- Refunct Update 11.3 - 23 October 2020
Hey guys, a small patch has just gone live: Fixed losing momentum on step-ups in rare cases Improved Livesplit integration This so called "edge glitch" has been by far the most requested fix by the passionate Refunct speedrun community. Also Refunct was released five years ago. Thank you so much for your support!❤️ To celebrate you can pay what you want (starting at 0$) to download Refunct's soundtrack by Singto Conley in high-quality MP3 or FLAC. Thank you! - Dominique
- Daily Deal - Refunct, 70% Off - 24 June 2019
Today's Deal: Save 70% on Refunct !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time
- Refunct out on Consoles - 7 June 2019
https://i.imgur.com/zpVrdDM.jpg It's surreal that Refunct is now available on newer versions of consoles that I originally grew up with. Thanks for the huge support of each and everyone of you! Refunct on Nintendo Switch Refunct on Xbox One Refunct on PlayStation 4 Also the Refunct Discord has been officially verified. Come say hi to the welcoming community and chat about Refunct and more. Thank you! - Dominique
- Refunct Update 11 - 25 March 2019
https://i.imgur.com/VSyX5fs.jpg Hi all, Refunct Update 11 is out improving movement, controller input, performance and more: Improved controller movement and aiming Improved performance by optimizing meshes and materials Improved settings gamepad/keyboard navigation Increased collectible collect radius Increased max grounded step-up height slightly Increased max mid-air step-up height slightly Increased ghost jump time slightly Fixed crouched step-up collision issues in rare cases Fixed clipping into geometry after climbing in rare cases Fixed incorrect field of view when restarting during outro in rare cases Fixed noticeable near shadow cascade transition Fixed outro time hour formatting at 1000+ hours Tweaked field of view range to 80 - 120 Tweaked sensitivity range to 10% - 400% Tweaked controller diagonal move deadzone Removed support for binding mouse scroll wheel Removed resolutio…
- My new game Swarmlake out NOW - 12 March 2018
Hi all, I'm happy to say that my new game Swarmlake which I've been working on for the past two years and put everything I've got into it is finally out NOW: http://store.steampowered.com/app/793350/Swarmlake Also if you enjoyed Refunct please leave a brief Steam review for it if you can, as I believe it to be the most effective way for others to notice my games. Thank you a lot for all your support over the years! Dominique
- Refunct Update 10 - 2 October 2017
https://i.imgur.com/aZcGfuC.jpg Hey all! Refunct Update 10 is now live which improves movement, optimization and more: Added mid-air step-up mechanic making movement smoother by adding leeway when barely missing edges on landing Added 10-40% resolution scale for extremely low-end systems Improved climbing at steep angles Improved collision consistency by always using flat movement base Improved performance using LODs, model and render tweaks Fixed jerky physics while moving on rising islands Fixed camera dipping into water in rare cases Increased minimum required climb height slightly Tweaked button collision by tapering off the top to fix sliding in rare cases with the collision changes
- Refunct Update 10 - 2 October 2017
https://i.imgur.com/aZcGfuC.jpg Hey all! Refunct Update 10 is now live which improves movement, optimization and more: Added mid-air step-up mechanic making movement smoother by adding leeway when barely missing edges on landing Added 10-40% resolution scale for extremely low-end systems Improved climbing at steep angles Improved collision consistency by always using flat movement base Improved performance using LODs, model and render tweaks Fixed jerky physics while moving on rising islands Fixed camera dipping into water in rare cases Increased minimum required climb height slightly Tweaked button collision by tapering off the top to fix sliding in rare cases with the collision changes This update has been iterated on with the critical and passionate speedrun community. Also you can now name your price and pay what you want for Refunct's soundtrack / OST by Kristofferson getting it in…
- Refunct Update 9 - 17 July 2017
http://i.imgur.com/jOoiTKY.jpg Hey guys! Refunct Update 9 is now live which adds better water reflections, 6 new achievements, 11 new languages and more:Added lit and shadowed real-time planar water reflections on at least medium and especially ultra effects quality settings (not supported on Linux) Added 6 achievements Added Arabic (not supported on Linux), Bulgarian, Czech, European Portuguese, Greek, Hungarian, Japanese, Romanian, Thai, Traditional Chinese and Ukrainian localization Added right-to-left UI layout support for Arabic Improved some existing localizations Improved outro text quality Fixed maintaining velocity when walljumping off of the very top of objects Fixed resetting language to default on macOS and Linux Tweaked automatically detected quality settings Tweaked alternate outro text criteria Tweaked selecting first played music on startup
- Refunct Update 9 - 17 July 2017
http://i.imgur.com/jOoiTKY.jpg Hey guys! Refunct Update 9 is now live which adds better water reflections, 6 new achievements, 11 new languages and more:Added lit and shadowed real-time planar water reflections on at least medium and especially ultra effects quality settings (not supported on Linux) Added 6 achievements Added Arabic (not supported on Linux), Bulgarian, Czech, European Portuguese, Greek, Hungarian, Japanese, Romanian, Thai, Traditional Chinese and Ukrainian localization Added right-to-left UI layout support for Arabic Improved some existing localizations Improved outro text quality Fixed maintaining velocity when walljumping off of the very top of objects Fixed resetting language to default on macOS and Linux Tweaked automatically detected quality settings Tweaked alternate outro text criteria Tweaked selecting first played music on startup Achievements Of the new achiev…
- Community Translation - 25 June 2017
http://i.imgur.com/HxBViSw.jpg Refunct has now been translated by the community into all 27 languages supported by Steam showing you guys' kindness and helpfulness which will allow even more people in the world to experience the game once the update adding them goes live. If you want to check out and fix possible incorrect translations which may have sneaked in please add comments in the Refunct translation spreadsheet so this can get fixed: https://docs.google.com/spreadsheets/d/1tu-7cMYiVQhhdmVxd_8iHiukA0xOpHHFpGaKN443JM8/edit?usp=sharing Thank you!
- Refunct Update 8 - 17 April 2017
http://i.imgur.com/ajhrqtw.jpg Hi! Refunct Update 8 has been released which aims to reduce causing motion sickness for people prone to it and incorporates various player feedback: Improved camera smoothness by using flat movement base collision on the ground Fixed a few localization strings Fixed showing incorrect restart message in rare cases Fixed executable icon after Update 7 Tweaked hiding restart message after first instead of second restart after game completion Tweaked default quality scaling Reverted island rise timing changes of Update 7
- Refunct Update 8 - 17 April 2017
http://i.imgur.com/ajhrqtw.jpg Hi! Refunct Update 8 has been released which aims to reduce causing motion sickness for people prone to it and incorporates various player feedback: Improved camera smoothness by using flat movement base collision on the ground Fixed a few localization strings Fixed showing incorrect restart message in rare cases Fixed executable icon after Update 7 Tweaked hiding restart message after first instead of second restart after game completion Tweaked default quality scaling Reverted island rise timing changes of Update 7 Additionally if you are very prone to motion sickness the following may help further: Try to not think about motion sickness Reduce mouse/gamepad sensitivity Tweak the graphics settings to run Refunct with at least 60 fps Tweak the field of view Set anti-aliasing to low or none Do not hide the reticle
- Refunct Update 7 - 7 April 2017
http://i.imgur.com/rbvUFg1.jpg Hey all! A new update has gone live adding support for 16 languages and a lot of general improvements as well:Added Chinese, Korean, Russian, German, French, Dutch, Swedish, Spanish, Norwegian, Portuguese, Polish, Turkish, Italian, Danish and Finnish localization Added two achievements (reverted) Added setting to change the language Added fading fireworks if being too close to prevent flashing the player Fixed framerate hitches due to audio after Update 5 Fixed launching the game without the latest Windows updates Improved pillar rise timings slightly to make speedrun more consistent Improved sky colors Improved water sounds attenuation and volume Improved text Reduced required hard drive size Removed coloring pillar below collectible when collecting
- Refunct Update 7 - 7 April 2017
http://i.imgur.com/rbvUFg1.jpg Hey all! A new update has gone live adding support for 16 languages and a lot of general improvements as well:Added Chinese, Korean, Russian, German, French, Dutch, Swedish, Spanish, Norwegian, Portuguese, Polish, Turkish, Italian, Danish and Finnish localization Added two achievements (reverted) Added setting to change the language Added fading fireworks if being too close to prevent flashing the player Fixed framerate hitches due to audio after Update 5 Fixed launching the game without the latest Windows updates Improved pillar rise timings slightly to make speedrun more consistent Improved sky colors Improved water sounds attenuation and volume Improved text Reduced required hard drive size Removed coloring pillar below collectible when collecting This also includes all changes from Update 6 which had been reverted until now:Added showing completion tim…
- Translating Refunct - 30 March 2017
http://i.imgur.com/dvdiS7H.jpg Due to popular demand work has begun to translate Refunct to 16 different languages. This was completed by the community in just 4 days and will be included in the next update. Thanks to everyone involved! Refunct translation spreadsheet: https://docs.google.com/spreadsheets/d/1tu-7cMYiVQhhdmVxd_8iHiukA0xOpHHFpGaKN443JM8/edit?usp=sharing Thank you! Danke! Merci ! Спасибо! Bedankt! Tack! ¡Gracias! Takk! Kiitos! Obrigado! Dziekuję! Teşekkürler! Grazie! Tak! 谢谢! 감사합니다! ありがとう!
- Refunct Update 6 - 13 March 2017
http://i.imgur.com/9icEXyv.jpg Hey, Update 6 improves the experience based on player feedback: Added showing completion time in-world during outro after first completion Added showing pillar colors during outro after first completion Added resetting speedrun and color mode by holding crouch button in menu Added 180, 240, 288 and 300 frame rate caps Improved performance and framerate stability Improved walljump keeping upwards velocity if bigger than walljump upwards launch speed Improved night colors and visibility Improved gamepad rotation by adding a sensitivity curve Improved gamepad movement by increasing the outer deadzone range Improved keyboard and gamepad handling in menus Improved field of view handling during outro scene Improved colorized pillar color scheme Improved random color algorithm to not allow same color twice Improved controls naming in settings menu Fixed crouch st…
- Refunct Update 6 Soon - 13 March 2017
http://i.imgur.com/9icEXyv.jpg Update 6 has been delayed due to rare AMD driver crashes. Here is a sneak-peak of the changelog: Added showing completion time in-world during outro after first completion Added showing pillar colors during outro after first completion Added resetting speedrun and color mode by holding crouch button in menu Added 180, 240, 288 and 300 frame rate caps Improved performance and framerate stability Improved walljump keeping upwards velocity if bigger than walljump upwards launch speed Improved night colors and visibility Improved gamepad rotation by adding a sensitivity curve Improved gamepad movement by increasing the outer deadzone range Improved keyboard and gamepad handling in menus Improved field of view handling during outro scene Improved colorized pillar color scheme Improved random color algorithm to not allow same color twice Improved controls naming…
- Refunct Update 5 - 23 January 2017
http://i.imgur.com/ivJHQIM.jpg Hey all! A new patch has just gone live to allow for post-completion player expression and increased polish: Added pillar colorization system Added saving completion time between sessions Added menu title/time color variation after collecting all collectibles Improved movement precision slightly Improved sound effects modulation variations Improved intro logo timing Improved game completion time taking new game glitch into account Fixed new game glitch (reverted) Fixed softlock if using new game glitch on first button Fixed camera clipping into water in rare cases Fixed game progress if loading invalid savegame Fixed UI scale on certain hardware Fixed silent audio under water on macOS Increased field of view setting range to 70° - 130°
- Refunct Update 5 - 23 January 2017
http://i.imgur.com/ivJHQIM.jpg Hey all! A new patch has just gone live to allow for post-completion player expression and increased polish: Added pillar colorization system Added saving completion time between sessions Added menu title/time color variation after collecting all collectibles Improved movement precision slightly Improved sound effects modulation variations Improved intro logo timing Improved game completion time taking new game glitch into account Fixed new game glitch (reverted) Fixed softlock if using new game glitch on first button Fixed camera clipping into water in rare cases Fixed game progress if loading invalid savegame Fixed UI scale on certain hardware Fixed silent audio under water on macOS Increased field of view setting range to 70° - 130°
- Support Charity - 11 January 2017
Awesome Games Done Quick is an annual speedrun charity marathon which is showcasing a Refunct Any% run on Friday 13 January 2017 6:54 AM UTC. Please check it out and maybe consider donating to a good cause as well. In case you missed it here is the archive (starts at 7:52): http://www.youtube.com/watch?v=9tW91vTOudQ&t=7m52s