Out of Light news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4106620
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperPixelmatrix SRL
- PublisherPixelmatrix SRL
- Parent gameNot available
Company pages: Developer: Pixelmatrix SRLPublisher: Pixelmatrix SRL
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Out of Light Steam news
Out of Light news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Devlog 3 - Still working on finishing the Demo . - 8 January 2026
Hey everyone! Still heads-down finishing the demo—it's coming together nicely and feeling tighter every day. The core loop is getting that addictive roguelite flow: tense torch management, bloody merc shootouts, and satisfying progression. Here's what's new since last update:🔹 Visual Polish: Added a bevel shader post-processing effect—leaning into that classic Gameboy-era pixel art fantasy, but with fancier depth, glow, and VFX for a moodier, more immersive dungeon vibe! 🖼️🔹 Gameplay Tuning:Balanced damage, healing, and drop rates for smoother, more rewarding runs (drop system is now way more customizable!).Enemy tuning + refactored spawning—waves hit harder but feel fairer.Stats overhaul for deeper build variety.🔹 Player-Friendly Improvements:Journal is now super helpful! Entries unlock as you encounter new things—gentle tutorials on mechanics, what's happening in your run, and sub…
- Devlog 02 — Demo Progress, Full UI Pass, and Controller Support - 25 November 2025
TLDRPushing the demo toward public-ready.Implementing the FULL UI: HUD, menus, prompts, options.Wiring up CONTROLLER SUPPORT alongside KB/Mouse.🧪 Demo StatusCore loop is solid: hub → procedural rooms → boss → return. I’m tuning pacing, trap timings, and drops so first runs feel tense but fair.🧭 Full UI ImplementationHUD: clearer torch/health, ammo/weapon state, hit feedback.Menus: consistent typography, improved legibility in low light.Prompts/Tooltips: faster onboarding with minimal interruption.Options: audio + input sections (growing over time).🎮 Controller Support (in progress)Initial UI mapping is in: move around the menus and such.Gameplay mapping aim, fire/melee, interact, pause.Up next: aim smoothing, deadzone tuning.📅 What’s NextFinish UI polish and hook remaining prompts.Have Controller Support 70% for now.Put a V01 of the demo build in gamers hands.💬 Quick PollReply with…
- Lights On! Building the Demo - 29 October 2025
Hey!I’m a solo dev and Out of Light is now live on Steam. I’m working hard on the first playable demo.If you want to support me: Wishlist & Follow—it really helps a solo project.Thanks for being here. More news soon! 🔦
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