Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4127010 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Parallax Computer Company |
| Publisher | Parallax Computer Company |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Stealth-first co-op infiltration inspired by the golden era of tactical stealth. Master light, sound, and movement in a modern reimagining of classic stealth purism. Fully moddable, fully co-op, and built for players who want stealth precision, not cinematic autopilot.
About this game
Echo Contingency is a mod-first co-op stealth shooter built for players who miss the precision and tension of classic stealth design. There's no "easy-mode" stealth here. No mark-and-execute, no soft cover snapping, and no go prone to become invisible. Instead, every system is readable, explainable, and punishing but fair. Inspired by the feel, pacing and clarity of early 2000s stealth, Echo Contingency focuses on light, sound, stance, and movement discipline. Detection is never random. Guards react based on real light levels, surface types, and how fast you're moving. If you get spotted, you'll understand exactly why. Metal grating echoes. Carpet absorbs. Water splashes. Every footstep is a decision. The Dual-Meter System Just like the classics, you always know exactly how visible and how loud you are: Light Meter - Four graduated levels from deep shadow to fully exposed. Dynamically calculated from actual light sources. Sound Meter - Your noise level relative to ambient sound. Time your movements to machinery, rain, or ventilation to mask your footsteps. Five Analog Movement Speeds Use the mouse wheel or analog stick to dial in exactly how fast you move. Each tier produces different noise levels based on your movement speed. Creep silently at tier 1. Sprint at tier 5 and everyone knows where you are. Designed for two, Playable as one Every mission supports 1-2 players with online co-op (Steam P2P). Play with a human partner or an ai companion who follows your commands. The game is built for coordination. Synchronized Operations Boost teammates to reach alternate routes Disable cameras and laser grids while your partner moves Share intel on patrol patterns and light sources Hacking operations requiring coordinated timing No Chaos. No Run and Gun. Co-op stealth fails when players "go loud". Success is found with methodical, tactical skill and timing. Split-screen local coop and 3-4+ player modded variants supported. Mod-first means YOU get the tools Echo Contingency ships with the same mission-building and modding tools we use to make the base game. Modding isn't an afterthought, it's the core architecture. Three Tiers of Mod Creation Tier 1 -…
Supported languages
English * * languages with full audio support
