SoulUp news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score75% positive
- Total reviews8
- Release dateFeb 10, 2026
- DeveloperGiantK Games
- PublisherGiantK Games
Company pages: Developer: GiantK GamesPublisher: GiantK Games
SoulUp Steam news
SoulUp news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 1.0.2 – Boss and Tower Balance Adjustments - 8 March 2026
Hello, In this update, we made balance adjustments to improve the gameplay experience in boss battles and tower sections. Boss Difficulty and Balance Adjustments Adjusted the difficulty of certain boss battles. Improved balance to allow combat to flow more naturally. Tower Difficulty and Balance Adjustments Adjusted the difficulty of certain tower sections. Improved platform grab detection. Improved stability in jumping sections. We will continue to improve the game through future updates to enhance the overall experience. Thank you for playing. — SoulUp Development Team
- Update 1.0.1 – Balance & Checkpoint Improvements - 20 February 2026
Hello everyone, Based on your feedback, we have made adjustments to improve overall progression flow and boss combat focus. Early Section Balance Adjustment Adjusted difficulty in the early part of the main tower Improved overall progression flow Checkpoint System Improvements Checkpoints now activate before boss encounters Added UI notification when reaching a checkpoint These changes do not apply to Hardcore Mode Previously, if you were defeated during a boss fight or fell from the tower, you had to climb again, making each attempt more punishing. With this update, you can now focus more on learning boss patterns and engaging fully in combat. We will continue refining SoulUp based on your feedback. Thank you for playing. — SoulUp Development Team
- 🎉 SoulUp – Official Release Announcement - 11 February 2026
🎉 SoulUp – Official Release Announcement Hello, this is the SoulUp development team. Today, SoulUp has officially been released. We would like to sincerely thank everyone who played the demo and shared their feedback. The full release of SoulUp focuses on refining the overall gameplay experience based on your feedback. With more polished combat balance, improved difficulty and checkpoint systems, and enhanced overall content and quality, we aimed to deliver a more stable and immersive challenge. Once again, thank you to everyone who waited for and played SoulUp. We truly hope your journey will be a memorable and rewarding challenge. Thank you. — The SoulUp Development Team
- SoulUp Release Date Confirmed – February 11 - 9 February 2026
📢 SoulUp – Release Date Announcement Hello, this is the SoulUp development team. SoulUp is scheduled to officially launch on February 11 on Steam. 🎮 Demo Notice The demo version will be discontinued after the full release. Thank you to everyone who played the demo and shared feedback. Your support helped us reach this final stage. We’re excited to share the full experience with you soon. See you on launch day! — SoulUp Team
- SoulUp – Development Update: Getting Ready for Release - 4 February 2026
🛠 SoulUp – Development Update Hello, this is the SoulUp development team. Thanks to everyone who played the demo and shared feedback. With your support, SoulUp has now entered the final stage of development toward its full release. We’d like to briefly share what we’re currently focusing on. --- 🎯 Combat System – Final Adjustments We’re fine-tuning the core combat experience, including parry, dodge, and counter timings, so that each action feels more responsive, impactful, and clear. Our goal is to make every successful input feel intentional and satisfying. --- 🧠 Boss Battles – Improving Responsiveness Boss encounters are being refined to better read and react to player behavior. Rather than memorizing patterns, we want boss fights to feel tense, dynamic, and reactive throughout the encounter. --- ⚙️ Overall Polish & Stability At this stage, we’re focusing less on adding new content…
- Thank You for Playing the SoulUp Demo! - 26 December 2025
💙 Thank You for Playing the SoulUp Demo! Hello, this is the SoulUp development team. It has been about one week since the demo was released, and we would like to sincerely thank everyone who took the time to play and share their thoughts and feedback with us. 🛠 Feedback Applied – Early Game Difficulty Adjustment Among the feedback we received, many players mentioned that the early sections felt a bit too challenging. Based on this, we’ve applied a small update to ease the difficulty in the early game, with the goal of helping players adapt more smoothly to combat and movement. This adjustment aims to maintain tension and challenge while making the initial experience more approachable. 📌 Looking Ahead The demo is still an evolving build, and every piece of feedback you share is incredibly valuable to us. We’ll continue refining the game to deliver a better experience moving forward. T…
- Bug Fix Notice - 23 December 2025
🔧 Bug Fix Notice Hello, this is the SoulUp development team. An issue where the camera did not behave correctly while target lock (Lock-on) was active has been fixed with this update. We will continue improving stability to provide a smoother combat experience. Thank you.
- SoulUp Demo – Small Patch Notes - 23 December 2025
🔧 SoulUp Demo – Small Patch Notes Hello, this is the SoulUp development team. Based on the feedback we received after releasing the demo, we’ve applied a small update focused on improving early gameplay flow and overall play comfort. 🎯 Patch Highlights • Early game difficulty adjustment The opening sections have been adjusted to help players ease into combat and movement more naturally. • Performance improvements for low-end PCs Several optimizations were made to improve stability on lower-spec systems. You can also fine-tune performance using the in-game graphics and performance settings. • Minor quality-of-life improvements Various small usability issues that could interrupt gameplay flow have been improved. 📌 Notes The demo is still an actively evolving version. If you encounter any issues or have feedback while playing, please feel free to share your thoughts in the community. Th…
- SoulUp – Demo Now Available! - 18 December 2025
🎉 SoulUp Demo Is Live! Hello, this is the SoulUp development team. We’re excited to finally announce that the SoulUp Demo is now available! Thank you sincerely to everyone who has followed our development updates and supported us along the way. In this demo, you can experience precision-focused action combat centered around parrying and dodging, as well as the game’s thrilling vertical tower action. Since this is still a version under active development, any feedback you have—whether it’s impressions, issues, or suggestions— would be greatly appreciated if you share it in the community comments. Your feedback will help us build a more polished and complete version of SoulUp. 👉 Play the demo now and give it a try! Thank you!
- SoulUp – Weekly Development Update! - 3 December 2025
⚙️ SoulUp – Recent Development Progress! Hello everyone, this is the SoulUp dev team 🔥 Recently, we’ve been focusing on refining combat responsiveness, boss AI logic, and overall gameplay balance to push the experience closer to completion. 🎯 Combat Tempo & Feedback Improvements We’ve adjusted the rhythm between attacks, dodges, and parries to feel more natural. Hit reactions, impact sounds, and screen feedback have been reworked to make every parry and counterattack feel more precise and satisfying. You’ll feel the difference — every perfect timing hit lands with more weight and clarity. 🧠 Boss Battle AI Enhancements Our latest focus has been on improving boss logic and distance control behavior. Bosses now read player actions more intelligently and react dynamically during battle. Recent updates include: • Improved spacing and evasive behavior • Adjusted counter timing and reaction…
- SoulUp – Weekly Development Update! - 19 November 2025
🎉 SoulUp – Weekly Development Update! Hello everyone! This is the SoulUp development team 😊 Since the store page opened last week, many of you have added the game to your wishlist and shared your support. It means a lot to us—thank you! In this post, we’d like to give you a short overview of the work currently being done as we prepare for the demo release. Here are the main areas we’re focusing on this week: --- 🛠 Work in Progress This Week • Combat Polishing We’re refining key combat elements such as parry timing, dodge delay, and boss reaction behavior. Our goal is to create more impactful and responsive combat through continuous tuning. • Tower Area Optimization Since many sections involve falling from high places, we’re optimizing the map to ensure smooth, stable performance without frame drops. • Overall Gameplay Flow Improvements We’re reviewing trigger behavior, event flow, ca…
- SoulUp – Steam Page Now Live! - 13 November 2025
Hello everyone, this is the SoulUp development team. We’re excited to announce that the Steam store page for SoulUp is now officially open. The demo version is currently in development, and we’ll share more updates as things progress. 🌟 What is SoulUp? SoulUp is a hardcore soulslike action game being developed by the small indie team GiantK. You climb the tower one floor at a time, learning precise control and sharpening your combat senses through tension-filled progression. Vertical progression as you climb each floor of the tower Growth through precise movement and refined combat awareness High-stakes tension where a single mistake can lead to major setbacks All of these elements come together to deliver a challenging, skill-driven gameplay experience. 📌 Upcoming Updates We will continue sharing updates such as: Demo release schedule Development progress updates Preview videos for c…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 8 March 2026 | Update 1.0.2 – Boss and Tower Balance Adjustments | 1826362059928329 |
| 2 | 20 February 2026 | Update 1.0.1 – Balance & Checkpoint Improvements | 1825093633187344 |
| 3 | 23 December 2025 | Bug Fix Notice | 1819386365104921 |
| 4 | 23 December 2025 | SoulUp Demo – Small Patch Notes | 1819386365103489 |
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