SPSTEAMPULSELIVE ANALYTICS
When We Arrive

When We Arrive Steam metadata

Two Pixels UG | May 29, 2026 | game

Released

0players observed · 5 October 2026 - 16:33:52 UTC

AdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

When We Arrive metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateMay 29, 2026
  • DeveloperTwo Pixels UG
  • PublisherTwo Pixels UG

Genres: Adventure, Indie, RPG, Early Access

Company pages: Developer: Two Pixels UGPublisher: Two Pixels UG

Top Steam chartsTop 100 gamesGame directorySteam Store page

When We Arrive Steam metadata

When We Arrive metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4078360/metadata
Steam Storehttps://store.steampowered.com/app/4078360/
Steam Communityhttps://steamcommunity.com/app/4078360
PCGamingWiki search
IGDB searchSearch IGDB for When We Arrive

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Camera Comfort, Custom Volume Controls

Achievements

Not available

Platform releases
  • Steam 29 May 2026

Latest Steam announcements

  • Version 1.0.0 - 9 September 2026

    Dear Travelers,It’s been a while! We haven’t posted an update in quite some time. And unfortunately, we don’t have any good news.As you may have noticed, the game’s Early Access release didn’t go as well as we’d hoped. When We Arrive fell significantly short of our expectations.As a young studio, When We Arrive has been with us longer than almost any other project. That’s why the following decision was anything but easy for us:We will be discontinuing development on When We Arrive.For us as a small indie studio, it’s unfortunately not financially viable to continue this project under these circumstances. Doing so could ultimately jeopardize the future of our studio. Therefore, When We Arrive will remain as it is now and will exit Early Access in this state. The price will remain the same and will not increase as originally planned, since the content has not grown any further.This decisi…

  • Hotfix: Voice Chat Adjustments - 27 June 2026

    We've optimized a few settings for the in-game voice chat to make the audio sound better!Adjustment: The audio settings for in-game voice chat have been optimizedPlease make sure all your friends are playing the same Early Access version for multiplayer! We're excited to hear your feedback! And a huge thank you for your support — it really means a lot to us!Have a great journey!

  • New Patch: Proximity Voice Chat is finally here! - 26 June 2026

    The Proximity Voice Chat is finally here!Bug Fixes:If the host is the only one left on the journey after connection drops and other players in the session cannot rejoin, the journey can now be completed as usual without the host being automatically kicked from the session after 5 minutesThe synchronization of player movements between clients and the host has been optimizedAdjustments:Food at the banquet now disappears after useEnemies no longer immediately attack players in the immediate vicinity; instead, they are first alertedWhen using tools, the appropriate animation now always plays. Additionally, tools can now be used to make other players stumbleThe rest area has been revamped: It can now only be used once all players have arrived thereThe way items are carried has been revised, and you can now also throw items you're carryingNew:In-game proximity voice chat is here!You can set t…

  • New Patch: Enemy Adjustments - 12 June 2026

    We've adjusted the enemies so you'll have a better chance of defending yourselves!Bug Fixes:The goblin camps in a region have been fixed so that non-hosting players can now see them.Switching items between hand slots has been fixed.Adjustments:The tutorial text in the tavern regarding skills has been updated.Item carrying has been adjusted to telekinesis carrying for all current classes.The balancing of mushrooms and tools has been adjusted.New:Goblins and wild boars can now be tripped.Equipable items can also be thrown.Please make sure all your friends are playing the same Early Access version for multiplayer! We're excited to hear your feedback! And a huge thank you for your support — it really means a lot to us!Have a great journey!

  • New Patch: Status Display & Auran, god of protection - 7 June 2026

    Many of you have been asking what the actual goal of the game is. Today we're revealing a major part of our story. The fog in the distance is lifting, and starting with this patch, a ray of light marks the destination players are trying to reach. There, the god Auran is said to reside, god of protection and last glimmer of hope. More information about our lore will follow in an upcoming post.Bug Fixes:Boars now disengage from the player after a successful attackAdjustments:Goblins can now be lured into bear traps to stun them brieflyNew:Auran's mountain is visible in the distance and serves as a destination markerItems that are removed or added (including by other players) are now displayed in the log to the left of your status valuesStatus effects are now shown in detail — no more guessing whether you're poisoned or being healedAbilities are also displayed in the log when they have mor…

  • New Patch: Even more Bug Fixes - 5 June 2026

    With this patch, we've fixed many of the bugs that were reported to us.Bug fixes:The text in the pop-up that appears when you complete a journey without dying now displays the correct amount of rune currency earned from the journeyThe food summoned by the mage skill is now properly cleared after a journeyThe Song of the Cursed Flute has been trimmedThe Game Over pop-up can no longer be accidentally closed using the Escape keyThe dirt of graves also clears up properly after the journey endsThe issue with activating active skills of non-hosting players has been fixedAn error that occurred when launching the game without the Steam client has been fixedAdjustments:Benches have been added to Hope's RestFor multiplayer, please make sure all your friends are running the same Early Access version! We're looking forward to your feedback! And a huge thank you for your support, it really means a l…

  • New Patch: Bug Fixes and Balance Adjustments - 2 June 2026

    With this patch we've fixed a large portion of the bugs that were reported to us. We've also made some adjustments to item generation.Bug fixes: Status effects are now correctly removed at the end of a roundPlayers no longer get flung around when entering a new locationPlayer names in the revival window are now displayed correctlyFixed a bug in loot location generation – all players should now always be able to see the objectsFixed a bug in spectator mode that allowed players to switch the camera after a round had endedWhen a player who was turned into a stone is transformed back while being carried by another player, the stone now correctly disappearsAdjustments:Meals (such as cake) now restore significantly more foodChests have been adjusted:Higher-tier chests (Rare or Uncommon) now also contain travel lootChests now contain regular food as well (previously only meals); the chance of…

  • New Patch: Better Loot & Spectator Mode - 31 May 2026

    One of the most-requested changes has been added!Bug Fixes:The goblins now strike properly instead of gently patting the playerFixed some typosSome item effects are now correctly displayed in the status menuAdjustments:Less food is now consumed while standing stillTreasure chests now more frequently contain rare and uncommon itemsThe chest in the Goblin Camp can now be reached without the teleport abilityThe sell pouch at the blacksmith is now easier to reachNew players now start with abilities already selectedRestsites and merchants can now be found more often on the mapNew:Spectator ModeIf a player dies during a journey, they can now watch their fellow travelers continue. Use left and right mouse button to switch between travelersThe menu now contains a button to free yourself if you get stuck somewhereNew ability added at restsites At restsites you can now choose between healing and…

  • Our first patch! - 30 May 2026

    After celebrating our release on stream yesterday, we got straight back to work today – fixing a few bugs and adding a small new feature!Bug Fixes:Multiplayer stability has been improvedItems spawned in previous runs are now properly removed and no longer float around the map in weird ways ( 🫠 )Certain errors should no longer cause the loss of meta upgradesChanges:Travel Points are now exclusively earned through found Travel FindsNote: We're planning additional ways to earn Travel Points in the future – for example, Travel Finds that can be collected more than onceIf a bug caused you to lose learned abilities, the lobby will now check on startup whether you're missing Travel Points and restore them if necessaryThe end-of-run screen now correctly displays your found Travel FindsNew:Reset AbilitiesYou can now reset your abilities at your book in the Tavern. Simply press R (also shown in…

  • The journey begins! - 29 May 2026

    Today's the day!Over a year ago, Julia and I founded our own small indie studio. We've been working on When We Arrive for more than 8 months now and we're finally releasing in Early Access! We're incredibly exhausted, but also overjoyed that we've made it this far. We hope you have just as much fun playing it as we had developing it!What to expect in Early AccessWhen We Arrive is a cooperative roguelite for 1 to 4 players. You travel together through a dangerous fantasy world, not to defeat a final boss, but simply to get as far as you can. The journey is the goal.In the current version you'll find the Forest biome with many handcrafted landscapes, enemies you don't fight but instead avoid, outsmart, or run away from screaming. Collect over 200 items and look forward to wonderful encounters with the inhabitants of our fantasy world!What's coming nextWe have big plans. Early Access is th…

  • A new alpha version is available! - 22 May 2026

    Alpha Patch Note 0.0.29- FIX: Various minor exceptions and bugs have been fixed.- ADJUSTMENT: The Mage class must now be unlocked during the course of the game!- ADJUSTMENT: Item balancing has been overhauled.- NEW: The book in the tavern now indicates when there is new content available within it.- NEW: New locations featuring puzzles and loot have been added.- NEW: Travel loot you have collected are now displayed in appropriate spots within the tavern. This display is always based on the host player.- NEW: Even more items have been added!- NEW: Rings and necklaces can now be equipped on the player character, just like helmets and similar gear.When playing multiplayer, please make sure that all your friends are playing the same alpha version!We look forward to your feedback! And thank you so much for your support, it really helps us a lot

  • A new alpha version is available! - 19 May 2026

    Alpha Patch Note 0.0.28- FIX: Various minor exceptions and bugs have been fixed.- FIX: You no longer end up dead in the tavern upon a Game Over.- FIX: The "tripping" mechanic has been fixed for all clients.- ADJUSTMENT: Balancing adjustments made to player attributes and items.- ADJUSTMENT: Additional hand slots must now be unlocked via the book in your private tavern room.- NEW: In the menu, you can now view all active buffs alongside your equipped skills.- NEW: An Early Access notice has been added at the start of the game.- NEW: The book in your private tavern room now features a collection of all items you have previously encountered.- NEW: New travel loot items have been added!- NEW: New locations have been added!- NEW: You can now unlock tavern shops through encounters during your travels and via the book in your private tavern room. Tavern shops offer items that you can select to…

  • A new alpha version is available! - 6 May 2026

    Alpha Patch Note 0.0.27- FIX: Various minor exceptions and bugs have been fixed.- FIX: Climbing has been improved.- FIX: Changing the language in the settings has been fixed.- ADJUSTMENT: The dog in the tavern has been adjusted for the Early Access Support DLC.- ADJUSTMENTS: The destroyed village in the forest area has been adjusted.- ADJUSTMENT: Player animation and speed have been adjusted.- NEW: Water visualization has been reworked.When playing multiplayer, please make sure that all your friends are playing the same alpha version!We look forward to your feedback! And thank you so much for your support, it really helps us a lot

  • Demo now closed! - 2 May 2026

    Hi travelers!Thank you so much for playing the demo and for all the amazing feedback!The demo is now offline as we shift our full focus to preparing the Early Access release at the end of this month.If you haven’t shared your thoughts yet, we’d still love to hear your feedback! It helps us make the game the best it can be: https://forms.gle/tzv8xFnFk1TGEtFi6Thanks again for being part of this journey. See you soon!

  • A new alpha version is available! - 2 May 2026

    Alpha Patch Note 0.0.26- FIX: Several minor bugs have been fixed.- FIX: The kidnapping enemies have been fixed so that they now always correctly carry the player into the cage.- FIX: Players who were not the host should now respawn alive in the tavern at the end of a round if they die.- FIX: Missing colliders for rocks and stones have been added.- ADJUSTMENT: Lennard and Elena now have their own regions in the forest biome.- ADJUSTMENT: Climbing must first be unlocked as an upgrade in the book within the player's own tavern room.- ADJUSTMENT: The "Angry" emote has been replaced with the "Point" emote.- ADJUSTMENT: Enemies now have a brief "Alert" state before they chase players.- ADJUSTMENT: The size of tools in the inventory has been adjusted.- NEW: TAB now also closes the inventory UI.- NEW: You can find unique items along the way that grant extra points toward completing your journey…

  • A new demo version is available! - 26 April 2026

    Demo Patch Note 0.0.25- FIX: Various minor adjustments and bugs have been fixed.- FIX: The rocks no longer have an illusion spell.- FIX: The doors and cages in the goblin village now reposition themselves correctly and should function properly.- ADJUSTMENT: The mushroom icons have been reworked.- ADJUSTMENT: The TAB key now also closes the inventory popup.- ADJUSTMENT: The portal in the tavern for starting the journey has been reworked.- ADJUSTMENT: The forest biome has been optimized.When playing multiplayer, please make sure that all your friends are playing the same demo version!We would therefore be very grateful if you could fill out this short feedback form after playing the demo: https://forms.gle/tzv8xFnFk1TGEtFi6And thank you so much for your support, it really helps us a lot

  • A new demo version is available! - 25 April 2026

    The big demo update is here!We've given the demo a thorough overhaul, adding many improvements, fixes, and new content for you.This also marks the start of the final demo week: The demo will be playable for the next 7 days before being temporarily deactivated. After that, we'll be focusing entirely on the upcoming Early Access release.Thank you to everyone who played, tested, and provided feedback. Your input helps us tremendously and ultimately makes the game even better.And here are the patch notes:Demo Patch Note 0.0.24- FIX: Overall performance has been improved.- FIX: Several minor exceptions and bugs have been fixed.- FIX: It's no longer possible to interact through walls or other objects.- FIX: The music no longer changes when you stumble.- FIX: You no longer get hungry in the tavern.- FIX: Equipping equipment via drag has been improved.- FIX: The camera overlay at the start of y…

  • A new alpha version is available! - 17 April 2026

    Alpha Patch Note 0.0.23- FIX: Several minor bugs have been fixed.- FIX: The loot in the forest has been fixed (there are now more items to find besides just tools!)- ADJUSTMENT: The dog in the tavern now wants to be found first...- ADJUSTMENT: Tools have been visually improved.- ADJUSTMENT: Digging in the dirt can now reveal items.- ADJUSTMENT: The temple in the forest now has lots of new things to discover!- ADJUSTMENT: Enemy behaviour has been improved.- UPDATE: The shoving animation has been reworked.- NEW: New buffs have been added to the shrines.- NEW: A new type of enemy has been added. You’d better keep an eye on your valuables when you’re nearby...- NEW: A new type of obstacle has been added.When playing multiplayer, please make sure that all your friends are playing the same alpha version! There is no cross-play between the alpha and demo versions.We look forward to your feedba…

  • A new alpha version is available! - 3 April 2026

    Alpha Patch Note 0.0.22- FIX: Several minor bugs have been fixed.- CHANGE: The Game Over popup now takes you back to the tavern instead of the main menu.- NEW: There is a new character to discover in Oak village.- NEW: There are new mushrooms that can be collected in the forest biome.- NEW: A class-dependent carrying mechanic for certain objects has been implemented.- NEW: Other players can now be pushed.- NEW: Preview of a new forest region: The Temple.- NEW: Preview of a new item type: Tools that can be used on specific obstacles in the environment, but wear out and need to be repaired.- NEW: Preview of shrines: You can choose from 3 different effects that remain active for the remainder of the run.When playing multiplayer, please make sure that all your friends are playing the same alpha version! There is no cross-play between the alpha and demo versions.We look forward to your feedb…

  • A new alpha version is available! - 20 March 2026

    Alpha Patch Note 0.0.21- FIX: Overall performance has been improved.- FIX: Various minor exceptions and bugs have been fixed.- FIX: Multiplayer stability has been improved.- FIX: Trading now takes into account items from all equipped bags (e.g., gold in trouser pockets now counts correctly).- FIX: The overlapping details in the item view have been fixed.- FIX: The hand item menu has been improved.- FIX: The emote menu has been improved.- FIX: If the host closes the lobby early after a game over, all players now correctly return to the main menu without a stuck game over popup.- FIX: It is no longer possible to interact through walls or other objects.- FIX: The music no longer changes when stumbling.- FIX: You no longer get hungry in the tavern.- FIX: Equipping equipment via drag has been improved.- FIX: The camera blend at the start of the journey in Oak Village has been fixed.- FIX: Pl…

Patch notes and updates

S.noRelease datePatch nameGID number
127 June 2026Hotfix: Voice Chat Adjustments1836506165556062
26 May 2026A new alpha version is available!1832065502809056
327 February 2026A new demo version is available!1825727806711169
426 February 2026A new demo version is available!1825727806707653
525 February 2026A new demo version is available!1825727806704860
624 February 2026A new demo version is available!1825093633198246
724 January 2026A new alpha version is available1822556746163738

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4078360
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateMay 29, 2026
DeveloperTwo Pixels UG
PublisherTwo Pixels UG
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4078360/

Short description

When We Arrive is a co-op travel game set in a fantasy world, where you and your friends embark on a shared journey. Play as a hunter, mage, or warrior, manage your supplies, discover hidden treasures, and make sure you all reach your destination safely.

About this game

The god Auran has vanished. His temple lies somewhere in the mountains, far beyond the forest, the swamps and everything in between. Can you reach it and find Auran? 🗺️ Journey with Friends Journey through the world alone or bring up to 3 friends along. Help each other out, or secretly steal your best friend's last ration. 🧭 The Journey Is the Goal Every journey takes you through new landscapes, unexpected events and places you missed last time. Auran's temple waits somewhere at the end. Whether you make it is another question. 💀 Survive the Dangers of the World Goblin ambushes, deadly traps, and unpredictable events will constantly put you and your friends to the test. 💎 Find Treasure and Relics Gold, equipment, rare relics. Some you'll find in chests, some in suspicious mounds, and some would have been better left where they were. 🎭 Meet the Inhabitants of the World Trade with villagers, listen to their stories, or uncover clues that lead to hidden locations. ⚙️ Grow stronger with every journey Every failed attempt brings you more experience. New classes, abilities, equipment. And the most important question before each run: shovel or health potion?

Supported languages

English * , German * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
79Save Anytime
69Stereo Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria Medo
steam germany12Gewalt Alkohol / Tabak Schimpfwörte
igrs18Horor Penggunaan bahasa Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

When We Arrive's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

When We Arrive's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records When We Arrive at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$9.99$9.99No discountSteam Store

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Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
NARAKA: BLADEPOINT56,2555 October 2026 - 13:14:21 UTC385,770302,33024 Entertainment
Palworld53,2765 October 2026 - 16:34:55 UTC2,101,535451,088Pocketpair
VRChat50,4635 October 2026 - 16:15:00 UTC74,217269,026VRChat Inc.
Baldur's Gate 347,8435 October 2026 - 16:54:54 UTC875,343836,282Larian Studios

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat173,8235 October 2026 - 16:32:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS171,0275 October 2026 - 17:09:17 UTC399,748Not availableBULKHEAD
Valheim131,6095 October 2026 - 16:16:47 UTC498,478533,888Iron Gate AB
Rust130,4025 October 2026 - 16:51:29 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine95,3965 October 2026 - 16:17:05 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 283,3185 October 2026 - 15:16:17 UTC574,638199,438Mega Crit
TBH: Task Bar Hero67,2325 October 2026 - 16:34:34 UTC546,13043,714Nugem Studio, Tesseract Studio
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Stardew Valley60,7935 October 2026 - 16:55:06 UTC236,6141,016,067ConcernedApe
Geometry Dash54,7785 October 2026 - 16:53:56 UTC108,707646,789RobTop Games
Palworld53,2765 October 2026 - 16:34:55 UTC2,101,535451,088Pocketpair

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim131,6095 October 2026 - 16:16:47 UTC498,478533,888Iron Gate AB
Rust130,4025 October 2026 - 16:51:29 UTC259,6461,403,838Facepunch Studios
The Witcher 3: Wild Hunt97,6045 October 2026 - 17:06:09 UTC137,187877,306CD PROJEKT RED
TBH: Task Bar Hero67,2325 October 2026 - 16:34:34 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe67,1525 October 2026 - 15:56:02 UTC181,509676,031Digital Extremes
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Stardew Valley60,7935 October 2026 - 16:55:06 UTC236,6141,016,067ConcernedApe
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
Palworld53,2765 October 2026 - 16:34:55 UTC2,101,535451,088Pocketpair
Baldur's Gate 347,8435 October 2026 - 16:54:54 UTC875,343836,282Larian Studios
Cyberpunk 207744,4305 October 2026 - 16:59:46 UTC830,387932,948CD PROJEKT RED
Deskrawl: Idle ARPG43,1755 October 2026 - 16:01:47 UTC45,587Not availableFirst Day Games

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS171,0275 October 2026 - 17:09:17 UTC399,748Not availableBULKHEAD
Valheim131,6095 October 2026 - 16:16:47 UTC498,478533,888Iron Gate AB
Slay the Spire 283,3185 October 2026 - 15:16:17 UTC574,638199,438Mega Crit
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Palworld53,2765 October 2026 - 16:34:55 UTC2,101,535451,088Pocketpair
VRChat50,4635 October 2026 - 16:15:00 UTC74,217269,026VRChat Inc.
Path of Exile 229,3315 October 2026 - 16:55:27 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended24,5325 October 2026 - 16:56:32 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.21,1555 October 2026 - 15:48:30 UTC266,908420,693semiwork
RuneScape: Dragonwilds16,1675 October 2026 - 16:45:29 UTC39,10324,686Jagex Ltd
BeamNG.drive15,5335 October 2026 - 11:39:48 UTC44,232392,944BeamNG
The Isle13,8625 October 2026 - 08:21:59 UTC27,916121,501Afterthought LLC

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