- HOTFIX 12 - 21 September 2026
Changes:Fixed a bug that prevented the next available quest to be initiated after completing a quest.Fixed a bug causing Sniper to not trigger their attacks correctly in certain circumstances.Fixed some issues with the trifecta hacking bullets attack.Fixed a bug causing the Wall Bombs to fall even when close to the Wall if the attack was already initiated while the player was approaching the Wall.Shaman now decreases hacking when killed.
- HOTFIX 11 - 13 September 2026
Changes:Reduced the Lockman's movent speed by 35%Reduced the Lockman's health by 35%Lockman's stun no longer affects a dashing playerFixed the screen effects in dialogue swallowing clicksAllow credits skipping after seeing them the first time
- HOTFIX 10 - 13 September 2026
Changes:Improved performance when using the LEO upgradeImproved performance when multiple Shamans are on screenImproved performance when multiple Lockman circles appearImproved performance when a lot of explosions spawn in quick succession Fixed a bug causing the rays from the LOE upgrade to remain stuck on screen
- HOTFIX 9 - 11 September 2026
Changes:Greatly improved performance in certain scenarios, especially after raising Alarm Level.
- HOTFIX 8 - 11 September 2026
Changes:Fixed a few typos in some descriptionsFixed a bug causing a certain boss to fail to spawn under some circumstancesFixed an NG+ upgrade exploit that allowed the player to avoid dyingFixed an issue causing the wrong cutscene to play on retreat in NG+
- HOTFIX 7 - 10 September 2026
Changes:Fixed a bug causing already unlocked upgrades to be shown as encrypted in NG+Reduced the Lockman's movement speed by 35%Fixed a bug causing the shaman to get stuck moving leftReplaced some palceholder descriptions left in enemy descriptionsFixed an enemy spawn issue related to a new NG+ mechanic
- Update 1.1 - 10 September 2026
New Features:New Game+You keep all resources and upgrades from a completed save, start a new game and:The combat is harder and more punishingThere are 8 new enemy types1 new BossOne new Secret EndingOlder Bosses become stronger and gain new abilitiesFind combat upgrades above the Pinnacle levelGet access to a new Tech Tree called “Hope!”5 new achievementsAnd moreNew Game ++Once you finish NG+, challenge yourself further with New Game+2 and beyond.Enemy Alarm LevelThe game difficulty is now split into Alarm Levels. Defeating a Boss increases the Alarm Level by 1. With every increase in the Alarm Level, enemies become stronger and more numerous. This forces C424 to pay more attention to the threats around her. Bosses also become alerted. They gain new abilities and various buffs, keeping fights engaging and tense as C424’s power increases through rarer and stronger upgrades. Alarmed enemi…
- DEVLOG 1 - 1 September 2026
HelloLet's start with the important stuff. New Game PlusSeptember 10th.That's when the new update will come. Or some time around that date. Might delay it by a day or two in case I run into unexpected issues. But for now, everything is going great. Got the new boss working, made him some new sfx and I am even working on a new song. The new difficulty scaling system is working well; I also finished implementing all the new upgrades and the new enemies. I still have to test them. But at first glance, they work perfectly! Just like everything else when you make a game. SoundtrackNext up, is the the OST. I decided to add it here as a bundle you can purchase. If you wanna listen to it it's also on YouTube. This is just a way to support the project a bit more if you really feel like it. I included an extra song as a bonus in case you do buy it. And I will also add the new one in there once it…
- HOTFIX 6 - 27 August 2026
Changes:Fixed a bug preventing a screen effect from clearingFixed a bug causing problems if the player died immediately after ordering a retreat.
- HOTFIX 5 - 26 August 2026
Changes:Tweaked Nomi's spawn-rateTweaked the Comms Tower's spawn-rateNomi can now spawn more than once in a run if her encounter was missed or abandonedAdded a "Welcome" message for the first time the game is startedAdded input hints in the Conversation Logs BoxAdded an option to reset the game just before a game-ending choice after that choice has been madeFixed a bug causing the game not to advance to the credits on a specific endingNERF: Blood Drinker bonus 7% -> 1%NERF: Blood Engine Heal amount 20 -> 2
- Acessibility Update - 22 August 2026
What changedNew Features:Added a new Accessibility Subtab in the settings page.Added a High Visibility Mode that should reduce visual noise and make combat easier to read.Added individual settings to tweak various aspects of the graphics, such as contrast, scanlines etc.Added variable Zoom levels.Added an optional Reflex mode that helps you react to off-screen bullets.Bug Fixes:Fixed a dialogue line where the Admin yapps a whole block of text.Fixed an issue causing a dialogue not to trigger, blocking progress in Nomenclatura's questline.Note:A more cohesive way of selecting your intended combat look will be part of a future update. This update aims to bring these much needed features first without much worry about presentation. A complete redesign of the settings menu is also planned. And some of the optional settings might become default after more testing.
- HOTFIX 4 - 22 August 2026
Fixed a bug causing the Final Boss's portrait to not show up correctly
- HOTFIX 3 - 20 August 2026
Fixed a case where the player could end up stuck behind the Colony Gate.Fixed an issue where converting two yellow upgrades causes the game to crash on LInux.
- HOTFIX 2 - 20 August 2026
Fixed a bug preventing the credits from playing on a certain ending.Fixed a windows fullscreen issue
- HOTFIX 1 - 20 August 2026
Unlocked Lore in the "analyze" page is now kept across saves.Fixed a bug that caused the player to take damage if the game was paused under certain circumstances.
- Blood in the Panopticon is Out Now! - 19 August 2026
Blood in the Panopticon is Out! And to celebrate this huge achievement, I decided to launch it with a 15% Discount! Experience the story of C424 and the Admin in its complete form. Fight hordes of enemies in an ASCII graphics bullet hell, find all the secret endings and create crazy builds with the Combat Upgrades. The final game contains:The full branching narrative with more than 3000 lines of dialogueAll 6 endings7 unique bosses to fight and overcomeAlmost 200 unique upgrades to help you create diverse and even unhinged buildsAll NPCs and side missionsIf you played the Demo you might find the combat has a totally different feel. The Trauma system has way more depth, all bugs that you might have encountered are fixed and so on.If you encounter any issues, please open a discussion here:https://steamcommunity.com/app/4109210/discussions/1/ Thank you all for the support!
- Dev Q&A - 13 August 2026
With the game ready and the release less than one week away I decided that it would be pretty cool to answer some of your questions. I will keep checking this chat even after release, so ask away, don't get shy. You can ask pretty much anything. About the development process, technical curiosities, about the game itself, the lore, the characters. Though if I feel like a question is a spoiler I will refuse to answer here for obvious reasons. So go ahead. Ask me anything.
- Release Is Getting Close + Post-Launch Plans + Cyberpunk Fest + Convo Graphs - 31 July 2026
Post-Launch PlansAs I have probably mentioned before, I originally planned to make this game as a learning experience. I never intended for it to be anything substantial. But days went by... I kept adding features, writing more dialogue, designing more game mechanics...And I somehow found myself with a pretty substantial game. A game that I somehow did not get bored of even after play-testing it for 100+ hours.But despite all the effort I have put into polishing this thing and getting it nice and presentable, there is a limit to what a single dude can do. And as the saying goes: "Nothing is ever perfect". But we can get close.So once you have the game in your hands I'll go turbo mode on fixing any early issues you might encounter. Once that has settled, I'll collect, organize and analyze every little bit of feedback this game receives. Then I'll get back to work.Thus, in a more concrete…
- Full Release Progress Update 2 + NEW DEMO BUILD! - 19 July 2026
OK, so to preface this. I DID NOT WANT TO MAKE ANOTHER DEMO BUILD. (But I felt making one anyway)I was determined to just leave the old one on until the game released. But I changed so many things in the past month that I felt like the old Demo was becoming pretty irrelevant. Things I added include:New momentum-based system100 more Combat Upgrades including wacky stuff like Quantum Super Position Bullets, Hacking Enemies to mark them and crazy Sword shenanigans.Rewrote a lot of the dialogueImproved the trauma system A LOTReworked the Combat Over ScreenCompletely reworked the combat progression. IT NOW HAS A STRUCTUREReworked two of the 4 main bossesAdded an entire new section in the Admin's Computer where you can track enemies and updates found, events found, C424's mechanics and the Admin's personal notesFixed a gorillion bugs.Improved balancing a lotImproved the look and feel of the s…
- Full Release Progress Update - 7 July 2026
What I've been doing There are three main things I have been working on:1. Content that I had planned but did not make it into the Demo 2. Content and tweaks that you suggested after you played the Demo 3. Bug fixes and balancing The progress I made on all three fronts is pretty substantial. For those of you who have played the Demo you are going to find a lot of new stuff in the full game. So let's take them in order and see what exactly I have been working on. 1. Content that I had planned but did not make it into the DemoAn entirely new combat modifiers system that you unlock after several runs. It will allow you to spend a bit of currency and get a set of modifiers (one good and one bad) that will change the way you play the next run. Expect stuff like: Double to all your attributes BUT you cannot use the main weapon; Deal double damage while overheated BUT you also overeat when tak…