- Tiltility™ Update 1.2.4 - 3 August 2026
Two FreeTrack head tracking improvements in this one: a new Stability control that kills small trembles, and smarter game detection so titles pick up your head tracking no matter when you launch them. New: Stability control A new General section sits at the top of the FreeTrack tab with a Stability slider (0 to 100%, default 50%). It calms micro tremor across the whole movement range, not just around your neutral pose the way a deadzone does, so the in game view stays steady even while you hold a look off to the side. Speed adaptive: larger, faster head movements pass through with very little added lag, so it steadies the picture without feeling mushy. Works alongside the per axis Deadzone, and is saved with your preset. Improved: games detect your head tracking more reliably Launch order no longer matters. Starting Tiltility after your game, or restarting Tiltility while the game keeps…
- Tiltility™ Update 1.2.3 - 19 July 2026
New Hand gestures now work alongside FreeTrack head tracking. Your head steers the view while your hands fire your keybinds or controller buttons — shift gears, drop bombs, pop the landing gear. Find the new Hand Tracking section at the bottom of the FreeTrack tab, with an on/off toggle and a Keyboard/Controller output choice. Improved Snappier gestures, removed an extra smoothing layer that was adding latency without adding stability. Laser now runs on your GPU as intended (it was falling back to CPU). Expect a solid performance jump if you use Laser or FreeTrack. Hand tracking now caps at two hands for steadier, more predictable performance. Fixed Fixed a brief shake when turning the camera on. Full details are in the in-app User Manual. Join us on Discord · tiltility.com
- Tiltility™ Update 1.2.2 - 16 July 2026
Tiltility 1.2.2 — Hand tracking overhaul Hand tracking has been rebuilt from the ground up on a new engine: Much more stable, hand rectangles and gesture icons no longer jitter or flicker; detection stays locked on even during fast movement. Faster, hands are now tracked from frame to frame, and the detector only re-runs when a hand is lost, roughly halving inference cost during normal use. GPU-accelerated, hand tracking now runs on your GPU (DirectML) with automatic CPU fallback, matching the head-tracking models. Also in this update: Fixed the GPU setting having no effect for the Laser head-tracking model, it now genuinely runs on the GPU. More robust handling of the inference backend across all models, with automatic fallback to CPU when no compatible GPU is available.
- Tiltility™ Update 1.2.1 - 15 July 2026
Presets now remember their own tracking model (Laser / Nova / Blaze), as requested by the community, switching presets no longer changes your model choice out from under you Smoother startup with a new loading screen Small UI fixes: Fixed a bug where switching binding tabs right after loading a preset could misfire Fixed the Auto-Tune tooltip not showing while the camera is off Cleaned up a stray divider line on the FreeTrack tab
- Update 1.2: Direct Head Tracking Arrives with FreeTrack & Laser - 15 July 2026
Your Head Is the Camera Tiltility 1.2 is our biggest update yet. Until now, tilting your head triggered keys and buttons. Starting today, your head can drive the in-game camera directly, lean into a turn, glance at your wingman, check your mirrors, all with your real head movement. New: FreeTrack Head Tracking Tiltility now outputs real-time head pose over the industry-standard FreeTrack Enhanced 2.0 protocol. That means it works with the huge library of games and sims that already support FreeTrack / TrackIR — flight sims, space sims, racing games, and anything wired up through opentrack. Full 6DoF tracking — three rotations (roll, pitch, yaw) plus three translations (X, Y, Z). Your position and orientation both come through. Works automatically — no pairing step. Turn it on, enable head tracking in your game, and look around. Per-axis tuning — independent Sensitivity (0.10x–5.00x), De…
- Tiltility™ Update 1.1.6: Preset sharing with the community - 6 June 2026
This update adds community preset sharing to Tiltility. You can now share your presets with other users, and browse presets shared by the community. Community presets are tagged by type, so you can easily find presets for either keyboard or controller setups. Highlights: Share your presets with the community Download presets shared by other users Browse presets by preset type: keyboard or controller Improved preset discovery and community preset handling As always, thanks for using Tiltility.
- Tiltility™ Update 1.1.5 - 9 May 2026
Big improvement to keyboard input! We’ve upgraded Tiltility’s keyboard capture and emulation system to a more robust, layout‑independent method. This fixes issues some users had with Japanese, Russian, and other non‑Latin keyboard layouts, and brings a surprising bonus. What’s new More reliable key detection across all keyboard layouts Correct behavior with Japanese IME (A / あ mode no longer breaks input) Consistent key capture even with exotic or mixed layouts Improved key emulation using hardware‑style scancodes Better compatibility with fullscreen games Bonus: Works in more games now This update also improves compatibility with certain titles that previously ignored virtual key events. For example, Rainbow Six Siege now correctly responds to Tiltility’s key emulation. If you had games where key output didn’t register before, give them another try, this update may fix them.
- Tiltility™ Update 1.1.4 - 5 May 2026
In‑Game Overlays + Smoother Tracking for 60 FPS Cameras This update brings two highly requested improvements that make Tiltility even more responsive and easier to use during gameplay. In‑Game Overlays You can now enable overlays to see live feedback directly on top of your game. This includes real‑time tilt indicators and calibration hints — and yes, you can now manually correct your calibration mid‑game without tabbing out. Perfect for long sessions or games that require frequent adjustments. Better Support for 60 FPS Cameras Good news for everyone using 60 FPS webcams. Tiltility now handles these cameras much more efficiently, resulting in smoother tracking, lower latency, and more stable tilt detection. If your camera runs at 60 FPS, you should feel the difference immediately.
- Tiltility™ Update 1.1.3 - 3 May 2026
Improvements Added support for analog controller inputs Improved yaw tuning with a new Max Abs setting Updated the tuning gauges to better reflect Max Abs visually, so the displayed range now adapts more clearly to your settings Improved Deep Tilt tuning so the additional-degree limit now stays in sync with your current roll settings instead of allowing invalid values Fixes Fixed extended tilt highlight feedback in Add on Top mode Fixed inverted left/right joystick behavior when the camera preview is not mirrored Fixed an issue where emulated inputs could remain active after the camera stopped; stopping the camera now fully releases all active emulation outputs
- Tiltility™ Update 1.1.2 - 28 April 2026
Tiltility Update: Head + Hand Joystick Controls and New Controller Preview This update adds a major new way to play: joystick emulation driven by your head and hands, plus a new live controller preview so you can instantly see what inputs are being sent. New Features Added hand-based joystick control emulation. Added head-based joystick control emulation. You can now map movement to virtual sticks with motion input for more accessible and flexible control setups. Added a new live controller preview panel that shows real-time emulated input feedback. The preview helps you quickly validate deadzones, sensitivity, and direction behavior while tuning your profile. Why This Matters Better accessibility: more ways to control games without traditional input methods. Faster setup: visual feedback makes it much easier to dial in your preferred behavior. More confidence: you can see exactly what…
- Tiltility™ 1.1.1 - 21 April 2026
Added new Yaw Smoothing controls in the Tuning section: Smoothing Mode (Window / EMA) Window Size EMA Alpha Improved the Tuning UI by grouping related options into clearer categories, making advanced settings easier to navigate. Improved calibration flow and internal naming for cleaner, more consistent behavior. Updated settings load/save logic so new yaw‑smoothing values are fully preserved. Improved auto‑tune analysis by separating roll and pitch data handling for more accurate results. Refined Auto Preset Switching and Auto Stop logic for more reliable camera‑stop behavior. Updated localization text for auto‑preset and auto‑stop options across multiple languages for clearer wording.
- Tiltility 1.1.0 is live - 16 April 2026
This one brings brand‑new motion controls, deeper gesture options, and more flexible binding behavior across the board. If you tried the demo in the past: good news, the demo has been fully reset and reopened, so you can jump back in and try everything again. Highlights New head‑movement actions: Extended Tilt Left/Right, Turn Left/Right (Yaw), and Tip Up/Down (Pitch) Each action can now use its own Trigger Mode (Press, Hold, Toggle Hold) Expanded Double Hand (Same Gesture) support for DLC owners Hand Separation is now available for everyone New Features Added Extended Tilt Left and Extended Tilt Right (Deep Tilt) Added Yaw actions: Turn Left / Turn Right Added Pitch actions: Tip Up / Tip Down Added Single Press, Hold, and Toggle Hold as per‑action trigger modes More controls for hand‑gesture behavior, including gesture toggles and tuning options Expanded Double Hand Gesture behavior wi…
- Tiltility™ 1.0.4 - 1 April 2026
Improved key binding capture reliability and reduced accidental input interference while setting bindings. Added support for standalone modifier bindings and Caps Lock. Key labels in the UI now use locale translations (for example Ctrl, Shift, Alt, Caps Lock) while input handling remains key code based for reliability across keyboard layouts. General polish and stability improvements to bindings and localization behavior.
- Tiltility 1.0.3: Full Spatial Mastery is Here - 30 March 2026
Since our launch, we have been working to make Tiltility the most intuitive way to visualize your inputs. This update is a big one for precision fans: Yaw detection is now officially here, completing the full 3D movement set. The Missing Link: Yaw Support If you have been waiting for the right moment to jump in, this is it. By popular demand, we integrated Yaw support into the circular tilt visualization. Full 360 Degrees Context: A new outer ring indicator now tracks rotation, giving you a complete view of your controller orientation. Optimized Layout: The yaw indicator now sits at the bottom of the UI, keeping pitch and roll clear while staying easy to read. Visual and Performance Polish We did not just add one feature. We made the whole experience smoother and more consistent: Visual Clarity: All tracking sections now use sleek gradient headers, making movement axes easier to disting…
- Update 1.0.2 - 28 March 2026
Auto-Arrange View Mode A new adaptive layout mode makes the interface reorganize itself automatically when the window is resized. This improves responsiveness and makes the app easier to use across different screen sizes. Hand Separation Now Available for All Users Hand separation is no longer restricted to DLC owners and is now part of the core experience. DLC owners keep their exclusive features, and an upcoming update will introduce enhanced double-hand detection for gesture-based dual-hand bindings. Steam DLC Monitor Added The app now includes a built-in Steam DLC monitor. This resolves the issue where DLC changes required manually deleting cache files for the app to recognize added or removed packages. Hotkeys Moved to Settings Hotkeys have been relocated to the Settings panel. This frees up space in the grid view and makes room for additional sub-windows in future updates. Optiona…
- Tiltility Update 1.0.1 - 23 March 2026
This update focuses on responsiveness, controls, and quality-of-life fixes. Added vertical tilt support (pitch) so you can map up/down head movement. Improved head pose pipeline performance for smoother tracking. Added support for simultaneous key emulation with separate hands. Fixed Reset Defaults so hand settings are correctly restored. Improved international keyboard layout handling. Reduced gesture/key sequence length to a max of 2 steps for more consistent behavior. Thanks for the feedback so far, it directly helped shape this update.
- Tiltility Launches on March 20th! - 15 March 2026
The Wait is Almost Over! Hello everyone! We are incredibly excited to announce that Tiltility will officially release on the Steam Store on March 20th! A Special Launch DiscountAs a massive thank you to everyone who has supported the game so far, we will be running a special launch discount as soon as the game goes live. Whether you provided invaluable feedback during development, wishlisted the game early on, or simply waited patiently for release day—this discount is our way of showing our appreciation for your support. Thank You to Our CommunityBringing this app to life has been an amazing journey, and having a community behind us makes it all worth it. For those of you who have had Tiltility on your wishlists for a while, thank you for sticking around. We have poured a lot of love into this project, and we truly hope you have a fantastic time playing it now that it's finally here! M…
- First Update - 27 February 2026
This update introduces Tab Mode, an alternative compact UI ideal for smaller screens. You can enable it via View → Mode → Tab Mode. DPI awareness has been improved for sharper rendering on high‑resolution displays. Several broken characters in certain languages, including Thai, have been corrected for clearer text. Tiltility presets can be exported and shared. Feel free to post your setups in the Steam Community or on Discord. If you run into issues or have suggestions, both communities are great places to get help and share feedback.
- Tiltility™ Demo Is Live — Try It Free for a Week - 6 February 2026
The Tiltility™ Demo is officially live and now it’s your turn to put it to the test. You can now try Tiltility and experience how body‑tilt input and hand‑gesture recognition can add a new layer of immersion to your games. Whether you're leaning into corners in a tactical shooter, tilting to peek, or using quick hand signals to communicate with teammates or NPCs, Tiltility is built to feel natural, responsive, and fun. This demo focuses on the core mechanics: • Body tilt detection for peeking, leaning, and subtle movement control • Hand‑gesture recognition for silent communication, tactical commands, or immersive interactions • Lightweight, plug‑and‑play design that runs alongside your favorite games without getting in the way We're really looking forward to hearing how you use it. what feels intuitive, what needs refinement, and what ideas you'd love to see next. Your feedback at this…
- Tiltility™ - Official Announcement - 2 February 2026
Hi everyone!This is Hedeshy, and today I am excited to share more about Tiltility™, the upcoming gesture‑powered companion app that turns your body movement into game controls, using nothing more than a standard webcam. What is Tiltility™?Tiltility™ is a new way to play. Instead of leaning with Q/E or stretching your fingers across extra keys, you simply tilt your head or body, and Tiltility™ converts that movement into in‑game actions. Lean left / lean right without touching a key Works with any game, any genre Runs quietly alongside your favorite titles Uses standard webcams, no special hardware requiredIf you play tactical shooters, immersive sims, racing games, or anything where flow matters, Tiltility™ is built to make your gameplay feel more natural and intuitive. How it works?Every tilt is tracked in real time through your webcam and translated into a key press of your choice. Bi…