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Botlings

Botlings Steam metadata

Fancy Raven Games | Oct 9, 2026 | game

Coming Soon

GameSteam Store content

SimulationStrategy

  • Steam app typegame
  • Steam App ID4139440
  • PriceNo longer available on Steam Store
  • Release dateOct 9, 2026
  • DeveloperFancy Raven Games

Botlings metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4139440
  • PriceNo longer available on Steam Store
  • Release dateOct 9, 2026
  • DeveloperFancy Raven Games
  • PublisherPixel Doors
  • Parent gameNot available

Genres: Simulation, Strategy

Company pages: Developer: Fancy Raven GamesPublisher: Pixel Doors

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Botlings Steam metadata

Botlings metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4139440/metadata
Steam Communityhttps://steamcommunity.com/app/4139440
PCGamingWiki search
IGDB searchSearch IGDB for Botlings

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Adjustable Text Size, Camera Comfort, Custom Volume Controls, Playable without Timed Input

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • The Anatomy of a Strike: What Triggers Bot Rebellions and How to Prevent Them - 18 September 2026

    Botlings are curious buggers by nature, and you need to manage that curiosity. Give them too much work or too much fun, and you will start to see schenanigans... Botlings has a unique feature among automation games: the dissidence system. This system collects data from all over the map and distills it to two variables: how much do Botlings do research (=fun) and how much theyd do work (=boring!). This is measured over a period of time, and if they do too much of either they are more likely to grow restless and start acting on it. The dissidence system is only enabled once you've researched your first ten technologies, so plan accordingly. It's usually not a good idea to postpone much of your development, but it is a pretty good idea to prioritize technologies that grant key buildings or grant access to key resources. You can see that the dissidence system is enabled when the meter pops…

  • Building the logic - designing efficient routing - 8 September 2026

    Botlings move in one direction and keep on moving until you turn them. Because they are born from a simple source, this tends to make lanes of the botlings. These lanes have similarities to conveyor belts in classic automation games, but have some key differences. Lanes are not static and you don't have to delete and reposition them like conveyor belts. You just need to reposition the botlings. Since Botlings are required to do all the work in buildings, you can have working botlings in addition to carrier botlings with these two being different types. This makes more sense in late game, when only certain types of botlings can do certain kind of work (ie. work with radioactivity) and because more advanced botlings work faster.There are several buildings that have an effect on botling routing: Turners turn botlings to one or many directions. Splitters split a lane of botling to multiple…

  • Playtest round 1 has concluded! 🛠️ - 11 July 2026

    Hey everyone! The playtest got us quite a few players and we got what we needed via your great feedback using the ingame forms and some data points (anonymized of course). A couple of core things I found: The research menu needs a complete overhaul. The tutorial (which was toggled off for the playtest) really needs to be in there as well. Thanks everyone for playing, it really helps me go forward with the game.Now it's time to step back into the shadows and work on improving the game! And if you'd like to share even more feedback, catch me on Discord! Stay tuned for the next iteration of the playtest (coming in a month or so)! JOIN DISCORD

  • How Botlings Twists the Classic Factory Formula - 9 July 2026

    Today I want to talk about logistics and layout design.At first glance, botlings move a lot like traditional conveyor belts. You plan their routes and they transport goods from point A to point B. However, the way you manipulate these lines is where the fun (and the brain-melting logic) truly begins.Instead of standard splitters and underground belts, you’ll be mastering three main routing tools:Turners: These combine the function of a splitter and a turn. In addition to splitting botlings to different directions, they also allow you to merge botlings from two directions into one. They are all about managing directions.Splitters: These are used to divide and combine different lanes of Botlings.Catapults: The ultimate traffic-jam fixers! They let botlings jump over lanes or hop up to the next build level. Think of them as the cousins to conveyor tunnels or bridges, though in a perfectly…

  • Playtest is NOW LIVE! 🛠️ - 25 June 2026

    Hey everyone!The countdown has officially begun. Early Access is approaching, but to make sure it’s a truly GREAT, highly playable, and polished experience right from day one, I need your help. Your raw, honest, unfiltered help.The Botlings Playtest is NOW LIVE!All you have to do is head over to the main Botlings Steam Page and click the "Request Playtest". Boom, you're in.What I need you to hunt down on the first iteration:I'm looking to test the first 30-60 minutes of gameplay (don't worry, you can play the full game for hours if you wish!). This playtest is for automation players. There are no tutorials, no handholding, just botlings walking and making stuff. Specifically, keep your eyes open for:Core Mechanics: Does the directional logic feel smooth? Are the catapults launching bots exactly where you want them?Pacing: Do you have to wait for stuff to get ready? Are you bored while w…

  • Why I'm Here: A Game I Truly Believe In - 18 June 2026

    Hey everyone!Right now, players from all over the world are diving into the updated Botlings demo, pushing my tiny mechanical swarm to its absolute limits, and launching bots across the desert. If you haven’t jumped in yet, the gates are wide open, and I am currently live streaming the game directly on our Steam page!Why I’m Here: A Game I Truly Believe InPutting your work out there as a solo developer for thousands of people to play is always nerve-wracking. You spend months alone with your code, wondering if it's actually as fun as it feels in your head. But honestly? I am doing this because I deeply, truly believe in Botlings.I’ve poured my heart into blending the chaotic, nostalgic charm of Lemmings with the deep, satisfying logic of Factorio. Seeing the layout puzzles come together, watching the directional automation click, and introducing the deeper AI awakening systems has made…

  • Streaming Botlings - 12 June 2026

    Hi all!I'll be streaming Botlings throughout Next Fest. Some of it will be a recording, but I'm going throw in a few live streams in there as well.I'll be playing the full game so it's going to show some stuff that's not included in the demo.Stay tuned!

  • The Soul in the Machine - Adding the AI Awakening System - 3 June 2026

    Hello again!Time for second part my diary: why Botlings?Building on that foundation of Factorio logistics and Lemmings movement, something was still missing. The factory ran smoothly, but it lacked a narrative heartbeat.Then, a piece of community feedback changed everything...Why Not Animals?While sharing early builds of the game, someone asked me a simple question: "Why didn't you use animals? They’d be way cuter!"As I mentioned in the previous log, I have a strict rule against animal cruelty in my games. But my reasons go a bit deeper than just a personal preference. Before I became a game developer, I actually spent several years in Africa hunting poachers to protect endangered wildlife. Needless to say, I have a massive soft spot for animals, and exploiting them - even digitally - was never an option for me.However, that question got the gears turning. If I wasn't going to use anima…

  • How My Childhood Favorites Breathed Life Into Botlings - 28 May 2026

    Hey everyone!Every game developer’s journey starts with the titles that shaped them. For me, the road to creating Botlings is a direct love letter to the gaming masterpieces I spent decades obsessing over - from classic childhood strategy games to modern automation giants.I wanted to take a moment to share how those inspirations collided to create something entirely new.The Roots: From Lemmings to The SettlersGrowing up, gaming was a family affair. I vividly remember sitting down with my dad to play Lemmings and Lemmings 2: The Tribes. It instantly became one of my favorite games of all time. That era sparked a deep love for clever puzzle titles like The Incredible Machine and The Lost Vikings.But as I grew older, my heart truly belonged to the grand strategy and building classics. I was utterly captivated by the depth of Civilization, the tension of X-COM, and the pure mechanical joy o…

  • Giving You Full Control Over the Swarm (And Fixing My Code) - 21 May 2026

    Hey everyone!I have been reading through all your comments, feedback logs, and suggestions from the demo, and one request kept popping up. You wanted more control over the pace of the game. Well, I listened, and I am happy to show you what I have been working on for the latest build!🤖 The Botling Speed SystemManaging a swarm that only walks forward can get intense, so you can now manually adjust the movement speed of your Botlings on the fly. Whether you want to slow down to analyze your paths or speed things up to watch your creation run, I have got you covered.Main Features:5 Speed Settings: You can now set the Botling movement speed to Extra Slow, Slow, Normal, Fast, or Extra Fast.No Production Cheating: This slider only changes how fast they walk. It does not affect their internal item production speed. You still have to earn your throughput through pure logic layout, not just by o…

  • From Swarm to Factory (And Back Again) - 14 May 2026

    Hey everyone! I want to dive deep into the core loop of Botlings and talk about how the automation here completely flips the standard genre formulas on their head. The Core Loop: Everything is a Botling You start a game with 100 Botlings and a couple of basic structures that you will recognize from most automation games: a mine and a research facility. The initial goal is simple. You order your botlings to enter the mine, dig up ore, and transport it to the research facility to unlock new technology. But here is the massive catch: all your buildings are made of Botlings. When you want to process ore into ingots, you need a Processor. When you want to turn those ingots into steel plates, you need a Constructor. Every single structure you place literally swallows your workforce. If you are not careful, you will overextend and suddenly realize you have run out of workers to actually move t…

  • Botlings DEMO is out now! - 6 May 2026

    We are incredibly happy to announce that the Botlings demo is officially live! We have been working hard to get this into your hands, and we cannot wait to see what you build.What is in the demo?This is your first look at the full factory automation experience, Botlings style. You will be building your factory using small robots that only move forward.The demo includes nearly all of our building types to get you started:Movement Controllers: Turners, splitters/joiners, and catapults.Infrastructure: Resource buildings, manufacturing buildings, containers, and creators.You will notice some islands teasing you on the map, but they are difficult to access because you do not have bridges yet. You are also working with limited resources, specifically Iron, to keep the challenge real.You have access to the basic tier of technology with around 20 technologies available, leading up to the basic…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4139440
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateOct 9, 2026
DeveloperFancy Raven Games
PublisherPixel Doors
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Control a swarm of mindless robots to build and automate a factory. Turn these workers into buildings, use them to carry resources, manufacture products and research new technologies. Manage your systems so your machines don't start to think on their own and escape your factory.

About this game

A factory automation game where workers become buildings and develop sentience Lead a swarm of mindless robots in a factory automation game where your workers are also your machines. Direct your forward-walking robots through turners, splitters and bridges, transform them into production buildings, have them transport your resources, and design ever-growing production networks in all 3 dimensions. In Botlings, every robot is a resource: guide them to work, reroute their paths, or sacrifice them to construct the infrastructure your factory needs. But be wary, the more your factory grows, the more unpredictable your workforce becomes. Key Features ⚙ Workers Become Buildings Transform robots into the machines of your factory and the buildings that redirect other Botlings. 🤖 Swarm-Based Automation Guide forward-moving robots through systems instead of micromanaging individuals. 🚫 No Conveyor Belts All logistics and resource carrying is done by Botlings. 🔬 Technology Development Research using the processing power of your botlings. Develop powerful new machines and expand your production capabilities. 🏭 Deep Factory Design Build complex production chains where Botlings produce all items using multiple tiers of buildings and robots. 🧠 Emergent AI Behavior Manage Botling sentience-awakening by controlling the pace of technological development and production. 🚧 Containment Challenges Prevent sentient robots from escaping the systems you built. Oh, and watch out for the locals... A Factory Built From Its Workers Your robots become the factory itself, they don't just operate the machinery. Send robots into construction sites to transform them into buildings that power your growing industrial network. Each expansion costs workers, forcing you to carefully balance growth and survival. Multiple tiers of production buildings require different tiers of botlings. The more advanced your factory gets, the more advanced the botlings you need. Design efficient layouts, manage the flow of robots, and keep your systems running smoothly. Produce more botlings with the botlings you have to build the megafactory of your dreams. Automation Meets Swarm Logic Inspire…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
64Adjustable Text Size
67Camera Comfort
68Custom Volume Controls
74Playable without Timed Input
79Save Anytime
69Stereo Sound
70Surround Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Botlings's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Botlings's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Botlings at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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