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DarkMaus

DarkMaus Steam news

Daniel Wright | Jan 26, 2016 | game

Released

0players observed · 5 October 2026 - 18:50:45 UTC

ActionIndieRPGSouls-likeDifficultSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive

DarkMaus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews437
  • Release dateJan 26, 2016
  • DeveloperDaniel Wright
  • PublisherDaniel Wright

Genres: Action, Indie, RPG

Company pages: Developer: Daniel WrightPublisher: Daniel Wright

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DarkMaus Steam news

DarkMaus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • DarkMaus Soundtrack released - 16 February 2016

    The dark and ominous soundtrack of DarkMaus is now available for purchase, and contains 28 tracks from composer Eric Hopton. http://store.steampowered.com/app/444820/

  • DarkMaus Soundtrack released - 16 February 2016

    The dark and ominous soundtrack of DarkMaus is now available for purchase, and contains 28 tracks from composer Eric Hopton. http://store.steampowered.com/app/444820/

  • Update 1.04 - 15 February 2016

    Big change - the 6 previous weapon skills are now merged into 3. Having such specific weapon skills was causing too much upgrade lock-in, and most of the weapons in the game couldn't even be equipped on a single run. Other changes: Map vision stays around for longer Slightly more morsels in the mid and late game Ghost allies are not quite as tough with the Ghost whisperer ability Improved balance of NG+++ player upgrade scaling

  • Update 1.04 - 15 February 2016

    Big change - the 6 previous weapon skills are now merged into 3. Having such specific weapon skills was causing too much upgrade lock-in, and most of the weapons in the game couldn't even be equipped on a single run. Other changes: Map vision stays around for longer Slightly more morsels in the mid and late game Ghost allies are not quite as tough with the Ghost whisperer ability Improved balance of NG+++ player upgrade scaling

  • Update 1.03 - 12 February 2016

    By popular request - you can now use morsels in combat. Hold the B button (Q on keyboard) to consume your smallest morsel. Morsels are still scarce, so use wisely! Other changes: Fixed accessories equipped to their existing slot causing them to be unequipped when reloaded Fixed over-queuing of attacks when doing a sweeping attack or running stab Fixed over-queuing of dodges when taking damage, particularly from ballistas Marrow frenzy ability moved to Y button (hold to activate) Greatsword slams are easier to land Improved some of the end-game story scripting Increased Resilience effectiveness

  • Update 1.03 - 12 February 2016

    By popular request - you can now use morsels in combat. Hold the B button (Q on keyboard) to consume your smallest morsel. Morsels are still scarce, so use wisely! Other changes: Fixed accessories equipped to their existing slot causing them to be unequipped when reloaded Fixed over-queuing of attacks when doing a sweeping attack or running stab Fixed over-queuing of dodges when taking damage, particularly from ballistas Marrow frenzy ability moved to Y button (hold to activate) Greatsword slams are easier to land Improved some of the end-game story scripting Increased Resilience effectiveness

  • Update 1.02 - 3 February 2016

    I've mostly been working on stability, but some gameplay tweaks too. Unfortunately there are still a number of ongoing crashes out there. Major Fixes Fixed crash when changing weapons quickly after deflecting an arrow Checkpoint files are backed up before saving or starting a NG+, to prevent lost progress in the case of corrupted save files Fixed crash changing graphics setting Fixed crash in UI Performance Full res torch shadows disabled Gameplay If you accidentally damage Anna too much, she will forgive you after killing you once Halberd does more damage to compensate for its higher requirements Reduced swamp slow Late game castle enemies made a bit easier, bosses a bit harder Fixed Zarristar exploit with greatsword Fixed Fuel Jar exploit Fixed Fire Blade Oil effect not showing up after an exit

  • Update 1.02 - 3 February 2016

    I've mostly been working on stability, but some gameplay tweaks too. Unfortunately there are still a number of ongoing crashes out there. Major Fixes Fixed crash when changing weapons quickly after deflecting an arrow Checkpoint files are backed up before saving or starting a NG+, to prevent lost progress in the case of corrupted save files Fixed crash changing graphics setting Fixed crash in UI Performance Full res torch shadows disabled Gameplay If you accidentally damage Anna too much, she will forgive you after killing you once Halberd does more damage to compensate for its higher requirements Reduced swamp slow Late game castle enemies made a bit easier, bosses a bit harder Fixed Zarristar exploit with greatsword Fixed Fuel Jar exploit Fixed Fire Blade Oil effect not showing up after an exit

  • DarkMaus is Dark Souls starring a mouse - 30 January 2016

    DarkMaus is a great name for a game that is basically Dark Souls, but starring a mouse. DarkMaus is out now on Steam , and features bonfires, medieval combat, and even an interface highly reminiscent of From Software's game. The major difference, of course, is that you are a mouse. And your enemies are other mice, along with spiders, crows, and other creatures mice probably encounter in their daily lives. There's also this mechanic, which sounds interesting: "Each time you die, an ally ghost is summoned that retraces your steps, fighting by your side. With time you can collect multiple ally ghosts and choose their weapons for extra strategy opportunities." DarkMaus, meet DeadMaus. Somewhere, DeadMau5's giant ears are burning. The reception on Steam seems positive for this one, and I must say I'm intrigued despite hoping there are few more colours hidden in it somewhere. If you like Dark…

  • Update 1.01 is live - 29 January 2016

    The first update is live with some fixes and suggestions from the community. Hopefully I didn't break anything =) Gameplay Crows now land occasionally, giving spear users an opportunity to hit them Improved Bull damage accuracy, especially on charges Depleted stamina warning shows if you failed a block, to make it clear what happened Input Added keyboard shortcuts for menus: 1-4 (4 is the map shortcut) Limited input bindings file, for keyboard only right now. Located in Documents/DarkMaus/InputBindings.txt after you run once with this update. Bug fixes Fixed loading of wrong save file with more than 10 save slots Hopeful fix for crash that was happening randomly when deflecting an arrow

  • Update 1.01 is live - 29 January 2016

    The first update is live with some fixes and suggestions from the community. Hopefully I didn't break anything =) Gameplay Crows now land occasionally, giving spear users an opportunity to hit them Improved Bull damage accuracy, especially on charges Depleted stamina warning shows if you failed a block, to make it clear what happened Input Added keyboard shortcuts for menus: 1-4 (4 is the map shortcut) Limited input bindings file, for keyboard only right now. Located in Documents/DarkMaus/InputBindings.txt after you run once with this update. Bug fixes Fixed loading of wrong save file with more than 10 save slots Hopeful fix for crash that was happening randomly when deflecting an arrow

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