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Minigolf VR

Minigolf VR Steam news

Virtualex | Mar 30, 2016 | game

Released

0players observed · 6 October 2026 - 18:52:15 UTC

CasualIndieSportsEarly AccessVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score44% positive

Minigolf VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score44% positive
  • Total reviews27
  • Release dateMar 30, 2016
  • DeveloperVirtualex
  • PublisherVirtualex

Genres: Casual, Indie, Sports, Early Access

Company pages: Developer: VirtualexPublisher: Virtualex

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Minigolf VR Steam news

Minigolf VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Minigolf VR now open sourced - 6 January 2018

    Hey folks! As most of you have probably figured out, development on this game has ceased. Due to poor sales. the multiplayer servers have been shut down and no further development has been done in quite a while. This announcement should have been made earlier, and I sincerely apologise for that. So what happens now? First off, I'm reducing the price of the game to 99c, as Steam won't let me make it free. If you've purchased it recently, definitely go for the refund. Secondly, I've now open-sourced the project files, so that anyone can build and play the game if they have the right tools and assets. The files can be found here: https://github.com/Zaeran/MinigolfVR And that's about it. Thanks to everyone who bought the game, and I hope one day I will get to develop something even better for you all :)

  • Minigolf VR now open sourced - 6 January 2018

    Hey folks! As most of you have probably figured out, development on this game has ceased. Due to poor sales. the multiplayer servers have been shut down and no further development has been done in quite a while. This announcement should have been made earlier, and I sincerely apologise for that. So what happens now? First off, I'm reducing the price of the game to 99c, as Steam won't let me make it free. If you've purchased it recently, definitely go for the refund. Secondly, I've now open-sourced the project files, so that anyone can build and play the game if they have the right tools and assets. The files can be found here: https://github.com/Zaeran/MinigolfVR And that's about it. Thanks to everyone who bought the game, and I hope one day I will get to develop something even better for you all :)

  • Local Multiplayer Revamp! - 19 May 2016

    Hey folks, First off, it turns out local multiplayer has been broken for the last week or so. When I launched the Oculus update, I accidentally left in half-finished code for the local multiplayer revamp, so it broke it for a while. Anyway, on to the good news! Local multiplayer is now fixed, and is much more versatile. Also, this update enables local multiplayer on the Oculus Rift version of the game. When playing with more than one player, you'll find the added 'swap player' option in the main menu, as seen here: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F22448085%2F5cd9632d4b7a2b09fee7f3db80fb6152717b9402.jpg Hitting this will swap to the next player, saving all progress that the current player has made. This means that you can choose to swap players after each hole, after each course, or at completely random times, and have it all work smoothly. Happy minigolfi…

  • Local Multiplayer Revamp! - 19 May 2016

    Hey folks, First off, it turns out local multiplayer has been broken for the last week or so. When I launched the Oculus update, I accidentally left in half-finished code for the local multiplayer revamp, so it broke it for a while. Anyway, on to the good news! Local multiplayer is now fixed, and is much more versatile. Also, this update enables local multiplayer on the Oculus Rift version of the game. When playing with more than one player, you'll find the added 'swap player' option in the main menu, as seen here: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F22448085%2F5cd9632d4b7a2b09fee7f3db80fb6152717b9402.jpg Hitting this will swap to the next player, saving all progress that the current player has made. This means that you can choose to swap players after each hole, after each course, or at completely random times, and have it all work smoothly. Happy minigolfi…

  • Oculus Rift Single Player now live! - 9 May 2016

    Hey folks, Those of you with the Oculus Rift CV1 can now play MinigolfVR using your Xbox Controllers! Both the Vive and Rift modes are contained within the same build, so your HMD will auto-detect and input will be set accordingly. At this stage, only single player is supported for the rift, as there's quite a bit that needs to be fixed in the multiplayer before it's ready to go. In the meantime, feel free to play as much as possible, and give lots of feedback so I can make the RIft version even better! Happy minigolfing, Nathan

  • Oculus Rift Single Player now live! - 9 May 2016

    Hey folks, Those of you with the Oculus Rift CV1 can now play MinigolfVR using your Xbox Controllers! Both the Vive and Rift modes are contained within the same build, so your HMD will auto-detect and input will be set accordingly. At this stage, only single player is supported for the rift, as there's quite a bit that needs to be fixed in the multiplayer before it's ready to go. In the meantime, feel free to play as much as possible, and give lots of feedback so I can make the RIft version even better! Happy minigolfing, Nathan

  • Local Multiplayer now live! - 12 April 2016

    Hey folks, Development has gone MUCH faster than I was expecting, so local multiplayer is now available in MinigolfVR. Any non-multiplayer lobby will now have a 'number of players' button in the options menu, which can allow up to 4 people to play on the same HMD. After each player finishes a hole, the next player will be up. Let me know how it goes. I'm considering changing it from 'swap on hole' to 'swap on course', depending on feedback. Enjoy! P.S. You can see the new game mode here: https://youtu.be/amYWj9Q9hV0

  • Local Multiplayer now live! - 12 April 2016

    Hey folks, Development has gone MUCH faster than I was expecting, so local multiplayer is now available in MinigolfVR. Any non-multiplayer lobby will now have a 'number of players' button in the options menu, which can allow up to 4 people to play on the same HMD. After each player finishes a hole, the next player will be up. Let me know how it goes. I'm considering changing it from 'swap on hole' to 'swap on course', depending on feedback. Enjoy! P.S. You can see the new game mode here: https://youtu.be/amYWj9Q9hV0

  • Deathmatch Update is now live! - 12 April 2016

    Hey folks, MinigolfVR’s deathmatch game mode is now live! If you’ve got the game, feel free to jump in and try it with your friends. Deathmatch mode brings Minigolf-meets-Mario-Kart style gameplay, giving players item pickups that allow them to mess with other players. Also, I’ve now implemented a ‘Move directly to ball’ option for those that asked. Simply open up the menu and hit ‘move to ball’. The next big update will feature local multiplayer, as it’s been the most heavily requested feature. I should be able to have it out within the next week. I’ll also be starting work on a new course, which I hope to have out by the end of the month. CV1 support has been temporarily delayed due to Home only being installable on C:/, which I don’t have room on. Once I can install it elsewhere, I’ll be starting development of the CV1 version for Oculus Home.

  • Deathmatch Update is now live! - 12 April 2016

    Hey folks, MinigolfVR’s deathmatch game mode is now live! If you’ve got the game, feel free to jump in and try it with your friends. Deathmatch mode brings Minigolf-meets-Mario-Kart style gameplay, giving players item pickups that allow them to mess with other players. Also, I’ve now implemented a ‘Move directly to ball’ option for those that asked. Simply open up the menu and hit ‘move to ball’. The next big update will feature local multiplayer, as it’s been the most heavily requested feature. I should be able to have it out within the next week. I’ll also be starting work on a new course, which I hope to have out by the end of the month. CV1 support has been temporarily delayed due to Home only being installable on C:/, which I don’t have room on. Once I can install it elsewhere, I’ll be starting development of the CV1 version for Oculus Home.

  • MinigolfVR progress update - 11 April 2016

    Hey folks, I've been hard at work implementing Deathmatch mode. The good news is that it should be out sometime in the next week. Two at the absolute most. V1 of Deathmatch mode will feature the following items - Grenade - Used to push balls around - Smoke Bomb - Obscures sections of the course - Fan - Blow balls around, clears smoke - Airhorn - Makes a loud noise. Useful for distracting people - Party Popper - Creates distracting confetti - Levitation pad - Makes it easy to hit the ball over obstacles Check out the progress video here: https://www.youtube.com/watch?v=Rhcv3F0AjdU&feature=youtu.be

  • MinigolfVR progress update - 11 April 2016

    Hey folks, I've been hard at work implementing Deathmatch mode. The good news is that it should be out sometime in the next week. Two at the absolute most. V1 of Deathmatch mode will feature the following items - Grenade - Used to push balls around - Smoke Bomb - Obscures sections of the course - Fan - Blow balls around, clears smoke - Airhorn - Makes a loud noise. Useful for distracting people - Party Popper - Creates distracting confetti - Levitation pad - Makes it easy to hit the ball over obstacles Check out the progress video here: https://www.youtube.com/watch?v=Rhcv3F0AjdU&feature=youtu.be

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