SPSTEAMPULSELIVE ANALYTICS
IMP

IMP Steam metadata

Hyperjungle | Jan 1, 2026 | game

Released

0players observed · 22 September 2026 - 02:20:44 UTC

ActionEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

IMP metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateJan 1, 2026
  • DeveloperHyperjungle
  • PublisherHyperjungle

Genres: Action, Early Access

Company pages: Developer: HyperjunglePublisher: Hyperjungle

Top Steam chartsTop 100 gamesGame directorySteam Store page

IMP Steam metadata

IMP metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4059470/metadata
Steam Storehttps://store.steampowered.com/app/4059470/
Steam Communityhttps://steamcommunity.com/app/4059470
PCGamingWiki search
IGDB searchSearch IGDB for IMP

Reviews, pricing, and metadata

Review summary

2 user reviews

100% positive, 2 positive, 0 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 1 January 2026

Latest Steam announcements

  • Small update and News!!! - 5 August 2026

    Hello and welcome to all new players! Your support is greatly appreciated!! In this dark age of the game industry, support for small creators goes a very long way. I hope you enjoy that glowy nugget of goodness I know exists within the game. I’m working on the game every day to ensure you get more bang for your buck as the game moves towards final release! Notes about this Small Update: -Some assets were still rendered incorrectly on “imp-o-vision” at the Hyperion IV map and have been fixed. -The player’s light has been tweaked to make it look like it comes off the helmet. -The markers on the compass move a bit smoother now. -The worm’s reaction is a bit faster after being hit. Quick note… The controller is still not supported in-menus, but it is fully supported during gameplay. For some time the firing button wasn't working and that was fixed. Menu support for controllers is coming in…

  • Player light fix - 8 July 2026

    The player light has been modified to be a lot further out making it not shine bright on the gun. There was a fill light that was removed and now it is only a spot light. Feels a lot more immersive.

  • Better Camera Fix - 3 July 2026

    The player camera has received another update. The big fix here is that the previous update caused other issues that were perhaps worse than the lowering camera bug. As of now the camera will zoom in slightly into the player's perspective near the head when it is close to the wall. I've done a couple missions like this already and it seems to be the best option so far. We will keep an eye on this!

  • Water glitch fix and No Collision on Player Camera - 30 June 2026

    For a while it has been annoying that when close to a wall, the camera will collide and move down and the view is blocked. Removing the collision seems to fix the problem, although admittedly a true solution might be a bit more complicated than this. We'll see how it goes. The water in the Hyperion III sector was glitching out, as it is a finicky piece of shader/blueprint, that one. On this note there is an unfortunate side effect of the player being split into different meshes for customization - the player no longer creates ripples or splashes on the water. This is being looked into!

  • Loadout Fix! and Levels now Need to be Unlocked. - 23 June 2026

    The levels are now locked except for the first one. Complete each level and the next one will be unlocked. If you had visited each world before, well, not much has changed. Except now you earn your ticket to them! There was a glaring bug on the Loadout where equipping the gloves would replace the legs, the legs the boots, in a weird loop. That has been fixed! There are 2 remaining Loadout bugs that I still haven't been able to figure out that are: - If you equip any helmet except the default one, when you come back to the loadout the character will be static. If you click on any helmet icon, the animations return. Not game breaking, but a bit annoying. - There is a slight chance that you won't be able to rotate the character in the loadout menu when you return from a mission complete.

  • Visual and Animation Fix - 5 June 2026

    -There were some remaining badly rendered 'imp-o-vision' sections in the Hyperion III underhalls, that has been fixed. This was very jarring so fixing it was kind of a critical fix. Hopefully no visor vision bugs remain. If you see anything please report in these forums. -The left arm had some funkiness, the hand was a bit too far from the gun, that has been remediated.

  • Visual fix for Amalthea IV - 31 May 2026

    There was a lot of visor-view conflict in the material over the whole level. Big visual bug that got by me but it should all be fixed now.

  • Critical Fix - 28 May 2026

    A section in Charon IX RSA was open for the player to fall in and never come out. That was game breaking so it has been fixed! Along with this change I took the chance to fix: -Badly rendered alien growth -Gaps in the alien growth that made it seem like the player wasn't touching it

  • Profit Fix - 21 May 2026

    For a brief time any profit acquired from worms would be saved even if you quit the game. That and other profit bugs have been fixed. Hopefully last quick fix for a while!

  • Quick fix! - 21 May 2026

    The enemies were glitching when close to the player and that was an unintended side effect from some of the new cosmetic attachments on the player. The issue has been fixed! Apologies for that!

  • Market and Loadout code is done! - 20 May 2026

    Finally an update! A major one: The Market and Loadout are done! This means that l can now focus on adding more content, optimizing and polishing. The armor and weapon parts will have stats that affect gameplay, but this is not in yet. I apologize for that but that is an element that will require more testing and new code. Working as fast as I can to get these changes in soon!There is a chance that with this update, your PROFIT might be reset. I majorly apologize for this, but if you were in debt, then this is good. In case this happens to you, feel free to report it on the Steam Community Hub.-Descriptions for missions have been updated to add a bit more clarity on what to do per mission.-Visual fixes for the Charon IX Recycling Sector map, many of the alien growths were not placed correctly on the landscape.

  • Wed, March 11th Quick Update! - Mouse / Controller Options added - 12 March 2026

    Controller is not 100% supported yet (no menus) but it is functional during gameplay for those that might want to try it! For now the official description of this update is more about messing with mouse sensitivity or inverting the look axis. The sensitivity and axis works equally for both the controller and mouse for now. Separate options are coming soon!

  • Saturday March 7th Quick Update! - 7 March 2026

    -All computers in Hyperion III will now have an audio clip along with the text. This has been achieved with an old speech emulator that has that perfect rough around the edges feel to it. -The compass in Hyperion III will also now correctly display the directions along with any direction tips spoken by the computers. -Typos in computer dialogs have been addressed. -Some songs have some new sounds added at the beginning to prevent a crunching compression sound. -Overall levels for guitar sound have been improved.

  • Thursday March 5th update! - 5 March 2026

    -Aiming animation has been slowed. -Refinery exhausts are now gone after explosion, although for now all modules share the same one. -Space 'night' atmosphere has been added to Hyperion III. -Fixed a blank texture rock that would show up in the third Hyperion III iteration. -Added new epic guitar song! Optimization Efforts: -More texture size reduction -Compass markers are now only showing what is in range and no longer update on tick. Not as visually smooth, but works the same. -Casting functions have been reduced in all enemy behaviors. Casting is an Unreal function that can be expensive. -Anything that was on tick is now on a timer or on a pre-made animation. Tick functions can also be expensive.

  • Destructible Refinery Modules are now in! - 12 February 2026

    February, 11th 2026-Destructible refinery modules are now in! Worm swarms will slowly chip away at their health and eventually destroy them. It will cost you $12,500 per building destroyed. This should raise the stakes for the mission. If you want to get all the profit available, make sure they survive the mission.-Visor can be used at any time! The IMP's visor can now be activated at will by pressing "V". Be aware that in bright, daytime levels, the switch between the visor and regular sight can be a bit jarring.-Another set for Charon IX has been added called Recycling Sector A.-Minor bugs keep being addressed and major updates are being worked on! Stay tuned for more! Go IMP!

  • Relic Cases now in! - 11 January 2026

    At the moment only available in Charon IX and Hyperion III, these relic cases are hidden in the most far out corners of the map. They aren't easy to find so you might need a keen eye. Charon IX has 1 and Hyperion III up to 5! Good luck!

  • Wednesday, Jan 7th '26 update - 8 January 2026

    PATCH: Wednesday, January 7th 2026 -Hyperion III: Fixes hives spawning worms when the player is walking the under halls.-Hyperion III: Now all houses should have a red light to entice the player to search for Keycard.-Hyperion III: Egg spawned worms are slightly faster.-Hyperion III: Upside down particle FX coming from worm hives now have a fixed orientation.-Hyperion III: Electric worms near the under hall entrance no longer get stuck. -Amalthea IV: Ice chunks were causing strange performance issues so they have been removed until a fix is found.-Amalthea IV: Eggs are now much easier to pop and have the same health points across all levels.

  • IMP is out on Early Access now! - 1 January 2026

    Hey all! I pressed the button last night and IMP is out, live in the universe! There is still a TON of work ahead and I'm nothing but super excited to be on this journey. Should be an interesting couple years for the development of the game, there are all these new ideas I want to try and also would love to hear from you!

Patch notes and updates

S.noRelease datePatch nameGID number
15 August 2026Small update and News!!!1840310314340174
28 July 2026Player light fix1836506165579772
33 July 2026Better Camera Fix1836506165571113
430 June 2026Water glitch fix and No Collision on Player Camera1836506165563127
523 June 2026Loadout Fix! and Levels now Need to be Unlocked.1835871199316692
65 June 2026Visual and Animation Fix1834602721189080
731 May 2026Visual fix for Amalthea IV1833968530894699
828 May 2026Critical Fix1833968530888564
921 May 2026Profit Fix1833334318570103
1021 May 2026Quick fix!1833334318567938
1112 March 2026Wed, March 11th Quick Update! - Mouse / Controller Options added1826992588591559
127 March 2026Saturday March 7th Quick Update!1826362059927460
135 March 2026Thursday March 5th update!1826362059922066
148 January 2026Wednesday, Jan 7th '26 update1821288646578048

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4059470
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJan 1, 2026
DeveloperHyperjungle
PublisherHyperjungle
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type2 user reviews
Positive review percent100%
Positive reviews2
Negative reviews0
Total reviews2
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4059470/

Short description

Fight hordes of aliens and visit desolate moons in this arcade-inspired third-person shooter.

About this game

Join the IMP! A forgotten caste of warriors that rise once more to destroy the alien plague that disrupts the Imperial Refineries across the system! IMP mixes the simplicity of arcade games and the cinematic look of modern titles to bring you the evergreen experience of being a lone space marine fighting hordes of aliens. You will be dropped straight into the fight in levels that change every time you load in. Prelude You are the first wave. Your armor is old. Your guns are old. You have no support in the field. None of the fancy gear of the glory days exists anymore. You don't even know if the mission can be accomplished. The citizens of the empire see you as nothing more than a glorified exterminator... But this doesn't dissuade you! They do not know that for the IMP, the battle is sacred! The Rise of the IMP Before the alien plague, the warrior caste of the Orkarian Empire withered in poverty and menial jobs as peace had prevailed for centuries. Now they can join the Imperial Marine Patrol and single-handedly take on entire swarms of alien bugs, saving their Empire millions, and allowing them to bask in the glory of profit! Beware the cost! The Orkarian Empire in its benevolence allows these once proud warriors to engage in their craft once more, but not without risk. If you fail, the mission cost will still be deducted from your salary. No one said making a profit was easy! No One For Miles The IMP work alone to maximize profit, doing their job in the desolate moons and planets that populate the outskirts of the system. It is here that the Empire extracts precious resources without any regard to the ecosystems. Retro Philosophy IMP embraces the offline, single player experience that ruled the video game design landscape of the 80's and 90's. Press start, begin shooting! No sign-in screens, no premium currency ads, no filler! Join the Journey! This is but the beginning for IMP! Join a lone developer in early access to see how this game shapes up over the course of 2 years. Supporters are encouraged to submit their feedback and join the community to make this game grow!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

IMP's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

IMP's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records IMP at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

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