- SlashZero Demo Extension & Optimizations - 22 September 2026
Dear Timehackers:First, thank you all for your enthusiasm and sincere feedback on the SlashZero Demo!Since the Demo went live, we've received far more attention and support than we expected. Every share on social media, every review on Steam, and every suggestion from surveys and player communities—we've read them all. Your discussions on combat feel, boss encounters, build crafting, and the story are genuinely helping us refine this game.About the Testing PeriodThe time-limited Demo was originally scheduled to end on September 23, 2026 at 15:00 (UTC+0). However, after a series of internal discussions, we've decided:We'll be extending the Demo's availability on both Steam and PlayStation! We'll be announcing the new end date in a separate announcement! We want to make sure our busier Timehackers also get a chance to experience the demo thoroughly, and let everyone explore the timelines…
- Demo Patch Notes: Amalgamated Slime Adjustments - 17 September 2026
Fellow Timehackers,Thank you for all the feedback shared through social media and surveys. To bring you a better gameplay experience, we've updated the Demo. Feel free to dive back in and continue exploring every timeline!It has come to our attention that many Timehackers have reported an unsatisfying combat experience when fighting the "Amalgamated Slime." Based on this feedback, we've made the following adjustments. After this update:-Players will only be restricted from moving when they actively move through the Amalgamated Slime's body (skill usage will no longer be restricted)-The windup before the Amalgamated Slime attempts to swallow the player has been significantly extended-Fixed an issue where the Amalgamated Slime's dash skill could not be interrupted by a Parry-Slightly extended the exposure duration of the Amalgamated Slime CoreWe sincerely invite all players to fill out th…
- The Demo Store Page Is Now Live—Leave Us A Review! - 8 September 2026
Fellow Timehackers,The standalone Steam store page for the SlashZero Demo is now officially live, and the review feature has also been enabled.If you've already tried the Demo, we'd love for you to head over to the SlashZero Demo store page and leave a review!Whether it's feedback on controls, gameplay experience, pacing of difficulty, content presentation, or suggestions about the UI and in-game guidance, we'll carefully read through all of it and use it as an important reference for future improvements.If you're interested in SlashZero, we'd also love for you to wishlist the game. Your attention and feedback will help us deliver an even better full release.Thank you all for your support, playtesting, and suggestions during this time. We'll keep refining the game and bring you more updates as soon as we can!
- SlashZero Demo Update - 8 September 2026
Fellow Timehackers,Thank you for all the feedback shared through social media and surveys. To bring you a better gameplay experience, we've updated the Demo on September 8 and fixed the following issues. Feel free to dive back in and explore every timeline!1. Fixed an issue where Erik's movement occasionally behaved abnormally.2. Fixed an issue where Hamlet's actions occasionally behaved abnormally.3. Fixed an issue where interactions with other Timehackers occasionally behaved abnormally in certain levels.4. Fixed an issue where passing through certain platforms occasionally failed.We sincerely invite all players to fill out the in-game survey to share your thoughts and help us further fine-tune the experience. Let's build something great together! (The survey can be accessed via the phone next to the Fortune Chip Elevator.)
- Slashzero | Dev Stream - 4 September 2026
Dev Stream On Schedule!Live Time: Sep. 4 11am(UTC+0)/ 4am (PDT) and will be re-aired till Sep. 7.Stream Forecast:Game Intro - Game Director introduces core gameplay and highlights!Deep Dive - Dev Team walks through 3 playable characters, multi-builds and more!Future Plan - Dev Team reveals the roadmap and next updates
- Dev Diary 5 Demo Sneak Peek - 4 September 2026
Timehackers, welcome to our latest demo build. In this Dev Diary, we're diving into the demo, packed with new content, optimizations, and experiments we're excited to share, plus a few hidden surprises! (Easter eggs only, no spoilers—read on without worry!)In previous diaries, we talked about our design philosophy, the thinking behind our action design, and the stories behind our characters. Now, we're finally ready to bring you a more complete look at the game, richer in content and smoother to play than the last test!Of course, the demo is still a work in progress, so some areas may not be fully polished yet. If you have any thoughts or run into any issues during your playthrough—compliments, complaints, or suggestions—feel free to let us know anytime. Let's make SlashZero better together! We've also got plenty of community events lined up to collect your best content and ideas!First,…
- Demo Launch Announcement & FAQ - 3 September 2026
Hello, Timehackers!We're excited to announce that the SlashZero Demo is officially live!We also made an appearance on PlayStation's official State of Play program! During the show, we revealed a brand-new trailer and announced that the official launch is set for spring 2027. Watch the full trailer via the link below:Watch the Story TrailerHere are the details for this Demo:Test FormatThis Demo is a time-limited, data-wipe test (all save data will be deleted after the demo period ends). All players can download and play it on Steam and PlayStation. Steam players can download it directly from the Steam store page.Demo PeriodStart Time: September 3, 2026, 15:15 (UTC+0)End Time: September 23, 2026, 15:00 (UTC+0)New Gameplay ContentIn this Demo, besides the two default playable Timehackers, Nyx and Fina, a brand-new character, Hamlet, will also be unlocked as you progress through the game! M…
- Dev Diary 4: Character Design - FINA & NYX - 29 August 2026
Hello, Timehackers! It's time for another monthly dev diary. In this fourth sharing, we're taking a closer look at the art design of SlashZero and sharing a few stories from behind the scenes—including character details and narrative tidbits that have never been revealed before.Follow us on X and join us on Discord! Share your thoughts on SlashZero's character designs and take part in community events for a chance to win prizes!(Note: The images and videos below are works in progress, included to show how our ideas evolved during development. Please refer to the final in-game version for the finished experience. GIF quality has been reduced due to file size limits; HD videos are available through our community channels.)Why Cyberpunk and Cyberpunk in anime style?"A 3D Anime style, side-scrolling action game with a cyberpunk aesthetic—one built around rebellion, relentless combat, conspi…
- Dev Diary #3 - Action System in SlashZero - 24 July 2026
Greetings, Timehackers! To help everyone get to know SlashZero better, we're kicking off a series of dev diaries that dive into the game's core systems. We want to share the design philosophy behind SlashZero, keep you updated on our latest progress, and give you a look at where the game is headed. And of course, we'd love to hear your thoughts—your feedback helps us build a better game.If there's any system or feature you're especially curious about, drop a comment, and we'll make sure it shows up in a future dev diary!Breaking News: SlashZero will be at ChinaJoy in Shanghai from July 31 to August 3! Visit us at Booth N3-08 next week. We'll have a hands-on demo, exclusive merch, and some exciting announcements. Hope to see you there!Join Discord and follow X for events and giveaways!Today, our combat systems designer QY is here to share the philosophy and design behind SlashZero's acti…
- Dev Diary #2 - Check new trailer on PC Gaming Show - 8 June 2026
Hi Timehackers! I’m Jun, game director of SlashZero. Nice to bring something new to you today on PC Gaming Show!It’s been quite some time since our last update, and we’ve been hard at work on SlashZero. We’ve been refining features based on feedback from our last playtest, while also developing new content for upcoming events and tests. Moving forward, we’ll be sharing regular development updates in our monthly Dev Diary.Stick to Our Core Design Philosophy - CHOOSE YOUR POWER, HONE YOUR STYLEThe last playtest has reinforced our confidence in SlashZero—an action roguelike defined by its deep, dynamic combat system and wildly unpredictable passive bonuses. In SlashZero, every aspect of your playstyle is yours to decide, stringing together devastating combos, charting your own growth path, stacking powerful abilities, and unlocking game-changing synergies.With infinite timelines, death is…
- Notice: Steam Playtest Ending - 9 April 2026
Hello, Timehacker who has journeyed here.Our current Playtest will come to a close on April 9, 2026, at 14:00 (UTC+0). At that time, all testing access will be discontinued.Throughout this journey, we were thrilled to receive your precious feedback and suggestions. Every piece of input guides us in refining the game and elevating the overall experience. Our game director, Jun, has prepared a response to address your thoughts, which you can check out here.Rest assured, when our paths cross again, we will bring you even more diverse gameplay and a steadier journey. We can't wait for our next reunion!Stay tuned to our official channels for the latest updates.X @SlashZeroGameYouTube @SlashZero GameDiscordSTREETLAMP STUDIO
- Dev Diary #1-Sincere Thanks with Expanded test slots! - 3 April 2026
Hello Timehackers! I’m Jun, game director of SlashZero. Our side-scrolling action roguelike has just launched its very first early playtest on Steam last week.Over the past few days, we’ve received an incredible amount of support and feedback from players. I’d like to take this opportunity to express my sincerest gratitude to everyone who has shown love and support for SlashZero.We’re also thrilled to announce that we’ve expanded the test slots, so more players can join in, experience the game, and share their thoughts with us!Following up on our last message, I’d like to share a few more things with you.A NEW VISION for Something More Than The Action Roguelikes We've PlayedAs I mentioned in my previous update, we talked about the game’s core concept and the background of our team. Since the reveal, many players have drawn comparisons to well-known titles with similar vibes, such as Had…
- Playtest Experience Survey Now Live - 1 April 2026
Hello, Timehacker.Thank you for participating in this Playtest. We care deeply about your gameplay experience and we'd love to hear your thoughts. We would like to invite you to participate in our survey. We will select 3 respondents to receive a $20 shopping gift card (*Note: Due to purchasing restrictions, we are unable to send gift cards to certain regions. Thank you for your understanding!*).Survey Link: \STREETLAMP STUDIO
- SlashZero Playtest FAQ - 27 March 2026
Thank you for participating in SlashZero's first playtest! Since the game is still in early development, you may encounter some instabilities during gameplay. This is why we made this guide—to help you troubleshoot various common technical issues, as well as to guide you on how you can contribute to making the game a better experience.1. Troubleshooting Crashes and Performance IssuesQ1: What should I do if the game crashes directly on startup, shows a black screen, or frequently crashes during gameplay?-Update Graphics Drivers: The UE5 engine has certain requirements for graphics driver versions. Please visit the official NVIDIA/AMD website to update your graphics drivers to the latest version.-Verify Game Integrity: In your Steam library, right-click on "SlashZero Playtest" -> Properties -> Installed Files -> Click "Verify integrity of game files."-Update OS: Ensure your Windows system…
- Get ready for the first playtest, launching on March 27 - 20 March 2026
After revealed both in Future Games Show and in our official community, we are happy to see that so many of you excited about SlashZero. Your support means the world to us! Now, we can't wait to share the news that the playtest will be available from March 27 to April 9. You can request access to playtest right in our homepage on Steam. Below are the details for this playtest:1. What is the test about?This will be a limited data-wiping playtest conducted via Steam Playtest. You can sign up to participate directly on our Steam store page. We expect to grant no more than 5,000 playtest accesses, which will be distributed continuously throughout the testing period. You will receive an email notification when access is granted. You can also check your access status at any time on the Steam store page.2. When is the test?The playtest will run from March 27 to April 9, 2026. After the test en…
- Sign up for Playtest now! - 17 March 2026
Hi Timehacker, you can now sign up for playtest. Open SlashZero 's Steam homepage, and request access to playtest. We will announce more details on playtest very soon! Stay tuned!
- SlashZero - Game Reveal and Upcoming Playtest - 13 March 2026
Hi Timehackers, we are Streetlamp Studio, a bunch of action game and roguelike game enthusiasts. We are thrilled to bring you our new action roguelike game SlashZero. I guess that some of you have already watched the reveal trailer at Future Games Show today. And we can't wait to share more about the game and our team.And also, a closed playtest with limited spots will begin very soon. And we hope to get more advice from you!Watch the reveal Trailer Now.SlashZero is a 3D anime-style roguelike action platformer. Lord of the Void HIEROS-I has shattered time, and birthed the endless Null Void that devours all in its path. But hope is not lost. A resistance has risen: the Timehackers, warriors who wield the power of the Authority Keys to leap across shattered timelines, stand against the Void, and uncover the hidden truth behind HIEROS-I' reign.A NEW VISION for Something More Than An Action…