SPSTEAMPULSELIVE ANALYTICS
SAVAGE: The Shard of Gosen

SAVAGE: The Shard of Gosen Steam metadata

Planet Tobor | Aug 30, 2019 | game

Released

0players observed · 21 September 2026 - 23:38:41 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,314
  • Revenue (VGI)$30,303
  • Review score78% positive

SAVAGE: The Shard of Gosen metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,314
  • Revenue (VGI)$30,303
  • Review score78% positive
  • Total reviews79
  • Release dateAug 30, 2019
  • DeveloperPlanet Tobor
  • PublisherPlanet Tobor

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: Planet ToborPublisher: Planet Tobor

Top Steam chartsTop 100 gamesGame directorySteam Store page

SAVAGE: The Shard of Gosen Steam metadata

SAVAGE: The Shard of Gosen metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/408060/metadata
Steam Storehttps://store.steampowered.com/app/408060/
Steam Communityhttps://steamcommunity.com/app/408060
PCGamingWiki search
IGDB searchSearch IGDB for SAVAGE: The Shard of Gosen

Reviews, pricing, and metadata

Review summary

Mostly Positive

78% positive, 62 positive, 17 negative

Price and discount

$17.99

Platforms

Windows

Categories

Single-player, Full controller support, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 30 August 2019

Latest Steam announcements

  • Savage Updated to 2.672 - Game Breaking Issues - 4 June 2026

    Big thanks to those of you continuing to find bugs causing crashes, softlocks, etc. - stuff preventing progress (especially a nasty one where a room wasn't properly initialized, causing you to not progress through the game whatsoever in Highland Cliffs). Still hunting down some more elusive ones (like stackable objects crashing the game sometimes, like a pickup landing on an empty treasure chest > treasure chest being destroyed). The game has been updated to 2.672: Crashes and Game Breaking Bug Fixed issue with Dire Bears where you could attack their leftover “damage mask” object which would crash the game (they spawn/despawn based on story progress) Fixing a screen/room in Highland Cliffs that completely stopped critical progression (you wound up outside the game world because many elements deactivated) Fixed softlocked controls on some cinematic movie sequences/screens (also updated d…

  • Hotfix - Softlocked in Skills/Codex menu - 29 December 2025

    Much to my chagrin, while testing on the Steam deck, I discovered a pretty nasty softlock -- if you MASTER a weapon (i.e. Pickaxe), then go into the menu > Codex > Skills tab, and select an entry, once the dialogue box plays, you are stuck in a loop and can't exit back to the menu (the dialogue box would constantly recreate itself when trying to close the dialogue).This is fixed.I also took a moment to do some tidy up/polish to some of the visuals in there, like making the little spinning arrow static while a dialogue box is playing, similar to how other menus and submenu systems are drawn/displayed.Sorry about this if you've run into it, and thanks!

  • Merry Christmas! Savage Update - 25 December 2025

    Merry Christmas! It's been quite some time. I'm very sorry for that. A combination of the Venezuelan stuff (everybody lived happily ever after), some ongoing health issues, and work overloaded me for quite a while there.I've been chipping away at things, but without a good solid update. I am hoping to get things into a more stable rotation with this game now.A big one is having to remove support for the 32 bit version, as GameMaker no longer compiles to this. I am very sorry if this has affected anyone.I've also just about wrapped up work on reformatting all the tilesets and rooms to the GMS2 version (which, if you remember, has been an ongoing thorn in the side this project).I tried to get this out on Christmas Eve, but it looked like Steam was having some issues -- and I also broke something within the install pipeline early in the evening, so this is going out early Christmas AM.Here…

  • Happy Thanksgiving! Barbaric Autumn Update - 26 November 2021

    https://images.squarespace-cdn.com/content/v1/5190eaafe4b02ecd0eaa56a3/88c736bf-82d5-4cee-8c66-f2abde6425fd/Kell-VS-Horror-Color-headers-for-updates.png?format=1000w Hail and Happy Thanksgiving, barbarian, to all who slay, eat, drink, and be merry today! The battle rages on with porting Savage over to GMS2. I have encountered many pitfalls and speedbumps along the way, but the porting process is nearly complete, with only a few remaining locations left to fully re-tile and bring up to full GMS2-functional, as well as cleaning up some GMS1 to GMS2 compatibility scripts. https://images.squarespace-cdn.com/content/v1/5190eaafe4b02ecd0eaa56a3/4be4276d-c695-4bc6-8ecf-da374f5d3cad/Tilesets-and-Rooms.png?format=500w Along the way, I have taken the opportunity to do things like very basic room rebalance where the need strikes, like repositioning enemies, adding new ones, or taking away, as well…

  • GMS1 Exodus Part 2 - 27 June 2021

    Hail and happy weekend, Barbarians! ⚔ The exodus from GMS1 to GMS2 goes on, and I wanted to be a bit further along with it before patching the game, but certain issues have come up (thanks for letting me know!) that I couldn't let go without another batch of fixes. This patch includes those hotfixes, as well as some minor improvements, balancing, tweaks, and general spot cleaning to issues I noticed while testing. https://images.squarespace-cdn.com/content/v1/5190eaafe4b02ecd0eaa56a3/1624824121095-V2OAO7PU7G7W0GRIE8GJ/June+27+Update_small_1.gif?format=500w https://images.squarespace-cdn.com/content/v1/5190eaafe4b02ecd0eaa56a3/1624824159165-UUY1BWKCXM37B3S8H8N6/June+27+Update_small_2.gif?format=500w https://images.squarespace-cdn.com/content/v1/5190eaafe4b02ecd0eaa56a3/1624824206463-G479UQKIWJZ77VR7JDWL/June+27+Update_small_3.gif?format=750w During the room rebuilds from GMS1 to GMS2, I…

  • HOTFIX - Game Not Running/Installer Running Every Time - 31 May 2021

    Very sorry to anyone having trouble playing the game! There are now two launch options for Savage when you play the game, one for 32-bit Windows and one for 64-bit: If you were having trouble launching the game, go with the first option. The game will now no longer run the installer every time you want to play at startup. I am also working on updating the free demo and the beta branch in a similar way. Very sorry for the inconvenience and trouble, and thanks to everyone who let me know about these issues! ⚔ - Matt

  • Savagepocalypse – From The (1.X) Ashes - 30 May 2021

    https://images.squarespace-cdn.com/content/v1/5190eaafe4b02ecd0eaa56a3/1622363068389-S5YQRCD1N00VXZI000UA/ke17ZwdGBToddI8pDm48kByIAqRYWAwi3Pwi5V-AxUkUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKco7GTpFgkhtE-FJ_kGK5-YCJcIdxnIm81yhuPd5yqXBuzk336N-qdcliKfo2A68bf/2.6-header.png?format=1000w ⚔ HAIL Barbarians! ⚔ This update is a complicated one, and while it does not contain a massive amount of new content, it changes a massive amount of stuff under the hood thanks to a necessary move to GMS2 (I was developing on GMS 1.X). Ticking Time Bomb It recently came to my attention that games made with GMS 1.X were behaving strangely, ir not refusing to even load, thanks to the recent batch of Windows 10 updates. Some developers still using that version of GameMaker weren’t even able to open GameMaker due to said Windows 10 updates. This sort of made the decisio…

  • HOTFIX - 2.5.1 - 26 March 2021

    BONED (badumtish) HOTFIX! Hail, barbarians! 🗡️ Here's a quick hotfix to fix a few issues that have been recently reported. If you have run into these issues, sorry for the inconvenience and thank you for taking the time to let me know about them! Fixed the Femur 1 handed club weapon so it is NOT doing 10 million damage (I hope you enjoyed it while it lasted, lol) Fixed the way damage for weapons and shields was being read and stored, giving some wildly inaccurate displays on gear comparisons in the equipment view and vendor lists CRASH: Entering a particularly important screen in the Highland Cliffs would crash the game CRASH: Sometimes, when opening a chest, a particular sound wouldn't be declared, resulting in a crash Fixed the "level up" Essence screen stats flashing if you interacted with the Essence Vessel (save cup) using "up" on an analog stick via gamepad - stats on the screen…

  • SAVAGE Enhanced! - 14 March 2021

    SAVAGE Hits 0.2.5 https://images.squarespace-cdn.com/content/v1/5190eaafe4b02ecd0eaa56a3/1615680768034-20HEHSJTXX8530340LO3/ke17ZwdGBToddI8pDm48kByIAqRYWAwi3Pwi5V-AxUkUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKco7GTpFgkhtE-FJ_kGK5-YCJcIdxnIm81yhuPd5yqXBuzk336N-qdcliKfo2A68bf/Kell-VS-Horror-Color-version-number.png?format=1500w Hail barbarian! ⚔️ Hither comes a new update with some important improvements, as well as some "quality of life" changes! New weapons and items have also been added, and the world of Gosen becomes just a bit deadlier with new traps, puzzles, and enemy behaviors. Highlights in this Update No More Auto Pickup for Gear Gear Drops are no longer a pain in the loincloth! By default, weapons, armor, and shields will no longer be automatically picked up when you collide with them. Instead, on item collision, the name of the dropped…

  • Pre-Volunheim Mega Patch - 22 July 2020

    Hail, Barbarian Horde! ⚔ This update is big, juicy AND nutrient rich - but does not include Volunheim. We will get there! For now, I wanted to deliver a video to you covering the bigger, more interesting additions, fixes, and improvements to SAVAGE as I hack and slash my way toward a big, PROPER Volunheim content update. Below, for fun, are some of the info graphics and GIFs used in the presentation. Player Traversal Fixes and Improvements Fixed a TON of softlock and outright crash issues related to moving around, climbing, speed, entering and exiting certain rooms - LOTS of improvements to the worldmap - Kell and other overworld assets look better' Entering and exiting locations feel a lot better and less janky - Fixes to the overworld camera - Overall better game feel - New "dust/air" sprites for jumping, landing, dodge rolling, and skidding ALL COLLISION SPRITES have been redone (dam…

  • MEGA Update - Pre-Volunheim MegaPatch! - 9 July 2020

    HAIL Barbarian Horde! This patch brings with it a hefty amount of fixes, improvements, some new features, and some new content to make ready for Volunheim, and beyond! Some of the main highlights here include: LOTS of fixes and improvements to general traversal (speed fixes, running, jumping, climbing, downward-striking off of ALL SORTS of interactive objects, like moving blocks, enemy objects, and destructibles) -- this makes gameplay and getting around quite a bit more fluid and smooth BIG improvements and fixes across just about every enemy type -- hitboxes (especially larger, stranger shaped monsters), melee object placement and animation frames not matching Many enemies and bosses have gotten improvements to their behaviors, and even some new attack sets, making them more interesting to fight Stats, character growth and building have gotten BIG overhauls in a few ways -- stat scali…

  • Happy New Year and Thank You!! - 16 January 2020

    Thank you all so much for a great year, all of the support and patience! I hope you had a great holiday season and are set to have an even better new year! I wanted to take a moment to throw a video together thanking you - whether you picked Savage up in Early Access, you are an early supporter and/or Kickstarter backer, you've taken the time to try the demo, left feedback, spread the word -- or ALL OF THE ABOVE - thank you SO MUCH! The video also includes a few things to look forward to in the next Savage Mega-Update, as well as other irons I have in the fire, including issue #1 of the MegaDex. Again, thank you so much, I hope you've had some fun with what's currently available in the game, and it certainly wouldn't be nearly as interesting of a project without your support! I'll see you for the next Savage update! Happy New Year! - Matt

  • Early Access Mega Post! - 13 September 2019

    YES, SAVAGE: The Shard of Gosen has made it to Early Access! Hey everyone, Matt here, coming out of the grind cave for another update! Apologies for the lack of any news across EVERYTHING - it's been a pretty heavy grind to get the game where it is now, and I generally am not very good at finding a solid work/news update balance. So, apologies for keeping so quiet. I was very unsure about Early Access, but I started to change my mind once some very kind people started asking me to make the game available in that capacity, so they could support the game and get a copy at the same time. It also helps get more eyeballs on the game that I wouldn't have otherwise, and all the extra help is greatly appreciated. Speaking of which, thank you VERY much for all of the bug reports, feedback and critiques; this stuff is going to help me turn Savage into a MUCH better game. All of the support across…

  • New Patch - Series of Fixes - 2 September 2019

    First of all, thank you so much for all of the support!! All of the feedback, livestreams and encouragement has been insane and is absolutely flooring me! I managed to fix a few issues that have been brought up - but there's one here definitely worth mentioning on its own: If the game is crashing for you when entering water, or weather is active, this might be a solution: https://support.microsoft.com/en-gb/help/179113/how-to-install-the-latest-version-of-directx Your version of DirectX might be out of date and might have something to do with a Windows 10 update (thanks to Binaryferret for this fix). Now for the patch notes: Fixed 16:10 aspect ratio crashing the game when starting a new game, right before the name entry screen Fixed parallax and background layers for 16:10 Fixed 16:10 jankiness on the title screen mouse positions in menus in 16:10 (they were incorrect!) Fixed a bunch of…

  • Cultural Differences - New Build! - 30 November 2018

    **IMPORTANT** GameMaker games and Windows 10 seem to be butting heads on certain systems. If your display goes black and then white (showing nothing and no response from Savage) when starting the game in Fullscreen, here's what seems to fix the issue. TO FIX: RIGHT CLICK on the Savage .exe and open Properties and navigate to the Compatibility tab. CHECK the box under Settings labeled "Disable fullscreen optimizations". Click APPLY. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10529598%2F01362a64debc0e498650e88f4cb2561b6d52ce47.png Doing this seems to have worked for the user that reported it (THANK YOU Gallus!). ------------------------------------------------------------------------------------------------------ Hail, Barbarians! I come to you now at the turn of the tide... Or, with a big fat update. This is probably the biggest update I have put out of the game as…

  • Retropalooza - Coming Up for Air and Mini-Update - 27 September 2018

    Hi everyone! Firstly I want to apologize to you all for the lack of updates. I have been buried up to my neck in this game (for probably too long, ha!) and I forget to come up for air sometimes -- especially with the end of the year looming. I'm still grinding away on Savage full time, and then some. Some things I'll bring up real quick are that I switched compilers within GameMaker: Studio and the dang thing (Savage) runs LIKE BUTTER after compiling in the new setup. A lot of this has been in preparation to switch over to GameMaker Studio 2 (YoYo stopped supporting Studio 1 in June/July) which will make things better overall (including potential porting to other platforms). It hasn't all just been raw systems level work, though -- the game is popping with new locations, armor, items, enemies - ALL NPCS CAN NOW BE KILLED (and/or engaged in combat/made hostile) -- so there's a ton to go…

  • 2017.12.13 - Corpse Party and New Build! - 13 December 2017

    Hail, Loinclothed Heathens! https://ksr-ugc.imgix.net/assets/019/586/477/e30376895e9c89580ad9e58e5d00fa47_original.png?w=639&fit=max&v=1513166711&auto=format&lossless=true&s=7e11e4101f7a945bf012275b135fa50f Let's get some bad news out of the way RIGHT NOW, shall we? It is becoming crushingly apparent that I won't get to a 100% finished Savage powerhouse of a game by the end of this year. BUT, what I've got right now is fantastically close. It's feeling better (mechanically and content-wise) than I could have ever imagined, so we're getting there! There is indeed a shiny new playable build to talk about, too, so let's dive in! Leveling the Playing Field Item number one for me over the last couple of months has been to MAKE. THE MAP. MATTER! I'm churning out stages, levels and areas like crazy, so here's a sneak peak at one of the more complicated areas I've had to tackle: https://ksr-ugc…

  • 2017.12.13 - Corpse Party and New Build! - 13 December 2017

    Hail, Loinclothed Heathens! https://ksr-ugc.imgix.net/assets/019/586/477/e30376895e9c89580ad9e58e5d00fa47_original.png?w=639&fit=max&v=1513166711&auto=format&lossless=true&s=7e11e4101f7a945bf012275b135fa50f Let's get some bad news out of the way RIGHT NOW, shall we? It is becoming crushingly apparent that I won't get to a 100% finished Savage powerhouse of a game by the end of this year. BUT, what I've got right now is fantastically close. It's feeling better (mechanically and content-wise) than I could have ever imagined, so we're getting there! There is indeed a shiny new playable build to talk about, too, so let's dive in! Leveling the Playing Field Item number one for me over the last couple of months has been to MAKE. THE MAP. MATTER! I'm churning out stages, levels and areas like crazy, so here's a sneak peak at one of the more complicated areas I've had to tackle: https://ksr-ugc…

  • 2017.09.12 - Thrusting All Over (and New Build!) - 12 September 2017

    Horizontal thrusts? Up thrusts? DOWN thrusts?! I've got you covered, Barbarian Horde! The last few months I've been grinding away at the one last juicy feature I felt was necessary to make Savage really shine: Directional combat! I mean, I can't cite one of my big inspirations as Zelda 2 without allowing players to strike their enemy's head from above. Let's have a look. Directional Combat https://ksr-ugc.imgix.net/assets/018/296/413/e6cb201dc4c4a84422a3b3b0235042a3_original.gif?w=639&fit=max&v=1505227674&auto=format&gif-q=50&q=92&s=850177f2bfe6dec8b5a3fd57d8226d7d https://ksr-ugc.imgix.net/assets/018/296/425/60a9b5f675cdb3ef4b4688c60822cb35_original.gif?w=639&fit=max&v=1505227700&auto=format&gif-q=50&q=92&s=1cfe95a8c20228de3a1a68a95a23f032 https://ksr-ugc.imgix.net/assets/018/296/439/e7127bd3550812fdb78967210986a19d_original.gif?w=639&fit=max&v=1505227732&auto=format&gif-q=50&q=92&s=ce…

  • 2017.09.12 - Thrusting All Over (and New Build!) - 12 September 2017

    Horizontal thrusts? Up thrusts? DOWN thrusts?! I've got you covered, Barbarian Horde! The last few months I've been grinding away at the one last juicy feature I felt was necessary to make Savage really shine: Directional combat! I mean, I can't cite one of my big inspirations as Zelda 2 without allowing players to strike their enemy's head from above. Let's have a look. Directional Combat https://ksr-ugc.imgix.net/assets/018/296/413/e6cb201dc4c4a84422a3b3b0235042a3_original.gif?w=639&fit=max&v=1505227674&auto=format&gif-q=50&q=92&s=850177f2bfe6dec8b5a3fd57d8226d7d https://ksr-ugc.imgix.net/assets/018/296/425/60a9b5f675cdb3ef4b4688c60822cb35_original.gif?w=639&fit=max&v=1505227700&auto=format&gif-q=50&q=92&s=1cfe95a8c20228de3a1a68a95a23f032 https://ksr-ugc.imgix.net/assets/018/296/439/e7127bd3550812fdb78967210986a19d_original.gif?w=639&fit=max&v=1505227732&auto=format&gif-q=50&q=92&s=ce…

Patch notes and updates

S.noRelease datePatch nameGID number
14 June 2026Savage Updated to 2.672 - Game Breaking Issues1834602721188179
229 December 2025Hotfix - Softlocked in Skills/Codex menu1819386365112300
331 May 2021HOTFIX - Game Not Running/Installer Running Every Time4069544815368897682
426 March 2021HOTFIX - 2.5.14026754911346888401
52 September 2019New Patch - Series of Fixes2415540140470099241
613 December 20172017.12.13 - Corpse Party and New Build!4249665521683292727
712 September 20172017.09.12 - Thrusting All Over (and New Build!)4249665521683292882

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID408060
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$17.99
Free to playNo
Discount0%
Original price USD$17.99
Current price USD$17.99
Release dateAug 30, 2019
DeveloperPlanet Tobor
PublisherPlanet Tobor
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent78%
Positive reviews62
Negative reviews17
Total reviews79
Steam recommendationsNot available
AchievementsNot available
Average playtime forever2,466 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/408060/

Short description

A 2D action/platforming adventure with a healthy dose of RPG elements set in the hostile world of Lor, a classic sword and sorcery setting. The slave-hungry Argeshii empire dominates the known world, old and false gods conspire; brutal combat is the only means of survival!

About this game

Beaten. Bloody... hungry for revenge. Play as the Savage Barbarian whose life has been destroyed by agents of the rampaging Argeshii empire. Step into a new world full of danger, mystery, brutal combat and discovery! In the world of Lor, the sights of many have fallen on the lands of Gosen, a realm populated by sturdy folk and equally hazardous creatures. You will need wits, steel, and a good sword arm to survive! At the end of the Age of Might, three titanic civilizations clashed where their lands converged - the Tower of God; a Monolith housing the essence of balance and a refuge for the One Guardian. Distrust, greed, and ultimately, the hubris of man led to the Fall of the Tower. And so God left. With the Guardian and the Tower lost to time, a Great Wound was rent in the earth. Festering and emanating a miasma of madness, the creeping chaos has warped men's souls and twisted the fabric of reality over the following eons. Civilizations, cultures and kingdoms have risen and fallen. Enter the Age of the Beast. Mankind is bereft of sanity, reason and hope. Avatars of ancient gods take more monstrous and bestial forms. Argesia, the seat of the Argeshii empire, now a desperate wasteland, has transformed into a vast slave trade in an attempt to slow its collapse into irrelevance. The brutal warlord, Aben Bael, seeks the throne of Argesia and the power to restore sanity to the world of Lor, to restore the Age of Might. His dark crusade has led him to the lands of Gosen - directly into the path of a young and savage warrior... It is the twilight of the world and the search for the Shard of Gosen has begun. The combat in SAVAGE - The Shard of Gosen is fast, fluid, and tactical. Dodge and roll through enemy strikes - raise your shield over your head to protect yourself from a hail of arrows, use it to parry an incoming melee strike, or to bash an opponent in the face! Equip yourself with one of a dozen armor sets and weapons, spread across several weapon categories like daggers, axes, two handed swords and throwing weapons, to name a few. All of your weapons and gear gain their own experience points through combat and can be leveled up, then mastered to unlock unique p…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
28Full controller support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Violência Extrema Linguagem imprópria Conteúdo sexual
steam germany18Drastische Gewalt Sexuelle Inhalte Derbe Sprache
igrsBANNEDKekerasan Horor Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $17.99
  • Highest observed: $17.99

SAVAGE: The Shard of Gosen's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $17.99, the highest is $17.99, and the first visible tracked price is $17.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

SAVAGE: The Shard of Gosen's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $17.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $17.99. The latest run records $17.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $17.99
  • Current list price: $17.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records SAVAGE: The Shard of Gosen at $17.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$17.99$17.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $17.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$17.99$17.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $17.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$17.99$17.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2500,32422 September 2026 - 00:28:28 UTC1,818,368
2Once Human19,08221 September 2026 - 22:42:27 UTC231,343
3Gems of War - Puzzle RPG63422 September 2026 - 00:12:46 UTC2,965
4Total Football Online10522 September 2026 - 00:11:08 UTC932
5火炬之光:无限10022 September 2026 - 00:04:57 UTC7,911
6帝国:权杖与文明1522 September 2026 - 00:28:09 UTC29
7Escape From Duckov87322 September 2026 - 00:28:12 UTC301,322
8Battle Teams 24721 September 2026 - 21:41:53 UTC7,966

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS245,43121 September 2026 - 23:04:39 UTC399,748Not availableBULKHEAD
Valheim144,90321 September 2026 - 23:57:02 UTC498,478533,888Iron Gate AB
Bongo Cat137,30422 September 2026 - 00:03:12 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero68,62521 September 2026 - 23:48:13 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust58,19622 September 2026 - 00:29:48 UTC259,6461,359,516Facepunch Studios
Palworld49,54521 September 2026 - 23:58:20 UTC2,101,535451,088Pocketpair
Project Zomboid46,03021 September 2026 - 23:58:29 UTC122,811467,999The Indie Stone
Slay the Spire 243,94722 September 2026 - 00:03:41 UTC574,638199,438Mega Crit
Wallpaper Engine42,27822 September 2026 - 00:17:29 UTC150,2711,008,495Wallpaper Engine Team
Geometry Dash39,00921 September 2026 - 23:53:38 UTC108,707590,977RobTop Games
Stardew Valley35,00921 September 2026 - 23:48:24 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim144,90321 September 2026 - 23:57:02 UTC498,478533,888Iron Gate AB
Aniimo109,35322 September 2026 - 00:10:36 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero68,62521 September 2026 - 23:48:13 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust58,19622 September 2026 - 00:29:48 UTC259,6461,359,516Facepunch Studios
Palworld49,54521 September 2026 - 23:58:20 UTC2,101,535451,088Pocketpair
Project Zomboid46,03021 September 2026 - 23:58:29 UTC122,811467,999The Indie Stone
Baldur's Gate 343,91722 September 2026 - 00:07:42 UTC875,343836,282Larian Studios
Warframe40,08922 September 2026 - 00:27:53 UTC181,509676,031Digital Extremes
Stardew Valley35,00921 September 2026 - 23:48:24 UTC236,6141,016,067ConcernedApe
Path of Exile 232,76322 September 2026 - 00:08:03 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,30721 September 2026 - 23:56:58 UTC247,628672,146OVERKILL - a Starbreeze Studio.

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