SPSTEAMPULSELIVE ANALYTICS
Hollows Of Rogue

Hollows Of Rogue Steam news

r618 | Nov 20, 2025 | game

Released

0players observed · 24 September 2026 - 14:09:05 UTC

IndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Hollows Of Rogue news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateNov 20, 2025
  • Developerr618
  • Publisherr618

Genres: Indie, RPG

Company pages: Developer: r618Publisher: r618

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Hollows Of Rogue Steam news

Hollows Of Rogue news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • [ little big update ] - 31 May 2026

    Input: - added basic controllers/gamepads support, though note they are not thoroughly tested (there should be also basic Steam Deck support) - the keyboard bindings are now editable on desktops / please see in-game help for input / Dungeon and rooms: - monsters can now trigger traps (yes, that means you can lure them into teleport, or trap doors..) - maze completion rewards are triggered by seeing the whole maze instead of stepping on every maze tile - added SFX for maze completion - added non-interactive architectural objects to large rooms - improved teleport and trap-door placement so they shouldn't spawn in blocking way next to the only door leading to exit.. Monster updates: - kobolds can shoot tiny flames - orcs can throw spears - centaurs can shoot poisoned arrows now Fixes and polish: - added amulet aggravation sound when entering a level if it is being carried - fixed bolt dea…

  • [Catch me if you can] - 19 May 2026

    - : - Many update, much dungeon - : -Monsters now go about their bidding - mostly chasing you, the player - in much more dangerous way (for you.) - pathfinding was updated so they will get to you.This also means that player pathfinding - clicking around the dungeon and using autorun to exit ( 'x' ) works more reliably, so things like crossing a maze automatically is a breeze now.That all works with all updated levels layout generation which has various room shapes, sizes, and complications, where overall structure gets the more chaotic the deeper the player gets:There are updated visuals and audio some of which is generated instead of using premade sounds and yes, there is also "Load Game" menu option now (there is no penalty for what is known in real world as savescumming, currently, although there's only one save file)Updated inventory menus now show different items types with differe…

  • (game loop & speed, some game and UI tweaks) - 18 February 2026

    there were some optimization gains to be had and game loop/PC should be running much faster nowfix when running should stop at passages splits near screen/dungeon edgeswands not going through doors fixnew 'L' status - when PC can see all monsters on the level after drinking potion of see monsters (separated from 'I' when PC can see invisibles/phantoms)player gains XP after successfully reading a scroll now, also XP gains from food and potion of experience were adjusted to up to 5%, resp. 10% of current XPtext labels on menu buttons can be turned on/off in Settingstweaked visuals of menu and dungeon overlaysome bugfixesThis scroll is identified now and ends here

  • [ Floor is (also) lava ] - 8 February 2026

    The floor is lava! But not only -- dungeon gained new capabilities and rooms with various environmental hazards which can affect both player and its inhabitants can be spawned:rooms with acid and lava floors can hurt anyone walking in themice and unevenly spread debris rooms can hinder player's and monsters' movementroom with beneficial healing effect with floor covered in soothing grass can also spawnRooms with acid floor:damages randomly player and monsters on each turn mildly up to 1 HPwearing ring of protection can prevent this damageflying monsters (bats, griffins and vampires) are immune, dragons, phantoms, rattlesnakes and trolls are immune unless cancelled with wand of cancellationLava floor:damages randomly player and monsters on each turn mildly up to 1 HPwearing ring of protection can prevent this damageflying monsters (bats, griffins and vampires) are immune, dragons, kobold…

  • [better mouse/kb & some UI, new hollow monster] - 17 January 2026

    Couple of small changes, both visible and less visible, and a new 'hollow' monster -UI/user input:using mouse long press for panning the view is hopefully usable/fixed - it doesn't require the user to hold the cursor static with no movement in order to accept the long button press - thus invoking long press more easilyyou can now also zoom in/out using Ctrl+ keys(using Ctrl+ to move always turns on fast mode)use Alt+Enter to go windowed/fullscreenadded font scaling (see Settings) for messages in the game log (only, for now..)Game/feedback/messages:message when room is emptysleeping status of monsters is messaged(next no pickup message, if used)loot dropped from monsters can fall farther from themNew monster: `a hollow`you might occasionally encounter a 'hollow' - your previous incarnation wandering the dungeon as a phantom around the level you perished onthe hollow will have all of your…

  • [a smoll patch] - 11 December 2025

    Small update:log messages have colored subjects now; it's not (yet) perfect, but should highlight the most important/noteworthy happeningsthere is a small exp bonus after killing all monsters of treasure ('zoo') rooms and a message after the last monster spawned in it was slainupdated texts/wording in several places & some tooling update

  • Release date - 11 November 2025

    Hello world !The game will be releasing on Nov 20th if nothing unexpected happens and will have launch discount for two weeks afterwards..Its feature set matches its current already released mobile/desktop counterparts on different platform(s), so for example no hunger mechanic ;)And it is, for all intents and purposes, not made to be extremely hard and punishing, so runs could be completed with little patience - at least that was the intention !I have no idea how these community hubs work on Steam, so if you want to voice your suggestions, please feel free to do so ! -- I hope they can be addressed in all future updates, which could hopefully help to shape former Dungeons on Doom into something new and - one can hope - also better.Thanks for reading, this scroll will crumble into dust now ~~

Patch notes and updates

S.noRelease datePatch nameGID number
131 May 2026[ little big update ]1833968530894649
218 February 2026(game loop & speed, some game and UI tweaks)1825093633181379

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