Working Class Monsters news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4086870
- Price$5.60
- Release dateQ2 2026
- DeveloperHaggisBytes
- PublisherHaggisBytes
- Parent gameNot available
Genres: Casual, Simulation, Strategy
Company pages: Developer: HaggisBytesPublisher: HaggisBytes
Working Class Monsters Steam news
Working Class Monsters news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Collection Hints Update - 3 September 2026
This one is for the collectors. A lot of this update comes straight from feedback written up on the forums, so thanks for that. Collection Hints Undiscovered entries in the Collection now show hints instead of just "??". Goods tell you who makes them and roughly how. Monsters show their rarity, family and where they can drop. World entries hint at how they end up on your island. Hints stay a bit vague until you have met the monster involved, so you get a direction to build in without spoiling the whole codex. The Collection is now 100% completable I went through every entry and made sure each one can be found in the game. The counts now match what is out there, so if you are chasing full completion, every "??" you see is obtainable. Rarer finds, faster When Worker Policies are offered at level ups and in Policy Packs, the roll now favours ones you have never discovered. Closing out thos…
- Update 1 now live - 23 August 2026
Working Class Monsters — Update Notes Hey folks, Thanks to everyone who has checked out Working Class Monsters so far. The feedback and ideas have been fun to go through. One of the main complaints has been related to the readability of the game's UI, so that's something I'm working on improving. This update adds a couple of new UI options to make the game easier to read & navigate, along with a batch of fixes and some new Collection helpers. New UI Options Tooltip SizeYou can now use the slider to increase the size of the tooltips. Cursor SizeAdjust the size of the cursor. Both sliders take effect instantly. Fixes- Rowdy monsters now work properly! Slapping a Rowdy monster now correctly nudges every other Rowdy on the board. - Fixed a skill exploit where refunding certain skills and re-buying them could grant infinite monsters or policy buffs. - Fixed the milestone reward popup hanging…
- Hotfix 2 - 23 August 2026
Fixes - Rowdy monsters now work properly! Slapping a Rowdy monster now correctly nudges every other Rowdy on the board. - Fixed a skill exploit where refunding certain skills and re-buying them could grant infinite monsters or policy buffs. - Fixed the milestone reward popup hanging off the screen. - Tooltips no longer hide under your cursor. - Fixed some visual effects quietly failing on busy boards. New: Collection helpers - "NEW" tags! Pack choices, reward buffs, and their tooltips now show a gold NEW tag on anything you haven't collected yet. - Perfect for completionists chasing a full Collection. - Discovery toasts: whenever something new joins your Collection - a monster, policy, resource, and more, you'll get a small notification. This includes resources you uncover by clearing mountains! Also Behind-the-scenes improvements to make the game more stable.
- UI & Readability Update - 21 August 2026
Hey folks, Thanks to everyone who has checked out Working Class Monsters so far. The feedback and ideas have been so fun to go through. One of the main complaints has been related to the readibility of the game's UI. So that's something I'm working on improving. For now, this update will add a couple of new UI options to make the game easier to read & navigate: Tooltip size You can now use the slider to increase the size of the tooltips. Cursor Size Adjust the size of the cursor. Both sliders will take effect instantly. Keep the feedback coming :) Super grateful to everyone who has contributed so far. Cheers HaggisBytes
- Hotfix 1 - 18 August 2026
Hotfix 1 - Worker Policies & tweaks - Fixed "Cost Crackdown" not reducing pack token costs - it now takes 1 token off every pack (minimum 1). - "Premium Recruitment" reworked: now a Rare policy that grants +20% rare monster chance in packs. - Various worker policy fixes and pool tidy-ups behind the scenes. - Some monsters worker too slow by default, mainly early game common workers. So I've reduced their default job timers. - Stability: fixed a rare animation-pool cascade that could stall production after long sessions. - Isolation mission: monsters that are frozen by isolation now show a clear "downed tools" indicator with a tooltip explaining why. Thanks to everyone for reporting the issues you've encountered :)
- Working Class Monsters - OUT NOW! - 17 August 2026
Hey guys, I'm super excited to let you know that Working Class Monsters is now released!!The last while has been a crazy journey, working on this game & speaking to everyone who played and helped to shape it. I'm just one guy working alone on this, so all the feedback and advice i've recieved from players & Youtubers means the world to me.I wouldn't be doing this without all your support :) For the first week you can pick the game up with a 10% discount. I look forward to seeing everyone's creations and strategies!PeaceHaggisBytes
- Big Announcement - 18 July 2026
Since February, the Working Class Monsters demo has quietly turned into a different game. Today it gets its biggest update ever.New mode: Quota RushHead office sets a gold quota. The number only goes up. Draft your starting crew and adapt when a spanner gets thrown in the works. A full roguelike mode, free in the demo on the Frozen Island - with Legendary hires you won't find anywhere else.Monster MarksEleven marks to hunt. Pull a Shiny and watch their output soar. A Saucy works harder every time you nudge them. A Ghostly turns any monster into undead... even your goblins.Campaign MissionsThe demo now contains the complete first island mission - a short, satisfying incremental with a real ending. New star-level progression, a reworked tutorial, and an island that reveals itself as you grow.Each playthrough will bring new rewards and expand your collection, letting you tackle the rest of…
- A wee update on the release date. - 24 April 2026
Hiya folks,A quick update to those of you following the progress of Working Class Monsters.I was originally planning to release the game in April. We're quickly approaching the original release date and I'm deciding to push it back a bit.I've had so much incredible feedback on the demo and various other versions of the game. So much that I feel I'd be doing all of you a disservice by releasing the game without more refinements, improvements and fun features! Some of these are:Worker Policies - powerful perks that improve your monsters & can totally transform your approach to the gameFun Palace - Try out the Wheel of Wages and see if you can win some shiny new prizesSkill tree rework - a brand new skill system that will offer more depth and a variety of approachesNew world types & prestige modesA better progression systemThis is gonna take me some extra time to get ready and make sure it…
- Update v1.0.22 — Monsters Got Names (and Feelings) - 25 March 2026
Hey everyone :)Big update today! The update is now live! This one's been a labour of love and I'm chuffed with how it's turned out. Loads of new stuff, so let me run through it.Your Monsters Are Individuals NowEvery monster now has a name, personality, and their own stat tracking. You can inspect any monster on the grid to see how they're doing — how much they've produced, all that good stuff. Marks — Saucy & ShinyMonsters can now roll with special Marks when you pull them from packs. Right now there are two: Saucy and Shiny. They're basically bonus traits that make certain pulls feel that wee bit more special. Adjacency Completion MonstersThe old row booster monsters have been replaced with a new type that rewards you for completing adjacency combos. Much more satisfying to build around, and it feels way better on the grid.Placement & Spawning ChangesYou can now place monsters directly…
- Working Class Monsters is Coming to Steam Next Fest! - 17 February 2026
Working Class Monsters is an ultra-casual incremental strategy game where you place monster workers, open packs, and watch the gold pile up — all to rebuild a fallen monster kingdom. There's no failure. No punishment. Every single interaction pushes you forward.Think Islanders meets 90s tycoon nostalgia, wrapped in a cast of monsters who are honestly just happy to be employed (I assure you).What You'll Be Doing🃏 Open packs — Over 45 monsters in the demo alone, plus buildings to add to your kingdom🐉 Place workers — Put monsters to work on a grid-based map and watch the gold pile up🌳 Skill tree — unlock upgrades and shape your strategy👨👩👧👦 Level up monster families — five monster families to specialize in.💰 Make gold — refine your approach, maximize your profits, rebuild the kingdomWhat Makes This DifferentThere's no way to lose. No punishment. No stress. Just chill out while p…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 3 September 2026 | Collection Hints Update | 1842846814443768 |
| 2 | 23 August 2026 | Hotfix 2 | 1841579228673484 |
| 3 | 21 August 2026 | UI & Readability Update | 1841579228667306 |
| 4 | 18 August 2026 | Hotfix 1 | 1840944183789829 |
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