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Mines of Mars

Mines of Mars Steam news

Wickey Ware | Sep 10, 2018 | game

Released

0players observed · 24 September 2026 - 01:32:10 UTC

IndiePlatformerMiningSci-fiSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive

Mines of Mars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive
  • Total reviews72
  • Release dateSep 10, 2018
  • DeveloperWickey Ware
  • PublisherCrescent Moon Games

Genres: Indie

Company pages: Developer: Wickey WarePublisher: Crescent Moon Games

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Mines of Mars Steam news

Mines of Mars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Out of Early Access! - 10 September 2018

    Ok its been awhile, we've fixed a ton of bugs and are ready to go! :D Here is the big list: Fix controller highlight if not all pieces are found Fix bug of plant not cleaning after leaving corridor Fix gravity issues, jetpack dig, and no fall damage Reduced over size Fix corridor boss Better tunnel fit Fix not being able to get Alien gun Fixed grenade falling through floor Landed on Mars achievement bug Mag won't reload if full, so cant reload yourself empty Enjoy!

  • New Update - 9 October 2016

    I released an update last week, though it is mostly just the upgrade to the new game engine, since the old is no longer used (this took a lot longer than I initially thought. Many old apis were deprecated, so I had to update a lot of the code, but now that it is done adding new things will be much easier.). There are bug fixes and better error reporting so I can fix the rest. I will now start work on some new things to enjoy in the game :) Sincerely, Michael Wickey

  • New Update - 9 October 2016

    I released an update last week, though it is mostly just the upgrade to the new game engine, since the old is no longer used (this took a lot longer than I initially thought. Many old apis were deprecated, so I had to update a lot of the code, but now that it is done adding new things will be much easier.). There are bug fixes and better error reporting so I can fix the rest. I will now start work on some new things to enjoy in the game :) Sincerely, Michael Wickey

  • New Update - controller fixes! - 14 March 2016

    Hey all, Many of you complained about controller issues - so we've done an update for it! Hopefully these will fix most of your issues. -Josh

  • New Update - controller fixes! - 14 March 2016

    Hey all, Many of you complained about controller issues - so we've done an update for it! Hopefully these will fix most of your issues. -Josh

  • New update is out! - 6 January 2016

    Here's what's inside! Major controller revamp. Added restore defaults. Added individual key binding Added better descriptions Fixed field of vision for 4th level helmet Changed text from tap to click etc. Updated defaults such that B opens buildings for Controller and Keyboard alike (Need to restore defaults configuration if existing player) Major improvements to gun firing (right click to activate and put away). Mac build works properly now Mac improvements including full screen and more visible depth meter Gun gets put away (hands showing) in addition to the reticule going away Also - if you are experiencing 30 fps slow down, try switching the power settings on your computer or plugging in your laptop, it seems Nvidia cards do odd things to the frame rate. Thanks for the feedback so far! :) -Josh and the team

  • New update is out! - 6 January 2016

    Here's what's inside! Major controller revamp. Added restore defaults. Added individual key binding Added better descriptions Fixed field of vision for 4th level helmet Changed text from tap to click etc. Updated defaults such that B opens buildings for Controller and Keyboard alike (Need to restore defaults configuration if existing player) Major improvements to gun firing (right click to activate and put away). Mac build works properly now Mac improvements including full screen and more visible depth meter Gun gets put away (hands showing) in addition to the reticule going away Also - if you are experiencing 30 fps slow down, try switching the power settings on your computer or plugging in your laptop, it seems Nvidia cards do odd things to the frame rate. Thanks for the feedback so far! :) -Josh and the team

Patch notes and updates

S.noRelease datePatch nameGID number
16 January 2016New update is out!4249665521683328475

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