- Update 0.7 — New Ages and Artifact System - 15 June 2026
Update 0.7 arrives with new content and important improvements to progression and the game’s interface.Highlights3 new ages to exploreNew artifact systemExcavation systemImproved statistics menu and playtime trackingOfficial soundtrack available on SteamNew ContentNew Ages Three new progression eras, each introducing unique challenges, buildings, and rewards.Artifacts Each age contains 5 artifacts. They grant various bonuses, including click power, CPS, offline time, and system synergies.Excavation A new exploration system featuring a 3x3 grid. You have 3 attempts to uncover hidden artifacts.New Buildings Each age now introduces new buildings to further strengthen progression.Achievements and Upgrades More goals and improvements to unlock as you progress through the ages.UI Improvements & Playtime Tracking The statistics menu has been significantly improved, offering clearer and more us…
- PRE-UPDATE SALE - 26 May 2026
EraClicker is getting a massive update on June 15!The upcoming update will include:3 new erasArtifact systemInterface improvementsPerformance improvementsTo celebrate the upcoming update, EraClicker is now 40% OFF for 7 days!This is the perfect time to start your journey before the new content arrives.
- EraClicker 0.7.0 — Artifacts Preview - 31 March 2026
Artifacts are here to passively boost your progress! Each Era will feature 5 artifacts, divided into rarities: Common, Rare, and Legendary.Common: 1 bonusRare: 2 bonusesLegendary: 3 bonusesArtifacts from Era 1 start with smaller bonuses, while those from the Middle Ages are stronger, passively boosting your production, clicks, synergies, offline earnings, and more, no activation required.Got a duplicate artifact? No problem! It turns into Dust, which you can use to upgrade your artifacts up to level 10, making each bonus even more powerful.This update makes your progress more strategic: artifacts work on their own, but it’s up to you to decide when and how to boost their power.
- EraClicker 0.7.0 Preview - 6 March 2026
We’re working on the next major update for EraClicker, focused on expanding game progression and giving you new ways to optimize your clicks.What’s coming:New Artifact System — collect and upgrade powerful artifactsExcavation Mini-Game — try your luck to get artifacts3 New Eras with their own upgrades and achievementsImprovements to interface, tooltips, and balanceThis is just a teaser. In upcoming posts, we’ll show more details, images, and examples of how artifacts, the mini-game, and new eras will work.Note: The events system will be added after version 1, in an improved form, so it doesn’t delay the current update schedule.Thank you for continuing to play EraClicker! Send us your feedback on what you’d like to see in this update!
- EraClicker 0.3.6 - 3 February 2026
Hello, explorers!Visual ImprovementsUpdated UI with new backgrounds and redesigned buttonsParticle system completely rebuilt for better performanceRandom Events ReworkedNow spawn at random screen positionsPulse for 10 seconds to catch your attentionSpecial particles rain down inside the eventOptimized system for improved performanceBug FixesFixed various minor bugs---Even with these smaller updates, we're working hard to improve the game while developing the next major content update. Your feedback during this process means a lot to us!
- Hotfix - 23 January 2026
Fixes & ImprovementsFixed "Buy Max" mode not updating quantity correctly CPS particle effects (falling behind clicker button) temporarily disabled for complete reconstruction and optimizationParticles will return in the next update even better!
- EraClicker 0.3.5 - 22 January 2026
Hello, explorers!This update brings exciting new features, visual improvements, and meaningful gameplay changes to enhance your journey through the eras.New Features & ChangesAdded particle system – Particles now appear behind the clicker, dynamically reflecting your current CPS generation!New “Buy Max” button – Instantly purchase the maximum number of buildings available with a single click.Added 79 new upgrades – Expand your strategies and push your progression even further!Complete Skill Tree visuals – The full design of the Skill Tree is now implemented, replacing placeholders with finalized, polished visuals.Thank you for continuing to support the development! Your feedback helps shape the next eras of the game. Keep exploring, evolving, and clicking!
- EraClicker v0.3.3 - Synergy Revolution - 9 January 2026
NEW: "Next Milestone" Buy Button (x1, x10, xNext)Custom Synergies: Miner → Iron Mine = +4% per owned (was 1%)Chain Bonus(Synergies): +0.25% per previous / -0.20% per next buildingUpgrade Milestones simplified:Before: 1, 10, 25, 50, 70, 100, 125, 150Now: up to 100 → then +50 (150, 200, 250...)Fix: Upgrade IDs (save system corrected)NEXT UPDATE: Synergy Upgrades for buildings "Buy Max" button (buy all you can afford) More improvements and balancing
- EraClicker v0.3.21 - 7 January 2026
Fixes: Fixed crash (NullReference) in BuildingUI during era changes with BuyMode 10x/100x.Improvements: Added new stats "Ascensions" and "Cycles" in the static menu.UI: The "Buy all upgrades" button is now always visible once the skill is purchased.
- Update 0.3.2 – Bug Fixes, Economy, and Quality of Life - 7 January 2026
Hello, explorers!This update brings important fixes to progression, economy and bonus adjustments, as well as several improvements to building and synergy tooltip information.ChangesNow, every time you advance an era or restart the cycle, you gain a permanent bonus that grows exponentially. Previously, the bonus was fixed per era, which meant that resetting too early (such as still in the first era) gave practically no advantage. This has been improved to better reward advancement and looping.We've improved save system compatibility with older versions, reducing issues when loading old profiles after balance changes.The XP system now uses a consistent formula: 150 × (1.15^level). Previously, the XP required for the next level was saved directly, which caused strange values in old saves after formula changes.For veteran players, a generous compensation has been added to the game to avoid…
- Update 0.3: New Eras, Skill Tree, and New Game Loop! - 22 December 2025
Hello, explorers! Update 0.3 is here with lots of new content and important changes to make progression smoother, expand strategy, and improve the overall gameplay experience. Highlights2 new eras to exploreNew Skill Tree (18 skills added)New Building Synergy systemNew gameplay loop: once you reach the final era, you can now reset and start overNew content2 new eras: new periods, challenges, and progressionSkill Tree: we added a new tree with 18 skills (more skills will be added in future updates)Note: due to time constraints, the Skill Tree was released without the planned visuals to avoid delaying the update. The full visuals will be added in a future updateNew buildings: each era now comes with new buildings to boost your progressionNew achievements and upgrades: more rewards and unique upgrades to unlock as you advance through the erasEconomy and balancingMore linear economy: adjust…
- EraClicker: Update Roadmap and Expansions - 13 November 2025
The EraClicker team is excited to share important details about the future of the game and its upcoming updates. We understand that some players may have questions regarding the initial content of the game, so we're here to clarify the next steps.What’s coming next?According to the official roadmap, the game will undergo several updates and expansions, with new content being added soon:First Update: 1 to 2 months after launch The first major update will bring new eras, new buildings, a prestige system, and several audio and gameplay improvements.Q2 2026 Starting in the second quarter of 2026, the game will receive new eras, a relic system, special events, and additional achievements.Q4 2026 The final version of the game will be released with all eras available and system improvements, ensuring the best experience for all players.Commitment to EvolutionThe development team is committed t…
- Patch #2 - 2 November 2025
Bug Fixes:Random Event Bonus Fix: The random event bonus will now be correctly applied to the clicker value, ensuring the bonus is added to the player's click value.User Interface Improvements:Number Formatting: When receiving a random production event bonus, numbers will be displayed in a more readable format, using abbreviations like "M" (millions), "B" (billions), and "T" (trillions) to make large values easier to read and improve the player experience.
- 100 copies sold - 29 October 2025
100 copies sold in less than 3 days! I never imagined we would reach this milestone so quickly. I want to sincerely thank everyone who has supported the game, even though it's still in version 0.1.1. This is just the beginning, and every contribution you make helps shape the future of the game. We are committed to continuing to improve and bring new updates, so stay tuned – the best is yet to come, and you are part of it!Thank you all for your patience and for being with us on this journey from the start.
- Patch #1 - 29 October 2025
-Fixes a bug that prevented the "First Tent" achievement from unlocking after building the first branch shelter.
- V0.1.1 Changelog - 28 October 2025
Minor Changes:Improved click energy gain calculation, now you earn according to the CPS generated. (Note: upgrades that add a percentage of CPS to the click must be purchased)Added 5 new upgrades that increase click gain.Bug Fixes:Fixed CPS multiplier not being calculated at game startup.
- EraClicker is out now! - 27 October 2025
After a long wait, the game is finally live! To celebrate, we’re offering 15% off for the next 7 days. Stay tuned for upcoming updates – a lot of exciting new content is on the way! If you have any feedback or encounter any issues, post in this thread or join our Discord.