Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4054900 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | Coming soon |
| Developer | VALENCE Studios |
| Publisher | VALENCE Studios |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4054900/ |
Short description
VALENCE is a multiplayer strategy card game where atoms act as resources and molecules become your creatures. Build decks, trade cards with other players, and outwit opponents in tactical battles to reduce their HP to zero.
About this game
Game Overview This is a competitive head-to-head trading card game set in a shared laboratory. Each player is a scientist battling to reduce the opponent’s HP to 0 using Molecules while manipulating a shared set of Environment Factors: pH, Temperature, Solvent, and Light. Both players fight inside the same lab conditions at all times. Cards can change the environment, and many cards become stronger or weaker depending on the current environment. A key skill is knowing when to push your own plan and when to disrupt the lab state the opponent needs. You can also lose by running out of cards. If you must draw a card and your deck is empty, you lose. Victory Conditions You win if either: Your opponent’s HP is reduced to 0 Your opponent must draw a card but their deck is empty Starting HP is 30. Deck Construction Deck size is 60 cards. The game is class-based: Each class has access to specific Atom types Each class can only include Molecules whose atom costs can be paid using that class’s allowed Atoms Reactions and Equipment are neutral and can be used by any class Example class restrictions: Hydrologist uses Hydrogen and Oxygen Combustion uses Carbon and Oxygen Metallurgist uses Iron and Copper Photochemist uses Nitrogen and Chlorine Shared Environment Factors The game has one shared laboratory environment that applies to both players. The environment is visible and always active. Starting environment: pH starts at 7 and ranges from 0 to 14 Temperature starts at 0 and ranges from -100 to 100 Solvent starts as Water and is always exactly one of Water, Polar, Non-Polar, or Formalin Light starts Off and is either On or Off If an effect would push pH or Temperature beyond their allowed range, the value is set to the nearest boundary. The environment has no automatic rules of its own. It only affects the game when a card refers to it. How the Environment Influences Cards Cards often include an if-clause that checks the current lab state and changes the outcome. pH checks Example Reaction: “Deal 2 damage. If pH ≥ 10, deal 4 instead.” Example Molecule: “Synthesize: If pH ≥ 12, this gains +3 Attack this turn.” Temperature checks Example Reaction…
Supported languages
English * * languages with full audio support
