- Starward Rogue Out Now on All Major Consoles!!! - 26 January 2024
Hi everybody In collaboration with Klabater, we're pleased to announce that Starward Rogue is Available Now on Xbox, PlayStation, and Nintendo Switch. Check out the launch trailer! We'll also be pushing a small patch soon for the PC version with bugfixes, balance tweaks, and a couple of extra UI improvements. :) Thanks! PlayStation: https://store.playstation.com/concept/10009418 Xbox: https://www.xbox.com/games/store/starward-rogue/9n6s2lr57x9s Nintendo Switch: https://www.nintendo.com/us/store/products/starward-rogue-switch/
- Version 2.602 Achievement Fixes - And Console Launch! - 26 January 2024
New Starward Rogue build! Here are the full release notes: https://wiki.arcengames.com/index.php?title=Starward_Rogue:Post-1.5_Release_Notes#Version_2.602_Achievement_Fixes_And_Console_Launch This has some general balance tweaks for a few specific edge cases, some general quality of life improvements, and then also fixes to a couple of achievements. Enjoy! In other news, the game launched on the Playstation, XBox, and Nintendo Switch consoles yesterday! We're very pleased with how that turned out. Big thanks to Klabater, the publisher, for their great work with it. In OTHER other news, did you know that we're working on a new 4X strategy game in partnership with Hooded Horse? It's called Heart of the Machine, and you can check it out here: https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ There's going to be updates with more concrete information in the next few months, a…
- Version 2.601 (XInput Fix) - 3 March 2022
New build! https://wiki.arcengames.com/index.php?title=Starward_Rogue:Post-1.5_Release_Notes#Version_2.601_.28XInput_Fix.29 This one fixes a memory leak that was part of XInput.
- SR version 2.6 (Room for one more?) - 24 November 2021
Hello there. Today we have a new update you probably didn't expect. This is a big one, so there's a little something for everyone in it and we hope you enjoy it. The list of changes is pretty long, but here is a quick summary: * 50 new rooms for the AuGMENTED expansion. * 4 new weapons: The Dragon Cannon ATR, Salvo Minigun, Spinblade Cannon and Horizon Sniper Rifle. * New missile launcher: The Knowledge Hound Launcher. * 2 new modules: The Assassin and Rocketeer Modules. * 3 new powerups: Toxic Ammo, Contaminated Ammo and Tampered Regulator. * 6 new consumable drones: Missile, Casket, LaserTwin, Overload, Riot and Biotech Drones. * 6 new Ancestor Guardian consumables: Sunstone, Bloodstone, Sapphire, Diamond, Emerald and Amethyst Ancestor Guardians. These will allow you to channel the Ancestors power for a short duration, giving you an elemental breath attack and various special effects,…
- AI War 2 has left early access! - 22 October 2019
Chris here! By any sane metric I can think of, AI War 2 shouldn't exist. And yet it's more than I ever imagined it could be. When we first set out to make this game three years ago, it was far less ambitious. Even that was going to be really hard. Somehow, in the process of falling down the stairs over and over again during this period, we wound up with a game that seems to be superior to the original. This game shouldn't exist, but it does, and I'm both proud and stunned. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32938991%2Fed51420dc00461d199a437e6ece56bb118a6eb64.jpg The Secret? Community The intro to this post runs the risk of sounding like I'm tooting my own horn, but it's not actually about me. I'm not capable of making -- even just designing -- this game on my own. I don't think anyone is, really. The fact that this game exists isn't a testament to me having…
- After Two Long Years, AI War 2 Hits Early Access! - 18 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32938991%2Fc6c568d45e0ac9b20ce2930db75c67179ce89f29.jpg It's been quite a saga, if you've followed along all this time. All that extra time paid off! At this point we have what fans have nearly-universally hailed as a worthy successor to the original classic. We still have plenty more to do prior to 1.0 in Q2 of 2019, but the game is ready to play now and we hope you'll come enjoy it and give us further feedback. Pick up the game now for 10% off! New To AI War? The original AI War is widely considered one of the top strategy games of all time, with a central mechanic that no other title has replicated. Humanity has already lost the war, and now you command the last remnants in a desperate campaign to take back the galaxy. More than most strategy games, your actions have consequences: taking every minor outpost you see is a…
- SR version 2.5 (Unlock Overhaul) and AI War 2 early access launch news - 15 October 2018
Hey everybody In celebration of Arcen launching AI War 2 into Early Access today, we're also pushing the next update of Starward Rogue: The Unlock Overhaul! There are also huge discounts on all Arcen's games for the first week of AI War 2's launch. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11636656%2Fe8a938bdb8089a03c306e18588a6459c4bac3022.png This is a free content update that adds 87 new items to the game: 62 new unlockable items for the base game, a further 16 unlockable items for the AuGMENTED expansion, and 9 new items going straight into the base game. The unlockable items are awarded after completing achievements. For any already completed achievements, the rewards will automatically be unlocked. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11636656%2Fd6be335c1337e46c882682cf376da29d46cbf732.png Back when Starward Rogue launched around…
- SR 2.004 (Refiiiinement) plus AI War 2 news - 5 June 2018
Hey everybody. Things have been pretty busy over at Arcen with AI War 2 set to launch into Early Access in July. You can wishlist that here to be notified when that launches if you're interested. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11636656%2Fdda12a8abc5fcd7896cfaf9b7392d3f6201f9f46.jpg But now onto Starward stuff. This update mostly contains a bunch of fixes and quality of life refinements, including aesthetic improvements to certain shots, clarified descriptions, item tweaks, 15 updated rooms, hitbox adjustments to some enemies, and more. Here's the whole changelog. A few other notable changes are that some of the late game star backgrounds have been tweaked to reduce glare, we've added outlines to all the enemies to make them stand out more, player location and warp pad destination visibility on the minimap has been improved, and all slot based items now…
- Starward Rogue: 2.001 (Die A Fiery Death, Audio Crash) - 7 February 2018
Hey everybody Here's our first major update since the launch of AuGMENTED and it contains two big changes. Firstly, we have finally managed to track down and fix a longstanding problem with regards to very occasional crashing that could happen. I'll leave Chris to explain this! "FINALLY fixed the longstanding super-infrequent crashing that was happening for some-but-not-all players. This has been a thorn in our side for two years now, but we finally got some excellent help from Unity's engine developers themselves, and it turns out that we were triggering a crash bug somewhere deep in the engine via calls to audio.GetAudioClip(). That's now on their list to investigate and fix, but in our case now that we know what the problem actually is, we've switched approaches to no longer use that method at all, instead baking the music and voice tracks into the game itself. This is also why it wo…
- Starward Rogue: 2.001 (Die A Fiery Death, Audio Crash) - 7 February 2018
Hey everybody Here's our first major update since the launch of AuGMENTED and it contains two big changes. Firstly, we have finally managed to track down and fix a longstanding problem with regards to very occasional crashing that could happen. I'll leave Chris to explain this! "FINALLY fixed the longstanding super-infrequent crashing that was happening for some-but-not-all players. This has been a thorn in our side for two years now, but we finally got some excellent help from Unity's engine developers themselves, and it turns out that we were triggering a crash bug somewhere deep in the engine via calls to audio.GetAudioClip(). That's now on their list to investigate and fix, but in our case now that we know what the problem actually is, we've switched approaches to no longer use that method at all, instead baking the music and voice tracks into the game itself. This is also why it wo…
- Starward Rogue s Augmented expansion buffs up the shmuppy roguelike - 28 January 2018
Arcen Games have had a trying few years, but the plucky, quirky studio have always seemed to bounce back when you least expect it. They’ve seemingly found their footing again after their initial attempts to fund a sequel to AI War (arguably their best game) fell through, when we last heard about Starward Rogue the company was facing layoffs, after the game failed to sell nearly as well as hoped. Two years later and Arcen believe that the time is right for a second debut. Accompanying a steep discount on the original Starward Rogue, they’ve rolled out a major expansion that aims to flesh out the twin-stick shooter/dungeon-crawler hybrid with all the content you’d expect from near-full-priced expansion. (more…)
- AuGMENTED Goes Gold - 24 January 2018
It's here! Arcen Games are proud to finally announce the launch of the first Starward Rogue expansion: AuGMENTED. Available now! This is a bumper content pack for Starward Rogue featuring the following list of goodies: * A new gold floor with unique challenges and rewards * 4 new music tracks composed by Pablo Vega and The Overthinkers * 3 new mechs: The Zephyr, The Paladin, and the Warhog * 90+ new items * 30+ new enemies * 125+ new rooms * 8 new room obstacles such as the pulse trap and the flamethrower turret * 10+ challenge rooms (a new room type exclusive to the gold floors) * 6 new minibosses * 9 new bosses We are also introducing Starward Rogue: Gold Edition which is a package deal featuring both the base game and AuGMENTED. Both AuGMENTED and the Gold Edition will also be on 10% discount until January 31. It's been a lot of work, but AuGMENTED is something we're very proud of ov…
- AuGMENTED Goes Gold - 24 January 2018
It's here! Arcen Games are proud to finally announce the launch of the first Starward Rogue expansion: AuGMENTED. Available now! This is a bumper content pack for Starward Rogue featuring the following list of goodies: * A new gold floor with unique challenges and rewards * 4 new music tracks composed by Pablo Vega and The Overthinkers * 3 new mechs: The Zephyr, The Paladin, and the Warhog * 90+ new items * 30+ new enemies * 125+ new rooms * 8 new room obstacles such as the pulse trap and the flamethrower turret * 10+ challenge rooms (a new room type exclusive to the gold floors) * 6 new minibosses * 9 new bosses We are also introducing Starward Rogue: Gold Edition which is a package deal featuring both the base game and AuGMENTED. Both AuGMENTED and the Gold Edition will also be on 10% discount until January 31. It's been a lot of work, but AuGMENTED is something we're very proud of ov…
- Starward Rogue v1.750 released: two new mechs! - 19 December 2017
Hey everybody, Exciting news! You may have heard of the upcoming paid expansion for Starward Rogue, AuGMENTED. Well, we've decided to push the free content part of that a month earlier, as in... today! Merry Christmas! :) So, in today's update, as well as containing a bunch of improvements and fixes we are also introducing two new mechs created in collaboration with community modder Logorouge: Penumbra and Alpha. One is a glass cannon ninja (or Glassassin if you like) and the other is a roulette mech with completely randomized perks. Both mechs provide a vastly different play experience. Playing as the Penumbra (shown above) can be challenging but very rewarding. With high damage output and a variety of special abilities at its disposal, it's actually possible to feel like a ninja as you use the evasion unit to dash through dangers, and smoke bombs to hide when things get too hectic. Th…
- Starward Rogue v1.750 released: two new mechs! - 19 December 2017
Hey everybody, Exciting news! You may have heard of the upcoming paid expansion for Starward Rogue, AuGMENTED. Well, we've decided to push the free content part of that a month earlier, as in... today! Merry Christmas! :) So, in today's update, as well as containing a bunch of improvements and fixes we are also introducing two new mechs created in collaboration with community modder Logorouge: Penumbra and Alpha. One is a glass cannon ninja (or Glassassin if you like) and the other is a roulette mech with completely randomized perks. Both mechs provide a vastly different play experience. Playing as the Penumbra (shown above) can be challenging but very rewarding. With high damage output and a variety of special abilities at its disposal, it's actually possible to feel like a ninja as you use the evasion unit to dash through dangers, and smoke bombs to hide when things get too hectic. Th…
- Hey, there's a beta version! - 8 December 2017
New mechs! Free new content always comes alongside our paid expansions, and this one is no exception. Check out the properties for this game under steam, and go under the betas tab and choose beta if you'd like to be a beta tester for our 1.700 version: https://wiki.arcengames.com/index.php?title=Starward_Rogue:Post-1.5_Release_Notes#BETA_Version_1.700 There's a whole lot of new goodness in there, and that's all for the base game. If you'd also like to test for the expansion, then please feel free to post here: https://forums.arcengames.com/starward-rogue/sr-expansion-alpha-testing/ Cheers! Chris
- Hey, there's a beta version! - 8 December 2017
New mechs! Free new content always comes alongside our paid expansions, and this one is no exception. Check out the properties for this game under steam, and go under the betas tab and choose beta if you'd like to be a beta tester for our 1.700 version: https://wiki.arcengames.com/index.php?title=Starward_Rogue:Post-1.5_Release_Notes#BETA_Version_1.700 There's a whole lot of new goodness in there, and that's all for the base game. If you'd also like to test for the expansion, then please feel free to post here: https://forums.arcengames.com/starward-rogue/sr-expansion-alpha-testing/ Cheers! Chris
- Announcing AuGMENTED, the upcoming expansion for Starward Rogue! - 28 September 2017
Hello everyone! Sorry for the lack of updates recently, but we've been super busy working on the upcoming Starward Rogue paid expansion: AuGMENTED! This is going to be a DLC content pack that will add a ton of new stuff to the game. Here's the list of things you can expect: * A New Golden Floor (a new level design added for this expansion) * 100+ New Rooms * 3 New Mechs, The Zephyr, The Paladin, and the Warhog * 80+ New Items * 30+ New Unique Enemies * 6 New Minibosses (sneak peak link: https://www.youtube.com/watch?v=jmT3YA3d0iU ) * 8 New Bosses * 10+ Challenge Rooms (a new style of room) * 8 New Tile Types * 4 New Tracks composed by Pablo Vega, and The Overthinkers In addition, for those with just the base game, there will be 2 new mechs, Penumbra and Roulette Mech Alpha, created in collaboration with community member Logorouge. These designs are based on a couple of Logo's mech mods,…
- Announcing AuGMENTED, the upcoming expansion for Starward Rogue! - 28 September 2017
Hello everyone! Sorry for the lack of updates recently, but we've been super busy working on the upcoming Starward Rogue paid expansion: AuGMENTED! This is going to be a DLC content pack that will add a ton of new stuff to the game. Here's the list of things you can expect: * A New Golden Floor (a new level design added for this expansion) * 100+ New Rooms * 3 New Mechs, The Zephyr, The Paladin, and the Warhog * 80+ New Items * 30+ New Unique Enemies * 6 New Minibosses (sneak peak link: https://www.youtube.com/watch?v=jmT3YA3d0iU ) * 8 New Bosses * 10+ Challenge Rooms (a new style of room) * 8 New Tile Types * 4 New Tracks composed by Pablo Vega, and The Overthinkers In addition, for those with just the base game, there will be 2 new mechs, Penumbra and Roulette Mech Alpha, created in collaboration with community member Logorouge. These designs are based on a couple of Logo's mech mods,…
- Starward Rogue Update 1.507 "Difficulty Smoothing" - 10 January 2017
Hey everyone, Craig here. The “Difficulty Smoothing” update is now out! For those not aware, the update prior to this one was huge, adding in a ton of new perks and also altering the balance significantly (for reasons I’ll go into below). Unfortunately, the balance was a bit too much on the difficult side, and this update should hopefully address that. Quick Background Before I go into the changes for this update, let me first explain why the changes for the previous update were needed. For a good while now, overly strong damage boosting upgrades have had an unhealthy grip on the game, causing the following problems: 1) The ability to stack upgrades to such a degree that the end game would become trivial. There have been many times when we’ve seen players tear through the final super boss of the game in a matter of seconds, and this was not a rare occurrence. It’s fine to hit an occasio…