SPSTEAMPULSELIVE ANALYTICS
A Week in Paradise

A Week in Paradise Steam news

Etrikia | Q2 2026 | game

Released

0players observed · 24 September 2026 - 19:06:09 UTC

AdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

A Week in Paradise news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews19
  • Release dateQ2 2026
  • DeveloperEtrikia
  • PublisherSoft Serve Games, Etrikia

Genres: Adventure, Casual, Indie

Company pages: Developer: EtrikiaPublisher: Soft Serve Games, Etrikia

Top Steam chartsTop 100 gamesGame directorySteam Store page

A Week in Paradise Steam news

A Week in Paradise news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 1.1.2: Saving and Loading Tweaks - 20 July 2026

    This is just a small patch that fixes some errors with the extended save slots. Changes: save slots 9-12 properly display information in the pause menu removed reminder to save on certain chapter that caused issues when loading back into that save minor text edits

  • Hot Fix 1.1.1 - 11 July 2026

    A meta data issue was causing an issue with save files. This should be resolved now!

  • Steam Deck Verified and Minor Updates - 10 July 2026

    Hi everyone!Thank you for your continued support for A Week in Paradise. We have now been verified for the Steam Deck! With this I've pushed out some small updates:more text correctionsadded: 4 more save slots!new feature: you can now skip the "dream" segments on subsequent playthroughsThese changes should help you completionists out there searching for all the endings. Let us know if you run into any issues. Also,We are starting the Portuguese localization, but no ETA on that for now. Thanks for playing and see you next update!

  • Patch 1.0.2: Linux OS Now Available - 8 June 2026

    It took a bit of time but we've added Linux support! Please let us know if you run into any issues. Patch Notes: Issue with an achievement for chapter 5 not triggering correctly for all users. Linux OS version added

  • Hot Fix 1.0.1 - 6 June 2026

    Thank you to everyone that has played the game so far, it's been a treat to read all the feedback. There was a critical bug affecting replays so we've issued this patch now. Patch notes: 7 typos amended Camera can no longer drift when holding "up" at the beginning of Night 4 Players will no longer softlock when trying to sit after loading into Night 3 A bug which caused the last save to be loaded when starting a new game has been patched. Sfx on Night 6 has been boosted for clairity Please let us know if you run into any more issues. Thank you again for playing! We'll be back next week to discuss what comes next.

  • A Week in Paradise: Available Now! - 5 June 2026

    Paradise has finally opened its doors! Through the eyes of a struggling writer and local alcoholic, find out what keeps bringing you back to a bar called Paradise, one day at a time. Discover:1 to 3 hours of gameplay with replayability across a 20,000-word script.One of 5 endings determined by the totality of your choices.A darts mini game with 2 game modes. Thank you to everyone who has supported me on this long journey. I can’t wait to hear what you think of this story. Follow along on social media for future projects and updates!

  • Release Date Reveal -- June 5th, 2026 - 5 May 2026

    Things are wrapping up nicely on the production side. "ith all the progress we've made, we're comfortable announcing this release date! We'll be checking back in soon!

  • Development Progress - 7 April 2026

    First of all, sorry for the silence! Let's not call these monthly anymore, haha! I was recently in Steam Next Fest, we didn't have great traction but for what we went in with it was pretty good! Since then, I've been nose-to-keyboard for weeks! To be so real, I find these updates really difficult! I don't know what it is about chronicling the work, as I work, that become hard to track. I suppose it feels somewhat like backtracking as my to-do list is written in only ways I understand. Things as small as making the phone ring or as large as setting up a whole new animation, all take time but not everything is "worthy" progress. And so much of this kind of work is fighting your own mentality, I realized. It's so easy to get lost in the numbers, to track validity of effort with engagement. At the same time, there's something so gratifying about the process. Seeing the vision build up into…

  • Demo Patch 1.0.2 - 23 February 2026

    Hello everyone! I have pushed a patch out last night (and today) with the revamped and hopefully final version of the demo. Let's go over it.What's newBug: fix where players crashed when finishing the dart games in the last updateSeveral collisions have been adjusted to prevent players from getting stuck or walking on texturesNew CG, a new graphic has been added to the intro!New VA: Welcome Bernie K-G as the new voice of Charlene!Voice acting EQ: all voice lines have been given another audio mixing passMemories fade to show progression in dream 1 Drink choices no longer flicker when using mouse Smoother camera panningTypo and grammatical fixesAdded voice control with SFX slider feedbackLabel to assure this is only the demo version of the gameSave and loading buttons removedVarious quality polishes Credits updatedSee you next month for a progress update! We're getting close!

  • Monthly Update #1 - 29 January 2026

    Hey all! Time for a monthly update er.... two months later. There's a lot to cover so let's start on writing ...WritingThe main script is done! It's about 17,000 words not including many item descriptions to to be written. The story feels whole and satisfying- and alpha readers agree!CodingThe save system works!! This was a massive undertaking.It still needs some tweaks to keep the UI consistent.. but it LOADS to the CORRECT chapter with your choices! Will try to add it to the demo before next fest. ArtThere's so much art left to do but it's moving! New maps, new character busts, and Ui improvments! So much more back-end work but we're keeping on target. With the script finished, I'm starting to get into "very progress, much fast" mode. There's just a few more things left to figure out. Stay tuned for more very soon!

  • Demo Patch 1.0.1 - 26 December 2025

    Some small patches!QOL- WASD can be used for selecting choices Text- more typo fixes- clarity to some text linesVisual- capsule sprites now rendering correctly- adjustments to animation timingSound- voice lines, sfx , and music volume rebalanced

  • Demo Available Now! - 9 December 2025

    There were some patches for last-minute typos, so make sure to verify your game files if you downloaded early!I'm so proud to have gotten this far, I hope you enjoy what's available so far! There's plenty more to see and mystery to discover.Features:~25 minutes of gameplay1 mini-game2 out of the 7 planned chaptersAnimated portraitsSmooth jazzy jamsEmotional themes

Patch notes and updates

S.noRelease datePatch nameGID number
120 July 2026Patch 1.1.2: Saving and Loading Tweaks1838407329265880
211 July 2026Hot Fix 1.1.11837955055358536
38 June 2026Patch 1.0.2: Linux OS Now Available1834602721199721
46 June 2026Hot Fix 1.0.11834602721194183
523 February 2026Demo Patch 1.0.21825093633192919
626 December 2025Demo Patch 1.0.11819386365108789

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