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DDNet

DDNet Steam news

DDNet Team | Aug 17, 2020 | game

Released

750players observed · 23 September 2026 - 05:06:22 UTC

ActionIndieFree To PlayOnline Co-OpFree to PlaySteam Store

  • Latest observed players750 · 23 September 2026 - 05:06:22 UTC
  • SteamPulse tracked peak10,580
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

DDNet news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players750 · 23 September 2026 - 05:06:22 UTC
  • SteamPulse tracked peak10,580
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews44,945
  • Release dateAug 17, 2020
  • DeveloperDDNet Team
  • PublisherDDNet Team

Genres: Action, Indie, Free To Play

Company pages: Developer: DDNet TeamPublisher: DDNet Team

Top Steam chartsTop 100 gamesGame directorySteam Store page

DDNet Steam news

DDNet news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Tournament #66: Shortcut by Zweitleben - 10 September 2026

    It’s time for another great tournament on a team 0 map with a short twist! We will play the brand-new Brutal (★★★★✰) map Shortcut by Zweitleben: The Tournament will be played on Sunday, September 20 at 20:00 CEST on special Tournament servers in every DDNet location! No one has seen the map yet, team 0 and any team size is allowed. The first finish wins! Thanks to J$ON, Pulsar & Welf for testing the map! The results will later be available on the Tournament page.

  • DDNet 20.0 released - 27 August 2026

    DDNet 20.0 has been released with the following changes: 128 player support Web version Tabs to open multiple maps at the same time Android: Add aim-relative joystick and relative direct input More FPS: Stop rendering off-screen entities, players, hooks, ghosts and spectator chars Dynamic antiping player prediction (cl_antiping_players 2/3) Replace invisible assets with default sprites More FPS: Cache scoreboard text containers Reuse the text container buffer in CCachedText Clip hook collision line on maps without telehooks Improve hook collision line render check Fix old telehooks not being detected for the telehook check Fix projectile clipping being applied to start position instead of actual position Show skin names in scoreboard tooltips Improve player settings country filter, highlight matches and show reset button Also bind W to +jump by default Add "Show directory" button to aut…

  • DDNet 19.9 released - 9 July 2026

    DDNet 19.9 has been released with the following changes: Sort server browser by favorites Quad clipping for unbuffered backends Show actual map in Discord activity Color tune regions by tune zone number Disable predict events by default, add checkbox in settings Keep selected player highlighted while scoreboard popup is open Add tooltips to demo browser buttons Improve fatal error popups for graphics errors Prevent binding to escape and hide it as completion option Fix visual hook delay Fix hook collision line of unpredicted players having wrong tunings Fix input data not being stored with cl_dummy_control 1 Fix airjump being detected if you only have 1 jump Fix warmup timer positioning Fix default graphics blend mode with OpenGL 1 Fix client crash connecting to same websockets port after shutdown Close console by clicking outside of it Disable semicolons being interpreted in ExecuteLin…

  • Tournament #65: TheRottingHalls by Pipou, VéNa, tatak & Nehr - 9 June 2026

    It's time for another great tournament! We will play the brand-new Brutal (★★★✰✰) map TheRottingHalls by Pipou, VéNa, tatak & Nehr: The Tournament will be played on Saturday, June 13 at 20:00 CEST on special Tournament servers in every DDNet location! Only 2 player teams are allowed. The team with the best time after 3 hours wins (extended from 2 hours)! Thanks to J$ON & Ybivawka~ for testing the map! The results will later be available on the Tournament page.

  • DDNet 19.8 released - 12 March 2026

    DDNet 19.8 has been released with the following changes: Predict envelopes Predict all sounds and particles Show centiseconds in scoreboard and HUD Sample loop point support (Opus) Add real HSL values to color scrollbars Hook line tip Add scoreboard popup with map info Show friends regardless of filter in server browser Render current number of players in community filter, sort by player count Update unpredicted shadow, add alpha and customization Demo menu mouse seek improvements Replace line breaks with spaces when pasting multiple lines in chat Improve user experience when joining Tutorial server Use racefinish message to stop demo/ghost recording Update map best time if a player joins with a better time Make descriptions of refresh rate settings more clear Fix unlimited zoom crashing when zooming out really far Fix changing spectator in demo player when paused Fix dead players being…

  • Tournament #64: DEATHBOW by Exotix - 4 March 2026

    It's time for the first tournament of the year! We will play the brand-new Brutal (★★★★✰) map DEATHBOW by Exotix: The Tournament will be played on Sunday, March 15 at 18:00 CET on special Tournament servers in every DDNet location! No one has seen the map yet and the first finish will win! Team 0 will be allowed. Thanks to catseyenebulous & Knuski for testing the map! The results will later be available on the Tournament page.

  • DDNet 19.7 released - 21 January 2026

    DDNet 19.7 has been released with the following changes: Support Android 15/16 Many CI improvements Signed macOS binaries Add button to start and connect to local server in LAN tab Predict dummy animations, gun fire, coll. line Speed up demo player Change sitting lifefrozen tee emote to blink Shutdown http without delay if there are no requests remaining Fix stuck emote wheel when dead and scoreboard lock during game pause Add short helps/descriptions in touch controls editor Fix preinput weapon prediction Menu fixes Limit motd popup to 24 lines Show command completions with leading spaces Refresh skins when changing events setting Hookline showing player hook on quantum misses Fix sound volume updates being ignored Show popup upon exiting touch controls editor with unsaved changes Ensure tile skip and padding are zeroed for tile layers Fix angle value selector for speedups Fix editor q…

  • DDNet 19.6 released - 14 December 2025

    DDNet 19.6 has been released with the following changes: Interactive scoreboard Improved controls settings WebLate for translations Add important mod/alert messages Add net message for save codes Community support Add friend highlighting based on selected server Make hookline stop at other players outline Allow demo player everywhere Quad clustering (higher FPS on maps) Revert skin name normalization Remove standard cl_overlay_entities bind Set a more reasonable minimum to entity text size Add option to show/hide spectator hud Rework console autocomplete sorting Improve client moving between screens Generalize render layer clipping Fix best record time display in 0.7 Fix hook line not showing player hooking correctly Fix Android shortcuts not working Don't interpolate spec cursor when demo player is paused Client updater fixes Nameplate fixes Handle info change cooldown separately for p…

  • DDNet 19.5 released - 14 October 2025

    DDNet 19.5 has been released with the following changes: Add interactive tee to skin preview in settings Improve color space conversions when encoding demos Re-add markers column in demo browser with icon Improve chat/flag rendering performance Implement automatic quad clipping for rotating quads Android: Fix unsaved changes not updating correctly Android: Fix circle hitbox Add login required icon to server browser Also show favorite skins that were not found in list Correctly center entities text (tele numbers) Add button to open downloads page with CONF_INFORM_UPDATE option macOS with Vulkan using molten-vk fixed Add delayed update to refresh rate scrollbars 0.7 address server community fix Add more envelope validations Recreate swapchain Ensure client can only view https:// links Fix hidden input when searching in unauthed rcon Fix HadokenAngle affecting eyes Fix demo rename not work…

  • DDNet 19.4 released - 9 September 2025

    DDNet 19.4 has been released with the following changes: Touch controls editor Support live playback of demos while they are being recorded Add preinputs - improve antiping player prediction Keyboard support for fonts Automatic quad clipping Add tex coords lookup table in order to improve map loading times Render 0.7 skins in server browser Add debug render option Optimize quad rendering by grouping quads Improve skin handling performance Improve debug graphs Make binds prints the original bind command Fix initial server browser refresh being delayed Add cl_chat_background_color Fix and improve demo tuning handling Enable FrozenLastTick only if prediction supported Add message to explain how to disable debug graphs Fix StrongWeak indicator for spec char Refactor swapchain sync object handling Show error message in server browser when no master server found Predict freeze skin only for l…

  • DDNet 19.3 released - 21 June 2025

    DDNet 19.3 has been released with the following changes: Add turret prediction Freeze-laser visual update and all outlines for laser Add rotating and flipping of weapons Maplayer render pipeline refactoring Add laser head prediction Fix strong/weak nameplate disappearing Predict ninja skin in freeze Add id to Spectator HUD Show demo play/speed HUD for demo_play/demo_speed commands Allow spec char and normal nameplate at same time HUD info cleanup Reveal screen keyboard after selecting text input if closed Improve base network error handling Fix CCamera::SetView clamping y pos with map width instead of map height Fix removing open files on Windows by first renaming to temporary Add error handling for checking points on first launch More precise interval for demo l/r Fix server browser being refreshed multiple times on client start Fix wrong hook collision line length in tune zones Use pr…

  • DDNet 19.2 released - 12 May 2025

    DDNet 19.2 has been released with the following changes: Improvements to recoloring of skins Update Discord rich presence Dynamic skin loading and unloading Improve envelope rendering (more FPS) Add live game tiles Dragger visual update Optimize map layers Fix multi-view zoom Improved debug rendering Add more options to show and hide text overlays for entities Limit dyncam offset for auto-sync camera Make dragger color customizable Add console commands to go to the latest/newest line Improve skin and map name validation Fix switch door twitching Fix winter_day menu theme background in widescreen resolutions Name plate fixes Fix heart pickup prediction Fix spec charactor visibility Change laser door heads to squares Consistently order favorite skins in config Fix 0.7 connect string for servers with multiple addresses Fix incorrect connect address for local servers Add laser door predicti…

  • DDNet 19.1 released - 29 March 2025

    DDNet 19.1 has been released with the following changes: Nameplate rewrite New speed tiles Overhaul skin loading and refreshing, improvements for 0.7 skins Move DDRace HUD title to correct pane Always automatically rcon auth on local server Add size to demo list Allow test map locally in subfolders Apply alpha to spectating tees from other teams Slider to change prediction margin Changes to mouse button press handling Reduce FPS impact of community icon loading Fix incorrect chat messages for inactive client Android: Support importing touch controls with no "label-type" Fix spectator cursor on older servers Fix player_default_eyes not working if cl_run_on_join ends with ; Support using dbg_graphs without debug Fix left and right joystick hat keys Fix camera button overlap the "record demo button" in vanilla Clear key states on alt tab Improve HiDPI handling Fix crash due to changed soun…

  • DDNet 19.0 released - 25 February 2025

    DDNet 19.0 has been released with the following changes: Add spectator count to HUD Auto-sync player camera option Teleport hookline (when 1 exit) Add "Test map locally" button Automapper usability improvements View ingame entities 128 player support (not in server yet) Android: Support changing touch button background color Button to open ddnet-saves.txt Partial antiping (cl_antiping_percent) Show position in freeview Improved ingame server info Don't show "add friend" message when everyone is offline Teeworlds 0.7 skin fixes Show team info in server info Display ninja bar in 0.7 servers Fix custom map download URLs Make it easier to download a file and have If-Modified-Since support Add support for checking mapbugs in client prediction Remember selected server settings option during search Show Teeworlds 0.7 servers in LAN browser Reset player speed value in demo Fix ping cache for 0.…

  • Tournament #63: Naufrage 4 by SickCunt & panik - 18 February 2025

    It's time for the first tournament of the year! We will play the brand-new Brutal (★★★★★) map Naufrage 4 by SickCunt & panik: The Tournament will be played on Sunday, February 23 at 18:00 CET on special Tournament servers in every DDNet location! No one has seen the map yet and the first finish will win! Thanks to meloƞ, Kicker, Knuski & ♂S1mple♂ for testing the map! The results will later be available on the Tournament page.

  • Happy New Year 2025 Photoshoot Result - 4 February 2025

    The Photoshoot for the New Year 2025 is finished! Check out the final image: Thanks to louis for the map and rendering, and to TsFreddie for the modification!

  • DDNet 18.9 released - 9 January 2025

    DDNet 18.9 has been released with the following changes: Rework name plates Run server on Android Support reading demo files larger than 2 GiB Add 'sv_maps_base_url' to support map download https urls Fix Tele Commands during Dyncam Zoom and Make Aiming Consistent across Zoom Levels Use remote tee angle when spectating Send camera type flag to prevent unexpected viewpos and target update Fix console behavior when pasting multiple lines of text Reset color in RenderLoading Translations for graphics errors Make client/graphics warnings thread-safe Support double quotes in translations Don't merge diffrent colored client msgs Minor improvement of entities background map settings Improve entities/menu background map loading Makes winter_night menu theme background can display properly on a wider resolution Make Rendering the angle used by the hookcoll be fixed when spectating Fix jump effec…

  • A New Year, A Bigger Community - 2 January 2025

    As we welcome 2025, we want to take a moment to thank our amazing community for all the support throughout the past year. Our community has once again grown massively in size, and we couldn't be more excited to see new players join the fun. A massive thank you to all the talented mappers, testers, developers, content creators, and artists who’ve poured their time and creativity into making DDNet better with every update. Our deepest gratitude also goes to all moderators who keep our servers in check and welcoming for everyone. And lastly, we also want to express our heartfelt appreciation to those who have generously supported our project through donations. As DDNet continues to grow, so do our server costs. Last year's donations weren't enough to fully cover last year’s expenses, but we remain committed to improving and growing DDNet. If you’re able to contribute, no matter the amount,…

  • DDNet 18.8 released - 8 December 2024

    DDNet 18.8 has been released with the following changes: Android support Add cl_hook_coll_size_other & +hookcoll button in UI Overhaul console design: replace background, improve contrast Fix cursor drifting when using smooth dyncam and zoom Remove self from spectator menu unless in demo Visual changes to friends and server tab Auto rcon auth both main and dummy Send password on reconnect Change default q bind to /spec Fix alignment of dropdown popup menu Fix player info being resent too fast/slow depending on FPS More efficient glyph uploading, fix crash with very large glyphs and font sizes Improve map sound/image validation and performance Fix incorrect rendering of menu and entities background maps Use quad container for race flag in finish infomessages Make the client able to have tee's without weapons Echo colors persist Fix client hanging when rendering text with small maximum wi…

  • Christmas Tournament 2024 - 3 December 2024

    👋 It's been a while since we last ran a tournament. Let's fix that with our December 2024 tournament! 🎅 What are the rules? We will be releasing secretly tested maps randomly over the month. You will be able to earn points by: Finishing maps: 10 points for finishing each map Ranking into top 10 of one or several maps by the end of the event, ranging from 10 points to 1 point per map depending on your rank How long will it last? Event starts on Wednesday, December 4, 2024 at 6:00 PM with the first map release and ends on Monday, December 30, 2024 at 6:00 PM! How to participate? Just join any of our server and vote any of the map release through December within the "NEW MAP" subcategory. You can stay tuned with the rankings. Thanks a lot to snail for organizing (and writing this announcement), Welf for organizing and testing, Knuski, catseyenebulous, J$ON, Welshi, meloƞ for testing, and…

Patch notes and updates

S.noRelease datePatch nameGID number
19 January 2025DDNet 18.9 released1788311419006292
225 October 2022DDNet 16.5 released4714731755431872107
38 September 2020DDNet 14.7 released3819571008273268482
426 August 2020DDNet 14.5.1 released3788045105521046911

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