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KINGDOMS

KINGDOMS Steam news

Oreol | Oct 23, 2015 | game

Released

1players observed · 22 September 2026 - 13:43:53 UTC

ActionAdventureIndieRPGSimulationSteam Store

  • Latest observed players1 · 22 September 2026 - 13:43:53 UTC
  • SteamPulse tracked peak772
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive

KINGDOMS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 22 September 2026 - 13:43:53 UTC
  • SteamPulse tracked peak772
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews4,086
  • Release dateOct 23, 2015
  • DeveloperOreol
  • PublisherOreol

Genres: Action, Adventure, Indie, RPG, Simulation

Company pages: Developer: OreolPublisher: Oreol

Top Steam chartsTop 100 gamesGame directorySteam Store page

KINGDOMS Steam news

KINGDOMS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • UPDATE 0.7815 [ASKING FOR SINGLE SETTLERS] - 27 September 2021

    Welcome, lords and ladies of KINGDOMS! We're moving further and further along the roadmap and today's update will be about additional dialogs. Now player can ask about single male or female settlers in the settlement. This should help a bit in finding a potential partner. Also, as you remember last update added wetness mechanics and new type of tools - rusty ones. Now player can fix these in blacksmiths. Also, few bugs were fixed, some (i.e. looped animations in war-camp) were quite annoying. That's it for today, have a nice play! CHANGES Now player can ask settler to mark random male settler without a couple on the map; Now player can ask settler to mark random female settler without a couple on the map; Now player can fix rusty tools in blacksmith ("Novice blacksmith" perk is required); Now settlers can be withdrawn from the war-camp just by changing their job; New quest was added "Wi…

  • UPDATE 0.781 [NEW ITEMS] - 21 September 2021

    Welcome, lords and ladies of KINGDOMS! Today's update is about new items and new gameplay features. First of, more jewelry types were added + jewels mining mechanics. When mining stone or iron player has a chance to find one of 4 jewels: diamonds, rubies, sapphire and emeralds. The chance depends on mining skills (2%, 5%, 8%). Also player can craft iron and steel rings with these jewels as well. The second change is wetness mechanic. Now player can get wet under the rain or under the water - if parameter will reach 100% equipped tool can become rusty. To get dry player have to find a shelter or wait until rain will stop. The rest of changes/fixes follow: CHANGES 4 New jewels types were added: diamond, ruby, sapphire and emerald; New jewels can be collected from stone or iron while mining, the chance depends on mining perks (1%, 3% and 5%); Settlers now can gather and sell diamonds, rubi…

  • UPDATE 0.775 [BUGFIXING] - 17 September 2021

    Welcome, lords and ladies of KINGDOMS! Todays is Friday and that means that fixes are coming! For this update I focused only on fixing, the final list is quite large. Fixes are various - from serious ones like sliding wolves, to hilarious when settlers married themselves. As usual - full list can be found below. A BIG thanks to all the players who is participations in bug-reporting (f11 in game) - your help is precious, friends! That's it for today! Have a nice play and weekend! FIXES Fixed issue when player puppet became invisible in inventory sometimes; Fixed issue when camera became bugged sometimes when riding a horse; Fixed issue when camera stayed active in building confirmation window; Fixed issue when camera became bugged when exiting to main menu from board of the ship; Fixed issue when camera couldn't sometimes focus on the settler when dialog was enables; Fixed issue when set…

  • UPDATE 0.773 [TRACKING SETTLERS] - 15 September 2021

    Welcome, lords and ladies of KINGDOMS! Today's update content was initially set a bit later on the roadmap, but after previous update, when marriage proposals were added, I decided to move it. From now on player can add any settler with >10 friendship to the journal. Found good teacher? Write his name to journal. Found someone useful? Add to journal as well! Family member are in the list by default, but the rest of the list can be changed - there are 3 types of marked settlers - family (is added automatically), teachers and friends (player adds them using dialog option). I'm sure this feature will be very useful for the players, especially in finding teachers. Now to the fixes. The main one is the fix for female character who couldn't make proper relationship with male settlers. Fixed. Plus I've fixed issue with F button for AZERTY users. The rest of changes/fixes follows: CHANGES Now p…

  • UPDATE 0.771 [MARRIAGE PROPOSALS] - 13 September 2021

    Welcome, lords and ladies of KINGDOMS! As it was announced last week today's update will finally add marriage proposals for the player. Player can ask about marriage if relationship is higher than 50. Gaining nobility or title will work for the player the same way they work for the AI - if someone from the couple is noble - after marriage both will become noble. When making a proposal player can also choose place to live - in players last build house (in that case wife/husband will change their settlement and join the one where family house is build) or in AI house. If player will flirt with someone when already having a family - relationship and friendship with in the family will decrease. According to roadmap next update will improve in-family dialogs a bit, plus I'm working at family quests at the moment, so stay tuned and watch for KINGDOM's updates! CHANGES Now player can make marr…

  • UPDATE 0.765 [BUGFIXING] - 10 September 2021

    Welcome, lords and ladies of KINGDOMS! It's Friday and bugs fixes are coming! Before you'll jump to the full list of changes/fixes here are some most important ones that I would like to point: 1) Small, but very useful addition - now quest can be deleted manually from the journal. I know, that many of you asked about this feature, so here we are. 2) Some tweaks in archery - I've changed physical mass of most arrows and this increased their speed and trajectory calculation - this should improve hunting with a bow a bit. And as usual - thanks a LOT for all your reports (F11 in-game) - this really helps Kingdoms to move a bit closer to the game we all want to play! So, thank you! The rest of fixes/changes follow: CHANGES Now player can delete quest right from the journal; To delete a quest player has to press delete button twice; Now player has to confirm deletion of a save by pressing del…

  • UPDATE 0.763 [RELATIONSHIP IMPROVEMENTS] - 8 September 2021

    Welcome, lords and ladies of KINGDOMS! Before we'll finally jump to marriage proposals, I want to polish, balance and finish recently introduced relationship system, so this is what todays update will be about. Plus I've fixed some couples bugs there and there, because all couples mechanics that are already working for AI should work the same way for the player and this experience should be smooth as well. First addition I want to mention is the second way to increase relationship - conversation. Now player can talk with settler about various topics. Each settler has favorite and hated topics, and that will have effect on final result. In order to balance and make relationship system more or less realistic player can talk about topics and send gift only once a day. Nobility from both sides also affects conversation's result. Also question about favorite stuff were balanced - now player…

  • UPDATE 0.761 [GIFTS AND RELATIONSHIPS] - 6 September 2021

    Welcome, lords and ladies of KINGDOMS! Today's update will add to the game new parameter: relationship. Relationship is needed for crating a couple. There are two ways to improve it: conversations and gifts. Each settler has own set of beloved and hated items, as well as beloved and hated topics - player can learn these through conversation. The next step here is various proposals including marriage - these will come in next update already. CHANGES New settlers parameter was added - relationship with player; Each settler now has beloved types of items and items he/she dislikes; Each settler now has beloved discussion topic; Each settler now has topics that he/she doesn't like to discuss; Upon beloved items group there is also one most beloved item; There are 8 group of items: food, vegetables, seeds, trophies, tools, flowers, resources, jewelry - each has 10 items inside, most beloved/h…

  • UPDATE 0.755 [BUGFIXING] - 3 September 2021

    Welcome, lords and ladies of KINGDOMS! It's Friday and we have new pack of bugfixes arrived. The most reported one was "floating and clipping settlers" issue, that was happening mostly near houses entrances. Fixed. Also I've tweaked cornflower spawn (Thanks to this thread in the community) to make it easier to find. As always, thanks a LOT for all reports you're sending to me (f11 in game!) - we're moving forward really nice thanks to your efforts, friends. According to roadmap we'll start next week with marriage proposals, so stay tuned and have a nice weekend! The rest changes/fixes follows: CHANGES Cornflower's size and density were changed in order to make them a bit easier to spot; Poppy model was changed in order to make this flower a bit easier to spot; All flowers LOD settings were tweaked a bit; More colors variations were added to flowers; When creating a character game will s…

  • UPDATE 0.753 [NEW AI ANIMATIONS] - 1 September 2021

    Welcome, lords and ladies of KINGDOMS! As it was announced in the previous update, today's update will be about settlers animations. Before we'll jump to marriage proposals next week (already!) I would like to improve some animations aspects to make all this relations/marriage stuff more visually convincing. Now males and females have some different walking animations - first of all, walking and carrying one. No more cowboys carrying logs! Alongside with that I've fixed some interior animation bugs there and there, some animations were replaced, some were added, some were reworked. Anyway, after testing all new animations today I can totally say, that immersion-wise is was 100% worth time spend on these improvements (I doubt at first, to de honest). Also, important thing I wanted to mention - houses selling bug was fixed - it was caused by recently added couple houses, that can also sel…

  • UPDATE 0.751 [CRYSTALS] - 30 August 2021

    Welcome, lords and ladies of KINGDOMS! Now, when we can finally add new items to the updates (more about it can be found here) I decided to make a little more preparations before marriage proposals, plus I wanted to make some stuff from the game world interactable for soooo long time already, so I just couldn't resist:) From now on player (and AI characters as well) can gather crystals from the caves and use then in jewelry. Yes, right, in jewelry - I've added 4 new crafting recipes for rings - they'll be used very-very soon. AI can use all new stuff already - mine crystals, sell it, blacksmiths can craft rings and sell it as well. Also, few most reported bugs were fixed. Most annoying one - animals clipping through ground when killed. Second to mention - flying settlers, when player was more than 50m away, so no more flights to stratosphere. The rest of the fixes follows. In the next u…

  • UPDATE 0.745 [BUGFIXING] - 27 August 2021

    Welcome, lords and ladies of KINGDOMS! Another Friday has come and new pack of fixes has arrived! Before saying few words about fixes I want to thank all the player who is actively reporting game bugs using in-game tool (Found a bug? - Press F11 and report it!) - your help is really very important for KINGDOMS development and I really appreciate your efforts, friends! And now few words about bugs: The most reported bug of this week (after females mouths were fixed:)) was door physics bug. Physics bugs are always most complicate ones, because physics is basically unpredictable and hard to control thing, so I really hope that this annoying issue is gone. Second one is settlers flipping through floors. Most of the time it happens right after loading, this one was tricky one but everything is working fine. Still happens though, but not that often - so still on the list of polishing. As for…

  • UPDATE 0.743 [WILD FLOWERS] - 25 August 2021

    Welcome, lords and ladies of KINGDOMS! Today's update will add to the game new resource type - flowers. There are 9 types of different flowers that can be found in the wild. Later they'll be used for couples interaction and various craft - i.e. in alchemy. Adding new item was very important step - development-wise - and I'll explain why. Previously adding any type of new item required new game from the player - old saves just didn't work anymore. Items lists were used in too many scripts - prices calculation, loot, trading, AI crafting, farming - etc.etc. and all these lines were written into save. To fix this issue some areas of save script needed to be completely rewritten. With current update schedule (3 update a week with planned new items on the roadmap) this issue should have been fixed asap, so here we are. For now on I can (finally!) add new items and this won't break saves - ol…

  • UPDATE 0.741 [COUPLES HOUSES] - 23 August 2021

    Welcome, lords and ladies of KINGDOMS! Today's update will finally add common house for settlers couples. This feature is not visual only, but also has some affect on gameplay - couples now have common house, meaning they'll build it together = a bit faster. If both in the couple had a house when couple was created the second house will be set as owner-free - other settlers will take this empty house. Another feature I want to mention is small animals rework - their speed and notice radios was changed in order to make their tracking more comfortable - now player can catch them even without sprinting. As a small bonus rabbits models size was increased a bit. The rest if today's changes and fixes follow: CHANGES Now AI family will have a common house to live together; AI with family now can help his/her couple to build a house; Of one in the couple has a house, partner will automatically…

  • UPDATE 0.735 [BUGFIXING] - 20 August 2021

    Welcome, lords and ladies of KINGDOMS! It's Friday and it's time to fix bugs! Before we'll go to the fixes I would like to comment some gameplay changes that this update will add. First one is a siege change. Now during the sieges non-aggressive civilians will run for their lives and hide inside houses - no more burning settlers who is buying stuff in the tavern during sieges. Another change is map navigation, and first of all - max zooming. Now max map zoom really makes sense and let you to see settlements, not only ugly island name. Plus angle and max zoom values were changed. And the last thing is blacksmith perks progression - I saw a discussion in the community - and balanced blacksmith perks a bit by decreasing points, that a needed for progression. And as usual - I'll never be tired of repeating this! - thanks to all the players who is reporting bugs! Your help is priceless, frie…

  • UPDATE 0.733 [SETTLERS NICKNAMES] - 18 August 2021

    Welcome, lords and ladies of KINGDOMS! According to the roadmap today's update is about AI nicknames, so here we go! For now on settlers can have unique nicknames that depends either on their appearance (i.e. "Kissed by Fire" for red haired, or "The Rock" for tall people) or on their perks (i.e. the Ranger for best hunter etc.). "Perk-nickname" is given to settlers with highest possible perk in the line, so now it will be a bit easier to find best teacher just by looking at his/her nickname. The next step here will be dynamically given nicknames, that depends on AI's actions like "Bears Bane", "Wolves Killer" or "The Coward", I think it will be added somewhere near diplomacy stuff, I've added this to the roadmap as a separate paragraph. In the next update we'll return to our couples - they still need to live together:) So, stay tuned and have a nice play! CHANGES Now settlers can have u…

  • UPDATE 0.731 [COUPLES SETTINGS] - 16 August 2021

    Welcome, lords and ladies of KINGDOMS! In today's update we'll continue with couples mechanics. New tweaking sliders were added to game options, i.e couple creation chance or max amount of kids by AI (kids will come a bit later, see roadmap for more info). Plus now if player has a settlement notification will be shown if couple was created in your settlement. Also when creating the world player can choose the way couples will function in game. I.e. toggle "same-sex couples" option and as addition to that "historically accurate same-sex couples". Full list of changes follows. In the next update couples will finally live together. I wanted to add it by today's one, but amount of work here is quite large - dialogs + basically rework of all interior animations spots, to make sure, that couples will have free place to eat and sleep together. Of course, I wish I could add things faster here -…

  • UPDATE 0.725 [BUGFIXING] - 13 August 2021

    Welcome, lords and ladies of KINGDOMS! Today is new Friday and new fixes are coming! Before you'll look at fixes list I would like to comment few things. In the last update I've changed max wall size to 500m and some player find out that their walls are disappeared. to solve the problem I made "was wall size" customizable - now it can be changed in game settings. Careful though - big walls still have significant affect on performance, so use this carefully! As I mentioned before in one of updates announcements - my plan is to finish war mechanics by adding them to Friday's fixes. So here we go - alongside with numerous fixes for sieges new important and very useful thing was added - banners for soldiers. Now player can see enemies on the battlefield more clearly. I decided to play with perks here a bit too - there are 3 tiers for banners to display and it depends on commanding perks. 1)…

  • UPDATE 0.723 [FAMILIES - AI COUPLES] - 11 August 2021

    Welcome, lords and ladies of KINGDOMS! As you can see this update title is "AI couples", but the most of changes are about performance improvements. I want to get rid from most of performance issues before adding something massive to the families. Sooo, for today's update I decided go through the most reported and most annoying ones - RAM leaks and saves crashes. The final list of fixes is quite large and I really hope that most of the issues are gone - smooth game experience is one of important things here. There is no point in adding new stuff, when the game runs like potato, right? Thanks you all for participation, I try to look through all Community discussions and your help is priceless 100% of the time, friends! Now a few words about family stuff: now AI can form a couple when settling in the city - for now it's just a prep for further family forming, that will come in next update…

  • UPDATE 0.721 [TRACKING ANIMALS] - 9 August 2021

    Welcome, lords and ladies of KINGDOMS! Today we have * marked thing on the roadmap. Thant means, that content of planned update is not 100% connected with current global theme (FAMILIES), but adds something new and useful to the gameplay. To be more precise - this update will bring to the game one small but very useful feature - animals tracking. From now on player can track animals using new "TRACKING" tab in the Journal. Tracking possibilities 100% depends on hunter perks - i.e. good hunter can track animal by species and unexperienced one can only track "some animal near by". More details can be found in changelog. Another thing a want to comment are "SETTLERS" and "LOCATIONS" tabs in "TRACKING". These two will be added quite soon, more details can be also found in the roadmap. CHANGES Now "JOURNAL" tab has two sections: "QUESTS" and "TRACKING"; New map icon was added for herbivores;…

Patch notes and updates

S.noRelease datePatch nameGID number
128 February 2019UPDATE 0.312534869043304599483
221 November 2018UPDATE 0.272415514774165066852
31 August 2017Update 19.54249665521683303378
415 June 2017Update 17.84249665521683303490
511 November 2016Update 17.2 patchnotes4249665521683303703
611 November 2016Update 17.2 patchnotes136626237878301427
728 October 2016Patch and Halloween sale are coming!4249665521683303815
86 June 2016Update 3 patchnotes and coming 40% sales!4249665521683304832
96 June 2016Update 3 patchnotes and coming 40% sales!249201544498942509
1025 November 2015First update is out!4249665521683306221

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