Ninjamboree news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateApr 26, 2026
- DeveloperEuch
- PublisherEuch
Genres: Action, Casual, Indie, Early Access
Company pages: Developer: EuchPublisher: Euch
Ninjamboree Steam news
Ninjamboree news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- A Quiet Pause - 14 August 2026
Hello viewer!This is a pretty sad post, I'll keep it brief.Ninjamboree, put simply, has not found an audience. I worked hard on it, I tried promoting it, the people who have played it have had a great time... but the reality is that it has zero sales as of this writing, and continuing to work on it feels silly.I may come back to it some day, but for now, I have lost my drive to work on it and nobody seems to care.Steam will presumably tag this game as abandoned, which I guess I just want to say that - it is, but only because there wasn't anyone around to keep it afloat.If you are interested in playing, everything about it still works and you can download the demo for free. Alternatively, feel free to hop in the Discord server and I'm happy to hand out game keys.I've moved on to another project that I'm excited about and will keep making games - hopefully ones people find more interestin…
- Early Access Dev Update - 10 - 15 June 2026
-Readability Help popups to assist new players -Settings toggle to turn off Help popups -In-game menu toggle to turn off Help popups -Updated locations of camera triggers to be less jarring -Corrected bug that could desync a lobby during stage select -Changed default keyboard controls to JKLI -Updated Featured Streamer for upcoming NinJam
- Early Access Dev Update - 9 - 1 June 2026
Some streamers were kind enough to play and diligent enough to fight through some issues. Found some pretty major bugs. While embarrassing, the game should be in a much stabler state now. -Bug 1 - Clicking on Public Game and then backing out of that lobby did not reset all variables, and attempting to join subsequent games ended up with a mismash of information from the original game and the new one, leading to essentially nothing working. All variables are now reset. -Bug 2 - Timing out on the Level Select screen led to choosing one level on your own computer, but (depending on the location of your selector) could send a different selection to your peers, leading to joining different levels. Correct information is now sent in all scenarios. -Bug 3 - Selecting a locked character in the Demo version soft-locked the selector for P2, P3, and P4 as I failed to update those events correctly.…
- Gryzzmo - Playable Monster #9 - 21 May 2026
Gryzzmo joins the roster!Meet the first full-prep monster in Ninjamboree.Gryzzmo harasses the ninja from the safety of the bushes by deploying his RC Car. The car can only be controlled if it is within range, however, so Gryzzmo must first strategically deploy his signal towers prior to the ninja's arrival in the area. The ninja may break his towers and car, but no worries. Gryzzmo repairs all of his equipment instantly (if he can get to them) and can redeploy on the fly.He should be a wonderfully chaotic addition to the jamboree.Drop in the Discord and tell me what Super, monster, theme, game mode, or other sort of madness I should work on next! You don't have to own the game to join the discussion - I'm happy to have everyone!https://discord.gg/KDAEYpHAdx
- Early Access Dev Update - 8 - 18 May 2026
-Gryyzmo data is uploaded for testing, but not yet publicly playable
- Early Access Dev Update - 7 - 4 May 2026
- "Join the Discord" button no longer shows up when match is in process of starting - Fixed typo in Explain screen - Private game names should no longer be overwritten by Public game name settings
- Early Access Dev Update - 6 - 3 May 2026
-Added controller troubleshooting debug screen
- Early Access Dev Update - 5 - 29 April 2026
-Help facilitating keyboard users -Disabled hot key that could restart the frame -Added redundancy when checking if players are still present to hopefully eliminate false positives
- Early Access Dev Update - 4 - 28 April 2026
-Testing complete restoring previous build
- Early Access Dev Update - 3 - 28 April 2026
-Testing input device setting
- Early Access Dev Update - 3 - 28 April 2026
-Possible input device bugfix
- Early Access Dev Update - 2 - 28 April 2026
-Left Debug Mode on in the previous build #facepalm
- Early Access Dev Update - 1 - 28 April 2026
Early Access Dev Update - 1 -Gryzzmo (playable monster number 9) teased in Character Select -Joining Public Game now notifies the Discord server to better the chances of someone noticing and also hopping in
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 15 June 2026 | Early Access Dev Update - 10 | 1835236783570526 |
| 2 | 1 June 2026 | Early Access Dev Update - 9 | 1833968530897761 |
| 3 | 18 May 2026 | Early Access Dev Update - 8 | 1832700592799455 |
| 4 | 4 May 2026 | Early Access Dev Update - 7 | 1831432155577283 |
| 5 | 3 May 2026 | Early Access Dev Update - 6 | 1831432155576102 |
| 6 | 29 April 2026 | Early Access Dev Update - 5 | 1831432155564998 |
| 7 | 28 April 2026 | Early Access Dev Update - 4 | 1830797770245908 |
| 8 | 28 April 2026 | Early Access Dev Update - 3 | 1830797770245803 |
| 9 | 28 April 2026 | Early Access Dev Update - 3 | 1830797770245738 |
| 10 | 28 April 2026 | Early Access Dev Update - 2 | 1830797770245505 |
| 11 | 28 April 2026 | Early Access Dev Update - 1 | 1830797770245503 |
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