Immerse Creator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score67% positive
- Total reviews3
- Release dateApr 18, 2017
- DeveloperJonBrouchoud
- PublisherArch Virtual, LLC
Genres: Casual, Early Access
Company pages: Developer: JonBrouchoudPublisher: Arch Virtual, LLC
Immerse Creator Steam news
Immerse Creator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Immerse UI/UX Discussions - Stay in the Loop! - 2 January 2018
Greetings from Immerse! Progress on our user interface and user experience overhaul are underway, and we want to hear your input! We'll be posting quite a few notes and images as we progress in our next phases of design, prototyping and implementation. Instead of posting every one of them as an official announcement, we'll instead use the 'discussions' tab in our Community Hub. So if you want to stay in the loop, please subscribe to those discussions or check back in frequently. We welcome your input! Please join the discussion here! More soon! P.S. We'll also continue posting news to our Immerse Creator subreddit, so be sure to subscribe there as well.
- Immerse UI/UX Discussions - Stay in the Loop! - 2 January 2018
Greetings from Immerse! Progress on our user interface and user experience overhaul are underway, and we want to hear your input! We'll be posting quite a few notes and images as we progress in our next phases of design, prototyping and implementation. Instead of posting every one of them as an official announcement, we'll instead use the 'discussions' tab in our Community Hub. So if you want to stay in the loop, please subscribe to those discussions or check back in frequently. We welcome your input! Please join the discussion here! More soon! P.S. We'll also continue posting news to our Immerse Creator subreddit, so be sure to subscribe there as well.
- Immerse Creator UI/UX Overhaul: Post 1 - 30 December 2017
We’re embarking on a journey to completely overhaul our user interface and user experience in Immerse Creator. This was a very preliminary and impromptu brainstorm discussion that followed our bi-weekly scrum on Thursday, December 28th. We were mainly focused on designing the design process itself. These are just some notes I took during the meeting. What should our design process consist of? Should we have a single design lead, or invite more open participation? Maybe some of each? Who will be the core team to take on this process? Who on the team has bandwidth / interest? Where should we start? How can we make this process more open and transparent? How can we invite and encourage community feedback? We were often tempted during the discussion to drill into specific details of the interface, but kept pulling back to the big picture. It’s important to not get too far ahead until we hav…
- Immerse Creator UI/UX Overhaul: Post 1 - 30 December 2017
We’re embarking on a journey to completely overhaul our user interface and user experience in Immerse Creator. This was a very preliminary and impromptu brainstorm discussion that followed our bi-weekly scrum on Thursday, December 28th. We were mainly focused on designing the design process itself. These are just some notes I took during the meeting. What should our design process consist of? Should we have a single design lead, or invite more open participation? Maybe some of each? Who will be the core team to take on this process? Who on the team has bandwidth / interest? Where should we start? How can we make this process more open and transparent? How can we invite and encourage community feedback? We were often tempted during the discussion to drill into specific details of the interface, but kept pulling back to the big picture. It’s important to not get too far ahead until we hav…
- Import and export your own models in VR + multi-player updates + new asset packs and more. Immerse Creator Early Access Update #3 - 21 December 2017
Greetings Creators! For the past several months, we’ve been hard at work on some epic new features for Immerse that we’re excited to be rolling out in today’s update. Update Video: I’ll walk you through how to use these features in this Update Video. Please Note: Absolutely everything about Immerse is subject to change over time! That’s precisely why we’re in Early Access with this beta launch, and this is a very preliminary ‘version 1’ debut for these new features. While we encourage you to sketch and create as much as you’d like, we urge everyone to please keep in mind that this is definitely not a polished product. There will be bugs, and there will be changes. FBX Imports You can now import your own FBX models into Immerse Creator! This was the community’s most requested feature, by far, so we’re very excited to have a preliminary implementation in place for you to try out. There ar…
- Import and export your own models in VR + multi-player updates + new asset packs and more. Immerse Creator Early Access Update #3 - 21 December 2017
Greetings Creators! For the past several months, we’ve been hard at work on some epic new features for Immerse that we’re excited to be rolling out in today’s update. Update Video: I’ll walk you through how to use these features in this Update Video. Please Note: Absolutely everything about Immerse is subject to change over time! That’s precisely why we’re in Early Access with this beta launch, and this is a very preliminary ‘version 1’ debut for these new features. While we encourage you to sketch and create as much as you’d like, we urge everyone to please keep in mind that this is definitely not a polished product. There will be bugs, and there will be changes. FBX Imports You can now import your own FBX models into Immerse Creator! This was the community’s most requested feature, by far, so we’re very excited to have a preliminary implementation in place for you to try out. There ar…
- Sneak peak of mesh import tool - 12 July 2017
This feature is still a work in progress, but here's a sneak peak at some early testing of our new 3D model import into Immerse Creator! Definitely an exciting milestone, and we look forward to rolling this feature out in an upcoming release. Stay tuned!
- Sneak peak of mesh import tool - 12 July 2017
This feature is still a work in progress, but here's a sneak peak at some early testing of our new 3D model import into Immerse Creator! Definitely an exciting milestone, and we look forward to rolling this feature out in an upcoming release. Stay tuned!
- Early Access Update #2 - 15 May 2017
Hey everyone! We’re excited to announce our first major update since launching into early access. Some of the most notable improvements are: drag management settings (snapping), downloadable asset packs, scaling changes, and a greatly reduced startup time. A more complete list of changes can be found below. Happy creating! Immerse Creator Team Additions: - Assets are selectable and deletable - Downloadable asset packs (all packs are free for now) - New assets available as packs. - MixCast support (press alphanum 1 to start and 2 to stop) - Drag management in Settings menu (allows grid snapping!) Removals: - Removed many assets from the Asset tool. The removed assets are still available to be used by previous save files. Changes: - Moved duplicate/delete buttons to selection panel - Minor UI changes - Gizmo scale operations affect only the side grabbed Fixes: - Loads wayyy faster on star…
- Early Access Update #2 - 15 May 2017
Hey everyone! We’re excited to announce our first major update since launching into early access. Some of the most notable improvements are: drag management settings (snapping), downloadable asset packs, scaling changes, and a greatly reduced startup time. A more complete list of changes can be found below. Happy creating! Immerse Creator Team Additions: - Assets are selectable and deletable - Downloadable asset packs (all packs are free for now) - New assets available as packs. - MixCast support (press alphanum 1 to start and 2 to stop) - Drag management in Settings menu (allows grid snapping!) Removals: - Removed many assets from the Asset tool. The removed assets are still available to be used by previous save files. Changes: - Moved duplicate/delete buttons to selection panel - Minor UI changes - Gizmo scale operations affect only the side grabbed Fixes: - Loads wayyy faster on star…
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