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Sign of Silence: 99 Nights

Sign of Silence: 99 Nights Steam news

Renderise | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventure

  • Steam app typegame
  • Steam App ID4065560
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperRenderise

Sign of Silence: 99 Nights news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4065560
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperRenderise
  • PublisherRenderise
  • Parent gameNot available

Genres: Action, Adventure

Company pages: Developer: RenderisePublisher: Renderise

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Sign of Silence: 99 Nights Steam news

Sign of Silence: 99 Nights news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Devlog news - 9 September 2026

    Not every danger in the forests of Danville was born directly from the curse. When Father Luther's first followers began to gather around him, the woods gradually filled with makeshift checkpoints, barricades and ambush sites. The cultists blocked old roads, fortified passages between the trees and used familiar trails against those trying to escape the danger zoneThese routes once connected homes, mines and logging grounds. Now they have become traps. And if the road ahead looks a little too quiet, someone may have already be waiting on the other side of the barricade

  • Новости разработки - 13 August 2026

    The lighthouse ceased to be a safe haven long ago. The Night Hunter—a colossal harpy—has made its home upon its walls, guarding the tower and appearing before anyone who tries to restore its light. As long as the lighthouse remains shrouded in darkness, the creature is its true master, and the path to its mechanism leads to an encounter with one of Dunville’s most terrifying inhabitants.

  • Devlog news - 29 May 2026

    As long as the lens remains shattered, the forest remains in the grip of Darkness... Darkness lurks among the trees, clings to the mist, creeps toward the houses, and feeds on those who have long since ceased to be alive. But if you gather the shards, restore the pentagram, and light the beacon once more, its light will begin to burn this darkness out of the forest, driving away evil and depriving the creatures of their shelter. It was important to us that the lamp itself not look like ordinary technology, but rather like a heavy, ancient mechanism of exorcism, one that possesses ritual power

  • Devlog News - 30 April 2026

    In today’s dev diary, we’re taking a closer look at one of the most ferocious denizens of Danville’s wilds In the forests surrounding Danville, even the mightiest beasts no longer belong to nature. This bear appears as though something alien has slowly grown through its bone, flesh, and hide, twisting the creature’s raw strength into a crude and agonizing form. Its mutation is proof that the darkness here doesn’t merely infect — it rewrites the very face of the living world according to its own cruel laws

  • Devlog News - 24 April 2026

    Welcome to our new development diary! The dark force beneath Danville changes not only people, but the beasts themselves. The wolves go through several stages of mutation, gradually losing their natural form and becoming vessels of ancient horror. Through them, we show how the evil from old legends breaks free and infects the entire game world

  • Devlog News - 10 April 2026

    Welcome to our new devlog! When working on the shelters, we aimed to show that for survivors, this is not just a base, but a matter of life and death In the forests where darkness remembers blood, survivors no longer build shelters — they erect a bastion of their final will. These gates, towers, and traps are born not for comfort, but for one purpose: to delay that which emerges from the darkness of Danville at night Every fortification in the camp is a silent response to the ancient horror: wood, rope, and fear, assembled into a fragile defense against a force that has already devoured an entire city

  • Devlog March 27 - 27 March 2026

    Welcome to our first development diary! When working on the mutated wolves, our goal wasn't just to create monsters - we wanted to visualize the consequences of the lore on Danville's fauna itself According to the story, the ancient force tied to the rituals beneath the mountain begins to corrupt all living things. The wolves become one of the most visceral manifestations of this infection: ranging from initial physical deformities to a near-total loss of their natural form Thus, the enemy visual design directly extends the world's narrative. It demonstrates that the evil here isn't localized - it spreads and rewrites nature itself Stay tuned for our next news, where we'll dive deeper into design and the eerie atmosphere of the forest!

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