Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4122340 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Daylight Animation Studio |
| Publisher | Daylight Animation Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
"Once upon a glitch" is a live-action/animation point&click adventure game. It tells us the story of a scientist whose job to create glitches and bugs, facing his own creations, inside his very own computer! At first, it starts as a typical FMV game…. sort of. But wait, there's many more to it!
About this game
Welcome to our game page! We are the Daylight Animation Studio team, and we are currently developing the game "Once Upon a Glitch"! "Once Upon a Glitch" is our new, and quite unusual project, inspired by the aesthetics of the 2000s and cartoons from the end of the last century – the renaissance of classical animation. The visual design combines meticulously crafted hand-drawn animation with cinematic live-action footage, complete with a whole bunch of vintage props, taking us back to the retro era(yep, 2000s are "retro" now)… The project is being developed in our free time by creative people who know what they doing – talented animators, programmers, and musicians with extensive experience in their fields, and a great passion for the project, even for the seemingly insignificant details (although there is no detail too small for us). In terms of gameplay mechanics, it's sort of an homage to early adventure games like "Neverhood", "Myst" , "The 7th Guest" , "Monkey Island" , and other more recent indie projects. The game's plots (shortly) unfolds like this: At the beginning of the third millennium, technology is taking world by storm. Everything is becoming digital. Computers are everywhere. IT industry is bathing in its glory. Here we see SuperMegaSoft corporation . A software giant. Corporation of epic proportions. Worldwide magnate. Of course, by pure intentional coincidence, this is where our protagonist, the Professor, works. Today's very important day. He's preparing to breath life into his ultimate masterpiece! At the control room, his faithful, long-time assistant and old friend, Mr. Enter Deletmann waiting for the experiment to launch. But something doesn't go as planned, and instead of a grand finale of hard workday and big fat pay-check, our scientist friend is faced an incredible adventure and journey through a wonderful new world, during which he will encounter amazing creatures and… well, try to find his way home, along with some answers to new world's countless mysteries... First-person movement in the laboratory levels (for the human world) is filmed on real camera (in a best traditions of the FMV genre) We have several hours of sour…
Supported languages
English * , Russian * * languages with full audio support
