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KartKraft™

KartKraft™ Steam news

Motorsport Games | Nov 1, 2018 | game

Released

45players observed · 5 October 2026 - 19:29:42 UTC

ActionCasualRacingSimulationSportsSteam Store

  • Latest observed players45 · 5 October 2026 - 19:29:42 UTC
  • SteamPulse tracked peak165
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive

KartKraft™ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players45 · 5 October 2026 - 19:29:42 UTC
  • SteamPulse tracked peak165
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews3,925
  • Release dateNov 1, 2018
  • DeveloperMotorsport Games
  • PublisherMotorsport Games

Genres: Action, Casual, Racing, Simulation, Sports

Company pages: Developer: Motorsport GamesPublisher: Motorsport Games

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KartKraft™ Steam news

KartKraft™ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • A few small improvements - 23 December 2022

    Fix for Practice mode not loading correctly in some languages/regions Fix for Time Trial exploits by entering pits Improved region detection in Time Trial leaderboards Various stability improvements

  • Backend migration complete - 12 December 2022

    The backend migration is now complete. Thankyou everybody for your patience! AI races are now available Time Trial mode is now available Time Trial leaderboards were captured about a week ago. All times and ghosts should still be operational. Do let us know if you experience any problems. Please report any new bugs. We will monitor the new backend and fix issues if they occur!

  • Hotfix: SteamVR crash - 3 December 2022

    A small fix for a crash which affected some VR headsets using SteamVR

  • Player accounts backend migration - 2 December 2022

    Migrated our backend database and accounts system to a new service. Races and Time Trial are temporarily disabled in this release. They will return soon. A large amount of underlying game code has changed so please do report any bugs! Physics remains unchanged.

  • May Community Update - 31 May 2022

    To our loyal fans, Following on our April community update, our team is hard at work to bring you new content and features to enjoy. We have an update planned in the near future to introduce some quality-of-life improvements to the game. While multiplayer racing mode still is our top priority, we expect this feature will require more work and to be available Holiday 2022. We are committed to bringing you the best experience possible and have some exciting content planned in the meantime. You can expect a new engine/class, and multiple time-of-day track conditions in Q3 2022. We are aware of the many requests for content including new karts, weather and custom helmets and are eager to bring these, among other things, to life. For more information visit: https://motorsportgames.com/kartkraft-community-update-may-2022/ The team can’t thank you enough for the continued support – The future…

  • April Community Update - 27 April 2022

    In light of recent community discussion we wanted to take a few moments to give you all clear assurance that development work on KartKraft continues and has in no way slowed since coming out of Early Access. We remain committed to creating the best simulator in its class and are as excited as ever for the future of KartKraft and its community of players. A multiplayer racing mode, to go along with our initial online offering has been a key focus of the team since coming out of early access; something we know that you as a community have been looking forward to and that we have been wanting to bring to KartKraft for some time. As you will appreciate, this is a significant undertaking for a small team, and we don’t want to rush this feature out until it’s robust and of the quality that you all expect. In the meantime, we have some other updates in the works that we think you’re going to l…

  • KartKraft Full Release - 16 February 2022

    The highly anticipated full release of KartKraft is finally here! Over the past year we have completely overhauled your karting experience including massive quality of life improvements, a brand new audio engine, additional tracks, karts and multiplayer mode. In this release, you will be able to race with more options than ever before! Take the wheel of the brand new Monster Kart, check out the new Hangar Track, and enjoy multiplayer on all karts with up to 25 drivers!

  • Multiplayer Update - 23 December 2021

    We want to end 2021 with a bang, and this month's content update won't disappoint. The long awaited multiplayer beta is now available in KartKraft! Practice with up to 25 drivers in the KA100 kart and experience the true to life Whilton Mill track. We have made huge strides this year adding new content for our fans to enjoy, and our team can't wait to show you what's to come in 2022. See you on the track!

  • Audio Remaster Update - 24 November 2021

    This month's content update features a completely overhauled audio engine and a new bodykit for the KartKross vehicle. Paying close attention to detail, we have remastered every piece of audio to bring you into a more immersive and fun environment. We even added new music options for you to enjoy too!

  • KartKross - 4 November 2021

    As we gear up toward the end of the year for the hotly anticipated multiplayer update, this build adds several improvements to the newly released 'KartKross' vehicle which puts you in the seat of a 300kg, 120hp rocket capable of 0-60mph in less than 3 seconds. Changes - Added dashboard, pedals and dynamic parts to KartKross vehicle - Improved handling of KartKross vehicles - Replay cameras added for Brentemonte - AI are now learning to drive KartKross class vehicles - Fixed collision stability issues with KartKross vehicle - Fixed graphical glitches in KartKross vehicle - Fixed incorrect engine sound on KZ2 vehicles - Audio mixing improvements - Minor performance improvements

  • The International Circuit of Genk is here! - 23 September 2021

    International Circuit of Genk, Belgium added to the track line up in this eagerly anticipated update for the award winning KartKraft. The 1.36-kilometer, 0.85-mile circuit in Belgium, that is historically tied with Formula 1’s Max Verstappen, is live! Verstappen was able to hone his racing skills growing up competing at the venue, and we wanted to give you the same opportunity. Please restart Steam if you do not see the update.

  • Build 0.1.0.3096 is now live! - 17 May 2021

    As we approach the release of the Karting Genk circuit, we’re taking a quick pit stop to update Unreal Engine to take full advantage of the new quality of life and performance fixes in 4.25 and 4.26. This build also adds support for head tracking using TrackIR. The full changelist can be found after the break. JOIN US We’re also on the lookout for programmers and artists to join us. If that sounds like you, we’d love to hear from you at [email protected] CHANGES Updated Engine to 4.25 Added support for head tracking using TrackIR Fixed a bug which prevented the ability to bind brake input to gamepad Please restart Steam if you do not see the update.

  • v0.1.0.3006: Fanatec wheel/pedal binding issues fixed - 10 March 2021

    This hotfix will require all existing users to rebind their inputs if using a steering wheel. (This is most likely the last time you'll ever need to do this.) Changes DirectInput binding storage format changed. Fixes issues when binding some Fanatec wheel/pedal combinations. Added a menu asking if you would like to bind your wheel if a device is detected and no binding found.

  • Small patch: VR, lanugage, input and telemetry updates - 4 March 2021

    Build 0.1.0.2992 has gone live and contains the following improvements: General Fixed font issue for languages other than English. Main menu option fonts will look different but are now legible. Nicer fonts and translations are slated for the future. Added more telemetry output: vehicle world position, session elapsed time, session name, track name, track address and track country code. Added the ability to manually drive in to the pits during practice sessions. VR Improved VR input for menus. Menus now default to using mouse, with an option to switch to gaze input available in Settings > VR. Added new setting to fine tune world scale in VR. Use this setting only if the world feels "wrong" to you. Default of 100% should be correct for 99% of people. Available in Settings > VR. Added an option to switch between Headphones (head-tracked) and Speaker (non-head-tracked) mode for audio. Avai…

  • February Update: Physics Overhaul! - 11 February 2021

    We're back with another update and arguably the biggest change to the handling of the karts since the launch of KartKraft. What began as an analysis of tyre loads when riding over kerbs, quickly became a much deeper investigation into the damping response of the tyres with respect to the rate of change of steering input. This uncovered a bug in the method used to calculate the damping velocity of the tyre and after it was resolved, we witnessed much more consistent loads across varying steering input rates of change. As such, all tyres/classes have been re-tuned with the result being an improved and much more natural driving feel that allows you to lean on the tyres during cornering, trail brake and lap consistently with more detailed force feedback. We've also been working with Valve to investigate and fix the issues causing some players' wheels not being detected by KartKraft despite…

  • Introducing the new 22HP IAME KA100 class! - 24 December 2020

    KA100 The IAME KA100 class has been added to KartKraft. With 22HP and a maximum RPM of 15,000, the new class uses the medium grip MG Red tyre and requires very precise and smooth inputs to achieve good lap times. We look forward to your feedback! Thermal Tyre Model The tyre model has been updated to include a 3D thermodynamic model that simulates the heat transfer between the asphalt, contact patch, tread, pressurised air and rim. No longer static, the entire carcass and tread around the circumference of the tyre is affected by contact pressure and sliding friction which results in localised hotspots and the new ability to overheat the tyre if driving and sliding too hard. Future updates will include different rim materials that allow for better dissipation of heat and more stable changes in pressure. A visualisation of the 3D tread has been added to the HUD. Note: Existing setups will…

  • Patch Notes: 0.1.0.2693 - 13 November 2020

    Build 0.1.0.2693 is now live! Please restart Steam if you do not see the update Fixes/Improvements Improved: Wheel input binding now displays more information and requires a button press to reduce errors caused by timing Added: Numpad keys can be used in photomode Added: Can now use left/right keyboard navigation in the input menu Added: Can now drag and hide the live placings HUD item in time trial mode Fixedbug where chosen monitor setting was not saved Fixed bug where ghost volume would be ignored if set in main menu Fixed occasional motion blur corruption in chase camera Fixedoverlapping vehicles in post race podium sequence FixedVR camera rotating incorrectly at the end of cinematic sequences such as the post race restart menu. Fixed bug where incorrect number of AI drivers would appear in a race As always, we're reading all of your posts, reviews and comments and are addressing yo…

  • Triple screen update! - 29 October 2020

    Triple Screen We've now added support for triple screen rendering which can be enabled via the camera menu. As this is the first release, we'd love to hear your feedback and suggestions to further improve your experience. New input system The input system has been completely re-designed and built from the ground up to make setting up wheels and controllers a seamless experience via a calibration wizard. This has the added benefit of simplifying the UI since we've been able to remove invert/min/max settings for each analogue input (Throttle/Brake/Clutch/Steering). Please note that these changes mean all players are required to set your controls up again Test Drive We've added a new test drive menu in preparation for the release of our upcoming track modding tool. This is the result of a large refactor to the map loading system which can now discover and load tracks dynamically at runtime…

  • ICYMI: Sky + Lighting update - 25 June 2020

    After May's force feedback algorithm update, the start of this month saw the release of the new dynamic sky system in build 0.1.0.2309. Featuring incredible, natural transitions from overcast to sunny weather with rolling cloud shadows, we also took the opportunity to overhaul the lighting and push the photorealism bar even further than before. We've begun improving the off track experience by showing your kart in the pit area while making setup changes. This will also extend to the main menu, which will see significant UI changes in the next few updates. The future is bright for KartKraft! CHANGELOG New: Dynamic skies with improved lighting for all tracks. Weather currently locked to cloudy/overcast. New: Added new camera view when returning to pits. Placement is temporary until team tents are placed. New: Added backlights to Alfano and Mychron data loggers. Fixed: Bug which caused tra…

  • Multiplayer registration is now open! - 15 April 2020

    Build 0.1.0.2139 is now live. Please restart Steam if you cannot see the update. Multiplayer beta After months of work behind the scenes, version 1 of our scheduled racing system is here and will be rolled out to players over the coming weeks. While our initial intention was to release a dedicated server and provide an in-game browser for community host races, we made the decision to invest in building a scheduled racing system to provide a competitive, fair, and low-latency racing environment. With advanced skill-based matchmaking, league and hosted session support in development, KartKraft is quickly becoming the premiere online karting experience. During the soft launch phase, we'll be stress-testing the servers, listening to feedback, and gradually increasing the number of participating players before opening the beta to everyone. Initial events will be restricted to Timed Practice…

Patch notes and updates

S.noRelease datePatch nameGID number
123 December 2022A few small improvements5000716037444435912
212 December 2022Backend migration complete4980448574122147377
33 December 2022Hotfix: SteamVR crash4979322040025146242
42 December 2022Player accounts backend migration4979322040019248268
523 September 2021The International Circuit of Genk is here!3936699406870106004
617 May 2021Build 0.1.0.3096 is now live!4767601588123978767
710 March 2021v0.1.0.3006: Fanatec wheel/pedal binding issues fixed4058278841271607430
84 March 2021Small patch: VR, lanugage, input and telemetry updates4057152305713763088
913 November 2020Patch Notes: 0.1.0.26933872494575589479063
101 November 2019Happy Halloween from all of us at KartKraft!2451574645859693071
1116 August 2019KZ2 UPDATE IS OUT NOW!3556075649723532576
1221 June 2019SMASH THOSE KERBS!2415533798135466561
1320 June 2019ATLANTA MOTORSPORTS PARK OUT NOW!2415533798131856050
1411 June 2019Kart Setups - Build 0.1.0.1754 out now2411028931157721408
1523 May 2019Telemetry API update is now live (Build 0.1.0.1717)2408775863517589067
169 May 2019Build 0.1.0.1696 is now live! (Telemetry update)2405396896207797863
1727 April 2019Build 0.1.0.1682 is now live!2432417221742645357
1816 April 2019Build 0.1.0.1660 is now live! [*Edit 20.04]3763229740660491868
197 February 2019KartKraft VR Beta out now!2461683368384963136
2019 December 2018AI hits the track2417769111280446408

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