SPSTEAMPULSELIVE ANALYTICS
Unfortunate Spacemen

Unfortunate Spacemen Steam news

Geoff 'Zag' Keene, Deep Field Games | Jun 12, 2020 | game

Released

9players observed · 5 October 2026 - 23:01:06 UTC

ActionIndieStrategyFree To PlaySurvival HorrorSteam Store

  • Latest observed players9 · 5 October 2026 - 23:01:06 UTC
  • SteamPulse tracked peak40
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive

Unfortunate Spacemen news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players9 · 5 October 2026 - 23:01:06 UTC
  • SteamPulse tracked peak40
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive
  • Total reviews7,545
  • Release dateJun 12, 2020
  • DeveloperGeoff 'Zag' Keene, Deep Field Games
  • PublisherDeep Field Games, New Blood Interactive

Genres: Action, Indie, Strategy, Free To Play

Company pages: Developer: Geoff 'Zag' Keene, Deep Field GamesPublisher: Deep Field Games, New Blood Interactive

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Unfortunate Spacemen Steam news

Unfortunate Spacemen news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Abiotic Factor is Out Now! - 2 May 2024

    Hello Spacemen! You ventured into the darkest depths of space at the behest of The Company, now, in pursuit of great and mysterious sciences, venture deep into the bowels of the GATE Cascade Research Facility in our new and exciting survival crafting adventure; Abiotic Factor! You and up to 5 other friends can dive into the Facility and unearth the secrets within, and maybe even tangle with some alien species that the Spokesman would be proud to call his friends. Thank you for joining us all these years through this adventure (and the many more years of adventure to come) -- we hope to see you in the Facility as well. Company Perks Oh, one more thing! If you own Unfortunate Spacemen you also get a unique Company ID card to adorn your scientist with in Abiotic Factor, because loyalty to The Company is paramount, even in other universes. https://store.steampowered.com/app/427410/Abiotic_F…

  • Hosting Servers with Steam Game Server Login Tokens - 3 March 2024

    Greetings, Spacemen! We have pushed an update that is relevant to those hosting dedicated servers. Going forward, Unfortunate Spacemen servers will require Steam Game Server Login Tokens (GSLT) for hosting dedicated servers. As of the latest game update, dedicated servers not using GSLT will not be visible in the server browser. I run a dedicated server, what do I do? You will need to set up a GSLT token for your server. It's quite easy to do. You can register GSLT tokens here: https://steamcommunity.com/dev/managegameservers (You must log into your Steam account before doing so) After you have your GSLT token, all you have to do is to add the following to your server start up procedure or launch shortcut: -SetSteamAccount= All servers require a unique GSLT meaning you will need a token for each server if you run multiple. Do not share your tokens with anyone! Dedicated Server Guide Upd…

  • Our Next Game (Demo Available!) - 25 January 2024

    Greetings Brave Spacemen and Spacewomen of The Company (this Company, not the other one), we've got a fun announcement today, relativity permitting. We’re making a new game! Some of you may have heard that we’ve been working on a new game here at Deep Field. You may have just read that above, in fact. We'd like to introduce our brave spacecrews to Abiotic Factor -- and we’ve got a brand new launch date trailer to share with you as well! If you like what you see, Abiotic Factor has a demo available to play right now. It’ll be up until the end of Next Fest on Feb 12th so give it a go! https://store.steampowered.com/app/427410/Abiotic_Factor/ Thank you for enjoying our games, and we hope to see you 'round the verse. See you space. ːspaceloveː - Deep Field Games

  • Hotfix 1.6.1 - 29 January 2022

    Hotfix 1.6.1 has fixed a few issues for ya, enjoy! - Fixed: Toxic Ink not applying damage or debuff anymore. - Fixed: Press Conference not giving any points. - Fixed: Locker Cleaning not giving any points. - Fixed: Spacemen can see Traitor translocator waypoint - Fixed: Duress "exhibit" room no longer allows passing between gaps where players can get stuck. - Fixed: Texture scale on Bubbles Visor is incorrect - Fixed: Conductor Helmet and Marauder Helmet sharing same description. - Fixed: Conductor Helmet achievement not listed in the menu. - Fixed: Brainsucker slime texture not showing on the helmet itself. - Fixed: Abduction trees don't have collision - Fixed: Ghosts don't receive points for destroying Company Servers - Fixed: No points are awarded for eating leftovers

  • Update 1.6 - The Task Update - 27 January 2022

    The Task Update has arrived! The Company has identified several more tasks that Spacemen need to complete before escape! Along with the return of Duress, this update features dozens of bug fixes, quality of life, and balance tweaks to you-know-what. Let’s get our hands dirty, shall we? Tasks Tasks Tasks This update sees the addition of 7 new tasks. Some of these tasks, like Landing Pad Debris, will be present every round, but most other tasks will be randomly chosen at the start of the round. "WHAT ARE THE NEW TASKS?!" we hear you scream. We've got you covered: TAKE OUT THE TRASH: After clearing Landing Pads, a Debris Bag will be created. This bag must now be taken to the Trash Compactor, turned into cubes, and then launched into space via an Emergency Mass Ejector. PROTECT COMPANY DATA: The Company has a lot of information that shouldn’t fall into the wrong hands. Destroy all The Compa…

  • Deep Field Announcement & FAQ - 22 December 2021

    Greetings Spacefolk! As we reach the end of 2021, we have some important (and exciting) news to share! First, we'll let the Spokesman ... Well, speak. It's his job, after all. Then we'll dive into some frequently-asked questions. Yep, you heard it right. The Unfortunate Spacemen community is now under the guardianship of Zag's new studio, Deep Field Games. You've got questions! We've got answers. Q: Are you guys abandoning USM? A: Nope! We are the exact same team that have been developing Unfortunate Spacemen since 2016 (that's 5 years!) We've offered loads of support to the game over the years, through Early Access, full free to play release, and several major content updates beyond that. And while we are ready to move on to developing MORE games for you, Deep Field Games will continue supporting Unfortunate Spacemen and its community, patching bugs and tracking issues. We are however…

  • Update 1.5 - The Traitor! - 14 August 2021

    It's happening. At long last, the Traitor has arrived! This dastardly agent of BRIGADE is here to help bring down The Company. This update also brings in the Monster Evolution track, dozens of improvements to animations and quality of life, deep space lore, and more. Time to activate. New Antagonist: The Traitor The Traitor is now a role you can opt-in to at the start of a round, just like opting in as the Monster. The Traitor has one goal; help the Monster win. The They come complete with their own set of rules, and are largely identical to a Spaceman. Here's a few rules to get you started! There can be 1 Traitor in a round (but unlike the Monster, is not required.) The Traitor can die and still win, as long as the Monster survives. The Traitor can hack tons of objects (default keybinding "N") from long-distance with their B.R.I.C.K device. Don't let anyone see you do this! This can be…

  • Robot Repaint - 4 August 2021

    The Company is excited to announce the release of an all new Killbot Security Bot color range – our flagship auto-slaughter droid has a new ‘Bellicose Blue’ pattern palette, bringing a fresh look to an old friend. We decided to refresh the R Series with a dynamic new paint job, following reliability issues with defense software contractors. Nothing says ‘problem solved’ like a new coat of paint. But rest assured, their programming remains as fanatically hostile helpful as ever – they’re still the Killbots Security Bots you know, trust and, of course, respect. A few other pieces of Company property have received a new matching coat of paint as well. As we near exciting new times at our various Company facilities and keep an eye out for traitorous tamperings, we ask all personnel to stay ever-vigilant and keep their ear to the comms. More updates to come -- very soon (relativity permittin…

  • Update 1.4 - Kema - 15 May 2021

    Greetings, humans! Well, most of you are humans. Humans and everyone else, listen up! Update 1.4 "Kema" has arrived! This update brings an entirely new map, two major map reworks, loads of balance changes, other bug fixes, quality of life, and some VOIP improvements! NEW SHAPESHIFTER MAP: KEMA Old to few, but new to most, introducing the latest map; Kema! This icy mining outpost has been rumored to be cursed, going through multiple overhauls and rennovations to shed this image. Perhaps this time The Company got it right? Only one way to find out! This medium-sized map is now available to everyone, and easily supports all player counts. Do watch out for the drill. INDIVIDUAL VOIP SLIDERS PER PLAYER A large part of this update was sorting out why VOIP issues persist, and where. The Company is dedicated to providing a clean and efficient communicaiton system for all personnel, so your last…

  • BRIGADE Threat Assessment: Kema - 6 April 2021

    BRIGADE | TacInt | Echelon 8 | Response : Grey Net 87 : EPHRAM SECTOR : FT-908 KEMA EXTRACTION FACILITY X616-10-8-20-42-09 >> AI monitoring assets in Ephram Sector confirm that The Company has reactivated the Kema Extraction Facility. >> The Company has made several previous attempts to bring this facility on-line, as well as historic investments in others assets on Kema. Due to an apparent lack of forward planning, the facility never attained full operational status. >> The Kema Extraction Facility offers a lucrative income stream for The Company, but they are known to have agendas in the sector beyond mere mining and resource acquisition. Their continued efforts on Kema point to the planet’s strategic importance to The Company, notably their CEO. Given his nature and propensities, determining his intentions and deeper goals is challenging, but he appears to harbor a specific interest…

  • 1.3.5 - Winter Update - 24 January 2021

    It's that time again, persons of space; PATCH DAY. With 1.3 we introduced PERKAGEDDON -- our complete perk overhaul -- and now with 1.3.5, we're hardening that update and improving the all-around quality of the game. We targeted several large bugs, tweaked a ton of perks that needed tweaking, hit some key quality of life pieces, and laid some groundwork for what's to come! Strap on your helmets. Let's dive in to the major gameplay changes! Shorter Round Length We noticed a large number of games were going on a bit longer than necessary, particularly when there was only one Spaceman left. We'd see a match effectively conclude 10 minutes in, and then the next 3 to 5 minutes are spent watching 2 players try to outjuke or avoid each other. Turns out, that's not very fun for everyone else! In this update, when Last Man Standing is triggered, the Rescue Shuttle will now arrive even if Tasks a…

  • Hotfix 1.3.1 - 1 December 2020

    Today we dropped a small hotfix, which targets a couple balance issues and bugs, including XP gain issues! Get back in there and rank up! (It's your job, after all.) Changes: XP values should now be gained properly again. XP values in Survival Mode should now be correctly distributed. Fixed bug causing Janitor to not auto-pick-up Debris. The Recruit Perk is now properly applied to the player when active, and has the correct +15 HP increase, which was erroneously stated as +10 (and didn't work.) Hatcheries have received an approximately 25% reduction in Health, steeper reduction at the later Levels 3 and 4. We're still calling them Hatcheries even though you're all calling them Hives. Hatcheries can no longer be placed in the same locations that Tasks are reset if brought to. This should help reduce the amount of cheeky (inaccessible) positions Hatcheries can be placed in. Hatcheries now…

  • v1.3 - Perkageddon - 29 November 2020

    Welcome back, Space Dorks! Last time, on Unfortunate Spacemen - we introduced The Company Tribunal™, then we tweaked it! But some of you still complained about it! So we tweaked it again! And now it's a server option. :bigjohn: Better yet, you may have noticed *new music* playing in the menus. That's because our old friend Hunter J. Pierce has blessed us with an all new EDM space banger to accompany this update. Listen to it while you read the rest of this announcement. It pairs well with WALLS OF TEXT. In more important news: we've completely overhauled the perk system! And by "we" I mean Zag. Because Zag does everything. Definitely not Steve. Steve does nothing. BEHOLD... *NEW* Perk Categories All perks are now placed into categories, meaning per each loadout, you can only select ONE perk from a given category. They can not be mixed and matched from the same category. Spacemen categor…

  • v1.2.2 Tribunal Tweaks - 24 October 2020

    Hey everyone! Zag here. This latest hotfix carries with it some weighty changes, so let's have a little chat about those changes, and The Tribunal as a whole. Over the last few days we've been gathering a lot of feedback! No matter which side you land on with The Tribunal, one thing is very clear; nobody feels like it influences the game enough for the impact it has on the round. We agree with that sentiment, and much like we have throughout development, we're listening closely to feedback and acting on it. So what's happening next? After this balancing hotfix, we will continue monitoring the situation and make a decision on adding in additional options for The Tribunal, including potentially turning it off as server setting and additional changes to rounds with lower player counts. However, for the time being, we'd like to state our design intentions clearly: First and foremost, Unfort…

  • v1.2 - Make Your Mark - 19 October 2020

    Oh hey, you're all still alive? It's been months! We'd thought you'd surely all be dead by now. But it looks like MORE of you want to potentially die to the horrors of space than ever before... Which is good news... for us! https://media.giphy.com/media/5jBZLyw3uzRGoujikr/giphy.gif However... you've all proven yourselves to be LESS TRUSTWORTHY than ever. So, in collaboration with ZagTek™ we've created a new COMPANY™ TRIBUNAL Here's some fine print about the new system from ZagTek™ themselves: The Tribunal has arrived! This is our answer to an official Accusation System, although the term "Suspicion System" is perhaps more accurate! The intent behind this system (and the Body Reporting system we'll get to in a minute) is three-fold. To provide structure to rounds that isn't based solely on map size and speed of objectives. To provide players of ALL playstyles a way to directly engage wit…

  • v1.1.1 Hotfix'd - 23 August 2020

    Here at The Company™ - we usually don't have to FIX anything. But we made an exception... this one time. We hear you didn't like the airlock changes?! Why not? Do you enjoy living that much? Not from what we can see! So we went ahead and reverted those changes. We also made them super duper loud and annoying - just like your coworkers! We also fixed and changed a whole bunch of other stuff, because here at The Company™ - WE CARE! See the full change log HERE And because we love LOSING MONEY here at The Company™... we've updated the Death Proof Collector's Edition with MORE CONTENT. Better yet, it's 50% OFF RIGHT NOW. (wow we really do hate money, huh?) https://store.steampowered.com/app/1349010/Unfortunate_Spacemen__Death_Proof_Edition/ BUY NOW, DIE LATER Anyway... SEE YOU FOR THE NEXT BIG UPDATE (v1.2) AND THE... ACCUSATION SYSTEM?! SOON™ https://store.steampowered.com/app/408900/Unfor…

  • v1.1 - Center of Mass - 15 August 2020

    Wow, it's been TWO whole months since we launched and you're STILL alive? That's impressive. Maybe it's time we gave YOU a promotion. Just kidding. Unfortunate Spacemen v1.1 is here and it's The Company™'s BIGGEST yet. Want to see what's new? OF COURSE YOU DO: THE KARMA SYSTEM™ A major part of Unfortunate Spacemen is betrayal and distrust, but some players take this to the next level and simply hurl abuse at other players under the anonymity that the game offers due to... you know, that whole shapeshifting business. This abuse is directly tied to in-game actions, in the form of what is commonly known as RDM (Random Deathmatch) a/k/a indiscriminate murder. To prevent this, we have rolled out The Karma System™, an automated system that effectively penalizes players who kill multiple innocent players per round! This value will carry over between rounds and is mainly designed to stop repeat…

  • v1.0.8 JUMP POINT - 20 July 2020

    https://media.giphy.com/media/WPuNhCeqqDIxgf9UCr/giphy.gif Hey there! We're back with one of those in-betweeny updates. You know, the ones developers put out between bigger updates. What do they call those? Oh right, HOTFIXES. Check out all this stuff we did! The main focus of this patch was stability, balance changes, and providing more tools to deal with undesirables- votekick, muting options, etc. VOIP improvements (emphasis on "An ongoing effort with even more improvements planned") More muting options (ongoing effort) More vote kick improvements (ongoing effort) Balance pass on the Monster (just small tweaks to some perks etc) Balance pass on Objectives, particularly slanted towards getting the Rescue Shuttle more often Changed up the weapon spawn order (Was Flamethrower->Shotgun, is now Shotgun->Flamethrower) Multiple Frag Grenade Fixes making them a lot more fun and less buggy Lo…

  • v1.0.5 Event Horizon - 20 June 2020

    https://media.giphy.com/media/WPuNhCeqqDIxgf9UCr/giphy.gif Wow, you've already been at The Company™ for ONE WEEK? And you're STILL ALIVE?! Impressive. Well... since all of you are still here we might as well update the game. Welcome to v1.05 - Event Horizon. Here's what's new! An improved server browser with new filters! Vote kicking! Vote to skip countdown! New gameplay + HUD movement options (no more vomiting) New graphics options + A gamma slider! Balance and gameplay changes! Lots of optimizations! And LOTS more. FULL PATCH NOTES: https://steamcommunity.com/app/408900/discussions/2/2525904966934737821/ Sorry if some of this took a minute - we've never had this many people playing before! And we're here to let you know... https://media.giphy.com/media/JonSZo9nIWoIQeWFTm/giphy.gif Unfortunate Spacemen will ALWAYS be free to play There will NEVER be loot boxes or predatory bullshit in…

  • v1.0 Launch! Now FREE to Play - 15 June 2020

    It's been a long road, but the day has finally arrived, Version 1.0 of Unfortunate Spacemen is here! The Company™ (and Zag) thanks you for sticking with us over these last *4* years! I mean, just LOOK at all these patch notes! To celebrate (and get more players in the game)... We've decided to make the game 100% FREE TO PLAY! No loot boxes, no in-game currency, no battle passs, no nonsense. Just good old fashioned multiplayer space madness! (and some cosmetic microtransactions) https://media.giphy.com/media/US79nCgQ5oFckPSSbM/giphy.gif But Dave, I PAID for Unfortunate Spacemen during Early Access, what do *I* get?! Well, brave tester... I'm glad you asked! All Early Access players get this exclusive bundle! That will never ever ever be available ever again! EVER! It's all yours. To keep. FOREVER! ENJOY IT. But what's that? You DO want to give us money? Well that's very kind of you. We'v…

Patch notes and updates

S.noRelease datePatch nameGID number
129 January 2022Hotfix 1.6.14237326104325354406
21 December 2020Hotfix 1.3.13856733252022362107
323 August 2020v1.1.1 Hotfix'd4644854581171208227
426 June 2019Update 0.2.34 "HIGH GLOSS"2436926440561417985
513 April 2019Co-Op Finale!3763229740648734592
621 December 2018Ironsights, Monster AI, New Map!2417769111285350038
76 March 2018It's... BEAUTIFUL4249665521683296816
812 August 20170.2.18 - TOUCHDOWN4249665521683297304
922 June 20170.2.17 - SURVIVAL MODE4249665521683297414
101 June 20170.2.16 - NEW BLOOD / CREATURE COMFORTS4249665521683297528
1120 May 2017NEW MAP: The Experiment - NUKE THE BUGS - 0.2.154249665521683297632
1213 May 2017New Map: Recruitment - 0.2.144249665521683297731
135 May 2017Trading Blows - 0.2.134249665521683297832
1429 April 2017Boarding Pass (Proximity Chat!) - 0.2.124249665521683297943
158 April 2017Microlensing - 0.2.114249665521683298055
161 April 2017Executive Power - 0.2.10 (ft. FilthyCasual)4249665521683298170
1725 March 2017OUTPOST 13 - 0.2.94249665521683298279
1817 March 2017Buff Welder - 0.2.8 (& MEGAVLOG)4249665521683298393
1912 March 2017Flirt Stations - 0.2.7 [Hotfix 1+2]75838332266240550
2012 March 2017Flirt Stations - 0.2.7 [Hotfix 1+2]4249665521683298496

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