- Development Progress Update - 28 August 2026
This Week's Development ProgressThe core development features this week are still undergoing iterative optimization, so we will not be releasing the full update log at this time.The unified attribute icon system, expanded equipment pool, Blacksmith rework, battle statistics panel overhaul, and other features are still being tested and refined. Once these features are further polished and finalized, we will include them in a future development update.Thank you to all players for your continued feedback and support.If you encounter any issues during gameplay or have suggestions for improvements, please feel free to share them in our community or use the in-game feedback button located in the bottom-right corner. We will carefully consider every player's feedback.
- Development Progress Update - 14 August 2026
Development UpdateWeek 23This Week's Development UpdateThis week, we added the Archer Specialization Challenge Dungeon, expanded equipment and character skill affixes, and made balance adjustments to shop progression, Priest specialization requirements, and main story HP values. We also focused on fixing various known bugs, improving Codex terminology explanations, combat effects, and UI interfaces, further expanding class gameplay and improving overall game stability.Content Expansion & AdjustmentsShop ChangesIncreased the difficulty of upgrading shop levels. The higher the shop level, the slower the subsequent level progression will be.Added Archer Specialization and Archer Specialization+ DungeonsArcher Specialization: Level 5 Paris with all Green equipment. Unlocked when Archer Class Specialization ≥4. Completing the challenge grants Archer Class Specialization.Archer Specialization…
- Development Progress Update - 7 August 2026
Development UpdateWeek 22This Week's Development UpdateThis week, we completed a large-scale iteration focused on character balance, dungeon difficulty, and reward systems. We optimized skill mechanics and item affix balance. The brand-new Blacksmith crafting system has been added, along with updates to the reforging system, greatly improving equipment customization and progression. A new unlockable character, "Reclaimer", has also been added. Additionally, we fixed multiple bugs and optimized visual effects and text details, making the overall progression experience and dungeon difficulty curve more polished and balanced.Content Expansion and AdjustmentsCharacter Skill and Equipment Affix ChangesKnight skill "Burning Will" now gains a Heating effect, with a value of 20 + 0.2 × AP.Adjusted the overall stats and skills of Ash Lord and Frost Lord, reducing the difficulty of the first map…
- Development Progress Update - 31 July 2026
Development UpdateWeek 21This Week's Development ProgressThis week, we focused on fixing issues reported by players, including text size problems and incorrect screen display scaling. We also added the Stage IV main story boss, optimized multiple UI elements, fixed known bugs, and continued improving the overall gameplay experience.Content Expansion & AdjustmentsReforging System ImprovementsAdded a quick preview feature for the affix pool in the Reforge interface, allowing players to view all possible affixes that can be obtained through reforging.UI Interaction ImprovementsAdded a new Keybinds button in the bottom-right corner of the main menu. Players can now directly view all controls and shortcut keys without entering the settings menu.New Stage IV Main Story BossAdded the Stage IV main story boss Eternal Guardian. Players who successfully defeat it can obtain rewards such as charac…
- Development Progress Update - 24 July 2026
Development UpdateWeek 20This Week's Development UpdateThis week, we focused on implementing the Shield Guard Specialization Dungeon, adding a large number of new equipment pieces across multiple slots, including armguards, greaves, and helmets. We also adjusted the difficulty of some dungeons, continued fixing bugs, and optimized the UI, sound effects, and visual effects. Additionally, we improved multilingual text and interface interaction.Content Expansion & AdjustmentsNew Shield Guard Specialization DungeonAdded the Shield Guard Specialization Dungeon and Shield Guard Specialization+ Dungeon. Successfully completing these dungeons will grant different Knight Specialization rewards.Shield Guard Specialization: Level 5 Machino with full Green equipment.Shield Guard Specialization+: Level 9 Machino with full Purple equipment.Machino: The Shield Guard Class Skill Dungeon Boss. Machino c…
- Development Progress Update - 17 July 2026
Development UpdateWeek 19This Week's Development UpdateThis week, development continued to focus on four major areas: expanding dungeon content, balancing class gameplay, fixing bugs, and improving the overall experience. We added two difficulty levels of Knight Specialization Challenge Dungeons, adjusted the equipment affix drop system and mainline BOSS difficulty, fixed multiple known issues, and further optimized the game's audio, visuals, and text details to improve overall gameplay smoothness and depth.Content Expansion & AdjustmentsNew Knight Specialization DungeonsAdded the Knight Specialization Dungeon and Knight Specialization+ Dungeon. Successfully completing each dungeon will grant a corresponding Knight Specialization reward.Knight Specialization: Level 5 Don Quixote with a full set of green equipment.Knight Specialization+: Level 9 Don Quixote with a full set of orange equi…
- Development Progress Update - 10 July 2026
Development Progress UpdateWeek 18This Week's Development ProgressThis week, we introduced the new Food currency system, added the Lanshield recruitment dungeon, updated the Shop and Main Story gameplay, and adjusted the Spearman skill tree and Main Story Boss balance. We also fixed multiple issues related to battle freezes, incorrect value displays, and performance stuttering, while continuing to improve audio, visual assets, and localization for a better overall gameplay experience.Content Additions & AdjustmentsNew Currency: FoodAdded a new currency: Food. Entering battle now consumes Food based on the number of characters deployed on each map. The more characters deployed, the more Food is consumed. Food can be obtained from Food Dungeons, and characters entering these dungeons do not consume Food.Players now start each run with 64 Food.The first character deployed on each map consu…
- Development Progress Update - 3 July 2026
Development Progress UpdateWeek 17This Week’s Progress UpdateAdjusted boss wave nodes across all stages. Added Stage III boss Forest Guardian at Round 18 along with corresponding rewards. Implemented background music, combat audio, and UI sound effects, with ongoing optimizations. Also fixed multiple issues related to combat resolution, character display, and skill modifier triggers. Improved codex filtering logic, character/equipment visual effects, and multilingual text consistency.Content Expansion & AdjustmentsMain Story – New Stage III BossAdded Stage III boss Forest Guardian at Round 18. Players who defeat it can obtain characters, specializations, and other rewards. Gameplay Progression OptimizationStage I boss Nomadic Old King moved to Round 6.Stage II boss Crystal Crab moved to Round 12.New Game Music SystemAdded background music for the lobby and gameplay scenes, as well as co…
- Development Progress Update - 26 June 2026
Development Progress UpdateWeek 16This Week’s Development ProgressAdded new character unlock rules and new characters, batch updated and optimized equipment and new affixes; launched Steam achievement system. Fixed multiple bugs and improved visual and control experience.Content Expansion & AdjustmentsNew Character Unlock SystemExcept for initial characters, other characters can only be used at the start of future runs after being unlocked in battle and reaching max level.Unlock Dwarf at Round 20.Unlock Elf at Round 30.New Shop CharacterAdded new shop character: Repair MasterRepair Master: Dwarf Knight; scales through equipment quality, featuring physical DPS, tank + true damage, and large-scale resistance reduction paths. It has a unique equipment quality upgrade system. It can either provide strong team-wide buffs at battle start or choose a global continuous buff route, making it a v…
- Development Progress Update - 18 June 2026
Development Progress UpdateWeek 15This Week’s Development Progress UpdateThis week focused on a large-scale simplification of all class skills and optimization of the skill tree layout. Further skill simplification will continue for other characters to reduce onboarding difficulty. A new exclusive unlock dungeon for the Missionary has been added, along with expanded faction-specific equipment affix pools and improved codex character tagging. Multiple UI interfaces, visual effects, and interaction experiences have been optimized, and several display issues in the codex and inventory have been fixed.Content Expansion & AdjustmentsNew Missionary Recruitment DungeonAdded a new recruitment dungeon for the Missionary. It unlocks when victory turn count > 5 and Priest specialization level > 4. Completing the challenge grants the Missionary.The Missionary is a dwarf priest. When taking damage,…
- Development Progress Update - 12 June 2026
Development Progress UpdateWeek 14This Week's Development ProgressThis week, we completed a full overhaul of the Codex system, adjusted the balance of several character skills, introduced three new armor items, and added a dedicated Rescue Dungeon for the Fallen Knight. We also fixed multiple bugs and improved loading performance as well as UI visuals.Content Additions & AdjustmentsCodex OverhaulAdded new filtering options to the Codex, allowing players to quickly search for equipment, traits, classes, factions, and more.Fully redesigned and optimized the Codex UI.Character Balance ChangesWind Valley RangerMultishot has been reworked. It now fires a volley of arrows at the current target, dealing 50 + 0.2 AD + 0.2 AP Magic Damage.During a battle, each cast increases the number of damage instances by 1, but reduces the base damage by 10 (up to a maximum reduction of 50 base damage).AelNe…
- Development Progress Update - 5 June 2026
Development UpdateWeek 13This Week’s ProgressAdded the Rescue: Banner Guard dungeon, the Thorn Equipment Set, and Ice-themed cooling weapons. Shop mechanics have been updated, and the main storyline introduces Phase II Boss Crystal Crab. Several UI elements have been optimized, and some translation issues in multiple languages have been fixed.New FeaturesNew Rescue Phase II DungeonRescue: Banner Guard dungeon is now available. More rescue-themed dungeons will be added in the future.Banner Guard: A Dwarf Gunner who relies on various banners to establish battlefield control. His banners provide strong team-wide buffs while restricting enemy actions. He can also deal additional true damage through his heavy attack and reduce his own skill cooldowns, making him a front-line, territory-focused fighter. New Thorn Equipment Set and Cooling WeaponsThorn Crown: 10% chance to apply Thorns to the…
- Development Progress Update - 29 May 2026
Development Progress UpdateWeek 12This Week's Development ProgressThis week, we completed the launch and testing phase of the multilingual feature, balanced multiple equipment affixes and temperature-related skills, fixed various known bugs, and optimized several UI elements and combat experiences.Content Expansion & AdjustmentsAdded Multilingual SupportThe multilingual support feature has officially launched and is currently in the testing and optimization phase. If you encounter translation issues, UI misalignment, or other problems during use, please feel free to provide feedback. We will continue refining and improving the feature.Equipment Affix AdjustmentsMultiple equipment affixes have received balance adjustments to improve equipment adaptability and expand build diversity:Master's Helm Attacks have a 10% chance to grant 1 bonus Attack Power, up to 50 stacks.Mithril Greaves Gain…
- Development Progress Update - 22 May 2026
Development Progress UpdateWeek 10This Week's Development ProgressThis week, we completed the overhaul of the starting character system, reward selection mechanism, mainline stage bosses, HP rules, and dungeon thresholds, while fixing multiple known bugs and optimizing UI and battle performance.New FeaturesComplete Overhaul of Starting Character SelectionPlayers can now mix and match characters of different races at the start. Depending on the combination, additional bonuses are granted at the beginning of the game.Reward OptimizationWhen obtaining characters, specializations, and red equipment, three random rewards will be offered for players to choose from.New Stage Bosses in MainlineStage bosses have been added on turns 5, 10, and 15—Nomad Old King. Successfully defeating them grants characters, specializations, and other rewards.HP Mechanism OverhaulMaximum HP is now 20.Dungeon fail…
- Development Progress Update - 15 May 2026
Development Progress UpdateWeek 10This Week's Development UpdateThis week, we launched the Dwarf Starting System, added several new Dwarf equipment items, fixed multiple issues, and fully optimized character effects, appearances, and skill tag displays.Next week, we will fully optimize the game flow and introduce richer team composition options and gameplay features.New FeaturesDwarf Starting SystemIntroducing the all-new Dwarf Starting System, featuring six exclusive Dwarf characters, each with a unique brewery mechanic and dual build paths.Bok Ice: Dwarf Knight Normal attacks deal additional damage and apply a cooling effect based on the unique Bok Intensity mechanic. Players can choose between a low-temperature crowd-control damage path or a high-frequency extra attack path. Serves as both a front-line damage dealer and the core of the cooling system in a Dwarf team.Witt: Dwarf Pries…
- Development Progress Update - 9 May 2026
Development Progress UpdateWeek 9This Week’s ProgressFocused on fixing multiple in-game issues, expanding the lost skill system, adding customizable difficulty options in Casual Mode, and optimizing art and UI.A major update is planned for next week.Bug FixesFixed the issue where characters could continue playing with 0 HP.Fixed the issue where Alt-clicking certain entries did not display explanations.Fixed the automatic rebound problem in the combat data statistics dropdown.Fixed misaligned Knight specialization IDs.Fixed the issue where Precision Pumping Bow’s normal attack would infinitely chain.Fixed the problem of no players appearing in the main battlefield.Content Expansion & AdjustmentsExpanded Lost Skill SystemChaos: Precision Misfire – After 15 attacks, deal 1.5 AD + 1 AP physical damage to a random target among the 3 most recent enemies.Fictional: Zhang Li Niu Ma – Gain 20% o…
- Development Progress Update - 30 April 2026
Development Progress UpdateWeek 8This Week's Development ProgressThis week focused on optimizing the new player tutorial, expanding poison-based gameplay, adding new content, and balancing equipment and character skill values.New FeaturesEnhanced Description SystemPressing Alt + Click will now display additional information in various situations.New Skill Pre-Learning FeaturePlayers can now pre-select skills they wish to learn. Once the required conditions are met, the system will automatically learn the selected skill.Reworked New Player TutorialThe tutorial now features improved visual presentation. Different types of content are divided into separate chapters, with 2 chapters currently completed.New Bard Specialization TasksReach 50 beats in a single solo run.Play more than 10 different songs in a single solo run.New EquipmentExaggerated Ring (Accessory): Each attack has a 50% chance…
- Development Progress Update - 24 April 2026
Dev Progress UpdateWeek 7This week, we carried out extensive UI optimization, added new acquisition methods for Anti-Cavalry Captain, Polar Scholar, and Guitar Cowboy, introduced new dungeons, and adjusted the rewards of some existing dungeons.New FeaturesNew Characters AddedAnti-Cavalry Captain: Human Spearman. A versatile hybrid warrior who enhances basic attack damage with the Zeal Against the Enemy buff. He can specialize in three development paths: enhanced basic attacks, empowered skills, or fortified defenses. He ultimately learns a single-target magic damage ability, making him a flexible hero capable of filling any vacant role within the team.Polar Scholar: Human Mage. A support sorcerer who specializes in frost magic. It can choose between two development paths: pure temperature reduction, or a balanced build of cooling and damage output. In the late game, it can master two ou…
- Development Progress Update - 17 April 2026
Development Progress UpdateWeek 6This Week's Development UpdateThis week focused on balancing the strength of equipment and character skills. We also introduced specialization quests and reworked the Royal characters' abilities.New FeaturesNew HotkeysYou can now select a character and use `Ctrl + 1/2/3/4` to teleport the character without changing the map interface (1 is the main map).Reforge SystemNow, red equipment can also be used as reforge materials.New Dungeon Status Display A new pull-tab in the top-right corner allows you to view the number of characters in each dungeon and select the type of dungeon.New Shield-breaking Taunt-related Traits Shield Theft (Attack Trait Pool): Steal 20 shield value from a target that currently has a shield.Shield Break (Attack Trait Pool): Offensive skills will destroy 30% of the target's shield value.Taunt (Defense Trait Pool): Every 24 seconds, t…
- Development Progress Update - 10 April 2026
Development Progress UpdateWeek 5This Week's Development ProgressThis week, the focus was on optimizing equipment, skills, and item descriptions. Updates include core buffs, ultimate skill item pools, new interactions with equipment, and additions such as multi-stage damage tags and fire-switching equipment. Additionally, a new dungeon, Crystal Mine, was added, and several issues affecting gameplay experience have been fixed.New FeaturesAdded Core Buffs, Ultimate Skill Item Pools, and New Equipment:Core Buffs:+1s to max stack duration: Tilted Helmet+1s to buff duration: Balanced HelmetStatic core buff: Reduces 1 attack and magic power per stack: Intervention HelmetStatic core buff: Provides 1 attack and magic power per stack: Correction HelmetDynamic core buff: Adds 2 HP regen per stack: Incentive HelmetDynamic core buff: Adds 5 physical damage per stack: Interference HelmetUltimate Ski…