- Turok - Patch 3.2 Notes - 16 December 2025
Patch 3.2 for Turok is now live on all platforms, and includes the following hotfixes: When loading a game, the remainingKeys is now correct.Fixed the spawning warp portals not returning the player to the last map in the right direction.Fixed the catacomb water that drains not being set to the correct initial position when the map begins.Minor model geometry fixes.
- Turok - Patch 3 Notes - 1 December 2025
Turok has been updated on all platforms! Patch 3 Notes: Added Atari intro video. Updated Kex and Nightdive videos. Removed Acclaim intro cutscene.Save menu will now update the save slot text when all save slots are used.Fixed cheat text localization when entering in a cheat code.Added a much-requested gameplay option to toggle respawning enemies off.Added a gameplay option for enemies to always drop items no matter what the difficulty is set to.Crosshair now scales with the size of the screen.Trails: are smoother, no longer disappear when the enemies change animations, and their performance has been improved.When firing the Rocket Launcher the trails no longer stop spawning smoke particles.Crawling now uses the weapons walk animation instead of the run animation.Particles now fade in correctly with the intended alpha values.Sounds pause and resume when opening and closing menus.Lowered…
- Update Notes for 23rd April - 23 April 2025
Hey everyone! We have a new update available now for Turok that addresses issues brought to us by the community. PC Changelog: New option added to adjust automap line thickness. Automap lines are now rendered as quads, allowing the line thickness option to affect direct x and xbox platforms Use correct output channels for xaudio2. Fixes reverb sounds using 2 channels Entering or exiting a level will now set a checkpoint for the player and checkpoints will not show text or play a sound in boss maps, matching the original behavior. Fix Vulkan syncing issues Improvements to game logic ticker to mitigate stuttering Rendering is disabled when the window is unfocused When a map fails to load it will now fall back to the title screen Fixed several Interpolation issues All particle and wave files are now precached Fixes to the sun's lens flare for it to be blocked by all objects. Turok will no…
- Iconic '90s FPS game Turok gets a sudden update that overhauls the whole shooter - 1 March 2025
First-person shooters wouldn't exist as they do today without the genre's '90s explosion. Games like Doom, Quake, Marathon, Unreal Tournament, and Half-Life all came to define the FPS back then, and each is still worth trying today. This is equally true of Turok , Iguana Entertainment's prehistoric and action-infused take on proceedings. Back in 2015 prolific remaster developer Nightdive Studios made Turok easily approachable for everyone, and now the team has suddenly made it even better. Read the rest of the story... RELATED LINKS: Here are your five free games from Twitch Prime for April 2020 Turok 2 remaster is releasing March 16, adds guns, levels, and a brand new multiplayer mode The source code for Turok: Dinosaur Hunter found on reclaimed workstation from Acclaim
- Turok has been upgraded to the Kex4 engine! - 28 February 2025
Hey Dinosaur Hunters! We have a brand new update for Turok available now ```New Features: - Support for high refresh rates. - Improved controller functionality and vibration support. - Localized Achievements. - The Brachiosaurus from a Turok beta rom has been found and recovered. You’ll find these dinos stomping around in the Treetops level. - You can now swap ammo types for the Tek Bow and Shotgun whenever you want, just like Turok 2. - The Run/Walk toggle button has been added from the original game. By moving at walking speeds on the ground, you can get closer to enemies from behind before they notice you. - You can now bind multiple weapons to the same button to cycle between them. - Restored the High Priests homing blue magic attack and the Purlins unused leap smash melee attack. - Restored the Gallery cheat code with the addition of viewing the Bosses and Turok. You can also previ…
- Version '2.0' Update #1 is available now! - 12 July 2018
Hello Dinosaur Hunters! We have a small patch available now for Turok 1 '2.0' which addresses issues you all have been finding while playing. They are: NEW: 07/26/2018 - Borderless Windowed mode is now the default display mode for new users. This should fix black startup screens for some users running from a fresh configuration file. NEW: 07/26/2018 - Reverb fixed on Mac and GNU/Linux. Fixed a few general crashes across Windows, Mac and GNU/Linux, Fixed 'Purrdy Colors' cheat crash, Updated Internal game 'clock' tick so the game will run at 60 FPS and not 59 FPS in some cases, Editor Logging has been improved to help diagnose crashes, Steam API has been updated, Many other improvements. This patch has been in the works for a while. Now that we have the patch out on Steam, the update should appear on the GOG version very shortly! Happy hunting! Daniel Nightdive Studios
- Turok 1 - 'Version 2.0' is now available + MacOS and GNU/Linux versions! - 21 June 2018
Hello Dinosaur Hunters, We've had the Turok '2.0' in Beta for a long time now, and we're finally ready to push it out for everyone to enjoy! There are a lot of changes under the hood for this one, a small list includes: Backporting of Turok 2 code into Turok 1, Many under-the-hood changes for Xbox intergration, New DirectX 11 renderer, Added original PC CD soundtrack option, New time trial mode, 2 new achievements to bring the total up to 10, Unlocked cheats are now saved, Many many many more improvements. Also, with this release, we are happy to announce that, working closely togather with 'Icculus', the Mac version of the game has received some much needed updates, and there is now a GNU/Linux version of the game! Both are available to everyone! Be sure to grab a deal now as Turok is in the Steam Summer sale! Check out Icculus' Patreon Page here > https://www.patreon.com/icculus Have…
- Linux + Steam OS Now in Beta - 24 May 2018
Hello everyone! We're happy to announce today that a Linux and Steam OS build of Turok is now available on Steam, once again courtesy of Ryan 'Icculus' Gordon! Be sure to activate the Public Beta by accessing "Properties" from your Library by right-clicking the game's name, and then navigate to the Betas tab where you can opt in. http://store.steampowered.com/app/405820/ Be sure to check out Ryan's Patreon here as well. https://www.patreon.com/icculus
- Stomp-o! Turok 2 remaster coming in March - 28 February 2017
It’s still weird to me that the company behind the revival and resumption of System Shock is also giving us re-releases of games like Turok 2: Seeds of Evil but hey, that’s the rich tapestry of the 1990s. Now Nightdive have announced that they’ll release the remaster of Iguana Entertainment’s 1997 shooter on March 16th. This is Turok 2 expanded and rebuilt in a new engine, which means that yes, the claustrophobic distance fog has lifted. See for yourself in this new trailer: …
- Daily Deal - Turok, 75% Off - 3 January 2017
Today's Deal: Save 75% on Turok !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Thursday at 10AM Pacific Time
- NOW INCLUDES LEVEL EDITOR - 22 December 2016
The new Level Editor for Turok allows users to create and modify maps, add new features, and build custom areas. Share your levels with the community and upload via the Steam Workshop! Full manual available.
- NOW INCLUDES LEVEL EDITOR - 22 December 2016
The new Level Editor for Turok allows users to create and modify maps, add new features, and build custom areas. Share your levels with the community and upload via the Steam Workshop! Full manual available.
- Dinos, Right: Turok 2 Remaster Due When It s Done - 12 October 2016
Rather than doing the obvious thing and crossing over with Star Trek to create Tuvok: Dinoborg Hunter, the next stage in the story of the none-more-90s shooter series is to tart up Turok 2. Turok 1 got the slap’n’tickle treatment not too long ago, but devout Turok Fans – no, let’s not judge – are holding out for the bigger, multiplayer-endowed sequel, Seeds Of Evil. Veteran remasterer-uppers Night Dive, who’ve also been giving System Shock a lick of paint lately, are on the case. …
- Small update is available now. - 21 June 2016
Hello everyone, A small update for Turok is now available. It should resolve the crashing experienced in the Mac OS when encountering the first "Purlin" monster in the game. The error wasn't causing the Windows version to crash but we fixed it anyway! Thank you for your patience while we tracked the problem down. Daniel, Night Dive Studios.
- Small update is available now. - 21 June 2016
Hello everyone, A small update for Turok is now available. It should resolve the crashing experienced in the Mac OS when encountering the first "Purlin" monster in the game. The error wasn't causing the Windows version to crash but we fixed it anyway! Thank you for your patience while we tracked the problem down. Daniel, Night Dive Studios.
- Mac OS X Version and Update #3 is now available - 23 February 2016
Hello Turok fans. We are happy to announce that the Mac OS X version of Turok: Dinosaur Hunter is now available for purchase! Not only does the Mac version come with the latest update (Update #3) but we're putting out that same update for Windows too! Here are the patch notes: Music system now uses SDL_Mixer (addresses a lot of issues and bugs with the current music playback thread) Fixing a bug for flying insects making sounds while regenerating Fix for respawning on levels that's not tied to hubs Fix critical heap corruption error when loading the splash screen Prevent crash if walking into secret sector but map isn't tied to a hub Collision tweaks and optimizations. Ensure objects stay inside sectors and somewhat improved wall radius collision detection. Default to default RHI shader during material initialization. Prevents random crashes from occurring. Setting up system for worksho…
- Mac OS X Version and Update #3 is now available - 23 February 2016
Hello Turok fans. We are happy to announce that the Mac OS X version of Turok: Dinosaur Hunter is now available for purchase! Not only does the Mac version come with the latest update (Update #3) but we're putting out that same update for Windows too! Here are the patch notes: Music system now uses SDL_Mixer (addresses a lot of issues and bugs with the current music playback thread) Fixing a bug for flying insects making sounds while regenerating Fix for respawning on levels that's not tied to hubs Fix critical heap corruption error when loading the splash screen Prevent crash if walking into secret sector but map isn't tied to a hub Collision tweaks and optimizations. Ensure objects stay inside sectors and somewhat improved wall radius collision detection. Default to default RHI shader during material initialization. Prevents random crashes from occurring. Setting up system for worksho…
- Update #2 is available now! - 5 January 2016
Hello to all you Turok fans out there! We have set Update #2 live on Steam now! It contains the following fixes: ChangeList (1.4.6 Patch #2) Fixed random sounds mysteriously relocating/repitching sfx Emulate the ceiling glide glitch found in original game Replaced all sounds of the game with the N64 version of the game. Quality is actually significantly better than the original 1997 PC port Fix back/exit button on joystick menu Localization for hub key plaque messages Add a fatal error call preventing crash for missing vertex attribute array support common to Win 8.1-10 default WDDM drivers missing OpenGL 2.0 support Enemies can now be blown away while in the death state Use generic spark for metal (robot) grunt subtypes when hit by knife Green blood and non-blood support (toggled in violence options) Localize extra life string GPU memory optimizations and cleaner implementation of Bloo…
- Update #2 is available now! - 5 January 2016
Hello to all you Turok fans out there! We have set Update #2 live on Steam now! It contains the following fixes: ChangeList (1.4.6 Patch #2) Fixed random sounds mysteriously relocating/repitching sfx Emulate the ceiling glide glitch found in original game Replaced all sounds of the game with the N64 version of the game. Quality is actually significantly better than the original 1997 PC port Fix back/exit button on joystick menu Localization for hub key plaque messages Add a fatal error call preventing crash for missing vertex attribute array support common to Win 8.1-10 default WDDM drivers missing OpenGL 2.0 support Enemies can now be blown away while in the death state Use generic spark for metal (robot) grunt subtypes when hit by knife Green blood and non-blood support (toggled in violence options) Localize extra life string GPU memory optimizations and cleaner implementation of Bloo…
- I Just Played Turok: Dinosaur Hunter For The First Time - 23 December 2015
Here’s a thing – I’ve never played a Turok game before. Despite living in a late 90s university hovel with the requisite N64, for some reason it was a cartridge I never put in. And I haven’t caught up since. So seeing Night Dive’s remastering of Turok: Dinosaur Hunter was out, it made sense to fill that rather large gap in my knowledge. Gosh, Turok’s rather good, isn’t it? …