- Deck/ Windows cross saves - 10 September 2026
Here it is, deck / windows cross save, with a save manager that allows for multiple slot. For those with preexisting saves on both systems, you can merge them on a happy path that will take the best of both
- CRT Filter (deck / pc cross save is next) - 9 September 2026
So yeah there is a pretty CRT filter now ! I will implement the llinux / windows cross save then, dropping the demo > full game cross save
- New level, new zone, new enemy, recycled boss. - 15 June 2026
Ok so first of all I want to take the oportunity of thiis first update after the release to give a big THANK YOU to everyone who has played the game, and especially to those who have left reviews and feedback. That means a lot ! Thanks thanks thanks !NewNew level: "hidden" level, the longest one so far with a mid-run boss and a remake of the original game's final boss.ZONE : **DRAIN**: a new bonus zone that drains enemy HP but prevents you from shootingEnemy : Orbiter, an enemy that will orbit you agressively, but not too agressively More straightforward level selection screen BalanceSpicy bounce bounces max 3 timesFragments inherit the bounce count of the original bullet Spiralium fires and reloads slightly faster
- Small bonus selection corrections - 8 June 2026
You can double click on a bonus to select it (Thanks Geolykt) The "confirm your bonus selection" button does not stay above the tooltip anymore (Thanks Lundis)
- Even bigger than the last ! - 29 April 2026
Hot damn, I think this one's even bigger than the last ! Level 4 is here ! Bosses for level 1, 2 AND 3 are all in (and the L3 one respawns on collision now) Steam leaderboards, 52 of them, split per level, glitchless, every solo glitch, curated combos and endless :) Steam achievements: first win, hardcore, beating bosses, glitch combos… New Overcharge system, a whole bonus tree built around hitting enemies fast enough to charge up a burst New Zone Entry bonus tree: Zone Crit, Zone Sprint, Zone Mine, Zone Magnet. Stepping into a bonus zone now does things New Endless glitch, keep going forever, levels scale, zones randomize New Orbiter enemy type. Bye bye Splitter, you won't be missed :o Bonus zones got a full visual overhaul: forward-rendered transparency, the grid mesh now tints with the zones, beat-rotated zone hues, paired Turkish is fully supported now (and the font picked up Ç, Ö,…
- REVAMP EVERYTHING - 7 April 2026
Ok that might be the biggest one ever. I hope you will like it as much as I do ! Level 3 is here !Tons of new musics, some old ones are gone !The damage system is revamped, introducing more formally Emit Damage and Impact DamageThe enemies HP curve has been revampedThe enemies spawning rate has been revampedThe enemies spawned in level 1 and 3 have been changedThe enemies are dancing betterRevamped the plasma blade, mine and aura damageReworked the mine treeThe cursor is moving the grid and changing its colorAll XP particles phase react differently and more to the beatMore subtle changes like the background grid reacting more to the beat, or some enemies movements or behavior adapting too.Next is revamp of the bonuses !
- TO THE BEAT ! - 1 April 2026
So yeah big one ! A lot of stuff are now moving to the beat. Like the title screen, the player, the zones, the text,... I'll let you find all these. I also added a secret secret update that you can get under specific conditions. Level 3 is also available, is you press F2 on the title screen, remember, that's the secret.
- Press F2 - 18 March 2026
So yeah level 2 is now accessible ! You can unlock it by pressing F2 on the main menu (Where there is the "Particulitix" title screen that you can explode) Hope you'll like it ! It comes with new zones, new enemies and a new palette. This palette is truly awesome, be sure to try it out !Other than that, I also reworked the zones in level 1, the boss minions, the MORE SHOTS bonus and, as usual, better explosionsHo and one last thing ! The zones will give a global tint to your screen :)
- The Omox Update - 10 March 2026
So this update is following a very constructive stream that happened last week ! The main focus is making the game more welcoming, especially for new comers. The high vision is : The XP, its relationship to enemies particles and its lifecycle are now easier to spot. And the game holds your hand a little bit at first by locking certain aspect behind a first experience The boss also saw some love with a better entrance and a voice. Here are the details of this big updates !FEATURE: New omox palette. FEATURE: Better boss entrance. FEATURE: Better death animation with impacted particles moving further and brighter dead particles.FEATURE: Give the boss a spawn animation and a voice. FEATURE: Make 3 bonuses available the default. FEATURE: Tweak the XP chasing.FEATURE: On boarding step 2: unlock select a glitch and levelFEATURE: On boarding step 1: unlock select a weapon.FEATURE: Get borderles…
- Don't shoot, you'll get BIG damages ! - 5 March 2026
This update brings the very first "unlockable" bonus tree. Meaning a bonus tree that only shows up when you have certain bonus. Pick the laser and you'll see it :) Other than the bonuses on this tree, I also added to the existing laser tree a bonus that makes a shot critical if you don't shoot for 4 seconds (on base speed) And three small quality of life improvements :The bonus and perma upgrade window have the dynamic background as wellThe dynamic background periodically cycles colorsThe damage text now uses K, and M for thousands and millionsHope you'll enjoy it !
- Weaponized cursor - 4 March 2026
So it's been quite a long time since a did a new bonus tree. Here it is, the CURSOR bonus tree ! I'll let you play around with it, explore it and its synergies. I find it quite fun :) Asides form that, the Palettes! glitch now gives a boost of perma points (Thanks Jake Figtree!) and there is a new "Back to 0" glitch (Thanks RetroX) that disables all the perma upgrades for a run, except for the unlockable weapons !
- Hooman music ! - 2 March 2026
Three things here, but the biggest one by far is 6 new tracks ! All coming from here And if you want to discard the ai generated musics, there is a toggle on the main menu and in the option menu. Aside from that, the "SPECIAL READY" text is also displayed on the cursor (I hope you will like it Lundis) and I fixed a bug in the option tab selection that was too narrow
- The spiralium is ten times cooler ! - 27 February 2026
The main event for this one is the rewrite of the spiralium special ! It still rewinds the time for the projectiles, but now they go orbiting your cursor for a few seconds ! The orbit also has a maximum distance. This all gives this weapon more personality Other than that :FIX-TURE : The reload sound is goneFIX : The instant reload sound is quieter I hope you enjoy whit new weapon, I certainly do !
- Enemies spawn total revamp - 26 February 2026
So this one is all about enemies!The big change is that enemies now spawn on screen. They adapt their spawning location to the player's position.The goal is to avoid unfair hits from enemies appearing suddenly on screen.During the spawn animation, they cannot hit you, and you cannot hit them with ranged weapons, but close-range weapons such as mines, auras, or blades will work.Other than that, I also reworked the pattern of the first enemies you encounter, as well as their graphics a bit. Also, thanks everyone who have been playing during next ! It's always nice to see numbers go up :) Join the discord if you want to hang out, it's a nice place.
- Español, Italiano, and balancing - 22 February 2026
So last update before next fest ! I hope you will like this one ! FEATURE : Translation in Spanish and Italian ! BALANCING : Nerf the AFK47 reload time and bump the Spiralium reload time FEATURE : Add a glitch that makes arrows pointing the player orbit constantly FEATURE : Make the currently selected palette highlighted FIX-TURE : Make the upgrades that are selectable more obvious. Thanks Jake Figtree ! FIX-TURE : Make the way fact that some weapons are locked by default and how to unlock them more obvious. Thanks Jake Figtree ! FIX : Fix mine voice FIX: Make the zone tooltip on the level select screen bigger. Thanks the great Lundis! FIX : Fix a french typo. Thanks Cazylia ! OPTI : Optimize some sounds Almost, got a super cool live review from Jake Figtree, checkout his channel here . He is just getting started and already pumping out great content !
- It's 10 times better ! - 19 February 2026
I multiplied all the health and damages by 10 I wanted to do this for quite some time but it wasn't much of a priority because it doesn't really change the game. I WAS WRONG. It feels sooo much better to my monkey brain. Lesson learned :) Other than that, I again-again-again-again try to improve the visibility. This time it's by giving the player a cute mask that should make it easier to spot.
- That's a BIG mine - 14 February 2026
So yeah this update is most mostly thanks to feedback from Lundis ! Go checkout his game Most of all he had the simple yet brilliant to make the damage aura and mine proc less often but do way more damage. It has the benefit of having less clutter on screen for builds focused on the mine AND make it feel more impactful. FEATURE : New palette that will using the lighting to desaturate the colors FEATURE : Adapt the HP damage text speed to the number of HP damage text currently on screen. Thanks Lundis FEATURE : Boost the sniper special. Thanks Lundis FEATURE : Make the mine feel more impactful and with less clutter. Thanks Lundis FEATURE : Make damage aura feel more impactful and with less clutter. Thanks Lundis FEATURE : Explain main game content in the menu. Thanks Lundis FEATURE : Explain main game content in the kill screen. Thanks Lundis FEATURE : Explain the randomly selected natur…
- Elites enemies are BIG - 12 February 2026
So yeah that's pretty impactful, the elite enemies don't just have a different color, they are bigger too. They feel a lot more impactful !FEATURE : Enemies have their size that varies depending on their elite status FEATURE : Make it clearer that the permanent upgrades are in separate trees FEATURE : Rename permanent XP to permanent points to avoid confusion. Thanks Ghost Fysche
- Better readability - 11 February 2026
So yeah readability is the name of the game for this one. I reworked the default palette, and made the player outline bigger for that. BALANCING : Make spicy bounce cap your bounces at 4 and make it a top level update FEATURE : Add two new palettes FEATURE : Rework base palette FEATURE : Player readability with a bigger outlineFEATURE : The zone list on the level selection ARE NOT BUTTONS FEATURE : Unlock another weapon by defaultFIX : rename and reword weapons descriptions
- Improvments and small fixes - 9 February 2026
So lots of small quality of small stuff here, mostly found in during streams of the game !FEATURE: Introducing the Cazylia color palette. Thanks Cazylia, obviously FEATURE: Reworking the main paletteFEATURE: Permanent upgrades can be turned on or off. Thanks Cazylia FEATURE: Timer visible in the run. Thanks Cazylia FEATURE: Lower the default sfx volume. Thanks Cazylia FEATURE: Helping you to find the player with a big arrow that points to the player after transition. And a slow down after a bonus upgrade. Thanks Cazylia FIX: You can select palettes with the gamepad. Thanks WeeRascal FIX: Side huggers enemies - you know, the spikey ones - don't move sligthly when the time is stopped. Thanks CazyliaFIX: Side huggers enemies - you know, the spikey ones - have a new spawn location, making the top section of the screen less unpredictable. Thanks Cazylia FIX: First enemies won't instant die w…