Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4059530 |
| Live current players | 0 |
| SteamPulse tracked peak | 18 |
| Live count (today's peak floor) | 0 |
| Price | $1.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $1.99 |
| Current price USD | $1.99 |
| Release date | Nov 6, 2025 |
| Developer | 上弦月工作室AscentGames |
| Publisher | 上海上弦琼弧网络科技有限公司 |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Very Positive |
| Positive review percent | 80% |
| Positive reviews | 45 |
| Negative reviews | 11 |
| Total reviews | 56 |
| Steam recommendations | Not available |
| Achievements | 8 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4059530/ |
Short description
Turn-based play is central to Chinese Chess. HyperChineseChess removes this rule—battle AI or players in real-time, using quick thinking to win. Experience classic chess reimagined!
About this game
Tired of traditional Chinese Chess? HyperChineseChess: Real-Time Battle – A Classic Reborn offers a fresh take! Face off against AI or challenge friends in real-time chess warfare. For extra thrills, try the Fog of War mode—where hidden moves intensify the clash! In traditional Chinese Chess, players should obey the rules below. The board consists of 9 horizontal and 10 vertical lines, divided by a "River" in the middle. Each side has a "Palace" (3×3 square with diagonal lines) at the center of the baseline. 32 pieces in total (16 per side): 将/帅 (General/King) ×1, 士 (Advisors) ×2, 相/象 (Elephants) ×2, 马 (Horses) ×2, 车 (Chariots) ×2, 炮 (Cannons) ×2, 兵/卒 (Soldiers/Pawns) ×5. Red moves first, players alternate turns. Soldiers/Pawns cannot move backward. The General (Black) or King (Red) is the core piece and can only move one square at a time (horizontally or vertically) within the Palace (3×3 grid). Advisors move one square diagonally per turn and are confined to the Palace. They cannot step outside the Palace or move orthogonally. Horses move like knights in chess (one square straight + one square diagonal). If the adjacent square in the initial direction is occupied ("hobbling the horse's leg"), the move is blocked. Chariots move any number of squares horizontally or vertically (like a rook in chess), but cannot jump over pieces. Cannons move like Chariots, but to capture, they must jump over exactly one intervening piece (called a "screen"). Without a screen, they cannot attack. Soldiers move one square forward before crossing the River. After crossing, they can move sideways or forward, but never backward. And this dynamic variant transforms traditional Chinese chess into an exciting real-time strategy game. Players compete not in turns, but through continuous action point management. Each player gains 1 action point (AP) every second, stored up to a maximum of 4 AP. Every piece movement costs 1 AP, creating strategic decisions about when to save points and when to execute rapid maneuvers. The core objective remains unchanged - checkmate the opponent's General. However, the real-time element introduces thrilling new dynamics. Players might choose…
Supported languages
Simplified Chinese
