- Anyone like classic dungeon crawlers? I am making one! - 9 August 2026
I am have released the coming soon page for my next game Dungeon Quest. Before I talk about it I want to make clear this isn't the end for Marble's Marbles and I still plan to continue releasing levels and making updates (I am tired of people asking to be able to play any marble skin so that is coming too!). So on to my new game, while it is very different to Marble's Marbles it is still taking my love of retro games to make a more modern version. Dungeon Quest is a dungeon‑crawling RPG with an old‑school soul, where combat unfolds by tracing lines across the gameboard to strike foes and seize resources. Explore the depths, uncover secrets, gather loot, and grow your arsenal of unique abilities.If this kind of game interests you a wishlist would help me get the game have more visibility If you share on socials (they are all listed on the more ways to connect at the bottom of this news i…
- Version 1.1.4 - 1 July 2026
This is just a small patch to fix some bug with achievements not showing. They should now pop correctly when you get them. Any you previously have and haven't got yet will automatically pop when you finish the next level, or click the records (floppy disc) icon on the main menu. Thanks James
- Version 1.1.3 - 29 June 2026
Crossover levels were saying 1 of 4 instead 1 of 5 at the end level screen Missing hourglass added to Crossover 3, and correctly placed the 2 that were midair! Corrected UI bug on Crossover 4 where there were 8 hourglasses but it said there were only 7 For those trying out playing with a trackball I have doubled the sensitivity which makes it feel much better to play If you come accross any bugs or have any feedback please let me know in discussions or on my discord (or however you want to contact me on socials). I try to reply to everyone so your feedback will be read! Thanks James
- Marble's Marbles Indie Crossover levels are here! - 29 June 2026
The first 5 levels of the indie crossover are here! Each game imagined to be in the style of one of the Marble's Marbles world. Please let me know in the comments which one was your favourite. There will be another 4 levels coming mid July! I am really trying to grow the game because there is so much potential so all reviews are much appreciated and shares on social really help (feel free to tag me, all my socials are on the steam page!). I would also welcome any suggestions in the comments of any youtubers/streamers you would like me to try contact to see if they are interested in played. Your support means the world to me. Introducing the games Spaceport trading Company (bundle with Marble's Marbles available for a 20% discount) https://store.steampowered.com/app/2618710/Spaceport_Trading_Company/ Fragile Packages: Handle with care (bundle with Marble's Marbles available for a 20% dis…
- Marble's Marbles Indie game crossover levels coming June 28! - 21 June 2026
I am excited to announce in a week the first of the indie cross over levels will be here to play (click the post to see the trailer!). Each game imagined to be in the style of one of the Marble's Marbles world. These levels are are a free update. On the 28th the first 4 levels will arrive, then during July, 5 more levels will come one at a time, each with a making of video! There will also be some changes to the experimental mouse/trackball control to make it more fun to use!I am really trying to grow the game because there is so much potential so all reviews are much appreciated and shares on social really help (feel free to tag me, all my socials are on the steam page!). I would also welcome any suggestions in the comments of any youtubers/streamers you would like me to try contact to see if they are interested in played. Your support means the world to me. Introducing the gamesSpacep…
- Version 1.0.16 AKA the trackball update - 16 March 2026
There have been a lot of requests to enable mouse control so you can play with a trackball just like the classic arcade machines. This is now available on the options to menu. It is experimental and I expect some levels will be very hard with it, contoller/keyboard will remain active. I am happy to take feedback and work on improving it but knowing a lot of people really want this feature I have made it live with limited testing, so please be patient and let me know via discord/discussions or any other socials listed below! This update also includes a few minor bug fixes Pinball 4 - Added missing face on one the floor sections Pinball 2 - Rotating platforms no longer start in a random position Dungeon 2 - Missing colliders to some pillars added Options menu - "Low impact death" renamed to :no death scream" Still working on new levels :)
- Marble's Marbles speedrun on Games Done Quick - 28 February 2026
Edit: This event has now passed but you can watch the vod for it here https://www.twitch.tv/videos/2711154275 Gyoo finishes it in 25 minutes! Crazy!The event is occuring is soon (in less than 2 days!), click here to see the time the event is running converted to your timezoneon the Games Done Quick Twitch Gyoo will be doing the speedrun on stream with special guest Yoshimi both of whom having been speedrunning here https://www.speedrun.com/Marbles_Marbles If you think you can go faster, it is open to anyone to try! Tune in to see secret short cuts, crazy moves and get tips on how to master the game. Gyoo and Yoshimi are both really friendly and I am sure they will be happy to answer any questions from chat!
- Let's talk about the future of Marble's Marbles - 7 February 2026
I know a lot of people have been wondering what the future holds for Marble's Marbles so I made a short video talking about the future. For those that don't have time/want to watch the video here is a quick summaryEach world getting 4 more levels (so at least 16 levels)Aiming for easter release, date to be set when I have better idea how long it will takeMore may be included but don't want to announce until I settle what is in itUpdate will be FREE to everyone who owns the game and will approximately double the size of the gamePlease follow me on youtube if you follow the development as I will post videos showing off some of the new levels as I make them.Thank you all for the incredible support and making it so I can double the size of the game!
- Version 1.0.15 - 29 January 2026
This is just a quaility of life update, so minor fixes. Trapezoid bumper on pinball 5 has an increased collider size as some people were accidently ending up inside in it. Check for world complete achievement changed so you get it when you finished world (as opposed to the current completing any level after finishing world). Every pinball level has the floor changed to a single object. Previously there were some seams which would cause the marble to jump at high speeds. It should be a much smoother experience rolling around. A couple of notes, 1.0.14 didn't haven't a post due to how minor it was and the improvements to the pinball level removing seams I intend to do some places in the other worlds, it is just a big job so it will happen slowly over time.
- Version 1.0.13 - 25 January 2026
Just a quick change to Pinball Playfields 5. I got a pretty fair critique via discord this puzzle picturred below could be frustrating as you could get stuck or accidently switch on/off and wasn't that much fun The new version has more space you can even zip under it. There is a half second cooldown on turning it before touching again turns it off That is all for this update!
- Version 1.0.12 - 24 January 2026
Hey everyone, thank you for the all the support and positive reviews! This update includes the much awaited Pinball Playfields 4 and 5! It also includes a significant SFX update adding many more sounds for The Dark Dungeon and 8 Bit Heights which should make them a more immersive experience. In the next few days I will make a post about the future plans for the game, but it is fair to say the interest in much higher than I expected and because of that I plan to make more content for the game!
- Version 1.0.11 - 21 January 2026
This patch is an update to the rolling sounds the marble makes. For some people it was clicking (kept restarting at high speeds), I have also added some more varients of rolling sounds you can get.
- Version 1.0.10 - 15 January 2026
This patch just has a single change which I am sure most people care very little about. The swinging platforms in The Dark Dungeon weren't resetting on level reset. While for most people this isn't a big deal a couple of people have been trying to speedrun it and timings are important! They actually have a leaderboard here Watching them push the limits of what is possible is absolutely crazy. If you enjoy this give their channels a follow, they both do other games too! Gyoo Runs Stuff Yoshimi (a keyboard player!)
- Version 1.0.9 - 15 January 2026
This patch just has a single new thing. I know a lot have people find the death sound too much, now you can replace it with a low impact sound, just turn the checkbox on in the options.
- Version 1.0.8 - 14 January 2026
Thank to everyone for the kind comments and great reviews. It really fuels to want to make this into the definitive modern marble game! This patch has a big change. The old marble shadow has been removed and there is now a directly down shadow which get smaller as you get higher. I hope this help with working out where you are relative to the world when in the air. I personally think it is a big improvement and hope you do to! Next up the boulders in that roll down in some Sky Temple levels had RNG. I had a few people strongly disagree with that, and I agree with them, this isn't a game for RNG and it is the only RNG in the game. It has been changed to a pattern, which will making spawning predictable if you learn it (but if you can't be bothered learning it this change has little effect!). There are couple more small changes (there may be some I forgot to list) Jump signs in Sky Temple…
- Version 1.0.6 - 10 January 2026
Just some small adjustments to The Dark Dungeon Dungeon 3 one of the rotating metal traps killed you very easily on the far side has been fixed Dungeon 4 added an hourglass because getting a gold star was very hard if not impossible Dungeon 5 At the end one of swinging platforms wasn't swinging the correct range of motion making it a lot harder than intended to collect hourglass
- Version 1.0.5 - 10 January 2026
Achievements for finishing the worlds haven't been working! This has now been fixed, you can simply select records (the big floppy disc) and it will unlock any you have completed. It will also now work as normal when you finish a world. On achievements I have noticed people are reallying enjoying trying to go perfect and get 3 gold stars on everything and well that deserves and achievement too, so there are 4 new achievements for people with the skill to go perfect! This also includes a bug fix with 8 Bit Heights 3 level saying there is only 8 hourglasses in the level when there are 9! A few people have been saying they wish there was more than 3 Pinball Playfields levels, good news level 4 and 5 will be coming later this week!
- Version 1.0.4 - 9 January 2026
A couple of bug fixes for hourglasses that are missing! 8 Bit Heights 4 missing hourglass added The Dark Dungeon 2 missing hourglass added
- Version 1.0.3 - 8 January 2026
People have been sharing some of their runs and I have made a few adjustments, Sky Temple 5, getting a gold star for score while probably technically possible was very hard. An extra hourglass for the level to give you the time needed. Pinball 3 people could only find 6 hourglasses because there were only 6! I have added one more to make it 7 and fixed the number at the end of the level to reflect that! 8 Bit Heights 5 shows level 5/3 instead of 5/5 at the end which has been corrected. I hear the feedback on the death sound being a little too much for some people who want a more casual/chill experience. I am working on adding a low-impact death option in the setting which will come in a future version in the near future.
- Version 1.0.2 - 8 January 2026
Hey everyone thanks for supporting the game, I am looking forward to continuing to grow Marble's Marbles! This patch is just bug fixes, while there are some I am still working on a couple this one includes: Fix for Super Wide Screens where the game was appearing zoomed in Music slider in options is now much easier to get softer volumes (you might need to set your volume again to your taste!) Marble rolling sound during pause/end screen removed Pinball Playfields level have some collider adjustments as it was possible to go straight thru a couple of things I appreciate all the support and kind comments!