Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4100620 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Mighty Tide Games |
| Publisher | Mighty Tide Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Appetite of the Abyss is a survival cooking roguelite where your tribe’s fate depends on feeding an abyssal creature, learning its tastes through cooking, expanding your deck with powerful cards, and choosing forecasted paths to survive escalating threats.
About this game
Appetite of the Abyss is a survival cooking roguelite where each run challenges you to feed a dangerous monster before it turns on you. Manage scarce resources, build temporary structures using cards, cook meals through preparation choices, and plan ahead using forecasted threats in a changing world. Gameplay Overview Draw and build temporary structures using your deck . Cook meals through preparation choices and learn hidden tastes as the creature wants Choose forecasted paths and prepare for upcoming threats Face different creatures with unique traits, each run Unlock permanent upgrades between runs Cards are the primary way you shape the world. Each day, you draw cards from their deck to place temporary buildings that produce resources and process ingredients. Used cards cycle into the discard pile, making deck management a key part of survival. Buildings occupy limited space, consume shared resources, and disappear after producing a finite output, forcing you to constantly adapt rather than rely on fixed builds. Each run features a different monster behavior with its own traits, temperament. Monsters vary in hunger decay, aggression, and how they react to mistakes. Every monster has a hidden taste preference, and the game never directly reveals what it likes. You must learn through reactions, feedback, and consequences, adapting their strategy to each monster you face. Cooking is driven by preparation choices rather than reflex-based actions. Every meal’s taste is defined by the monster. Meals are prepared using stirring style, heat level, and chopping method etc, and the same recipe can succeed or fail depending on how it is cooked. You must experiment, observe monster reactions, and gradually learn what each monster enjoys and improve the meal to permanently discover it. Before danger strikes, you may choose between forecasted paths that hint at upcoming raids, weather effects, or events. These forecasts can be normal, medium and hard difficulty with rewards when survived. Choosing the wrong path can lead to resource loss, building destruction, or long-term setbacks.
Supported languages
English, German, Japanese, Russian, Simplified Chinese, Traditional Chinese
