder Stronger (v0.87a) - 24 March 2016
The overall pace of the game has been significantly accelerated. The bunnies now move about twice as fast as before. This has affected: gravity, water, jumping, the strength of physics-based weapons, recoil and explosion forces, missile and grenade launching strength, weapon mobility parameter, collision damage parameters. Minor improvements: precise laser guiding of the bazooka missile, more dynamic bullet trail, performance optimizations, small fixes.
- Juicy Update (v0.86a) - 4 March 2016
http://i.imgur.com/92YcO7h.png New weapon: Punching Gloves Furnished interiors in Residential level More blood A shortcut for Extinguisher (pad: Y, keyboard: Q) Easier Gravity Gun launching (charge and release any key to throw an object) New water material New FXs and terrain marks Improved performance In the next update, we will focus on a new UI system. It is required for weapon customization and new game modes. Then, we will start implementing online multiplayer. During that time, we will also be working on a single-player campaign.
- Juicy Update (v0.86a) - 4 March 2016
http://i.imgur.com/92YcO7h.png New weapon: Punching Gloves Furnished interiors in Residential level More blood A shortcut for Extinguisher (pad: Y, keyboard: Q) Easier Gravity Gun launching (charge and release any key to throw an object) New water material New FXs and terrain marks Improved performance In the next update, we will focus on a new UI system. It is required for weapon customization and new game modes. Then, we will start implementing online multiplayer. During that time, we will also be working on a single-player campaign.
- New Bunnies in v0.85a - 19 January 2016
http://i.imgur.com/7NptAsG.png Two new bunnies and remastered old ones. Vote for the ugliest one in the comments! The winner gets a consolation carrot. The bunnies now have different weight (jump range), speed, and initial health. Your feedback is welcome. New atmospheric music in Ice Floe map. Fixed the beheaded bunny error when pausing the game (probably). Let us know if it still happens.
- New Bunnies in v0.85a - 19 January 2016
http://i.imgur.com/7NptAsG.png Two new bunnies and remastered old ones. Vote for the ugliest one in the comments! The winner gets a consolation carrot. The bunnies now have different weight (jump range), speed, and initial health. Your feedback is welcome. New atmospheric music in Ice Floe map. Fixed the beheaded bunny error when pausing the game (probably). Let us know if it still happens.
- Holiday Update (v0.84a) - 22 December 2015
http://i.imgur.com/tnVNXb5.jpg New winter map - Ice Floe. Water! Gravity Gun can now shoot objects. Optional blood. Many small improvements and fixes.
- Holiday Update (v0.84a) - 22 December 2015
http://i.imgur.com/tnVNXb5.jpg New winter map - Ice Floe. Water! Gravity Gun can now shoot objects. Optional blood. Many small improvements and fixes.
- New explosions and fixed controller problems in v0.83a - 6 December 2015
We have finally replaced the free ugly detonator FX with our own animated cartoon explosion. It is so good that we will release it on Unity Asset Store. The Windows version now uses XInput instead of Unity input for controllers. It results in a wider controller support, and it fixes some problems with the triggers. We have also found that FPS affected input sensitivity, which was fixed.