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Combat Core

Combat Core Steam news

MABManZ | Jan 10, 2019 | game

Released

0players observed · 6 October 2026 - 16:37:54 UTC

ActionIndieFighting4 Player LocalCharacter CustomizationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive

Combat Core news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive
  • Total reviews64
  • Release dateJan 10, 2019
  • DeveloperMABManZ
  • PublisherMABManZ

Genres: Action, Indie

Company pages: Developer: MABManZPublisher: MABManZ

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Combat Core Steam news

Combat Core news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Smash your friends up in Combat Core - 15 June 2020

    I’m pretty sure I skipped over Combat Core on release, and forgot to slip it into the “up to 3 friends” section of the “this looks good but” pile. I am a fool. Turns out it’s pretty great. I’ve not played a Smash Brothers game since the gamecube, despite the daily racket as everyone played it outside the RPS treehouse over the last year. So I may not be the best person to judge, and the famously level-headed fans of that series might politely object, but it hit me in a similar place. Constantly, right in the face. It is frantic . (more…)

  • Update 18 is out! - 21 December 2017

    It's been a while - sorry for the wait! Update 18 for Combat Core is now out, and it includes a bunch of new content! - New (11th) Character - ARES - New Core Attack - Vortex Bomb - Arcade Time Attack Leaderboards - New Stage (Stage 7) - New custom character options - Improved AI - Online 2v2 Team Battles - Character Balance Changes - Improved performance For full patch notes, check out the discussion forum thread here: http://steamcommunity.com/app/405670/discussions/0/1620599015866683266/ As always, players are invited to join the Combat Core community on Discord! It's a great place to find other players to play matches with: http://Discord.me/CombatCore

  • Update 18 is out! - 21 December 2017

    It's been a while - sorry for the wait! Update 18 for Combat Core is now out, and it includes a bunch of new content! - New (11th) Character - ARES - New Core Attack - Vortex Bomb - Arcade Time Attack Leaderboards - New Stage (Stage 7) - New custom character options - Improved AI - Online 2v2 Team Battles - Character Balance Changes - Improved performance For full patch notes, check out the discussion forum thread here: http://steamcommunity.com/app/405670/discussions/0/1620599015866683266/ As always, players are invited to join the Combat Core community on Discord! It's a great place to find other players to play matches with: http://Discord.me/CombatCore

  • Update 17 is up! - 7 March 2017

    Combat Core's Update 17 is now available! This update brings significant bug fixes, balance changes, and 2 new characters from the web animated series, TOME! For a full list of changes, see the forum thread for Update 17: http://steamcommunity.com/app/405670/discussions/0/133258593404251652/ As always, players are encouraged to join our Discord channel - it's a great place to hang out w/ other players or do match requests! http://discord.me/CombatCore

  • Update 17 is up! - 7 March 2017

    Combat Core's Update 17 is now available! This update brings significant bug fixes, balance changes, and 2 new characters from the web animated series, TOME! For a full list of changes, see the forum thread for Update 17: http://steamcommunity.com/app/405670/discussions/0/133258593404251652/ As always, players are encouraged to join our Discord channel - it's a great place to hang out w/ other players or do match requests! http://discord.me/CombatCore

  • Early Access 16 "Offensive Update" - 22 December 2016

    Just in time for Christmas! "The Offensive Update" 16 includes a slew of gameplay changes and bugfixes that improve offensive mechanics and make the gameplay better than ever! Want to try out the new characters releasing next month, before release? Hop in our Discord Channel at https://discord.gg/kWZXTsF and ask about it! It's also a great place to find players to match with online. Thanks for your support! Here are the full patch notes: Gameplay/Mechanics - Parry active window reduced from .27s to .17s (recovery time is now .33s) - Roll evasion time reduced to .17s - Can no longer attack during roll - If stunned during a failed parry attempt, hitstun parry no longer available until player is no longer stunned - Shield Energy cost reduced from 1.8x damage to 1.5x damage - Shield Weapon damage reduction increased from 45% to 50% (in addition to normal shield increase) Overall these chang…

  • Early Access 16 "Offensive Update" - 22 December 2016

    Just in time for Christmas! "The Offensive Update" 16 includes a slew of gameplay changes and bugfixes that improve offensive mechanics and make the gameplay better than ever! Want to try out the new characters releasing next month, before release? Hop in our Discord Channel at https://discord.gg/kWZXTsF and ask about it! It's also a great place to find players to match with online. Thanks for your support! Here are the full patch notes: Gameplay/Mechanics - Parry active window reduced from .27s to .17s (recovery time is now .33s) - Roll evasion time reduced to .17s - Can no longer attack during roll - If stunned during a failed parry attempt, hitstun parry no longer available until player is no longer stunned - Shield Energy cost reduced from 1.8x damage to 1.5x damage - Shield Weapon damage reduction increased from 45% to 50% (in addition to normal shield increase) Overall these chang…

  • Alpha 15 Update is out! - 11 November 2016

    Combat Core has been updated! This patch focuses on more bugs and gameplay fixes/balance, along with the new match settings menu and a new stage. For a full list of changes, check out the thread here: http://steamcommunity.com/app/405670/discussions/0/217691032433842166/ Some of the bigger new content assets (custom character options, 2 new characters, new weapons) were not quite ready for this patch, but I felt it was needed to get a new patch out since it has been so long since the last. I am currently targetting to get a new update with 2 new characters and other new content before the end of the year. Thanks for the support! As always, I will try to be available for online play sessions every Monday starting at 9pm EST, and always hanging out in the Combat Cord discord chat here: https://discord.gg/kWZXTsF

  • Alpha 15 Update is out! - 11 November 2016

    Combat Core has been updated! This patch focuses on more bugs and gameplay fixes/balance, along with the new match settings menu and a new stage. For a full list of changes, check out the thread here: http://steamcommunity.com/app/405670/discussions/0/217691032433842166/ Some of the bigger new content assets (custom character options, 2 new characters, new weapons) were not quite ready for this patch, but I felt it was needed to get a new patch out since it has been so long since the last. I am currently targetting to get a new update with 2 new characters and other new content before the end of the year. Thanks for the support! As always, I will try to be available for online play sessions every Monday starting at 9pm EST, and always hanging out in the Combat Cord discord chat here: https://discord.gg/kWZXTsF

  • Alpha 14.2 Update - 6 September 2016

    This is a smaller patch to fix some small bugs and issues with online play/lobbies. Expect a bigger content update (Alpha 15) around the end of the month! Alpha 14.2 - Private rooms now ACTUALLY private - Join Friend can now join friends in private and quick match rooms, regardless of hosting - Ping display for other players in room now available - Fixed incorrect scaling for some hair meshes - Fixed version compatiblity with some engine assets, should (hopefully) be more stable - Screen shake now working properly for both local and networked players On another note, players are encouraged to hop online on Monday evenings as part of the community play event! I will be personally be around in the US East server starting at 9PM EST and streaming on twitch at https://www.twitch.tv/mabmanz

  • Alpha 14.2 Update - 6 September 2016

    This is a smaller patch to fix some small bugs and issues with online play/lobbies. Expect a bigger content update (Alpha 15) around the end of the month! Alpha 14.2 - Private rooms now ACTUALLY private - Join Friend can now join friends in private and quick match rooms, regardless of hosting - Ping display for other players in room now available - Fixed incorrect scaling for some hair meshes - Fixed version compatiblity with some engine assets, should (hopefully) be more stable - Screen shake now working properly for both local and networked players On another note, players are encouraged to hop online on Monday evenings as part of the community play event! I will be personally be around in the US East server starting at 9PM EST and streaming on twitch at https://www.twitch.tv/mabmanz

  • Alpha 14.1 Update - 30 August 2016

    This was a quick update for just a few more balancing issues and fixing the AI from the last update: Alpha.14.1 - Fixed a bug that would freeze UI input attempting to join friends - Re-enabled parry on wakeup (this is why the AI was so easy!) - More aggressive AI parry logic - should break more combo strings at higher difficulty levels - AI will now use evasion/armor defensive options more (Mist/Squaz) - Bruizer X (2nd strike) stun time reduced from .8s to .5s - Bruizer X (3rd strike) startup time decreased .45s to .4s - Bruizer Y (3rd strike) startup time increased from .1s to .15s - Pugi throw stun time reduced from .75s to .55s - Pugi X (1st strike) stun time increased from .5s to .6s - Pugi X (2nd strike) stun time decreased from .85s to .8s - Pugi Y attack string damage increased from 60-60-60-60 to 60-70-80-90 - Jondo Y Slash attack stun time reduced from 1s to .833s - Squaz wait…

  • Alpha 14.1 Update - 30 August 2016

    This was a quick update for just a few more balancing issues and fixing the AI from the last update: Alpha.14.1 - Fixed a bug that would freeze UI input attempting to join friends - Re-enabled parry on wakeup (this is why the AI was so easy!) - More aggressive AI parry logic - should break more combo strings at higher difficulty levels - AI will now use evasion/armor defensive options more (Mist/Squaz) - Bruizer X (2nd strike) stun time reduced from .8s to .5s - Bruizer X (3rd strike) startup time decreased .45s to .4s - Bruizer Y (3rd strike) startup time increased from .1s to .15s - Pugi throw stun time reduced from .75s to .55s - Pugi X (1st strike) stun time increased from .5s to .6s - Pugi X (2nd strike) stun time decreased from .85s to .8s - Pugi Y attack string damage increased from 60-60-60-60 to 60-70-80-90 - Jondo Y Slash attack stun time reduced from 1s to .833s - Squaz wait…

  • Alpha 14 Update, New Combat Guide from Almerino! - 26 August 2016

    After the quick patch earlier this week, some critical issues that users reported have been worked on. This patch includes also includes a slew of balance changes to characters, and updates to hitsparks and sounds to help with feedback on attacks. Interface - Fixed some issues with menus not activating/deactivating properly - "Demo mode" timer increased from 75 seconds to 120 seconds Online Play - New Southeast Asia network region (Singapore) - Region switch now works after playing a match - Fixed a bug that would sometimes not receive your Steam name if you joined a room too quickly - Fixed combos not working with Flashblade and Combat Staff - Core armor will no longer stay active if taunt used while armor is active - Friends list now working, but only for hosted private matches Gameplay/Balancing - Rolling now be done w/ a .2s button press (previously .3s) - this requires a quicker ta…

  • Alpha 14 Update, New Combat Guide from Almerino! - 26 August 2016

    After the quick patch earlier this week, some critical issues that users reported have been worked on. This patch includes also includes a slew of balance changes to characters, and updates to hitsparks and sounds to help with feedback on attacks. Interface - Fixed some issues with menus not activating/deactivating properly - "Demo mode" timer increased from 75 seconds to 120 seconds Online Play - New Southeast Asia network region (Singapore) - Region switch now works after playing a match - Fixed a bug that would sometimes not receive your Steam name if you joined a room too quickly - Fixed combos not working with Flashblade and Combat Staff - Core armor will no longer stay active if taunt used while armor is active - Friends list now working, but only for hosted private matches Gameplay/Balancing - Rolling now be done w/ a .2s button press (previously .3s) - this requires a quicker ta…

  • Alpha 13 Quick Fix Patch - 21 August 2016

    Alpha.13 Online Play - A bug that would cause players to be continually kicked out of rooms has been fixed - Grab logic has been changed to hopefully give better visual results Gameplay - "Pro" Arcade difficulty scaled down slighty. Now begins at 4.5 AI level and scales up to (was previously level 5) - Core Armor active time reduced from 5 seconds to 4 seconds - SFRX stats have been reduced (less energy/recharge, slightly less speed) Misc - Fixed Player 3 and 4 remaining lives not updating properly - Exiting "Demo Mode" will pause the current match and mute characters/sound effects while loading back to menu - Fixed a weird polygon weight issue w/ Bruizer's character model

  • Alpha 13 Quick Fix Patch - 21 August 2016

    Alpha.13 Online Play - A bug that would cause players to be continually kicked out of rooms has been fixed - Grab logic has been changed to hopefully give better visual results Gameplay - "Pro" Arcade difficulty scaled down slighty. Now begins at 4.5 AI level and scales up to (was previously level 5) - Core Armor active time reduced from 5 seconds to 4 seconds - SFRX stats have been reduced (less energy/recharge, slightly less speed) Misc - Fixed Player 3 and 4 remaining lives not updating properly - Exiting "Demo Mode" will pause the current match and mute characters/sound effects while loading back to menu - Fixed a weird polygon weight issue w/ Bruizer's character model

  • Combat Core Early Access Launch! Alpha.12 Change Log - 18 August 2016

    Combat Core is now available on Steam! I'd like to welcome all players new and old! While the game is still in development, I hope that you enjoy it! Please join the discussion forums to give your feedback, I'm always reading them! For those keeping up w/ the pre-release alpha builds, here are the changes for the new Alpha.12 release! ----------------------------------------------------------------------------- Alpha.12 - Engine updated to Unity 5.4.0f2 - Boss Man is now "Super Fighting Robot X / SFRX", new character model and voice - New voices for custom characters (Alan Lee, Kira Buckland) - "How to Play" Menu Section - Credits - Various UI tweaks, fixes - AI tweaks - Increased frequency of air recovery across all AI levels - The AI had a tedency to allow itself to be beat down when ragdolled, now it will attempt to recover faster, more often - Can no longer parry while parrying - Pr…

  • Combat Core Early Access Launch! Alpha.12 Change Log - 18 August 2016

    Combat Core is now available on Steam! I'd like to welcome all players new and old! While the game is still in development, I hope that you enjoy it! Please join the discussion forums to give your feedback, I'm always reading them! For those keeping up w/ the pre-release alpha builds, here are the changes for the new Alpha.12 release! ----------------------------------------------------------------------------- Alpha.12 - Engine updated to Unity 5.4.0f2 - Boss Man is now "Super Fighting Robot X / SFRX", new character model and voice - New voices for custom characters (Alan Lee, Kira Buckland) - "How to Play" Menu Section - Credits - Various UI tweaks, fixes - AI tweaks - Increased frequency of air recovery across all AI levels - The AI had a tedency to allow itself to be beat down when ragdolled, now it will attempt to recover faster, more often - Can no longer parry while parrying - Pr…

Patch notes and updates

S.noRelease datePatch nameGID number
121 December 2017Update 18 is out!4249665521683278616
27 March 2017Update 17 is up!4249665521683278713
322 December 2016Early Access 16 "Offensive Update"4249665521683278822
46 September 2016Alpha 14.2 Update4249665521683279044
530 August 2016Alpha 14.1 Update4249665521683279168
626 August 2016Alpha 14 Update, New Combat Guide from Almerino!4249665521683279277
721 August 2016Alpha 13 Quick Fix Patch4249665521683279382
818 August 2016Combat Core Early Access Launch! Alpha.12 Change Log4249665521683279485

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